| /* | |
| * Copyright (C) 2011 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "rsMatrix2x2.h" | |
| #include "rsMatrix3x3.h" | |
| #include "rsMatrix4x4.h" | |
| #include "stdlib.h" | |
| #include "string.h" | |
| #include "math.h" | |
| using namespace android; | |
| using namespace android::renderscript; | |
| void Matrix3x3::loadIdentity() { | |
| m[0] = 1.f; | |
| m[1] = 0.f; | |
| m[2] = 0.f; | |
| m[3] = 0.f; | |
| m[4] = 1.f; | |
| m[5] = 0.f; | |
| m[6] = 0.f; | |
| m[7] = 0.f; | |
| m[8] = 1.f; | |
| } | |
| void Matrix3x3::load(const float *v) { | |
| memcpy(m, v, sizeof(m)); | |
| } | |
| void Matrix3x3::load(const rs_matrix3x3 *v) { | |
| memcpy(m, v->m, sizeof(m)); | |
| } | |
| void Matrix3x3::loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) { | |
| // Use a temporary variable to support the case where one of the inputs | |
| // is also the destination, e.g. left.loadMultiply(left, right); | |
| Matrix3x3 temp; | |
| for (int i=0 ; i<3 ; i++) { | |
| float ri0 = 0; | |
| float ri1 = 0; | |
| float ri2 = 0; | |
| for (int j=0 ; j<3 ; j++) { | |
| const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j); | |
| ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij; | |
| ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij; | |
| ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij; | |
| } | |
| temp.set(i, 0, ri0); | |
| temp.set(i, 1, ri1); | |
| temp.set(i, 2, ri2); | |
| } | |
| load(&temp); | |
| } | |
| void Matrix3x3::transpose() { | |
| int i, j; | |
| float temp; | |
| for (i = 0; i < 2; ++i) { | |
| for (j = i + 1; j < 3; ++j) { | |
| temp = get(i, j); | |
| set(i, j, get(j, i)); | |
| set(j, i, temp); | |
| } | |
| } | |
| } | |