Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 17 | package com.google.android.renderscript |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 18 | |
| 19 | import android.graphics.Bitmap |
| 20 | import java.lang.IllegalArgumentException |
| 21 | |
| 22 | // This string is used for error messages. |
| 23 | private const val externalName = "RenderScript Toolkit" |
| 24 | |
| 25 | /** |
| 26 | * A collection of high-performance graphic utility functions like blur and blend. |
| 27 | * |
| 28 | * This toolkit provides ten image manipulation functions: blend, blur, color matrix, convolve, |
| 29 | * histogram, histogramDot, lut, lut3d, resize, and YUV to RGB. These functions execute |
| 30 | * multithreaded on the CPU. |
| 31 | * |
| 32 | * Most of the functions have two variants: one that manipulates Bitmaps, the other ByteArrays. |
| 33 | * For ByteArrays, you need to specify the width and height of the data to be processed, as |
| 34 | * well as the number of bytes per pixel. For most use cases, this will be 4. |
| 35 | * |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 36 | * The Toolkit creates a thread pool that's used for processing the functions. The threads live |
| 37 | * for the duration of the application. They can be destroyed by calling the method shutdown(). |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 38 | * |
| 39 | * This library is thread safe. You can call methods from different poolThreads. The functions will |
| 40 | * execute sequentially. |
| 41 | * |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 42 | * A native C++ version of this Toolkit is available. Check the RenderScriptToolkit.h file in the |
| 43 | * cpp directory. |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 44 | * |
| 45 | * This toolkit can be used as a replacement for most RenderScript Intrinsic functions. Compared |
| 46 | * to RenderScript, it's simpler to use and more than twice as fast on the CPU. However RenderScript |
| 47 | * Intrinsics allow more flexibility for the type of allocation supported. In particular, this |
| 48 | * toolkit does not support allocations of floats. |
| 49 | */ |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 50 | object Toolkit { |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 51 | /** |
| 52 | * Blends a source buffer with the destination buffer. |
| 53 | * |
| 54 | * Blends a source buffer and a destination buffer, placing the result in the destination |
| 55 | * buffer. The blending is done pairwise between two corresponding RGBA values found in |
| 56 | * each buffer. The mode parameter specifies one of fifteen supported blending operations. |
| 57 | * See {@link BlendingMode}. |
| 58 | * |
| 59 | * A variant of this method is also available to blend Bitmaps. |
| 60 | * |
| 61 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 62 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 63 | * described by sizeX and sizeY. |
| 64 | * |
| 65 | * The source and destination buffer must have the same dimensions. Both arrays should have |
| 66 | * a size greater or equal to sizeX * sizeY * 4. The buffers have a row-major layout. |
| 67 | * |
| 68 | * @param mode The specific blending operation to do. |
| 69 | * @param sourceArray The RGBA input buffer. |
| 70 | * @param destArray The destination buffer. Used for input and output. |
| 71 | * @param sizeX The width of both buffers, as a number of RGBA values. |
| 72 | * @param sizeY The height of both buffers, as a number of RGBA values. |
| 73 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 74 | */ |
| 75 | @JvmOverloads |
| 76 | fun blend( |
| 77 | mode: BlendingMode, |
| 78 | sourceArray: ByteArray, |
| 79 | destArray: ByteArray, |
| 80 | sizeX: Int, |
| 81 | sizeY: Int, |
| 82 | restriction: Range2d? = null |
| 83 | ) { |
| 84 | require(sourceArray.size >= sizeX * sizeY * 4) { |
| 85 | "$externalName blend. sourceArray is too small for the given dimensions. " + |
| 86 | "$sizeX*$sizeY*4 < ${sourceArray.size}." |
| 87 | } |
| 88 | require(destArray.size >= sizeX * sizeY * 4) { |
| 89 | "$externalName blend. sourceArray is too small for the given dimensions. " + |
| 90 | "$sizeX*$sizeY*4 < ${sourceArray.size}." |
| 91 | } |
| 92 | validateRestriction("blend", sizeX, sizeY, restriction) |
| 93 | |
| 94 | nativeBlend(nativeHandle, mode.value, sourceArray, destArray, sizeX, sizeY, restriction) |
| 95 | } |
| 96 | |
| 97 | /** |
| 98 | * Blends a source bitmap with the destination bitmap. |
| 99 | * |
| 100 | * Blends a source bitmap and a destination bitmap, placing the result in the destination |
| 101 | * bitmap. The blending is done pairwise between two corresponding RGBA values found in |
| 102 | * each bitmap. The mode parameter specify one of fifteen supported blending operations. |
| 103 | * See {@link BlendingMode}. |
| 104 | * |
| 105 | * A variant of this method is available to blend ByteArrays. |
| 106 | * |
| 107 | * The bitmaps should have identical width and height, and have a config of ARGB_8888. |
| 108 | * Bitmaps with a stride different than width * vectorSize are not currently supported. |
| 109 | * |
| 110 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 111 | * of each bitmap. If provided, the range must be wholly contained with the dimensions |
| 112 | * of the bitmap. |
| 113 | * |
| 114 | * @param mode The specific blending operation to do. |
| 115 | * @param sourceBitmap The RGBA input buffer. |
| 116 | * @param destBitmap The destination buffer. Used for input and output. |
| 117 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 118 | */ |
| 119 | @JvmOverloads |
| 120 | fun blend( |
| 121 | mode: BlendingMode, |
| 122 | sourceBitmap: Bitmap, |
| 123 | destBitmap: Bitmap, |
| 124 | restriction: Range2d? = null |
| 125 | ) { |
| 126 | validateBitmap("blend", sourceBitmap) |
| 127 | validateBitmap("blend", destBitmap) |
| 128 | require( |
| 129 | sourceBitmap.width == destBitmap.width && |
| 130 | sourceBitmap.height == destBitmap.height |
| 131 | ) { |
| 132 | "$externalName blend. Source and destination bitmaps should be the same size. " + |
| 133 | "${sourceBitmap.width}x${sourceBitmap.height} and " + |
| 134 | "${destBitmap.width}x${destBitmap.height} provided." |
| 135 | } |
| 136 | require(sourceBitmap.config == destBitmap.config) { |
| 137 | "RenderScript Toolkit blend. Source and destination bitmaps should have the same " + |
| 138 | "config. ${sourceBitmap.config} and ${destBitmap.config} provided." |
| 139 | } |
| 140 | validateRestriction("blend", sourceBitmap.width, sourceBitmap.height, restriction) |
| 141 | |
| 142 | nativeBlendBitmap(nativeHandle, mode.value, sourceBitmap, destBitmap, restriction) |
| 143 | } |
| 144 | |
| 145 | /** |
| 146 | * Blurs an image. |
| 147 | * |
| 148 | * Performs a Gaussian blur of an image and returns result in a ByteArray buffer. A variant of |
| 149 | * this method is available to blur Bitmaps. |
| 150 | * |
| 151 | * The radius determines which pixels are used to compute each blurred pixels. This Toolkit |
| 152 | * accepts values between 1 and 25. Larger values create a more blurred effect but also |
| 153 | * take longer to compute. When the radius extends past the edge, the edge pixel will |
| 154 | * be used as replacement for the pixel that's out off boundary. |
| 155 | * |
| 156 | * Each input pixel can either be represented by four bytes (RGBA format) or one byte |
| 157 | * for the less common blurring of alpha channel only image. |
| 158 | * |
| 159 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 160 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 161 | * described by sizeX and sizeY. NOTE: The output buffer will still be full size, with the |
| 162 | * section that's not blurred all set to 0. This is to stay compatible with RenderScript. |
| 163 | * |
| 164 | * The source buffer should be large enough for sizeX * sizeY * mVectorSize bytes. It has a |
| 165 | * row-major layout. |
| 166 | * |
| 167 | * @param inputArray The buffer of the image to be blurred. |
| 168 | * @param vectorSize Either 1 or 4, the number of bytes in each cell, i.e. A vs. RGBA. |
| 169 | * @param sizeX The width of both buffers, as a number of 1 or 4 byte cells. |
| 170 | * @param sizeY The height of both buffers, as a number of 1 or 4 byte cells. |
| 171 | * @param radius The radius of the pixels used to blur, a value from 1 to 25. |
