| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** \file sles_allinclusive.h Everything including the kitchen sink */ |
| |
| #include "Configuration.h" |
| #include <SLES/OpenSLES.h> |
| #include <OMXAL/OpenMAXAL.h> |
| #ifdef ANDROID |
| #include <SLES/OpenSLES_Android.h> |
| #include <OMXAL/OpenMAXAL_Android.h> |
| #endif |
| #include <stddef.h> // offsetof |
| #include <stdlib.h> // malloc |
| #include <string.h> // memcmp |
| #include <strings.h> |
| #include <stdio.h> // debugging |
| #include <assert.h> // debugging |
| #include <pthread.h> |
| #include <unistd.h> // usleep |
| #include <errno.h> |
| |
| #ifndef __cplusplus |
| typedef int bool; |
| #ifndef false |
| #define false 0 |
| #endif |
| #ifndef true |
| #define true 1 |
| #endif |
| #endif |
| |
| // The OpenSLES.h definitions of SL_PROFILES_... have casts, so are unusable by preprocessor |
| #define USE_PROFILES_PHONE 0x1 // == SL_PROFILES_PHONE |
| #define USE_PROFILES_MUSIC 0x2 // == SL_PROFILES_MUSIC |
| #define USE_PROFILES_GAME 0x4 // == SL_PROFILES_GAME |
| // Pseudo profiles, used to decide whether to include code for incomplete or untested features |
| // Features that are not in union of all profiles: audio recorder, LED, Vibra |
| #define USE_PROFILES_OPTIONAL 0x8 |
| // Features that are in the intersection of all profiles: |
| // object priorities, preemption, loss of control, device configuration |
| #define USE_PROFILES_BASE 0x10 |
| |
| #include "MPH.h" |
| #include "MPH_to.h" |
| #include "devices.h" |
| #include "ut/OpenSLESUT.h" |
| #include "ThreadPool.h" |
| |
| typedef struct CEngine_struct CEngine; |
| typedef struct CAudioPlayer_struct CAudioPlayer; |
| typedef struct CAudioRecorder_struct CAudioRecorder; |
| typedef struct C3DGroup_struct C3DGroup; |
| typedef struct COutputMix_struct COutputMix; |
| |
| #ifdef USE_SNDFILE |
| #include <sndfile.h> |
| #include "desktop/SLSndFile.h" |
| #endif // USE_SNDFILE |
| |
| #ifdef USE_SDL |
| #include <SDL/SDL_audio.h> |
| #endif // USE_SDL |
| |
| #define STEREO_CHANNELS 2 |
| |
| /** |
| * Constants to define unknown property values |
| */ |
| #define UNKNOWN_NUMCHANNELS 0 |
| #define UNKNOWN_SAMPLERATE 0 |
| |
| #ifdef ANDROID |
| #include <utils/Log.h> |
| #include <utils/KeyedVector.h> |
| #include "media/AudioSystem.h" |
| #include "media/mediarecorder.h" |
| #include "media/AudioRecord.h" |
| #include "media/AudioTrack.h" |
| #include "media/mediaplayer.h" |
| #include <utils/String8.h> |
| #define ANDROID_SL_MILLIBEL_MAX 0 |
| #include "android/android_sles_conversions.h" |
| #include "android/android_defs.h" |
| #endif |
| |
| #ifdef USE_OUTPUTMIXEXT |
| #include "desktop/OutputMixExt.h" |
| #endif |
| |
| #include "sllog.h" |
| |
| typedef enum { |
| predestroy_error, // Application should not be calling destroy now |
| predestroy_ok, // OK to destroy object now |
| predestroy_again // Application did nothing wrong, but should destroy again to be effective |
| } predestroy_t; |
| |
| // Hook functions |
| |
| typedef void (*VoidHook)(void *self); |
| //typedef SLresult (*ResultHook)(void *self); |
| typedef SLresult (*AsyncHook)(void *self, SLboolean async); |
| typedef bool (*BoolHook)(void *self); |
| typedef predestroy_t (*PreDestroyHook)(void *self); |
| |
| // Describes how an interface is related to a given class, used in iid_vtable::mInterface |
| |
| #define INTERFACE_IMPLICIT 0 // no need for application to request prior to GetInterface |
| #define INTERFACE_EXPLICIT 1 // must be requested explicitly during object creation |
| #define INTERFACE_DYNAMIC 2 // can be requested after object creation |
| #define INTERFACE_UNAVAILABLE 3 // this interface is not available on objects of this class |
| #define INTERFACE_IMPLICIT_PREREALIZE 4 // implicit, and can call GetInterface before Realize |
| #define INTERFACE_EXPLICIT_PREREALIZE 5 // explicit, and can call GetInterface before Realize |
