| /* | |
| * Copyright (C) 2011 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef RSD_GL_H | |
| #define RSD_GL_H | |
| #include <rs_hal.h> | |
| #include <EGL/egl.h> | |
| #define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(nullptr, 0, nullptr) | |
| class RsdShaderCache; | |
| class RsdVertexArrayState; | |
| class RsdFrameBufferObj; | |
| typedef struct RsdGLRec { | |
| struct { | |
| EGLint numConfigs; | |
| EGLint majorVersion; | |
| EGLint minorVersion; | |
| EGLConfig config; | |
| EGLContext context; | |
| EGLSurface surface; | |
| EGLSurface surfaceDefault; | |
| EGLDisplay display; | |
| } egl; | |
| struct { | |
| const uint8_t * vendor; | |
| const uint8_t * renderer; | |
| const uint8_t * version; | |
| const uint8_t * extensions; | |
| uint32_t majorVersion; | |
| uint32_t minorVersion; | |
| int32_t maxVaryingVectors; | |
| int32_t maxTextureImageUnits; | |
| int32_t maxFragmentTextureImageUnits; | |
| int32_t maxFragmentUniformVectors; | |
| int32_t maxVertexAttribs; | |
| int32_t maxVertexUniformVectors; | |
| int32_t maxVertexTextureUnits; | |
| bool OES_texture_npot; | |
| bool IMG_texture_npot; | |
| bool NV_texture_npot_2D_mipmap; | |
| float EXT_texture_max_aniso; | |
| } gl; | |
| ANativeWindow *wndSurface; | |
| ANativeWindow *currentWndSurface; | |
| RsdShaderCache *shaderCache; | |
| RsdVertexArrayState *vertexArrayState; | |
| RsdFrameBufferObj *currentFrameBuffer; | |
| } RsdGL; | |
| bool rsdGLSetInternalSurface(const android::renderscript::Context *rsc, | |
| RsNativeWindow sur); | |
| bool rsdGLInit(const android::renderscript::Context *rsc); | |
| void rsdGLShutdown(const android::renderscript::Context *rsc); | |
| bool rsdGLSetSurface(const android::renderscript::Context *rsc, | |
| uint32_t w, uint32_t h, RsNativeWindow sur); | |
| void rsdGLSwap(const android::renderscript::Context *rsc); | |
| void rsdGLCheckError(const android::renderscript::Context *rsc, | |
| const char *msg, bool isFatal = false); | |
| void rsdGLSetPriority(const android::renderscript::Context *rsc, | |
| int32_t priority); | |
| void rsdGLClearColor(const android::renderscript::Context *rsc, | |
| float r, float g, float b, float a); | |
| void rsdGLClearDepth(const android::renderscript::Context *rsc, float v); | |
| void rsdGLFinish(const android::renderscript::Context *rsc); | |
| void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc, | |
| float x1, float y1, float z1, float u1, float v1, | |
| float x2, float y2, float z2, float u2, float v2, | |
| float x3, float y3, float z3, float u3, float v3, | |
| float x4, float y4, float z4, float u4, float v4); | |
| #endif |