| 172 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 173 | * @return The blurred pixels, a ByteArray of size. |
| 174 | */ |
| 175 | @JvmOverloads |
| 176 | fun blur( |
| 177 | inputArray: ByteArray, |
| 178 | vectorSize: Int, |
| 179 | sizeX: Int, |
| 180 | sizeY: Int, |
| 181 | radius: Int = 5, |
| 182 | restriction: Range2d? = null |
| 183 | ): ByteArray { |
| 184 | require(vectorSize == 1 || vectorSize == 4) { |
| 185 | "$externalName blur. The vectorSize should be 1 or 4. $vectorSize provided." |
| 186 | } |
| 187 | require(inputArray.size >= sizeX * sizeY * vectorSize) { |
| 188 | "$externalName blur. inputArray is too small for the given dimensions. " + |
| 189 | "$sizeX*$sizeY*$vectorSize < ${inputArray.size}." |
| 190 | } |
| 191 | require(radius in 1..25) { |
| 192 | "$externalName blur. The radius should be between 1 and 25. $radius provided." |
| 193 | } |
| 194 | validateRestriction("blur", sizeX, sizeY, restriction) |
| 195 | |
| 196 | val outputArray = ByteArray(inputArray.size) |
| 197 | nativeBlur( |
| 198 | nativeHandle, inputArray, vectorSize, sizeX, sizeY, radius, outputArray, restriction |
| 199 | ) |
| 200 | return outputArray |
| 201 | } |
| 202 | |
| 203 | /** |
| 204 | * Blurs an image. |
| 205 | * |
| 206 | * Performs a Gaussian blur of a Bitmap and returns result as a Bitmap. A variant of |
| 207 | * this method is available to blur ByteArrays. |
| 208 | * |
| 209 | * The radius determines which pixels are used to compute each blurred pixels. This Toolkit |
| 210 | * accepts values between 1 and 25. Larger values create a more blurred effect but also |
| 211 | * take longer to compute. When the radius extends past the edge, the edge pixel will |
| 212 | * be used as replacement for the pixel that's out off boundary. |
| 213 | * |
| 214 | * This method supports input Bitmap of config ARGB_8888 and ALPHA_8. Bitmaps with a stride |
| 215 | * different than width * vectorSize are not currently supported. The returned Bitmap has the |
| 216 | * same config. |
| 217 | * |
| 218 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 219 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 220 | * described by sizeX and sizeY. NOTE: The output Bitmap will still be full size, with the |
| 221 | * section that's not blurred all set to 0. This is to stay compatible with RenderScript. |
| 222 | * |
| 223 | * @param inputBitmap The buffer of the image to be blurred. |
| 224 | * @param radius The radius of the pixels used to blur, a value from 1 to 25. Default is 5. |
| 225 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 226 | * @return The blurred Bitmap. |
| 227 | */ |
| 228 | @JvmOverloads |
| 229 | fun blur(inputBitmap: Bitmap, radius: Int = 5, restriction: Range2d? = null): Bitmap { |
| 230 | validateBitmap("blur", inputBitmap) |
| 231 | require(radius in 1..25) { |
| 232 | "$externalName blur. The radius should be between 1 and 25. $radius provided." |
| 233 | } |
| 234 | validateRestriction("blur", inputBitmap.width, inputBitmap.height, restriction) |
| 235 | |
| 236 | val outputBitmap = createCompatibleBitmap(inputBitmap) |
| 237 | nativeBlurBitmap(nativeHandle, inputBitmap, outputBitmap, radius, restriction) |
| 238 | return outputBitmap |
| 239 | } |
| 240 | |
| 241 | /** |
| 242 | * Identity matrix that can be passed to the {@link RenderScriptToolkit::colorMatrix} method. |
| 243 | * |
| 244 | * Using this matrix will result in no change to the pixel through multiplication although |
| 245 | * the pixel value can still be modified by the add vector, or transformed to a different |
| 246 | * format. |
| 247 | */ |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 248 | val identityMatrix: FloatArray |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 249 | get() = floatArrayOf( |
| 250 | 1f, 0f, 0f, 0f, |
| 251 | 0f, 1f, 0f, 0f, |
| 252 | 0f, 0f, 1f, 0f, |
| 253 | 0f, 0f, 0f, 1f |
| 254 | ) |
| 255 | |
| 256 | /** |
| 257 | * Matrix to turn color pixels to a grey scale. |
| 258 | * |
| 259 | * Use this matrix with the {@link RenderScriptToolkit::colorMatrix} method to convert an |
| 260 | * image from color to greyscale. |
| 261 | */ |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 262 | val greyScaleColorMatrix: FloatArray |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 263 | get() = floatArrayOf( |
| 264 | 0.299f, 0.299f, 0.299f, 0f, |
| 265 | 0.587f, 0.587f, 0.587f, 0f, |
| 266 | 0.114f, 0.114f, 0.114f, 0f, |
| 267 | 0f, 0f, 0f, 1f |
| 268 | ) |
| 269 | |
| 270 | /** |
| 271 | * Matrix to convert RGB to YUV. |
| 272 | * |
| 273 | * Use this matrix with the {@link RenderScriptToolkit::colorMatrix} method to convert the |
| 274 | * first three bytes of each pixel from RGB to YUV. This leaves the last byte (the alpha |
| 275 | * channel) untouched. |
| 276 | * |
| 277 | * This is a simplistic conversion. Most YUV buffers have more complicated format, not supported |
| 278 | * by this method. |
| 279 | */ |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 280 | val rgbToYuvMatrix: FloatArray |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 281 | get() = floatArrayOf( |
| 282 | 0.299f, -0.14713f, 0.615f, 0f, |
| 283 | 0.587f, -0.28886f, -0.51499f, 0f, |
| 284 | 0.114f, 0.436f, -0.10001f, 0f, |
| 285 | 0f, 0f, 0f, 1f |
| 286 | ) |
| 287 | |
| 288 | /** |
| 289 | * Matrix to convert YUV to RGB. |
| 290 | * |
| 291 | * Use this matrix with the {@link RenderScriptToolkit::colorMatrix} method to convert the |
| 292 | * first three bytes of each pixel from YUV to RGB. This leaves the last byte (the alpha |
| 293 | * channel) untouched. |
| 294 | * |
| 295 | * This is a simplistic conversion. Most YUV buffers have more complicated format, not supported |
| 296 | * by this method. Use {@link RenderScriptToolkit::yuvToRgb} to convert these buffers. |
| 297 | */ |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 298 | val yuvToRgbMatrix: FloatArray |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 299 | get() = floatArrayOf( |
| 300 | 1f, 1f, 1f, 0f, |
| 301 | 0f, -0.39465f, 2.03211f, 0f, |
| 302 | 1.13983f, -0.5806f, 0f, 0f, |
| 303 | 0f, 0f, 0f, 1f |
| 304 | ) |
| 305 | |
| 306 | /** |
| 307 | * Transform an image using a color matrix. |
| 308 | * |
| 309 | * Converts a 2D array of vectors of unsigned bytes, multiplying each vectors by a 4x4 matrix |
| 310 | * and adding an optional vector. |
| 311 | * |
| 312 | * Each input vector is composed of 1-4 unsigned bytes. If less than 4 bytes, it's extended to |
| 313 | * 4, padding with zeroes. The unsigned bytes are converted from 0-255 to 0.0-1.0 floats |
| 314 | * before the multiplication is done. |
| 315 | * |
| 316 | * The resulting value is normalized from 0.0-1.0 to a 0-255 value and stored in the output. |
| 317 | * If the output vector size is less than four, the unused channels are discarded. |
| 318 | * |
| 319 | * If addVector is not specified, a vector of zeroes is added, i.e. a noop. |
| 320 | * |
| 321 | * Like the RenderScript Intrinsics, vectorSize of size 3 are padded to occupy 4 bytes. |
| 322 | * |
| 323 | * Check identityMatrix, greyScaleColorMatrix, rgbToYuvMatrix, and yuvToRgbMatrix for sample |
| 324 | * matrices. The YUV conversion may not work for all color spaces. |
| 325 | * |
| 326 | * @param inputArray The buffer of the image to be converted. |
| 327 | * @param inputVectorSize The number of bytes in each input cell, a value from 1 to 4. |
| 328 | * @param sizeX The width of both buffers, as a number of 1 to 4 byte cells. |
| 329 | * @param sizeY The height of both buffers, as a number of 1 to 4 byte cells. |
| 330 | * @param outputVectorSize The number of bytes in each output cell, a value from 1 to 4. |
| 331 | * @param matrix The 4x4 matrix to multiply, in row major format. |
| 332 | * @param addVector A vector of four floats that's added to the result of the multiplication. |
| 333 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 334 | * @return The converted buffer. |
| 335 | */ |
| 336 | @JvmOverloads |
| 337 | fun colorMatrix( |
| 338 | inputArray: ByteArray, |
| 339 | inputVectorSize: Int, |
| 340 | sizeX: Int, |
| 341 | sizeY: Int, |
| 342 | outputVectorSize: Int, |
| 343 | matrix: FloatArray, |
| 344 | addVector: FloatArray = floatArrayOf(0f, 0f, 0f, 0f), |
| 345 | restriction: Range2d? = null |
| 346 | ): ByteArray { |
| 347 | require(inputVectorSize in 1..4) { |
| 348 | "$externalName colorMatrix. The inputVectorSize should be between 1 and 4. " + |
| 349 | "$inputVectorSize provided." |
