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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* BufferQueue implementation */
#include "sles_allinclusive.h"
static SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer,
SLuint32 size)
{
//FIXME if queue is empty and associated player is not in SL_PLAYSTATE_PLAYING state,
// set it to SL_PLAYSTATE_PLAYING (and start playing)
if (NULL == pBuffer || 0 == size)
return SL_RESULT_PARAMETER_INVALID;
IBufferQueue *this = (IBufferQueue *) self;
SLresult result;
interface_lock_exclusive(this);
struct BufferHeader *oldRear = this->mRear, *newRear;
if ((newRear = oldRear + 1) == &this->mArray[this->mNumBuffers])
newRear = this->mArray;
if (newRear == this->mFront) {
result = SL_RESULT_BUFFER_INSUFFICIENT;
} else {
oldRear->mBuffer = pBuffer;
oldRear->mSize = size;
this->mRear = newRear;
++this->mState.count;
result = SL_RESULT_SUCCESS;
}
//fprintf(stderr, "Enqueue: nbBuffers in queue = %lu\n", this->mState.count);
interface_unlock_exclusive(this);
return result;
}
static SLresult IBufferQueue_Clear(SLBufferQueueItf self)
{
IBufferQueue *this = (IBufferQueue *) self;
interface_lock_exclusive(this);
this->mFront = &this->mArray[0];
this->mRear = &this->mArray[0];
this->mSizeConsumed = 0;
this->mState.count = 0;
#ifdef USE_ANDROID
// FIXME must flush associated player
fprintf(stderr, "FIXME: IBufferQueue_Clear must flush associated player, not implemented\n");
#endif
interface_unlock_exclusive(this);
return SL_RESULT_SUCCESS;
}
static SLresult IBufferQueue_GetState(SLBufferQueueItf self,
SLBufferQueueState *pState)
{
if (NULL == pState)
return SL_RESULT_PARAMETER_INVALID;
IBufferQueue *this = (IBufferQueue *) self;
SLBufferQueueState state;
interface_lock_shared(this);
#ifdef __cplusplus // FIXME Is this a compiler bug?
state.count = this->mState.count;
state.playIndex = this->mState.playIndex;
#else
state = this->mState;
#endif
interface_unlock_shared(this);
*pState = state;
return SL_RESULT_SUCCESS;
}
static SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
slBufferQueueCallback callback, void *pContext)
{
IBufferQueue *this = (IBufferQueue *) self;
interface_lock_exclusive(this);
this->mCallback = callback;
this->mContext = pContext;
interface_unlock_exclusive(this);
return SL_RESULT_SUCCESS;
}
static const struct SLBufferQueueItf_ IBufferQueue_Itf = {
IBufferQueue_Enqueue,
IBufferQueue_Clear,
IBufferQueue_GetState,
IBufferQueue_RegisterCallback
};
void IBufferQueue_init(void *self)
{
IBufferQueue *this = (IBufferQueue *) self;
this->mItf = &IBufferQueue_Itf;
this->mState.count = 0;
this->mState.playIndex = 0;
this->mCallback = NULL;
this->mContext = NULL;
this->mNumBuffers = 0;
this->mArray = NULL;
this->mFront = NULL;
this->mRear = NULL;
this->mSizeConsumed = 0;
struct BufferHeader *bufferHeader = this->mTypical;
unsigned i;
for (i = 0; i < BUFFER_HEADER_TYPICAL+1; ++i, ++bufferHeader) {
bufferHeader->mBuffer = NULL;
bufferHeader->mSize = 0;
}
}