| // 6 and 7 are reserved for the meaningless DYNAMIC_PREREALIZE and UNAVAILABLE_PREREALIZE |
| // note that INTERFACE_OPTIONAL is always re-mapped to one of the above |
| #define INTERFACE_PREREALIZE 4 // bit-mask to test for calling GetInterface before Realize |
| |
| // Profile-specific interfaces |
| |
| #if USE_PROFILES & USE_PROFILES_BASE |
| #define INTERFACE_IMPLICIT_BASE INTERFACE_IMPLICIT |
| #define INTERFACE_EXPLICIT_BASE INTERFACE_EXPLICIT |
| #else |
| #define INTERFACE_IMPLICIT_BASE INTERFACE_UNAVAILABLE |
| #define INTERFACE_EXPLICIT_BASE INTERFACE_UNAVAILABLE |
| #endif |
| |
| #if USE_PROFILES & USE_PROFILES_GAME |
| #define INTERFACE_DYNAMIC_GAME INTERFACE_DYNAMIC |
| #define INTERFACE_EXPLICIT_GAME INTERFACE_EXPLICIT |
| #else |
| #define INTERFACE_DYNAMIC_GAME INTERFACE_OPTIONAL |
| #define INTERFACE_EXPLICIT_GAME INTERFACE_OPTIONAL |
| #endif |
| |
| #if USE_PROFILES & USE_PROFILES_MUSIC |
| #define INTERFACE_DYNAMIC_MUSIC INTERFACE_DYNAMIC |
| #else |
| #define INTERFACE_DYNAMIC_MUSIC INTERFACE_OPTIONAL |
| #endif |
| |
| #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC) |
| #define INTERFACE_DYNAMIC_GAME_MUSIC INTERFACE_DYNAMIC |
| #define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_EXPLICIT |
| #else |
| #define INTERFACE_DYNAMIC_GAME_MUSIC INTERFACE_OPTIONAL |
| #define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_OPTIONAL |
| #endif |
| |
| #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE) |
| #define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_EXPLICIT |
| #else |
| #define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_OPTIONAL |
| #endif |
| |
| #if USE_PROFILES & USE_PROFILES_OPTIONAL |
| #define INTERFACE_OPTIONAL INTERFACE_EXPLICIT |
| #define INTERFACE_DYNAMIC_OPTIONAL INTERFACE_DYNAMIC |
| #else |
| #define INTERFACE_OPTIONAL INTERFACE_UNAVAILABLE |
| #define INTERFACE_DYNAMIC_OPTIONAL INTERFACE_UNAVAILABLE |
| #endif |
| |
| // Describes how an interface is related to a given object |
| |
| #define INTERFACE_UNINITIALIZED 0 ///< not available |
| #define INTERFACE_INITIALIZED 1 ///< not requested at object creation time |
| #define INTERFACE_EXPOSED 2 ///< requested at object creation time |
| #define INTERFACE_ADDING_1 3 ///< part 1 of asynchronous AddInterface, pending |
| #define INTERFACE_ADDING_2 4 ///< synchronous AddInterface, or part 2 of asynchronous |
| #define INTERFACE_ADDED 5 ///< AddInterface has completed |
| #define INTERFACE_REMOVING 6 ///< unlocked phase of (synchronous) RemoveInterface |
| #define INTERFACE_SUSPENDING 7 ///< suspend in progress |
| #define INTERFACE_SUSPENDED 8 ///< suspend has completed |
| #define INTERFACE_RESUMING_1 9 ///< part 1 of asynchronous ResumeInterface, pending |
| #define INTERFACE_RESUMING_2 10 ///< synchronous ResumeInterface, or part 2 of asynchronous |
| #define INTERFACE_ADDING_1A 11 ///< part 1 of asynchronous AddInterface, aborted |
| #define INTERFACE_RESUMING_1A 12 ///< part 1 of asynchronous ResumeInterface, aborted |
| |
| |
| // Maps an interface ID to its offset within the class that exposes it |
| |
| struct iid_vtable { |
| unsigned char mMPH; // primary MPH for this interface, does not include any aliases |
| unsigned char mInterface; // relationship of interface to this class |
| /*size_t*/ unsigned short mOffset; |
| }; |
| |
| // Per-class const data shared by all instances of the same class |
| |
| typedef struct { |
| const struct iid_vtable *mInterfaces; // maps interface index to info about that interface |
| SLuint32 mInterfaceCount; // number of possible interfaces |
| const signed char *mMPH_to_index; |
| const char * const mName; |
| size_t mSize; |
| // OpenSL ES and OpenMAX AL object IDs come from different ranges, and some objects such as |
| // Engine, Output Mix, LED, and Vibra belong to both APIs, so we keep both object IDs |
| SLuint16 mSLObjectID; // OpenSL ES object ID |