| 350 | } |
| 351 | require(outputVectorSize in 1..4) { |
| 352 | "$externalName colorMatrix. The outputVectorSize should be between 1 and 4. " + |
| 353 | "$outputVectorSize provided." |
| 354 | } |
| 355 | require(inputArray.size >= sizeX * sizeY * inputVectorSize) { |
| 356 | "$externalName colorMatrix. inputArray is too small for the given dimensions. " + |
| 357 | "$sizeX*$sizeY*$inputVectorSize < ${inputArray.size}." |
| 358 | } |
| 359 | require(matrix.size == 16) { |
| 360 | "$externalName colorMatrix. matrix should have 16 entries. ${matrix.size} provided." |
| 361 | } |
| 362 | require(addVector.size == 4) { |
| 363 | "$externalName colorMatrix. addVector should have 4 entries. " + |
| 364 | "${addVector.size} provided." |
| 365 | } |
| 366 | validateRestriction("colorMatrix", sizeX, sizeY, restriction) |
| 367 | |
| 368 | val outputArray = ByteArray(sizeX * sizeY * paddedSize(outputVectorSize)) |
| 369 | nativeColorMatrix( |
| 370 | nativeHandle, inputArray, inputVectorSize, sizeX, sizeY, outputArray, outputVectorSize, |
| 371 | matrix, addVector, restriction |
| 372 | ) |
| 373 | return outputArray |
| 374 | } |
| 375 | |
| 376 | /** |
| 377 | * Transform an image using a color matrix. |
| 378 | * |
| 379 | * Converts a bitmap, multiplying each RGBA value by a 4x4 matrix and adding an optional vector. |
| 380 | * Each byte of the RGBA is converted from 0-255 to 0.0-1.0 floats before the multiplication |
| 381 | * is done. |
| 382 | * |
| 383 | * Bitmaps with a stride different than width * vectorSize are not currently supported. |
| 384 | * |
| 385 | * The resulting value is normalized from 0.0-1.0 to a 0-255 value and stored in the output. |
| 386 | * |
| 387 | * If addVector is not specified, a vector of zeroes is added, i.e. a noop. |
| 388 | * |
| 389 | * Check identityMatrix, greyScaleColorMatrix, rgbToYuvMatrix, and yuvToRgbMatrix for sample |
| 390 | * matrices. The YUV conversion may not work for all color spaces. |
| 391 | * |
| 392 | * @param inputBitmap The image to be converted. |
| 393 | * @param matrix The 4x4 matrix to multiply, in row major format. |
| 394 | * @param addVector A vector of four floats that's added to the result of the multiplication. |
| 395 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 396 | * @return The converted buffer. |
| 397 | */ |
| 398 | @JvmOverloads |
| 399 | fun colorMatrix( |
| 400 | inputBitmap: Bitmap, |
| 401 | matrix: FloatArray, |
| 402 | addVector: FloatArray = floatArrayOf(0f, 0f, 0f, 0f), |
| 403 | restriction: Range2d? = null |
| 404 | ): Bitmap { |
| 405 | validateBitmap("colorMatrix", inputBitmap) |
| 406 | require(matrix.size == 16) { |
| 407 | "$externalName colorMatrix. matrix should have 16 entries. ${matrix.size} provided." |
| 408 | } |
| 409 | require(addVector.size == 4) { |
| 410 | "$externalName colorMatrix. addVector should have 4 entries." |
| 411 | } |
| 412 | validateRestriction("colorMatrix", inputBitmap.width, inputBitmap.height, restriction) |
| 413 | |
| 414 | val outputBitmap = createCompatibleBitmap(inputBitmap) |
| 415 | nativeColorMatrixBitmap( |
| 416 | nativeHandle, |
| 417 | inputBitmap, |
| 418 | outputBitmap, |
| 419 | matrix, |
| 420 | addVector, |
| 421 | restriction |
| 422 | ) |
| 423 | return outputBitmap |
| 424 | } |
| 425 | |
| 426 | /** |
| 427 | * Convolve a ByteArray. |
| 428 | * |
| 429 | * Applies a 3x3 or 5x5 convolution to the input array using the provided coefficients. |
| 430 | * A variant of this method is available to convolve Bitmaps. |
| 431 | * |
| 432 | * For 3x3 convolutions, 9 coefficients must be provided. For 5x5, 25 coefficients are needed. |
| 433 | * The coefficients should be provided in row-major format. |
| 434 | * |
| 435 | * When the square extends past the edge, the edge values will be used as replacement for the |
| 436 | * values that's are off boundary. |
| 437 | * |
| 438 | * Each input cell can either be represented by one to four bytes. Each byte is multiplied |
| 439 | * and accumulated independently of the other bytes of the cell. |
| 440 | * |
| 441 | * An optional range parameter can be set to restrict the convolve operation to a rectangular |
| 442 | * subset of each buffer. If provided, the range must be wholly contained with the dimensions |
| 443 | * described by sizeX and sizeY. NOTE: The output buffer will still be full size, with the |
| 444 | * section that's not convolved all set to 0. This is to stay compatible with RenderScript. |
| 445 | * |
| 446 | * The source array should be large enough for sizeX * sizeY * vectorSize bytes. It has a |
| 447 | * row-major layout. The output array will have the same dimensions. |
| 448 | * |
| 449 | * Like the RenderScript Intrinsics, vectorSize of size 3 are padded to occupy 4 bytes. |
| 450 | * |
| 451 | * @param inputArray The buffer of the image to be blurred. |
| 452 | * @param vectorSize The number of bytes in each cell, a value from 1 to 4. |
| 453 | * @param sizeX The width of both buffers, as a number of 1 or 4 byte cells. |
| 454 | * @param sizeY The height of both buffers, as a number of 1 or 4 byte cells. |
| 455 | * @param coefficients A FloatArray of size 9 or 25, containing the multipliers. |
| 456 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 457 | * @return The convolved array. |
| 458 | */ |
| 459 | @JvmOverloads |
| 460 | fun convolve( |
| 461 | inputArray: ByteArray, |
| 462 | vectorSize: Int, |
| 463 | sizeX: Int, |
| 464 | sizeY: Int, |
| 465 | coefficients: FloatArray, |
| 466 | restriction: Range2d? = null |
| 467 | ): ByteArray { |
| 468 | require(vectorSize in 1..4) { |
| 469 | "$externalName convolve. The vectorSize should be between 1 and 4. " + |
| 470 | "$vectorSize provided." |
| 471 | } |
| 472 | require(inputArray.size >= sizeX * sizeY * vectorSize) { |
| 473 | "$externalName convolve. inputArray is too small for the given dimensions. " + |
| 474 | "$sizeX*$sizeY*$vectorSize < ${inputArray.size}." |
| 475 | } |
| 476 | require(coefficients.size == 9 || coefficients.size == 25) { |
| 477 | "$externalName convolve. Only 3x3 or 5x5 convolutions are supported. " + |
| 478 | "${coefficients.size} coefficients provided." |
| 479 | } |
| 480 | validateRestriction("convolve", sizeX, sizeY, restriction) |
| 481 | |
| 482 | val outputArray = ByteArray(inputArray.size) |
| 483 | nativeConvolve( |
| 484 | nativeHandle, |
| 485 | inputArray, |
| 486 | vectorSize, |
| 487 | sizeX, |
| 488 | sizeY, |
| 489 | outputArray, |
| 490 | coefficients, |
| 491 | restriction |
| 492 | ) |
| 493 | return outputArray |
| 494 | } |
| 495 | |
| 496 | /** |
| 497 | * Convolve a Bitmap. |
| 498 | * |
| 499 | * Applies a 3x3 or 5x5 convolution to the input Bitmap using the provided coefficients. |
| 500 | * A variant of this method is available to convolve ByteArrays. Bitmaps with a stride different |
| 501 | * than width * vectorSize are not currently supported. |
| 502 | * |
| 503 | * For 3x3 convolutions, 9 coefficients must be provided. For 5x5, 25 coefficients are needed. |
| 504 | * The coefficients should be provided in row-major format. |
| 505 | * |
| 506 | * Each input cell can either be represented by one to four bytes. Each byte is multiplied |
| 507 | * and accumulated independently of the other bytes of the cell. |
| 508 | * |
| 509 | * An optional range parameter can be set to restrict the convolve operation to a rectangular |
| 510 | * subset of each buffer. If provided, the range must be wholly contained with the dimensions |
| 511 | * described by sizeX and sizeY. NOTE: The output Bitmap will still be full size, with the |
| 512 | * section that's not convolved all set to 0. This is to stay compatible with RenderScript. |
| 513 | * |
| 514 | * @param inputBitmap The image to be blurred. |
| 515 | * @param coefficients A FloatArray of size 9 or 25, containing the multipliers. |
| 516 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 517 | * @return The convolved Bitmap. |
| 518 | */ |
| 519 | @JvmOverloads |
| 520 | fun convolve( |
| 521 | inputBitmap: Bitmap, |
| 522 | coefficients: FloatArray, |
| 523 | restriction: Range2d? = null |
| 524 | ): Bitmap { |
| 525 | validateBitmap("convolve", inputBitmap) |
| 526 | require(coefficients.size == 9 || coefficients.size == 25) { |
| 527 | "$externalName convolve. Only 3x3 or 5x5 convolutions are supported. " + |
| 528 | "${coefficients.size} coefficients provided." |
| 529 | } |
