| /* | |
| * Copyright (C) 2011-2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) | |
| #include <cutils/compiler.h> | |
| #endif | |
| #include "rsContext.h" | |
| #include "rsScriptC.h" | |
| #include "rsMatrix4x4.h" | |
| #include "rsMatrix3x3.h" | |
| #include "rsMatrix2x2.h" | |
| #include "rsCpuCore.h" | |
| #include "rsCpuScript.h" | |
| using namespace android; | |
| using namespace android::renderscript; | |
| #define EXPORT_F32_FN_F32(func) \ | |
| float __attribute__((overloadable)) SC_##func(float v) { \ | |
| return func(v); \ | |
| } | |
| #define EXPORT_F32_FN_F32_F32(func) \ | |
| float __attribute__((overloadable)) SC_##func(float t, float v) { \ | |
| return func(t, v); \ | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| // Float util | |
| ////////////////////////////////////////////////////////////////////////////// | |
| // Handle missing Gingerbread functions like tgammaf. | |
| float SC_tgammaf(float x) { | |
| #ifdef RS_COMPATIBILITY_LIB | |
| return tgamma(x); | |
| #else | |
| return tgammaf(x); | |
| #endif | |
| } | |
| uint32_t SC_abs_i32(int32_t v) {return abs(v);} | |
| static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { | |
| m->loadRotate(rot, x, y, z); | |
| } | |
| static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { | |
| m->loadScale(x, y, z); | |
| } | |
| static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { | |
| m->loadTranslate(x, y, z); | |
| } | |
| static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { | |
| m->rotate(rot, x, y, z); | |
| } | |
| static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { | |
| m->scale(x, y, z); | |
| } | |
| static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { | |
| m->translate(x, y, z); | |
| } | |
| static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { | |
| m->loadOrtho(l, r, b, t, n, f); | |
| } | |
| static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { | |
| m->loadFrustum(l, r, b, t, n, f); | |
| } | |
| static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { | |
| m->loadPerspective(fovy, aspect, near, far); | |
| } | |
| static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { | |
| return m->inverse(); | |
| } | |
| static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) { | |
| return m->inverseTranspose(); | |
| } | |
| static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { | |
| m->transpose(); | |
| } | |
| static void SC_MatrixTranspose_3x3(Matrix3x3 *m) { | |
| m->transpose(); | |
| } | |
| static void SC_MatrixTranspose_2x2(Matrix2x2 *m) { | |
| m->transpose(); | |
| } | |
| float SC_randf2(float min, float max) { | |
| float r = (float)rand(); | |
| r /= RAND_MAX; | |
| r = r * (max - min) + min; | |
| return r; | |
| } | |
| EXPORT_F32_FN_F32(acosf) | |
| EXPORT_F32_FN_F32(acoshf) | |
| EXPORT_F32_FN_F32(asinf) | |
| EXPORT_F32_FN_F32(asinhf) | |
| EXPORT_F32_FN_F32(atanf) | |
| EXPORT_F32_FN_F32_F32(atan2f) | |
| EXPORT_F32_FN_F32(atanhf) | |
| EXPORT_F32_FN_F32(cbrtf) | |
| EXPORT_F32_FN_F32(ceilf) | |
| EXPORT_F32_FN_F32_F32(copysignf) | |
| EXPORT_F32_FN_F32(cosf) | |
| EXPORT_F32_FN_F32(coshf) | |
| EXPORT_F32_FN_F32(erfcf) | |
| EXPORT_F32_FN_F32(erff) | |
| EXPORT_F32_FN_F32(expf) | |
| EXPORT_F32_FN_F32(exp2f) | |
| EXPORT_F32_FN_F32(expm1f) | |
| EXPORT_F32_FN_F32_F32(fdimf) | |
| EXPORT_F32_FN_F32(floorf) | |
| float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);} | |
| EXPORT_F32_FN_F32_F32(fmaxf) | |
| EXPORT_F32_FN_F32_F32(fminf) | |
| EXPORT_F32_FN_F32_F32(fmodf) | |
| float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);} | |
| EXPORT_F32_FN_F32_F32(hypotf) | |
| int SC_ilogbf(float v) {return ilogbf(v); } | |
| float SC_ldexpf(float v, int i) {return ldexpf(v, i);} | |
| EXPORT_F32_FN_F32(lgammaf) | |
| float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);} | |
| EXPORT_F32_FN_F32(logf) | |
| EXPORT_F32_FN_F32(log10f) | |
| EXPORT_F32_FN_F32(log1pf) | |
| EXPORT_F32_FN_F32(logbf) | |
| float SC_modff(float v, float* ptr) {return modff(v, ptr);} | |
| EXPORT_F32_FN_F32_F32(nextafterf) | |
| EXPORT_F32_FN_F32_F32(powf) | |
| EXPORT_F32_FN_F32_F32(remainderf) | |
| float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);} | |
| EXPORT_F32_FN_F32(rintf) | |
| EXPORT_F32_FN_F32(roundf) | |
| EXPORT_F32_FN_F32(sinf) | |
| EXPORT_F32_FN_F32(sinhf) | |
| EXPORT_F32_FN_F32(sqrtf) | |
| EXPORT_F32_FN_F32(tanf) | |
| EXPORT_F32_FN_F32(tanhf) | |
| EXPORT_F32_FN_F32(truncf) | |
| void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m, | |
| float rot, float x, float y, float z) { | |
| SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); | |
| } | |
| void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m, | |
| float x, float y, float z) { | |
| SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z); | |
| } | |
| void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m, | |
| float x, float y, float z) { | |
| SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z); | |
| } | |
| void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, | |
| float x, float y, float z) { | |
| SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); | |
| } | |
| void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x, | |
| float y, float z) { | |
| SC_MatrixScale((Matrix4x4 *) m, x, y, z); | |
| } | |
| void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x, | |
| float y, float z) { | |
| SC_MatrixTranslate((Matrix4x4 *) m, x, y, z); | |
| } | |
| void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l, | |
| float r, float b, float t, float n, float f) { | |
| SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f); | |
| } | |
| void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m, | |
| float l, float r, float b, float t, float n, float f) { | |
| SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f); | |
| } | |
| void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m, | |
| float fovy, float aspect, float near, float far) { | |
| SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); | |
| } | |
| bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) { | |
| return SC_MatrixInverse_4x4((Matrix4x4 *) m); | |
| } | |
| bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) { | |
| return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m); | |
| } | |
| void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) { | |
| SC_MatrixTranspose_4x4((Matrix4x4 *) m); | |
| } | |
| void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) { | |
| SC_MatrixTranspose_3x3((Matrix3x3 *) m); | |
| } | |
| void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) { | |
| SC_MatrixTranspose_2x2((Matrix2x2 *) m); | |
| } | |