| XAuint16 mXAObjectID; // OpenMAX AL object ID |
| // hooks |
| AsyncHook mRealize; // called with mutex locked; can temporarily unlock mutex (for async) |
| AsyncHook mResume; // called with mutex locked; can temporarily unlock mutex (for async) |
| VoidHook mDestroy; // called with mutex locked and must keep mutex locked throughout |
| PreDestroyHook mPreDestroy; // called with mutex locked; can temporarily unlock mutex (for wait) |
| } ClassTable; |
| |
| // BufferHeader describes each element of a BufferQueue, other than the data |
| typedef struct { |
| const void *mBuffer; |
| SLuint32 mSize; |
| } BufferHeader; |
| |
| #ifdef ANDROID |
| // Holds information about all commands that can be passed alongside an MPEG-2 TS buffer |
| // Is used with buffers of type kAndroidBufferTypeMpeg2Ts |
| typedef struct { |
| SLuint32 mTsCmdCode; |
| SLAuint64 mPts; |
| } Mpeg2TsCommands; |
| |
| // Holds information about all commands that can be passed alongside an AAC ADTS buffer |
| // Is used with buffers of type kAndroidBufferTypeAacadts |
| typedef struct { |
| SLuint32 mAdtsCmdCode; |
| } AdtsCommands; |
| |
| // Union of the different structures to hold items stored in an AdvancedBufferHeader |
| // when an item comes from an AndroidBufferQueue as the data source, it's a command |
| // when an item is output to an AndroidBufferQueue as the data sink, it's a message (or metadata) |
| typedef union { |
| Mpeg2TsCommands mTsCmdData; |
| AdtsCommands mAdtsCmdData; |
| } AdvancedBufferItems; |
| |
| // AdvancedBufferHeader describes each element of an AndroidBufferQueue, other than the data |
| // and associated messages |
| typedef struct { |
| const void *mDataBuffer; |
| SLuint32 mDataSize; |
| SLuint32 mDataSizeConsumed; |
| AdvancedBufferItems mItems; |
| const void *mBufferContext; |
| // mBufferState will be used for the other ABQ events we'll support in the future |
| // SLuint32 mBufferState; |
| } AdvancedBufferHeader; |
| #endif |
| |
| #ifdef USE_SNDFILE |
| |
| #define SndFile_BUFSIZE 512 // in 16-bit samples |
| #define SndFile_NUMBUFS 2 |
| |
| struct SndFile { |
| // save URI also? |
| SLchar *mPathname; |
| SNDFILE *mSNDFILE; |
| SF_INFO mSfInfo; |
| pthread_mutex_t mMutex; // protects mSNDFILE only |
| SLboolean mEOF; // sf_read returned zero sample frames |
| SLuint32 mWhich; // which buffer to use next |
| short mBuffer[SndFile_BUFSIZE * SndFile_NUMBUFS]; |
| }; |
| |
| #endif // USE_SNDFILE |
| |
| #include "data.h" |
| #include "itfstruct.h" |
| #include "classes.h" |
| |
| struct MPH_init { |
| VoidHook mInit; // called first to initialize the interface, right after object is allocated |
| // Each interface is initialized regardless whether it is exposed to application. |
| VoidHook mResume; // called to resume interface after suspension, not currently used |
| VoidHook mDeinit; // called last when object is about to be destroyed |
| BoolHook mExpose; // called after initialization, only if interface is exposed to application |
| VoidHook mRemove; // called by DynamicInterfaceManager::RemoveInterface, and prior to mDeinit |
| // will need a suspend hook when suspend is implemented |
| }; |
| |
| extern /*static*/ int IID_to_MPH(const SLInterfaceID iid); |
| extern /*static*/ const struct MPH_init MPH_init_table[MPH_MAX]; |
| extern SLresult checkInterfaces(const ClassTable *clazz, |
| SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, |
| const SLboolean *pInterfaceRequired, unsigned *pExposedMask, unsigned *pRequiredMask); |
| extern IObject *construct(const ClassTable *clazz, |
| unsigned exposedMask, SLEngineItf engine); |
| extern const ClassTable *objectIDtoClass(SLuint32 objectID); |
| extern const struct SLInterfaceID_ SL_IID_array[MPH_MAX]; |
| extern SLuint32 IObjectToObjectID(IObject *object); |
| extern void IObject_Publish(IObject *thiz); |
| extern void IObject_Destroy(SLObjectItf self); |
| |