| 530 | validateRestriction("convolve", inputBitmap, restriction) |
| 531 | |
| 532 | val outputBitmap = createCompatibleBitmap(inputBitmap) |
| 533 | nativeConvolveBitmap(nativeHandle, inputBitmap, outputBitmap, coefficients, restriction) |
| 534 | return outputBitmap |
| 535 | } |
| 536 | |
| 537 | /** |
| 538 | * Compute the histogram of an image. |
| 539 | * |
| 540 | * Tallies how many times each of the 256 possible values of a byte is found in the input. |
| 541 | * A variant of this method is available to do the histogram of a Bitmap. |
| 542 | * |
| 543 | * An input cell can be represented by one to four bytes. The tally is done independently |
| 544 | * for each of the bytes of the cell. Correspondingly, the returned IntArray will have |
| 545 | * 256 * vectorSize entries. The counts for value 0 are consecutive, followed by those for |
| 546 | * value 1, etc. |
| 547 | * |
| 548 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 549 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 550 | * described by sizeX and sizeY. |
| 551 | * |
| 552 | * The source buffer should be large enough for sizeX * sizeY * vectorSize bytes. It has a |
| 553 | * row-major layout. |
| 554 | * |
| 555 | * Like the RenderScript Intrinsics, vectorSize of size 3 are padded to occupy 4 bytes. |
| 556 | * |
| 557 | * @param inputArray The buffer of the image to be analyzed. |
| 558 | * @param vectorSize The number of bytes in each cell, a value from 1 to 4. |
| 559 | * @param sizeX The width of the input buffers, as a number of 1 to 4 byte cells. |
| 560 | * @param sizeY The height of the input buffers, as a number of 1 to 4 byte cells. |
| 561 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 562 | * @return The resulting array of counts. |
| 563 | */ |
| 564 | @JvmOverloads |
| 565 | fun histogram( |
| 566 | inputArray: ByteArray, |
| 567 | vectorSize: Int, |
| 568 | sizeX: Int, |
| 569 | sizeY: Int, |
| 570 | restriction: Range2d? = null |
| 571 | ): IntArray { |
| 572 | require(vectorSize in 1..4) { |
| 573 | "$externalName histogram. The vectorSize should be between 1 and 4. " + |
| 574 | "$vectorSize provided." |
| 575 | } |
| 576 | require(inputArray.size >= sizeX * sizeY * vectorSize) { |
| 577 | "$externalName histogram. inputArray is too small for the given dimensions. " + |
| 578 | "$sizeX*$sizeY*$vectorSize < ${inputArray.size}." |
| 579 | } |
| 580 | validateRestriction("histogram", sizeX, sizeY, restriction) |
| 581 | |
| 582 | val outputArray = IntArray(256 * paddedSize(vectorSize)) |
| 583 | nativeHistogram( |
| 584 | nativeHandle, |
| 585 | inputArray, |
| 586 | vectorSize, |
| 587 | sizeX, |
| 588 | sizeY, |
| 589 | outputArray, |
| 590 | restriction |
| 591 | ) |
| 592 | return outputArray |
| 593 | } |
| 594 | |
| 595 | /** |
| 596 | * Compute the histogram of an image. |
| 597 | * |
| 598 | * Tallies how many times each of the 256 possible values of a byte is found in the bitmap. |
| 599 | * This method supports Bitmaps of config ARGB_8888 and ALPHA_8. |
| 600 | * |
| 601 | * For ARGB_8888, the tally is done independently of the four bytes. Correspondingly, the |
| 602 | * returned IntArray will have 4 * 256 entries. The counts for value 0 are consecutive, |
| 603 | * followed by those for value 1, etc. |
| 604 | * |
| 605 | * For ALPHA_8, an IntArray of size 256 is returned. |
| 606 | * |
| 607 | * Bitmaps with a stride different than width * vectorSize are not currently supported. |
| 608 | * |
| 609 | * A variant of this method is available to do the histogram of a ByteArray. |
| 610 | * |
| 611 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 612 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 613 | * described by sizeX and sizeY. |
| 614 | * |
| 615 | * @param inputBitmap The bitmap to be analyzed. |
| 616 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 617 | * @return The resulting array of counts. |
| 618 | */ |
| 619 | @JvmOverloads |
| 620 | fun histogram( |
| 621 | inputBitmap: Bitmap, |
| 622 | restriction: Range2d? = null |
| 623 | ): IntArray { |
| 624 | validateBitmap("histogram", inputBitmap) |
| 625 | validateRestriction("histogram", inputBitmap, restriction) |
| 626 | |
| 627 | val outputArray = IntArray(256 * vectorSize(inputBitmap)) |
| 628 | nativeHistogramBitmap(nativeHandle, inputBitmap, outputArray, restriction) |
| 629 | return outputArray |
| 630 | } |
| 631 | |
| 632 | /** |
| 633 | * Compute the histogram of the dot product of an image. |
| 634 | * |
| 635 | * This method supports cells of 1 to 4 bytes in length. For each cell of the array, |
| 636 | * the dot product of its bytes with the provided coefficients is computed. The resulting |
| 637 | * floating point value is converted to an unsigned byte and tallied in the histogram. |
| 638 | * |
| 639 | * If coefficients is null, the coefficients used for RGBA luminosity calculation will be used, |
| 640 | * i.e. the values [0.299f, 0.587f, 0.114f, 0.f]. |
| 641 | * |
| 642 | * Each coefficients must be >= 0 and their sum must be 1.0 or less. There must be the same |
| 643 | * number of coefficients as vectorSize. |
| 644 | * |
| 645 | * A variant of this method is available to do the histogram of a Bitmap. |
| 646 | * |
| 647 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 648 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 649 | * described by sizeX and sizeY. |
| 650 | * |
| 651 | * The source buffer should be large enough for sizeX * sizeY * vectorSize bytes. The returned |
| 652 | * array will have 256 ints. |
| 653 | * |
| 654 | * Like the RenderScript Intrinsics, vectorSize of size 3 are padded to occupy 4 bytes. |
| 655 | * |
| 656 | * @param inputArray The buffer of the image to be analyzed. |
| 657 | * @param vectorSize The number of bytes in each cell, a value from 1 to 4. |
| 658 | * @param sizeX The width of the input buffers, as a number of 1 to 4 byte cells. |
| 659 | * @param sizeY The height of the input buffers, as a number of 1 to 4 byte cells. |
| 660 | * @param coefficients The dot product multipliers. Size should equal vectorSize. Can be null. |
| 661 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 662 | * @return The resulting vector of counts. |
| 663 | */ |
| 664 | @JvmOverloads |
| 665 | fun histogramDot( |
| 666 | inputArray: ByteArray, |
| 667 | vectorSize: Int, |
| 668 | sizeX: Int, |
| 669 | sizeY: Int, |
| 670 | coefficients: FloatArray? = null, |
| 671 | restriction: Range2d? = null |
| 672 | ): IntArray { |
| 673 | require(vectorSize in 1..4) { |
| 674 | "$externalName histogramDot. The vectorSize should be between 1 and 4. " + |
| 675 | "$vectorSize provided." |
| 676 | } |
| 677 | require(inputArray.size >= sizeX * sizeY * vectorSize) { |
| 678 | "$externalName histogramDot. inputArray is too small for the given dimensions. " + |
| 679 | "$sizeX*$sizeY*$vectorSize < ${inputArray.size}." |
| 680 | } |
| 681 | validateHistogramDotCoefficients(coefficients, vectorSize) |
| 682 | validateRestriction("histogramDot", sizeX, sizeY, restriction) |
| 683 | |
| 684 | val outputArray = IntArray(256) |
| 685 | val actualCoefficients = coefficients ?: floatArrayOf(0.299f, 0.587f, 0.114f, 0f) |
| 686 | nativeHistogramDot( |
| 687 | nativeHandle, |
| 688 | inputArray, |
| 689 | vectorSize, |
| 690 | sizeX, |
| 691 | sizeY, |
| 692 | outputArray, |
| 693 | actualCoefficients, |
| 694 | restriction |
| 695 | ) |
| 696 | return outputArray |
| 697 | } |
| 698 | |
| 699 | /** |
| 700 | * Compute the histogram of the dot product of an image. |
| 701 | * |
| 702 | * This method supports Bitmaps of config ARGB_8888 and ALPHA_8. For each pixel of the bitmap, |
| 703 | * the dot product of its bytes with the provided coefficients is computed. The resulting |
| 704 | * floating point value is converted to an unsigned byte and tallied in the histogram. |
| 705 | * |
| 706 | * If coefficients is null, the coefficients used for RGBA luminosity calculation will be used, |
| 707 | * i.e. the values [0.299f, 0.587f, 0.114f, 0.f]. |
| 708 | * |
| 709 | * Each coefficients must be >= 0 and their sum must be 1.0 or less. For ARGB_8888, four values |
| 710 | * must be provided; for ALPHA_8, one. |
| 711 | * |
| 712 | * Bitmaps with a stride different than width * vectorSize are not currently supported. |
| 713 | * |
| 714 | * A variant of this method is available to do the histogram of a ByteArray. |
| 715 | * |
| 716 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 717 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 718 | * described by sizeX and sizeY. |
