| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.example.testapp |
| |
| import android.graphics.Bitmap |
| import android.renderscript.Allocation |
| import android.renderscript.Element |
| import android.renderscript.RenderScript |
| import android.renderscript.Script |
| import android.renderscript.ScriptIntrinsic3DLUT |
| import android.renderscript.Type |
| import android.renderscript.toolkit.Range2d |
| |
| /** |
| * Does a 3D LookUpTable operation using the RenderScript Intrinsics. |
| */ |
| fun intrinsicLut3d( |
| context: RenderScript, |
| inputArray: ByteArray, |
| sizeX: Int, |
| sizeY: Int, |
| cubeArray: ByteArray, |
| cubeSize: Dimension, |
| restriction: Range2d? |
| ): ByteArray { |
| val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create( |
| context, Element.U8_4( |
| context |
| ) |
| ) |
| val builder = Type.Builder(context, Element.U8_4(context)) |
| builder.setX(sizeX) |
| builder.setY(sizeY) |
| val arrayType = builder.create() |
| val inputAllocation = Allocation.createTyped(context, arrayType) |
| val outAllocation = Allocation.createTyped(context, arrayType) |
| inputAllocation.copyFrom(inputArray) |
| val intrinsicOutArray = ByteArray(sizeX * sizeY * 4) |
| |
| val cubeTypeBuilder: Type.Builder = |
| Type.Builder(context, Element.U8_4(context)) |
| cubeTypeBuilder.setX(cubeSize.sizeX) |
| cubeTypeBuilder.setY(cubeSize.sizeY) |
| cubeTypeBuilder.setZ(cubeSize.sizeZ) |
| val cubeType: Type = cubeTypeBuilder.create() |
| val cubeAllocation = Allocation.createTyped(context, cubeType) |
| cubeAllocation.copyFrom(cubeArray) |
| scriptLut3d.setLUT(cubeAllocation) |
| if (restriction != null) { |
| outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero |
| val options = Script.LaunchOptions() |
| options.setX(restriction.startX, restriction.endX) |
| options.setY(restriction.startY, restriction.endY) |
| scriptLut3d.forEach(inputAllocation, outAllocation, options) |
| } else { |
| scriptLut3d.forEach(inputAllocation, outAllocation) |
| } |
| |
| outAllocation.copyTo(intrinsicOutArray) |
| inputAllocation.destroy() |
| outAllocation.destroy() |
| cubeAllocation.destroy() |
| arrayType.destroy() |
| cubeType.destroy() |
| scriptLut3d.destroy() |
| return intrinsicOutArray |
| } |
| |
| fun intrinsicLut3d( |
| context: RenderScript, |
| bitmap: Bitmap, |
| cubeArray: ByteArray, |
| cubeSize: Dimension, |
| restriction: Range2d? |
| ): ByteArray { |
| val baseElement = renderScriptElementForBitmap(context, bitmap) |
| val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create(context, baseElement) |
| val inputAllocation = Allocation.createFromBitmap(context, bitmap) |
| inputAllocation.copyFrom(bitmap) |
| val outAllocation = Allocation.createTyped(context, inputAllocation.type) |
| val intrinsicOutArray = ByteArray(bitmap.byteCount) |
| |
| val cubeTypeBuilder: Type.Builder = |
| Type.Builder(context, Element.U8_4(context)) |
| cubeTypeBuilder.setX(cubeSize.sizeX) |
| cubeTypeBuilder.setY(cubeSize.sizeY) |
| cubeTypeBuilder.setZ(cubeSize.sizeZ) |
| val cubeType: Type = cubeTypeBuilder.create() |
| val cubeAllocation = Allocation.createTyped(context, cubeType) |
| cubeAllocation.copyFrom(cubeArray) |
| scriptLut3d.setLUT(cubeAllocation) |
| if (restriction != null) { |
| outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero |
| val options = Script.LaunchOptions() |
| options.setX(restriction.startX, restriction.endX) |
| options.setY(restriction.startY, restriction.endY) |
| scriptLut3d.forEach(inputAllocation, outAllocation, options) |
| } else { |
| scriptLut3d.forEach(inputAllocation, outAllocation) |
| } |
| |
| outAllocation.copyTo(intrinsicOutArray) |
| inputAllocation.destroy() |
| outAllocation.destroy() |
| cubeAllocation.destroy() |
| cubeType.destroy() |
| scriptLut3d.destroy() |
| return intrinsicOutArray |
| } |