| // Map an interface to it's "object ID" (which is really a class ID). |
| // Note: this operation is undefined on IObject, as it lacks an mThis. |
| // If you have an IObject, then use IObjectToObjectID directly. |
| |
| #define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis) |
| |
| // Map an interface to it's corresponding IObject. |
| // Note: this operation is undefined on IObject, as it lacks an mThis. |
| // If you have an IObject, then you're done -- you already have what you need. |
| |
| #define InterfaceToIObject(thiz) ((thiz)->mThis) |
| |
| #define InterfaceToCAudioPlayer(thiz) (((CAudioPlayer*)InterfaceToIObject(thiz))) |
| |
| #define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz))) |
| |
| #define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz))) |
| |
| #define InterfaceToCMediaPlayer(thiz) (((CMediaPlayer*)InterfaceToIObject(thiz))) |
| |
| #ifdef ANDROID |
| #include "android/MediaPlayer_to_android.h" |
| #include "android/OutputMix_to_android.h" |
| #include "android/AudioPlayer_to_android.h" |
| #include "android/AudioRecorder_to_android.h" |
| #endif |
| |
| extern predestroy_t C3DGroup_PreDestroy(void *self); |
| |
| extern SLresult CAudioPlayer_Realize(void *self, SLboolean async); |
| extern SLresult CAudioPlayer_Resume(void *self, SLboolean async); |
| extern void CAudioPlayer_Destroy(void *self); |
| extern predestroy_t CAudioPlayer_PreDestroy(void *self); |
| |
| extern SLresult CAudioRecorder_Realize(void *self, SLboolean async); |
| extern SLresult CAudioRecorder_Resume(void *self, SLboolean async); |
| extern void CAudioRecorder_Destroy(void *self); |
| extern predestroy_t CAudioRecorder_PreDestroy(void *self); |
| |
| extern SLresult CEngine_Realize(void *self, SLboolean async); |
| extern SLresult CEngine_Resume(void *self, SLboolean async); |
| extern void CEngine_Destroy(void *self); |
| extern predestroy_t CEngine_PreDestroy(void *self); |
| extern void CEngine_Destroyed(CEngine *self); |
| |
| extern SLresult COutputMix_Realize(void *self, SLboolean async); |
| extern SLresult COutputMix_Resume(void *self, SLboolean async); |
| extern void COutputMix_Destroy(void *self); |
| extern predestroy_t COutputMix_PreDestroy(void *self); |
| |
| extern SLresult CMediaPlayer_Realize(void *self, SLboolean async); |
| extern SLresult CMediaPlayer_Resume(void *self, SLboolean async); |
| extern void CMediaPlayer_Destroy(void *self); |
| extern predestroy_t CMediaPlayer_PreDestroy(void *self); |
| |
| #ifdef USE_SDL |
| extern void SDL_open(IEngine *thisEngine); |
| extern void SDL_close(void); |
| #endif |
| |
| #define SL_OBJECT_STATE_REALIZING_1 ((SLuint32) 0x4) // async realize on work queue |
| #define SL_OBJECT_STATE_REALIZING_2 ((SLuint32) 0x5) // sync realize, or async realize hook |
| #define SL_OBJECT_STATE_RESUMING_1 ((SLuint32) 0x6) // async resume on work queue |
| #define SL_OBJECT_STATE_RESUMING_2 ((SLuint32) 0x7) // sync resume, or async resume hook |
| #define SL_OBJECT_STATE_SUSPENDING ((SLuint32) 0x8) // suspend in progress |
| #define SL_OBJECT_STATE_REALIZING_1A ((SLuint32) 0x9) // abort while async realize on work queue |
| #define SL_OBJECT_STATE_RESUMING_1A ((SLuint32) 0xA) // abort while async resume on work queue |
| #define SL_OBJECT_STATE_DESTROYING ((SLuint32) 0xB) // destroy object when no strong references |
| |
| #ifdef USE_OUTPUTMIXEXT |
| #define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING |
| // If we needed it, could have PLAYING mean mixer is currently reading from front buffer, |
| // while PLAYABLE would mean application requested PLAYING, but buffer queue is empty |
| #endif |
| |
| #ifndef ANDROID |
| extern void *sync_start(void *arg); |
| #endif |
| extern SLresult err_to_result(int err); |
| |
| #ifdef __GNUC__ |
| #define ctz __builtin_ctz |
| #else |
| extern unsigned ctz(unsigned); |
| #endif |
| extern const char * const interface_names[MPH_MAX]; |
| #include "platform.h" |