| 719 | * |
| 720 | * The returned array will have 256 ints. |
| 721 | * |
| 722 | * @param inputBitmap The bitmap to be analyzed. |
| 723 | * @param coefficients The one or four values used for the dot product. Can be null. |
| 724 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 725 | * @return The resulting vector of counts. |
| 726 | */ |
| 727 | @JvmOverloads |
| 728 | fun histogramDot( |
| 729 | inputBitmap: Bitmap, |
| 730 | coefficients: FloatArray? = null, |
| 731 | restriction: Range2d? = null |
| 732 | ): IntArray { |
| 733 | validateBitmap("histogramDot", inputBitmap) |
| 734 | validateHistogramDotCoefficients(coefficients, vectorSize(inputBitmap)) |
| 735 | validateRestriction("histogramDot", inputBitmap, restriction) |
| 736 | |
| 737 | val outputArray = IntArray(256) |
| 738 | val actualCoefficients = coefficients ?: floatArrayOf(0.299f, 0.587f, 0.114f, 0f) |
| 739 | nativeHistogramDotBitmap( |
| 740 | nativeHandle, inputBitmap, outputArray, actualCoefficients, restriction |
| 741 | ) |
| 742 | return outputArray |
| 743 | } |
| 744 | |
| 745 | /** |
| 746 | * Transform an image using a look up table |
| 747 | * |
| 748 | * Transforms an image by using a per-channel lookup table. Each channel of the input has an |
| 749 | * independent lookup table. The tables are 256 entries in size and can cover the full value |
| 750 | * range of a byte. |
| 751 | * |
| 752 | * The input array should be in RGBA format, where four consecutive bytes form an cell. |
| 753 | * A variant of this method is available to transform a Bitmap. |
| 754 | * |
| 755 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 756 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 757 | * described by sizeX and sizeY. NOTE: The output Bitmap will still be full size, with the |
| 758 | * section that's not convolved all set to 0. This is to stay compatible with RenderScript. |
| 759 | * |
| 760 | * The source array should be large enough for sizeX * sizeY * vectorSize bytes. The returned |
| 761 | * ray has the same dimensions as the input. The arrays have a row-major layout. |
| 762 | * |
| 763 | * @param inputArray The buffer of the image to be transformed. |
| 764 | * @param sizeX The width of both buffers, as a number of 4 byte cells. |
| 765 | * @param sizeY The height of both buffers, as a number of 4 byte cells. |
| 766 | * @param table The four arrays of 256 values that's used to convert each channel. |
| 767 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 768 | * @return The transformed image. |
| 769 | */ |
| 770 | @JvmOverloads |
| 771 | fun lut( |
| 772 | inputArray: ByteArray, |
| 773 | sizeX: Int, |
| 774 | sizeY: Int, |
| 775 | table: LookupTable, |
| 776 | restriction: Range2d? = null |
| 777 | ): ByteArray { |
| 778 | require(inputArray.size >= sizeX * sizeY * 4) { |
| 779 | "$externalName lut. inputArray is too small for the given dimensions. " + |
| 780 | "$sizeX*$sizeY*4 < ${inputArray.size}." |
| 781 | } |
| 782 | validateRestriction("lut", sizeX, sizeY, restriction) |
| 783 | |
| 784 | val outputArray = ByteArray(inputArray.size) |
| 785 | nativeLut( |
| 786 | nativeHandle, |
| 787 | inputArray, |
| 788 | outputArray, |
| 789 | sizeX, |
| 790 | sizeY, |
| 791 | table.red, |
| 792 | table.green, |
| 793 | table.blue, |
| 794 | table.alpha, |
| 795 | restriction |
| 796 | ) |
| 797 | return outputArray |
| 798 | } |
| 799 | |
| 800 | /** |
| 801 | * Transform an image using a look up table |
| 802 | * |
| 803 | * Transforms an image by using a per-channel lookup table. Each channel of the input has an |
| 804 | * independent lookup table. The tables are 256 entries in size and can cover the full value |
| 805 | * range of a byte. |
| 806 | * |
| 807 | * The input Bitmap should be in config ARGB_8888. A variant of this method is available to |
| 808 | * transform a ByteArray. Bitmaps with a stride different than width * vectorSize are not |
| 809 | * currently supported. |
| 810 | * |
| 811 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 812 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 813 | * described by sizeX and sizeY. NOTE: The output Bitmap will still be full size, with the |
| 814 | * section that's not convolved all set to 0. This is to stay compatible with RenderScript. |
| 815 | * |
| 816 | * @param inputBitmap The buffer of the image to be transformed. |
| 817 | * @param table The four arrays of 256 values that's used to convert each channel. |
| 818 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 819 | * @return The transformed image. |
| 820 | */ |
| 821 | @JvmOverloads |
| 822 | fun lut( |
| 823 | inputBitmap: Bitmap, |
| 824 | table: LookupTable, |
| 825 | restriction: Range2d? = null |
| 826 | ): Bitmap { |
| 827 | validateBitmap("lut", inputBitmap) |
| 828 | validateRestriction("lut", inputBitmap, restriction) |
| 829 | |
| 830 | val outputBitmap = createCompatibleBitmap(inputBitmap) |
| 831 | nativeLutBitmap( |
| 832 | nativeHandle, |
| 833 | inputBitmap, |
| 834 | outputBitmap, |
| 835 | table.red, |
| 836 | table.green, |
| 837 | table.blue, |
| 838 | table.alpha, |
| 839 | restriction |
| 840 | ) |
| 841 | return outputBitmap |
| 842 | } |
| 843 | |
| 844 | /** |
| 845 | * Transform an image using a 3D look up table |
| 846 | * |
| 847 | * Transforms an image, converting RGB to RGBA by using a 3D lookup table. The incoming R, G, |
| 848 | * and B values are normalized to the dimensions of the provided 3D buffer. The eight nearest |
| 849 | * values in that 3D buffer are sampled and linearly interpolated. The resulting RGBA entry |
| 850 | * is returned in the output array. |
| 851 | * |
| 852 | * The input array should be in RGBA format, where four consecutive bytes form an cell. |
| 853 | * The fourth byte of each input cell is ignored. A variant of this method is also available |
| 854 | * to transform Bitmaps. |
| 855 | * |
| 856 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 857 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 858 | * described by sizeX and sizeY. NOTE: The output array will still be full size, with the |
| 859 | * section that's not convolved all set to 0. This is to stay compatible with RenderScript. |
| 860 | * |
| 861 | * The source array should be large enough for sizeX * sizeY * vectorSize bytes. The returned |
| 862 | * array will have the same dimensions. The arrays have a row-major layout. |
| 863 | * |
| 864 | * @param inputArray The buffer of the image to be transformed. |
| 865 | * @param sizeX The width of both buffers, as a number of 4 byte cells. |
| 866 | * @param sizeY The height of both buffers, as a number of 4 byte cells. |
| 867 | * @param cube The translation cube. |
| 868 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 869 | * @return The transformed image. |
| 870 | */ |
| 871 | @JvmOverloads |
| 872 | fun lut3d( |
| 873 | inputArray: ByteArray, |
| 874 | sizeX: Int, |
| 875 | sizeY: Int, |
| 876 | cube: Rgba3dArray, |
| 877 | restriction: Range2d? = null |
| 878 | ): ByteArray { |
| 879 | require(inputArray.size >= sizeX * sizeY * 4) { |
| 880 | "$externalName lut3d. inputArray is too small for the given dimensions. " + |
| 881 | "$sizeX*$sizeY*4 < ${inputArray.size}." |
| 882 | } |
| 883 | require( |
| 884 | cube.sizeX >= 2 && cube.sizeY >= 2 && cube.sizeZ >= 2 && |
| 885 | cube.sizeX <= 256 && cube.sizeY <= 256 && cube.sizeZ <= 256 |
| 886 | ) { |
| 887 | "$externalName lut3d. The dimensions of the cube should be between 2 and 256. " + |
| 888 | "(${cube.sizeX}, ${cube.sizeY}, ${cube.sizeZ}) provided." |
| 889 | } |
| 890 | validateRestriction("lut3d", sizeX, sizeY, restriction) |
| 891 | |
| 892 | val outputArray = ByteArray(inputArray.size) |
| 893 | nativeLut3d( |
| 894 | nativeHandle, inputArray, outputArray, sizeX, sizeY, cube.values, cube.sizeX, |
| 895 | cube.sizeY, cube.sizeZ, restriction |
| 896 | ) |
| 897 | return outputArray |
| 898 | } |
| 899 | |
| 900 | /** |
| 901 | * Transform an image using a 3D look up table |
| 902 | * |
| 903 | * Transforms an image, converting RGB to RGBA by using a 3D lookup table. The incoming R, G, |
| 904 | * and B values are normalized to the dimensions of the provided 3D buffer. The eight nearest |
| 905 | * values in that 3D buffer are sampled and linearly interpolated. The resulting RGBA entry |
| 906 | * is returned in the output array. |
| 907 | * |
