| /* | |
| * Copyright (C) 2011 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "rsdFrameBufferObj.h" | |
| #include "rsdAllocation.h" | |
| #include "rsdGL.h" | |
| #include "rsdCore.h" | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| using namespace android; | |
| using namespace android::renderscript; | |
| RsdFrameBufferObj::RsdFrameBufferObj() { | |
| mFBOId = 0; | |
| mWidth = 0; | |
| mHeight = 0; | |
| mColorTargetsCount = 1; | |
| mColorTargets = new DrvAllocation*[mColorTargetsCount]; | |
| for (uint32_t i = 0; i < mColorTargetsCount; i ++) { | |
| mColorTargets[i] = 0; | |
| } | |
| mDepthTarget = nullptr; | |
| mDirty = true; | |
| } | |
| RsdFrameBufferObj::~RsdFrameBufferObj() { | |
| if(mFBOId != 0) { | |
| glDeleteFramebuffers(1, &mFBOId); | |
| } | |
| delete [] mColorTargets; | |
| } | |
| void RsdFrameBufferObj::checkError(const Context *rsc) { | |
| GLenum status; | |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| switch (status) { | |
| case GL_FRAMEBUFFER_COMPLETE: | |
| break; | |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: | |
| rsc->setError(RS_ERROR_BAD_VALUE, | |
| "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT"); | |
| break; | |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: | |
| rsc->setError(RS_ERROR_BAD_VALUE, | |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"); | |
| break; | |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: | |
| rsc->setError(RS_ERROR_BAD_VALUE, | |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"); | |
| break; | |
| case GL_FRAMEBUFFER_UNSUPPORTED: | |
| rsc->setError(RS_ERROR_BAD_VALUE, | |
| "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED"); | |
| break; | |
| } | |
| } | |
| void RsdFrameBufferObj::setDepthAttachment() { | |
| if (mDepthTarget != nullptr) { | |
| if (mDepthTarget->textureID) { | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | |
| GL_TEXTURE_2D, mDepthTarget->textureID, 0); | |
| } else { | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | |
| GL_RENDERBUFFER, mDepthTarget->renderTargetID); | |
| } | |
| } else { | |
| // Reset last attachment | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | |
| } | |
| } | |
| void RsdFrameBufferObj::setColorAttachment() { | |
| // Now attach color targets | |
| for (uint32_t i = 0; i < mColorTargetsCount; i ++) { | |
| if (mColorTargets[i] != nullptr) { | |
| if (mColorTargets[i]->textureID) { | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, | |
| GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); | |
| } else { | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, | |
| GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); | |
| } | |
| } else { | |
| // Reset last attachment | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, | |
| GL_RENDERBUFFER, 0); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, | |
| GL_TEXTURE_2D, 0, 0); | |
| } | |
| } | |
| } | |
| bool RsdFrameBufferObj::renderToFramebuffer() { | |
| if (mDepthTarget != nullptr) { | |
| return false; | |
| } | |
| for (uint32_t i = 0; i < mColorTargetsCount; i ++) { | |
| if (mColorTargets[i] != nullptr) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| void RsdFrameBufferObj::setActive(const Context *rsc) { | |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; | |
| bool framebuffer = renderToFramebuffer(); | |
| if(mColorTargets[0] && mColorTargets[0]->wnd) { | |
| rsdGLSetInternalSurface(rsc, mColorTargets[0]->wnd); | |
| EGLint width, height; | |
| eglQuerySurface(dc->gl.egl.display, dc->gl.egl.surface, EGL_WIDTH, &width); | |
| eglQuerySurface(dc->gl.egl.display, dc->gl.egl.surface, EGL_HEIGHT, &height); | |
| RSD_CALL_GL(glViewport, 0, 0, width, height); | |
| } else { | |
| if (!framebuffer) { | |
| if(mFBOId == 0) { | |
| RSD_CALL_GL(glGenFramebuffers, 1, &mFBOId); | |
| } | |
| RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); | |
| if (mDirty) { | |
| setDepthAttachment(); | |
| setColorAttachment(); | |
| mDirty = false; | |
| } | |
| RSD_CALL_GL(glViewport, 0, 0, mWidth, mHeight); | |
| checkError(rsc); | |
| } else { | |
| if(dc->gl.wndSurface != dc->gl.currentWndSurface) { | |
| rsdGLSetInternalSurface(rsc, dc->gl.wndSurface); | |
| } else { | |
| RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0); | |
| } | |
| RSD_CALL_GL(glViewport, 0, 0, rsc->getWidth(), rsc->getHeight()); | |
| } | |
| } | |
| } |