| #include "attr.h" |
| #include "handlers.h" |
| #include "trace.h" |
| |
| #ifdef USE_SNDFILE |
| extern void audioPlayerTransportUpdate(CAudioPlayer *audioPlayer); |
| #endif |
| |
| #ifndef FALLTHROUGH_INTENDED |
| #ifdef __clang__ |
| #define FALLTHROUGH_INTENDED [[clang::fallthrough]] |
| #else |
| #define FALLTHROUGH_INTENDED |
| #endif // __clang__ |
| #endif // FALLTHROUGH_INTENDED |
| |
| extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size); |
| extern SLresult IBufferQueue_Clear(SLBufferQueueItf self); |
| extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self, |
| slBufferQueueCallback callback, void *pContext); |
| |
| extern bool IsInterfaceInitialized(IObject *thiz, unsigned MPH); |
| extern SLresult AcquireStrongRef(IObject *object, SLuint32 expectedObjectID); |
| extern void ReleaseStrongRef(IObject *object); |
| extern void ReleaseStrongRefAndUnlockExclusive(IObject *object); |
| |
| extern COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer); |
| extern SLresult IEngineCapabilities_QueryLEDCapabilities(SLEngineCapabilitiesItf self, |
| SLuint32 *pIndex, SLuint32 *pLEDDeviceID, SLLEDDescriptor *pDescriptor); |
| extern SLresult IEngineCapabilities_QueryVibraCapabilities(SLEngineCapabilitiesItf self, |
| SLuint32 *pIndex, SLuint32 *pVibraDeviceID, SLVibraDescriptor *pDescriptor); |
| |
| extern CEngine *theOneTrueEngine; |
| extern pthread_mutex_t theOneTrueMutex; |
| extern unsigned theOneTrueRefCount; |
| |
| extern LI_API SLresult liCreateEngine(SLObjectItf *pEngine, SLuint32 numOptions, |
| const SLEngineOption *pEngineOptions, SLuint32 numInterfaces, |
| const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired, |
| const ClassTable *pCEngine_class); |
| extern LI_API SLresult liQueryNumSupportedInterfaces(SLuint32 *pNumSupportedInterfaces, |
| const ClassTable *clazz); |
| extern LI_API SLresult liQuerySupportedInterfaces(SLuint32 index, SLInterfaceID *pInterfaceId, |
| const ClassTable *clazz); |
| |
| // The EnqueueAsyncCallback macros provide a safe way to asynchronously call an application-level |
| // callback handler that is permitted to do almost anything, including block. This is intended |
| // primarily for "notification" callbacks such as play head progress. Do not use for callbacks |
| // which must be synchronous, such as buffer queue completions. The enqueue may fail if |
| // the callback queue is full. This almost always indicates an application error such as blocking |
| // for an excessive time within a callback handler or requesting too frequent callbacks. The |
| // recommended recovery is to either retry later, or log a warning or error as appropriate. |
| // If the callback absolutely must be called, then you should be calling it directly instead. |
| // Example usage: |
| // CAudioPlayer *ap; |
| // SLresult result = EnqueueAsyncCallback_ppi(ap, playCallback, &ap->mPlay.mItf, playContext, |
| // SL_PLAYEVENT_HEADATEND); |
| // if (SL_RESULT_SUCCESS != result) { |
| // ALOGW("Callback %p(%p, %p, SL_PLAYEVENT_HEADATEND) dropped", playCallback, &ap->mPlay.mItf, |
| // playContext); |
| // } |
| // which replaces: |
| // (*playCallback)(&ap->mPlay.mItf, playContext, SL_PLAYEVENT_HEADATEND); |
| #define EnqueueAsyncCallback_ppi(object, handler, p1, p2, i1) \ |
| ThreadPool_add_ppi(&(object)->mObject.mEngine->mThreadPool, \ |
| (ClosureHandler_ppi) (handler), (p1), (p2), (i1)) |
| #define EnqueueAsyncCallback_ppii(object, handler, p1, p2, i1, i2) \ |
| ThreadPool_add_ppii(&(object)->mObject.mEngine->mThreadPool, \ |
| (ClosureHandler_ppii) (handler), (p1), (p2), (i1), (i2)) |
| #define EnqueueAsyncCallback_piipp(object, handler, p1, i1, i2, p2, p3) \ |
| ThreadPool_add_piipp(&(object)->mObject.mEngine->mThreadPool, \ |
| (ClosureHandler_piipp) (handler), (p1), (i1), (i2), (p2), (p3)) |
| |
| #define SL_PREFETCHEVENT_NONE ((SLuint32) 0) // placeholder for non-existent SL_PREFETCHEVENT_* |