| 908 | * The input bitmap should be in RGBA_8888 format. The A channel is preserved. A variant of this |
| 909 | * method is also available to transform ByteArray. Bitmaps with a stride different than |
| 910 | * width * vectorSize are not currently supported. |
| 911 | * |
| 912 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
| 913 | * of each buffer. If provided, the range must be wholly contained with the dimensions |
| 914 | * described by sizeX and sizeY. NOTE: The output array will still be full size, with the |
| 915 | * section that's not convolved all set to 0. This is to stay compatible with RenderScript. |
| 916 | * |
| 917 | * The source array should be large enough for sizeX * sizeY * vectorSize bytes. The returned |
| 918 | * array will have the same dimensions. The arrays have a row-major layout. |
| 919 | * |
| 920 | * @param inputBitmap The image to be transformed. |
| 921 | * @param cube The translation cube. |
| 922 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 923 | * @return The transformed image. |
| 924 | */ |
| 925 | @JvmOverloads |
| 926 | fun lut3d( |
| 927 | inputBitmap: Bitmap, |
| 928 | cube: Rgba3dArray, |
| 929 | restriction: Range2d? = null |
| 930 | ): Bitmap { |
| 931 | validateBitmap("lut3d", inputBitmap) |
| 932 | validateRestriction("lut3d", inputBitmap, restriction) |
| 933 | |
| 934 | val outputBitmap = createCompatibleBitmap(inputBitmap) |
| 935 | nativeLut3dBitmap( |
| 936 | nativeHandle, inputBitmap, outputBitmap, cube.values, cube.sizeX, |
| 937 | cube.sizeY, cube.sizeZ, restriction |
| 938 | ) |
| 939 | return outputBitmap |
| 940 | } |
| 941 | |
| 942 | /** |
| 943 | * Resize an image. |
| 944 | * |
| 945 | * Resizes an image using bicubic interpolation. |
| 946 | * |
| 947 | * This method supports elements of 1 to 4 bytes in length. Each byte of the element is |
| 948 | * interpolated independently from the others. |
| 949 | * |
| 950 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 951 | * of the output buffer. The corresponding scaled range of the input will be used. If provided, |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 952 | * the range must be wholly contained with the dimensions described by outputSizeX and |
| 953 | * outputSizeY. |
| 954 | * |
| 955 | * The input and output arrays have a row-major layout. The input array should be |
| 956 | * large enough for sizeX * sizeY * vectorSize bytes. |
| 957 | * |
| 958 | * Like the RenderScript Intrinsics, vectorSize of size 3 are padded to occupy 4 bytes. |
| 959 | * |
| 960 | * @param inputArray The buffer of the image to be resized. |
| 961 | * @param vectorSize The number of bytes in each element of both buffers. A value from 1 to 4. |
| 962 | * @param inputSizeX The width of the input buffer, as a number of 1-4 byte elements. |
| 963 | * @param inputSizeY The height of the input buffer, as a number of 1-4 byte elements. |
| 964 | * @param outputSizeX The width of the output buffer, as a number of 1-4 byte elements. |
| 965 | * @param outputSizeY The height of the output buffer, as a number of 1-4 byte elements. |
| 966 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 967 | * @return An array that contains the rescaled image. |
| 968 | */ |
| 969 | @JvmOverloads |
| 970 | fun resize( |
| 971 | inputArray: ByteArray, |
| 972 | vectorSize: Int, |
| 973 | inputSizeX: Int, |
| 974 | inputSizeY: Int, |
| 975 | outputSizeX: Int, |
| 976 | outputSizeY: Int, |
| 977 | restriction: Range2d? = null |
| 978 | ): ByteArray { |
| 979 | require(vectorSize in 1..4) { |
| 980 | "$externalName resize. The vectorSize should be between 1 and 4. $vectorSize provided." |
| 981 | } |
| 982 | require(inputArray.size >= inputSizeX * inputSizeY * vectorSize) { |
| 983 | "$externalName resize. inputArray is too small for the given dimensions. " + |
| 984 | "$inputSizeX*$inputSizeY*$vectorSize < ${inputArray.size}." |
| 985 | } |
| 986 | validateRestriction("resize", outputSizeX, outputSizeY, restriction) |
| 987 | |
| 988 | val outputArray = ByteArray(outputSizeX * outputSizeY * paddedSize(vectorSize)) |
| 989 | nativeResize( |
| 990 | nativeHandle, |
| 991 | inputArray, |
| 992 | vectorSize, |
| 993 | inputSizeX, |
| 994 | inputSizeY, |
| 995 | outputArray, |
| 996 | outputSizeX, |
| 997 | outputSizeY, |
| 998 | restriction |
| 999 | ) |
| 1000 | return outputArray |
| 1001 | } |
| 1002 | |
| 1003 | /** |
| 1004 | * Resize an image. |
| 1005 | * |
| 1006 | * Resizes an image using bicubic interpolation. |
| 1007 | * |
| 1008 | * This method supports input Bitmap of config ARGB_8888 and ALPHA_8. The returned Bitmap |
| 1009 | * has the same config. Bitmaps with a stride different than width * vectorSize are not |
| 1010 | * currently supported. |
| 1011 | * |
| 1012 | * An optional range parameter can be set to restrict the operation to a rectangular subset |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1013 | * of the output buffer. The corresponding scaled range of the input will be used. If provided, |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1014 | * the range must be wholly contained with the dimensions described by outputSizeX and |
| 1015 | * outputSizeY. |
| 1016 | * |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1017 | * @param inputBitmap The Bitmap to be resized. |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1018 | * @param outputSizeX The width of the output buffer, as a number of 1-4 byte elements. |
| 1019 | * @param outputSizeY The height of the output buffer, as a number of 1-4 byte elements. |
| 1020 | * @param restriction When not null, restricts the operation to a 2D range of pixels. |
| 1021 | * @return A Bitmap that contains the rescaled image. |
| 1022 | */ |
| 1023 | @JvmOverloads |
| 1024 | fun resize( |
| 1025 | inputBitmap: Bitmap, |
| 1026 | outputSizeX: Int, |
| 1027 | outputSizeY: Int, |
| 1028 | restriction: Range2d? = null |
| 1029 | ): Bitmap { |
| 1030 | validateBitmap("resize", inputBitmap) |
| 1031 | validateRestriction("resize", outputSizeX, outputSizeY, restriction) |
| 1032 | |
| 1033 | val outputBitmap = Bitmap.createBitmap(outputSizeX, outputSizeY, Bitmap.Config.ARGB_8888) |
| 1034 | nativeResizeBitmap(nativeHandle, inputBitmap, outputBitmap, restriction) |
| 1035 | return outputBitmap |
| 1036 | } |
| 1037 | |
| 1038 | /** |
| 1039 | * Convert an image from YUV to RGB. |
| 1040 | * |
| 1041 | * Converts a YUV buffer to RGB. The input array should be supplied in a supported YUV format. |
| 1042 | * The output is RGBA; the alpha channel will be set to 255. |
| 1043 | * |
| 1044 | * Note that for YV12 and a sizeX that's not a multiple of 32, the RenderScript Intrinsic may |
| 1045 | * not have converted the image correctly. This Toolkit method should. |
| 1046 | * |
| 1047 | * @param inputArray The buffer of the image to be converted. |
| 1048 | * @param sizeX The width in pixels of the image. |
| 1049 | * @param sizeY The height in pixels of the image. |
| 1050 | * @param format Either YV12 or NV21. |
| 1051 | * @return The converted image as a byte array. |
| 1052 | */ |
| 1053 | fun yuvToRgb(inputArray: ByteArray, sizeX: Int, sizeY: Int, format: YuvFormat): ByteArray { |
| 1054 | require(sizeX % 2 == 0 && sizeY % 2 == 0) { |
| 1055 | "$externalName yuvToRgb. Non-even dimensions are not supported. " + |
| 1056 | "$sizeX and $sizeY were provided." |
| 1057 | } |
| 1058 | |
| 1059 | val outputArray = ByteArray(sizeX * sizeY * 4) |
| 1060 | nativeYuvToRgb(nativeHandle, inputArray, outputArray, sizeX, sizeY, format.value) |
| 1061 | return outputArray |
| 1062 | } |
| 1063 | |
| 1064 | /** |
| 1065 | * Convert an image from YUV to an RGB Bitmap. |
| 1066 | * |
| 1067 | * Converts a YUV buffer to an RGB Bitmap. The input array should be supplied in a supported |
| 1068 | * YUV format. The output is RGBA; the alpha channel will be set to 255. |
| 1069 | * |
| 1070 | * Note that for YV12 and a sizeX that's not a multiple of 32, the RenderScript Intrinsic may |
| 1071 | * not have converted the image correctly. This Toolkit method should. |
| 1072 | * |
| 1073 | * @param inputArray The buffer of the image to be converted. |
| 1074 | * @param sizeX The width in pixels of the image. |
| 1075 | * @param sizeY The height in pixels of the image. |
| 1076 | * @param format Either YV12 or NV21. |
| 1077 | * @return The converted image. |
| 1078 | */ |
| 1079 | fun yuvToRgbBitmap(inputArray: ByteArray, sizeX: Int, sizeY: Int, format: YuvFormat): Bitmap { |
