| /* | |
| * Copyright (C) 2011 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <GLES/gl.h> | |
| #include <GLES2/gl2.h> | |
| #include <GLES/glext.h> | |
| #include <rs_hal.h> | |
| #include <rsContext.h> | |
| #include <rsMesh.h> | |
| #include "rsdAllocation.h" | |
| #include "rsdMeshObj.h" | |
| #include "rsdGL.h" | |
| using namespace android; | |
| using namespace android::renderscript; | |
| RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) { | |
| mRSMesh = rsMesh; | |
| mAttribs = nullptr; | |
| mAttribAllocationIndex = nullptr; | |
| mGLPrimitives = nullptr; | |
| mAttribCount = 0; | |
| } | |
| RsdMeshObj::~RsdMeshObj() { | |
| if (mAttribs) { | |
| delete[] mAttribs; | |
| delete[] mAttribAllocationIndex; | |
| } | |
| if (mGLPrimitives) { | |
| delete[] mGLPrimitives; | |
| } | |
| } | |
| bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { | |
| // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted. | |
| // Filter rs types accordingly | |
| RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType; | |
| if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 && | |
| dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 && | |
| dt != RS_TYPE_SIGNED_16) { | |
| return false; | |
| } | |
| // Now make sure they are not arrays | |
| uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx]; | |
| if (arraySize != 1) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool RsdMeshObj::init(const Context *rsc) { | |
| updateGLPrimitives(rsc); | |
| // Count the number of gl attrs to initialize | |
| mAttribCount = 0; | |
| for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { | |
| const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); | |
| for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) { | |
| if (isValidGLComponent(elem, ct)) { | |
| mAttribCount ++; | |
| } | |
| } | |
| } | |
| if (mAttribs) { | |
| delete [] mAttribs; | |
| delete [] mAttribAllocationIndex; | |
| mAttribs = nullptr; | |
| mAttribAllocationIndex = nullptr; | |
| } | |
| if (!mAttribCount) { | |
| return false; | |
| } | |
| mAttribs = new RsdVertexArray::Attrib[mAttribCount]; | |
| mAttribAllocationIndex = new uint32_t[mAttribCount]; | |
| uint32_t userNum = 0; | |
| for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { | |
| const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); | |
| uint32_t stride = elem->mHal.state.elementSizeBytes; | |
| for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) { | |
| const Element *f = elem->mHal.state.fields[fieldI]; | |
| if (!isValidGLComponent(elem, fieldI)) { | |
| continue; | |
| } | |
| mAttribs[userNum].size = f->mHal.state.vectorSize; | |
| mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI]; | |
| mAttribs[userNum].type = rsdTypeToGLType(f->mHal.state.dataType); | |
| mAttribs[userNum].normalized = f->mHal.state.dataType != RS_TYPE_FLOAT_32; | |
| mAttribs[userNum].stride = stride; | |
| String8 tmp(RS_SHADER_ATTR); | |
| tmp.append(elem->mHal.state.fieldNames[fieldI]); | |
| mAttribs[userNum].name = tmp.string(); | |
| // Remember which allocation this attribute came from | |
| mAttribAllocationIndex[userNum] = ct; | |
| userNum ++; | |
| } | |
| } | |
| return true; | |
| } | |
| void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, | |
| size_t start, uint32_t len) const { | |
| if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { | |
| rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters"); | |
| return; | |
| } | |
| for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { | |
| const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct]; | |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; | |
| if (drv->uploadDeferred) { | |
| rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT); | |
| } | |
| } | |
| // update attributes with either buffer information or data ptr based on their current state | |
| for (uint32_t ct=0; ct < mAttribCount; ct++) { | |
| uint32_t allocIndex = mAttribAllocationIndex[ct]; | |
| Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex]; | |
| DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; | |
| if (drvAlloc->bufferID) { | |
| mAttribs[ct].buffer = drvAlloc->bufferID; | |
| mAttribs[ct].ptr = nullptr; | |
| } else { | |
| mAttribs[ct].buffer = 0; | |
| mAttribs[ct].ptr = (const uint8_t*)alloc->mHal.drvState.lod[0].mallocPtr; | |
| } | |
| } | |
| RsdVertexArray va(mAttribs, mAttribCount); | |
| va.setup(rsc); | |
| const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex]; | |
| if (idxAlloc) { | |
| DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv; | |
| if (drvAlloc->uploadDeferred) { | |
| rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT); | |
| } | |
| if (drvAlloc->bufferID) { | |
| RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); | |
| RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, | |
| (uint16_t *)(start * 2)); | |
| } else { | |
| RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0); | |
| RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, | |
| idxAlloc->mHal.drvState.lod[0].mallocPtr); | |
| } | |
| } else { | |
| RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); | |
| } | |
| rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); | |
| } | |
| void RsdMeshObj::updateGLPrimitives(const Context *rsc) { | |
| mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; | |
| for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) { | |
| switch (mRSMesh->mHal.state.primitives[i]) { | |
| case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; | |
| case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; | |
| case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; | |
| case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; | |
| case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break; | |
| case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break; | |
| default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break; | |
| } | |
| } | |
| } |