| /* | |
| * Copyright (C) 2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| /*! \mainpage notitle | |
| * | |
| * RenderScript is a high-performance runtime that provides | |
| * compute operations at the native level. RenderScript code is compiled on devices | |
| * at runtime to allow platform-independence as well. | |
| * This reference documentation describes the RenderScript runtime APIs, which you | |
| * can utilize to write RenderScript code in C99. The RenderScript compute header | |
| * files are automatically included for you. | |
| * | |
| */ | |
| #ifndef ANDROID_RENDERSCRIPT_H | |
| #define ANDROID_RENDERSCRIPT_H | |
| #include "rsCppStructs.h" | |
| #ifdef RS_SERVER | |
| #define RS_VERSION 19 | |
| #endif | |
| #endif |