| 1080 | require(sizeX % 2 == 0 && sizeY % 2 == 0) { |
| 1081 | "$externalName yuvToRgbBitmap. Non-even dimensions are not supported. " + |
| 1082 | "$sizeX and $sizeY were provided." |
| 1083 | } |
| 1084 | |
| 1085 | val outputBitmap = Bitmap.createBitmap(sizeX, sizeY, Bitmap.Config.ARGB_8888) |
| 1086 | nativeYuvToRgbBitmap(nativeHandle, inputArray, sizeX, sizeY, outputBitmap, format.value) |
| 1087 | return outputBitmap |
| 1088 | } |
| 1089 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1090 | init { |
| 1091 | System.loadLibrary("renderscript-toolkit") |
| 1092 | nativeHandle = createNative() |
| 1093 | } |
| 1094 | |
| 1095 | /** |
| 1096 | * Shutdown the thread pool. |
| 1097 | * |
| 1098 | * Waits for the threads to complete their work and destroys them. |
| 1099 | * |
| 1100 | * An application should call this method only if it is sure that it won't call the |
| 1101 | * toolkit again, as it is irreversible. |
| 1102 | */ |
| 1103 | fun shutdown() { |
| 1104 | destroyNative(nativeHandle) |
| 1105 | nativeHandle = 0 |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1106 | } |
| 1107 | |
| 1108 | private var nativeHandle: Long = 0 |
| 1109 | |
| 1110 | private external fun createNative(): Long |
| 1111 | |
| 1112 | private external fun destroyNative(nativeHandle: Long) |
| 1113 | |
| 1114 | private external fun nativeBlend( |
| 1115 | nativeHandle: Long, |
| 1116 | mode: Int, |
| 1117 | sourceArray: ByteArray, |
| 1118 | destArray: ByteArray, |
| 1119 | sizeX: Int, |
| 1120 | sizeY: Int, |
| 1121 | restriction: Range2d? |
| 1122 | ) |
| 1123 | |
| 1124 | private external fun nativeBlendBitmap( |
| 1125 | nativeHandle: Long, |
| 1126 | mode: Int, |
| 1127 | sourceBitmap: Bitmap, |
| 1128 | destBitmap: Bitmap, |
| 1129 | restriction: Range2d? |
| 1130 | ) |
| 1131 | |
| 1132 | private external fun nativeBlur( |
| 1133 | nativeHandle: Long, |
| 1134 | inputArray: ByteArray, |
| 1135 | vectorSize: Int, |
| 1136 | sizeX: Int, |
| 1137 | sizeY: Int, |
| 1138 | radius: Int, |
| 1139 | outputArray: ByteArray, |
| 1140 | restriction: Range2d? |
| 1141 | ) |
| 1142 | |
| 1143 | private external fun nativeBlurBitmap( |
| 1144 | nativeHandle: Long, |
| 1145 | inputBitmap: Bitmap, |
| 1146 | outputBitmap: Bitmap, |
| 1147 | radius: Int, |
| 1148 | restriction: Range2d? |
| 1149 | ) |
| 1150 | |
| 1151 | private external fun nativeColorMatrix( |
| 1152 | nativeHandle: Long, |
| 1153 | inputArray: ByteArray, |
| 1154 | inputVectorSize: Int, |
| 1155 | sizeX: Int, |
| 1156 | sizeY: Int, |
| 1157 | outputArray: ByteArray, |
| 1158 | outputVectorSize: Int, |
| 1159 | matrix: FloatArray, |
| 1160 | addVector: FloatArray, |
| 1161 | restriction: Range2d? |
| 1162 | ) |
| 1163 | |
| 1164 | private external fun nativeColorMatrixBitmap( |
| 1165 | nativeHandle: Long, |
| 1166 | inputBitmap: Bitmap, |
| 1167 | outputBitmap: Bitmap, |
| 1168 | matrix: FloatArray, |
| 1169 | addVector: FloatArray, |
| 1170 | restriction: Range2d? |
| 1171 | ) |
| 1172 | |
| 1173 | private external fun nativeConvolve( |
| 1174 | nativeHandle: Long, |
| 1175 | inputArray: ByteArray, |
| 1176 | vectorSize: Int, |
| 1177 | sizeX: Int, |
| 1178 | sizeY: Int, |
| 1179 | outputArray: ByteArray, |
| 1180 | coefficients: FloatArray, |
| 1181 | restriction: Range2d? |
| 1182 | ) |
| 1183 | |
| 1184 | private external fun nativeConvolveBitmap( |
| 1185 | nativeHandle: Long, |
| 1186 | inputBitmap: Bitmap, |
| 1187 | outputBitmap: Bitmap, |
| 1188 | coefficients: FloatArray, |
| 1189 | restriction: Range2d? |
| 1190 | ) |
| 1191 | |
| 1192 | private external fun nativeHistogram( |
| 1193 | nativeHandle: Long, |
| 1194 | inputArray: ByteArray, |
| 1195 | vectorSize: Int, |
| 1196 | sizeX: Int, |
| 1197 | sizeY: Int, |
| 1198 | outputArray: IntArray, |
| 1199 | restriction: Range2d? |
| 1200 | ) |
| 1201 | |
| 1202 | private external fun nativeHistogramBitmap( |
| 1203 | nativeHandle: Long, |
| 1204 | inputBitmap: Bitmap, |
| 1205 | outputArray: IntArray, |
| 1206 | restriction: Range2d? |
| 1207 | ) |
| 1208 | |
| 1209 | private external fun nativeHistogramDot( |
| 1210 | nativeHandle: Long, |
| 1211 | inputArray: ByteArray, |
| 1212 | vectorSize: Int, |
| 1213 | sizeX: Int, |
| 1214 | sizeY: Int, |
| 1215 | outputArray: IntArray, |
| 1216 | coefficients: FloatArray, |
| 1217 | restriction: Range2d? |
| 1218 | ) |
| 1219 | |
| 1220 | private external fun nativeHistogramDotBitmap( |
| 1221 | nativeHandle: Long, |
| 1222 | inputBitmap: Bitmap, |
| 1223 | outputArray: IntArray, |
| 1224 | coefficients: FloatArray, |
| 1225 | restriction: Range2d? |
| 1226 | ) |
| 1227 | |
| 1228 | private external fun nativeLut( |
| 1229 | nativeHandle: Long, |
| 1230 | inputArray: ByteArray, |
| 1231 | outputArray: ByteArray, |
| 1232 | sizeX: Int, |
| 1233 | sizeY: Int, |
| 1234 | red: ByteArray, |
| 1235 | green: ByteArray, |
| 1236 | blue: ByteArray, |
| 1237 | alpha: ByteArray, |
| 1238 | restriction: Range2d? |
| 1239 | ) |
| 1240 | |
| 1241 | private external fun nativeLutBitmap( |
| 1242 | nativeHandle: Long, |
| 1243 | inputBitmap: Bitmap, |
| 1244 | outputBitmap: Bitmap, |
| 1245 | red: ByteArray, |
| 1246 | green: ByteArray, |
| 1247 | blue: ByteArray, |
| 1248 | alpha: ByteArray, |
| 1249 | restriction: Range2d? |
| 1250 | ) |
| 1251 | |
| 1252 | private external fun nativeLut3d( |
| 1253 | nativeHandle: Long, |
| 1254 | inputArray: ByteArray, |
| 1255 | outputArray: ByteArray, |
| 1256 | sizeX: Int, |
| 1257 | sizeY: Int, |
| 1258 | cube: ByteArray, |
| 1259 | cubeSizeX: Int, |
| 1260 | cubeSizeY: Int, |
| 1261 | cubeSizeZ: Int, |
| 1262 | restriction: Range2d? |
| 1263 | ) |
| 1264 | |
| 1265 | private external fun nativeLut3dBitmap( |
| 1266 | nativeHandle: Long, |
| 1267 | inputBitmap: Bitmap, |
| 1268 | outputBitmap: Bitmap, |
| 1269 | cube: ByteArray, |
| 1270 | cubeSizeX: Int, |
| 1271 | cubeSizeY: Int, |
| 1272 | cubeSizeZ: Int, |
| 1273 | restriction: Range2d? |
| 1274 | ) |
| 1275 | |
| 1276 | private external fun nativeResize( |
| 1277 | nativeHandle: Long, |
| 1278 | inputArray: ByteArray, |
| 1279 | vectorSize: Int, |
| 1280 | inputSizeX: Int, |
| 1281 | inputSizeY: Int, |
| 1282 | outputArray: ByteArray, |
| 1283 | outputSizeX: Int, |
| 1284 | outputSizeY: Int, |
| 1285 | restriction: Range2d? |
| 1286 | ) |
| 1287 | |
| 1288 | private external fun nativeResizeBitmap( |
| 1289 | nativeHandle: Long, |
| 1290 | inputBitmap: Bitmap, |
| 1291 | outputBitmap: Bitmap, |
| 1292 | restriction: Range2d? |
| 1293 | ) |
| 1294 | |
| 1295 | private external fun nativeYuvToRgb( |
| 1296 | nativeHandle: Long, |
| 1297 | inputArray: ByteArray, |
| 1298 | outputArray: ByteArray, |
| 1299 | sizeX: Int, |
| 1300 | sizeY: Int, |
| 1301 | format: Int |
| 1302 | ) |
| 1303 | |
| 1304 | private external fun nativeYuvToRgbBitmap( |
| 1305 | nativeHandle: Long, |
| 1306 | inputArray: ByteArray, |
| 1307 | sizeX: Int, |
| 1308 | sizeY: Int, |
| 1309 | outputBitmap: Bitmap, |
| 1310 | value: Int |
| 1311 | ) |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1312 | } |
| 1313 | |
| 1314 | /** |
| 1315 | * Determines how a source buffer is blended into a destination buffer. |
| 1316 | * See {@link RenderScriptToolkit::blend}. |
| 1317 | * |
| 1318 | * blend only works on 4 byte RGBA data. In the descriptions below, ".a" represents |
| 1319 | * the alpha channel. |
| 1320 | */ |
| 1321 | enum class BlendingMode(val value: Int) { |
| 1322 | /** |
| 1323 | * dest = 0 |
| 1324 | * |
| 1325 | * The destination is cleared, i.e. each pixel is set to (0, 0, 0, 0) |
| 1326 | */ |
| 1327 | CLEAR(0), |
| 1328 | |
| 1329 | /** |
| 1330 | * dest = src |
| 1331 | * |
| 1332 | * Sets each pixel of the destination to the corresponding one in the source. |
| 1333 | */ |
| 1334 | SRC(1), |
| 1335 | |
| 1336 | /** |
| 1337 | * dest = dest |
| 1338 | * |
| 1339 | * Leaves the destination untouched. This is a no-op. |
| 1340 | */ |
| 1341 | DST(2), |
| 1342 | |
| 1343 | /** |
| 1344 | * dest = src + dest * (1.0 - src.a) |
| 1345 | */ |
| 1346 | SRC_OVER(3), |
| 1347 | |
| 1348 | /** |
| 1349 | * dest = dest + src * (1.0 - dest.a) |
| 1350 | */ |
| 1351 | DST_OVER(4), |
| 1352 | |
| 1353 | /** |
| 1354 | * dest = src * dest.a |
| 1355 | */ |
| 1356 | SRC_IN(5), |
| 1357 | |
| 1358 | /** |
| 1359 | * dest = dest * src.a |
| 1360 | */ |
| 1361 | DST_IN(6), |
| 1362 | |
| 1363 | /** |
| 1364 | * dest = src * (1.0 - dest.a) |
