| /* | |
| * Copyright (C) 2011 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef ANDROID_RS_MESH_H | |
| #define ANDROID_RS_MESH_H | |
| #include "rsObjectBase.h" | |
| // --------------------------------------------------------------------------- | |
| namespace android { | |
| namespace renderscript { | |
| /***************************************************************************** | |
| * CAUTION | |
| * | |
| * Any layout changes for this class may require a corresponding change to be | |
| * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains | |
| * a partial copy of the information below. | |
| * | |
| *****************************************************************************/ | |
| // An element is a group of Components that occupies one cell in a structure. | |
| class Mesh : public ObjectBase { | |
| public: | |
| struct Hal { | |
| mutable void *drv; | |
| struct State { | |
| // Contains vertex data | |
| // Position, normal, texcoord, etc could either be strided in one allocation | |
| // of provided separetely in multiple ones | |
| Allocation **vertexBuffers; | |
| uint32_t vertexBuffersCount; | |
| // indexBuffers[i] could be nullptr, in which case only primitives[i] is used | |
| Allocation **indexBuffers; | |
| uint32_t indexBuffersCount; | |
| RsPrimitive *primitives; | |
| uint32_t primitivesCount; | |
| }; | |
| State state; | |
| }; | |
| Hal mHal; | |
| Mesh(Context *); | |
| Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); | |
| ~Mesh(); | |
| virtual void serialize(Context *rsc, OStream *stream) const; | |
| virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; } | |
| static Mesh *createFromStream(Context *rsc, IStream *stream); | |
| void init(); | |
| void setVertexBuffer(Allocation *vb, uint32_t index) { | |
| mVertexBuffers[index].set(vb); | |
| mHal.state.vertexBuffers[index] = vb; | |
| } | |
| void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) { | |
| mIndexBuffers[index].set(idx); | |
| mHal.state.indexBuffers[index] = idx; | |
| mHal.state.primitives[index] = prim; | |
| } | |
| void render(Context *) const; | |
| void renderPrimitive(Context *, uint32_t primIndex) const; | |
| void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const; | |
| void uploadAll(Context *); | |
| // Bounding volumes | |
| float mBBoxMin[3]; | |
| float mBBoxMax[3]; | |
| void computeBBox(Context *rsc); | |
| protected: | |
| ObjectBaseRef<Allocation> *mVertexBuffers; | |
| ObjectBaseRef<Allocation> *mIndexBuffers; | |
| bool mInitialized; | |
| }; | |
| class MeshContext { | |
| public: | |
| MeshContext() { | |
| } | |
| ~MeshContext() { | |
| } | |
| }; | |
| } | |
| } | |
| #endif //ANDROID_RS_MESH_H | |