| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /* BufferQueue implementation */ |
| |
| #include "sles_allinclusive.h" |
| |
| static SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, |
| SLuint32 size) |
| { |
| //FIXME if queue is empty and associated player is not in SL_PLAYSTATE_PLAYING state, |
| // set it to SL_PLAYSTATE_PLAYING (and start playing) |
| if (NULL == pBuffer || 0 == size) |
| return SL_RESULT_PARAMETER_INVALID; |
| IBufferQueue *this = (IBufferQueue *) self; |
| SLresult result; |
| interface_lock_exclusive(this); |
| struct BufferHeader *oldRear = this->mRear, *newRear; |
| if ((newRear = oldRear + 1) == &this->mArray[this->mNumBuffers]) |
| newRear = this->mArray; |
| if (newRear == this->mFront) { |
| result = SL_RESULT_BUFFER_INSUFFICIENT; |
| } else { |
| oldRear->mBuffer = pBuffer; |
| oldRear->mSize = size; |
| this->mRear = newRear; |
| ++this->mState.count; |
| result = SL_RESULT_SUCCESS; |
| } |
| //fprintf(stderr, "Enqueue: nbBuffers in queue = %lu\n", this->mState.count); |
| interface_unlock_exclusive(this); |
| return result; |
| } |
| |
| static SLresult IBufferQueue_Clear(SLBufferQueueItf self) |
| { |
| IBufferQueue *this = (IBufferQueue *) self; |
| interface_lock_exclusive(this); |
| this->mFront = &this->mArray[0]; |
| this->mRear = &this->mArray[0]; |
| this->mSizeConsumed = 0; |
| this->mState.count = 0; |
| #ifdef USE_ANDROID |
| // FIXME must flush associated player |
| fprintf(stderr, "FIXME: IBufferQueue_Clear must flush associated player, not implemented\n"); |
| #endif |
| interface_unlock_exclusive(this); |
| return SL_RESULT_SUCCESS; |
| } |
| |
| static SLresult IBufferQueue_GetState(SLBufferQueueItf self, |
| SLBufferQueueState *pState) |
| { |
| if (NULL == pState) |
| return SL_RESULT_PARAMETER_INVALID; |
| IBufferQueue *this = (IBufferQueue *) self; |
| SLBufferQueueState state; |
| interface_lock_shared(this); |
| #ifdef __cplusplus // FIXME Is this a compiler bug? |
| state.count = this->mState.count; |
| state.playIndex = this->mState.playIndex; |
| #else |
| state = this->mState; |
| #endif |
| interface_unlock_shared(this); |
| *pState = state; |
| return SL_RESULT_SUCCESS; |
| } |
| |
| static SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self, |
| slBufferQueueCallback callback, void *pContext) |
| { |
| IBufferQueue *this = (IBufferQueue *) self; |
| interface_lock_exclusive(this); |
| this->mCallback = callback; |
| this->mContext = pContext; |
| interface_unlock_exclusive(this); |
| return SL_RESULT_SUCCESS; |
| } |
| |
| static const struct SLBufferQueueItf_ IBufferQueue_Itf = { |
| IBufferQueue_Enqueue, |
| IBufferQueue_Clear, |
| IBufferQueue_GetState, |
| IBufferQueue_RegisterCallback |
| }; |
| |
| void IBufferQueue_init(void *self) |
| { |
| IBufferQueue *this = (IBufferQueue *) self; |
| this->mItf = &IBufferQueue_Itf; |
| this->mState.count = 0; |
| this->mState.playIndex = 0; |
| this->mCallback = NULL; |
| this->mContext = NULL; |
| this->mNumBuffers = 0; |
| this->mArray = NULL; |
| this->mFront = NULL; |
| this->mRear = NULL; |
| this->mSizeConsumed = 0; |
| struct BufferHeader *bufferHeader = this->mTypical; |
| unsigned i; |
| for (i = 0; i < BUFFER_HEADER_TYPICAL+1; ++i, ++bufferHeader) { |
| bufferHeader->mBuffer = NULL; |
| bufferHeader->mSize = 0; |
| } |
| } |