| 1365 | */ |
| 1366 | SRC_OUT(7), |
| 1367 | |
| 1368 | /** |
| 1369 | * dest = dest * (1.0 - src.a) |
| 1370 | */ |
| 1371 | DST_OUT(8), |
| 1372 | |
| 1373 | /** |
| 1374 | * dest.rgb = src.rgb * dest.a + (1.0 - src.a) * dest.rgb, dest.a = dest.a |
| 1375 | */ |
| 1376 | SRC_ATOP(9), |
| 1377 | |
| 1378 | /** |
| 1379 | * dest = dest.rgb * src.a + (1.0 - dest.a) * src.rgb, dest.a = src.a |
| 1380 | */ |
| 1381 | DST_ATOP(10), |
| 1382 | |
| 1383 | /** |
| 1384 | * dest = {src.r ^ dest.r, src.g ^ dest.g, src.b ^ dest.b, src.a ^ dest.a} |
| 1385 | * |
| 1386 | * Note: this is NOT the Porter/Duff XOR mode; this is a bitwise xor. |
| 1387 | */ |
| 1388 | XOR(11), |
| 1389 | |
| 1390 | /** |
| 1391 | * dest = src * dest |
| 1392 | */ |
| 1393 | MULTIPLY(12), |
| 1394 | |
| 1395 | /** |
| 1396 | * dest = min(src + dest, 1.0) |
| 1397 | */ |
| 1398 | ADD(13), |
| 1399 | |
| 1400 | /** |
| 1401 | * dest = max(dest - src, 0.0) |
| 1402 | */ |
| 1403 | SUBTRACT(14) |
| 1404 | } |
| 1405 | |
| 1406 | /** |
| 1407 | * A translation table used by the lut method. For each potential red, green, blue, and alpha |
| 1408 | * value, specifies it's replacement value. |
| 1409 | * |
| 1410 | * The fields are initialized to be a no-op operation, i.e. replace 1 by 1, 2 by 2, etc. |
| 1411 | * You can modify just the values you're interested in having a translation. |
| 1412 | */ |
| 1413 | class LookupTable { |
| 1414 | var red = ByteArray(256) { it.toByte() } |
| 1415 | var green = ByteArray(256) { it.toByte() } |
| 1416 | var blue = ByteArray(256) { it.toByte() } |
| 1417 | var alpha = ByteArray(256) { it.toByte() } |
| 1418 | } |
| 1419 | |
| 1420 | /** |
| 1421 | * The YUV formats supported by yuvToRgb. |
| 1422 | */ |
| 1423 | enum class YuvFormat(val value: Int) { |
| 1424 | NV21(0x11), |
| 1425 | YV12(0x32315659), |
| 1426 | } |
| 1427 | |
| 1428 | /** |
| 1429 | * Define a range of data to process. |
| 1430 | * |
| 1431 | * This class is used to restrict a [Toolkit] operation to a rectangular subset of the input |
| 1432 | * tensor. |
| 1433 | * |
| 1434 | * @property startX The index of the first value to be included on the X axis. |
| 1435 | * @property endX The index after the last value to be included on the X axis. |
| 1436 | * @property startY The index of the first value to be included on the Y axis. |
| 1437 | * @property endY The index after the last value to be included on the Y axis. |
| 1438 | */ |
| 1439 | data class Range2d( |
| 1440 | val startX: Int, |
| 1441 | val endX: Int, |
| 1442 | val startY: Int, |
| 1443 | val endY: Int |
| 1444 | ) { |
| 1445 | constructor() : this(0, 0, 0, 0) |
| 1446 | } |
| 1447 | |
| 1448 | class Rgba3dArray(val values: ByteArray, val sizeX: Int, val sizeY: Int, val sizeZ: Int) { |
| 1449 | init { |
| 1450 | require(values.size >= sizeX * sizeY * sizeZ * 4) |
| 1451 | } |
| 1452 | |
| 1453 | operator fun get(x: Int, y: Int, z: Int): ByteArray { |
| 1454 | val index = indexOfVector(x, y, z) |
| 1455 | return ByteArray(4) { values[index + it] } |
| 1456 | } |
| 1457 | |
| 1458 | operator fun set(x: Int, y: Int, z: Int, value: ByteArray) { |
| 1459 | require(value.size == 4) |
| 1460 | val index = indexOfVector(x, y, z) |
| 1461 | for (i in 0..3) { |
| 1462 | values[index + i] = value[i] |
| 1463 | } |
| 1464 | } |
| 1465 | |
| 1466 | private fun indexOfVector(x: Int, y: Int, z: Int): Int { |
| 1467 | require(x in 0 until sizeX) |
| 1468 | require(y in 0 until sizeY) |
| 1469 | require(z in 0 until sizeZ) |
| 1470 | return ((z * sizeY + y) * sizeX + x) * 4 |
| 1471 | } |
| 1472 | } |
| 1473 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1474 | internal fun validateBitmap( |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1475 | function: String, |
| 1476 | inputBitmap: Bitmap, |
| 1477 | alphaAllowed: Boolean = true |
| 1478 | ) { |
| 1479 | if (alphaAllowed) { |
| 1480 | require( |
| 1481 | inputBitmap.config == Bitmap.Config.ARGB_8888 || |
| 1482 | inputBitmap.config == Bitmap.Config.ALPHA_8 |
| 1483 | ) { |
| 1484 | "$externalName. $function supports only ARGB_8888 and ALPHA_8 bitmaps. " + |
| 1485 | "${inputBitmap.config} provided." |
| 1486 | } |
| 1487 | } else { |
| 1488 | require(inputBitmap.config == Bitmap.Config.ARGB_8888) { |
| 1489 | "$externalName. $function supports only ARGB_8888. " + |
| 1490 | "${inputBitmap.config} provided." |
| 1491 | } |
| 1492 | } |
| 1493 | require(inputBitmap.width * vectorSize(inputBitmap) == inputBitmap.rowBytes) { |
| 1494 | "$externalName $function. Only bitmaps with rowSize equal to the width * vectorSize are " + |
| 1495 | "currently supported. Provided were rowBytes=${inputBitmap.rowBytes}, " + |
| 1496 | "width={${inputBitmap.width}, and vectorSize=${vectorSize(inputBitmap)}." |
| 1497 | } |
| 1498 | } |
| 1499 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1500 | internal fun createCompatibleBitmap(inputBitmap: Bitmap) = |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1501 | Bitmap.createBitmap(inputBitmap.width, inputBitmap.height, inputBitmap.config) |
| 1502 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1503 | internal fun validateHistogramDotCoefficients( |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1504 | coefficients: FloatArray?, |
| 1505 | vectorSize: Int |
| 1506 | ) { |
| 1507 | require(coefficients == null || coefficients.size == vectorSize) { |
| 1508 | "$externalName histogramDot. The coefficients should be null or have $vectorSize values." |
| 1509 | } |
| 1510 | if (coefficients !== null) { |
| 1511 | var sum = 0f |
| 1512 | for (i in 0 until vectorSize) { |
| 1513 | require(coefficients[i] >= 0.0f) { |
| 1514 | "$externalName histogramDot. Coefficients should not be negative. " + |
| 1515 | "Coefficient $i was ${coefficients[i]}." |
| 1516 | } |
| 1517 | sum += coefficients[i] |
| 1518 | } |
| 1519 | require(sum <= 1.0f) { |
| 1520 | "$externalName histogramDot. Coefficients should add to 1 or less. Their sum is $sum." |
| 1521 | } |
| 1522 | } |
| 1523 | } |
| 1524 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1525 | internal fun validateRestriction(tag: String, bitmap: Bitmap, restriction: Range2d? = null) { |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1526 | validateRestriction(tag, bitmap.width, bitmap.height, restriction) |
| 1527 | } |
| 1528 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1529 | internal fun validateRestriction( |
| 1530 | tag: String, |
| 1531 | sizeX: Int, |
| 1532 | sizeY: Int, |
| 1533 | restriction: Range2d? = null |
| 1534 | ) { |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1535 | if (restriction == null) return |
| 1536 | require(restriction.startX < sizeX && restriction.endX <= sizeX) { |
| 1537 | "$externalName $tag. sizeX should be greater than restriction.startX and greater " + |
| 1538 | "or equal to restriction.endX. $sizeX, ${restriction.startX}, " + |
| 1539 | "and ${restriction.endX} were provided respectively." |
| 1540 | } |
| 1541 | require(restriction.startY < sizeY && restriction.endY <= sizeY) { |
| 1542 | "$externalName $tag. sizeY should be greater than restriction.startY and greater " + |
| 1543 | "or equal to restriction.endY. $sizeY, ${restriction.startY}, " + |
| 1544 | "and ${restriction.endY} were provided respectively." |
| 1545 | } |
| 1546 | require(restriction.startX < restriction.endX) { |
| 1547 | "$externalName $tag. Restriction startX should be less than endX. " + |
| 1548 | "${restriction.startX} and ${restriction.endX} were provided respectively." |
| 1549 | } |
| 1550 | require(restriction.startY < restriction.endY) { |
| 1551 | "$externalName $tag. Restriction startY should be less than endY. " + |
| 1552 | "${restriction.startY} and ${restriction.endY} were provided respectively." |
| 1553 | } |
| 1554 | } |
| 1555 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1556 | internal fun vectorSize(bitmap: Bitmap): Int { |
Jean-Luc Brouillet | 96116b3 | 2021-03-23 20:27:07 -0700 | [diff] [blame] | 1557 | return when (bitmap.config) { |
| 1558 | Bitmap.Config.ARGB_8888 -> 4 |
| 1559 | Bitmap.Config.ALPHA_8 -> 1 |
| 1560 | else -> throw IllegalArgumentException( |
| 1561 | "$externalName. Only ARGB_8888 and ALPHA_8 Bitmap are supported." |
| 1562 | ) |
| 1563 | } |
| 1564 | } |
| 1565 | |
Jean-Luc Brouillet | 975d8a2 | 2021-04-16 17:42:26 -0700 | [diff] [blame] | 1566 | internal fun paddedSize(vectorSize: Int) = if (vectorSize == 3) 4 else vectorSize |