| /* |
| * Copyright 2017, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef WRAPPER_H |
| #define WRAPPER_H |
| |
| #include <stdint.h> |
| |
| namespace llvm { |
| class Module; |
| } |
| |
| namespace android { |
| namespace spirit { |
| |
| class Builder; |
| class Instruction; |
| class Module; |
| class Pass; |
| class VariableInst; |
| |
| // TODO: avoid exposing these methods while still unit testing them |
| void AddHeader(Module *m); |
| VariableInst *AddBuffer(Instruction *elementType, uint32_t binding, Builder &b, |
| Module *m); |
| |
| bool AddWrapper(const char *name, const uint32_t signature, |
| const uint32_t numInput, Builder &b, Module *m); |
| |
| // Find the LLVM generated buffer for all non-allocation glboal variables, and |
| // correctly decorate it and its type with annotations for binding numbers, etc. |
| bool DecorateGlobalBuffer(llvm::Module &M, Builder &b, Module *m); |
| |
| } // namespace spirit |
| } // namespace android |
| |
| namespace rs2spirv { |
| |
| android::spirit::Pass* CreateWrapperPass(const llvm::Module &LLVMModule); |
| |
| } // namespace rs2spirv |
| |
| #endif |