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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Object implementation */
#include "sles_allinclusive.h"
static SLresult IObject_Realize(SLObjectItf self, SLboolean async)
{
IObject *this = (IObject *) self;
const ClassTable *class__ = this->mClass;
AsyncHook realize = class__->mRealize;
SLresult result;
slObjectCallback callback = NULL;
void *context = NULL;
SLuint32 state = 0;
object_lock_exclusive(this);
if (SL_OBJECT_STATE_UNREALIZED != this->mState) {
result = SL_RESULT_PRECONDITIONS_VIOLATED;
} else {
// FIXME The realize hook and callback should be asynchronous if requested
result = NULL != realize ? (*realize)(this, async) : SL_RESULT_SUCCESS;
if (SL_RESULT_SUCCESS == result)
this->mState = SL_OBJECT_STATE_REALIZED;
// Make a copy of these, so we can call the callback with mutex unlocked
if (async) {
callback = this->mCallback;
context = this->mContext;
state = this->mState;
}
}
object_unlock_exclusive(this);
if (NULL != callback)
(*callback)(self, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NULL);
return result;
}
static SLresult IObject_Resume(SLObjectItf self, SLboolean async)
{
IObject *this = (IObject *) self;
const ClassTable *class__ = this->mClass;
StatusHook resume = class__->mResume;
SLresult result;
slObjectCallback callback = NULL;
void *context = NULL;
SLuint32 state = 0;
object_lock_exclusive(this);
if (SL_OBJECT_STATE_SUSPENDED != this->mState) {
result = SL_RESULT_PRECONDITIONS_VIOLATED;
} else {
// FIXME The resume hook and callback should be asynchronous if requested
result = NULL != resume ? (*resume)(this) : SL_RESULT_SUCCESS;
if (SL_RESULT_SUCCESS == result)
this->mState = SL_OBJECT_STATE_REALIZED;
// Make a copy of these, so we can call the callback with mutex unlocked
if (async) {
callback = this->mCallback;
context = this->mContext;
state = this->mState;
}
}
object_unlock_exclusive(this);
if (NULL != callback)
(*callback)(self, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NULL);
return result;
}
static SLresult IObject_GetState(SLObjectItf self, SLuint32 *pState)
{
if (NULL == pState)
return SL_RESULT_PARAMETER_INVALID;
IObject *this = (IObject *) self;
// Note that the state is immediately obsolete, so a peek lock is safe
object_lock_peek(this);
SLuint32 state = this->mState;
object_unlock_peek(this);
*pState = state;
return SL_RESULT_SUCCESS;
}
static SLresult IObject_GetInterface(SLObjectItf self, const SLInterfaceID iid, void *pInterface)
{
if (NULL == pInterface)
return SL_RESULT_PARAMETER_INVALID;
SLresult result;
void *interface = NULL;
if (NULL == iid)
result = SL_RESULT_PARAMETER_INVALID;
else {
IObject *this = (IObject *) self;
const ClassTable *class__ = this->mClass;
int MPH, index;
if ((0 > (MPH = IID_to_MPH(iid))) ||
(0 > (index = class__->mMPH_to_index[MPH])))
result = SL_RESULT_FEATURE_UNSUPPORTED;
else {
unsigned mask = 1 << index;
object_lock_shared(this);
if (SL_OBJECT_STATE_REALIZED != this->mState)
result = SL_RESULT_PRECONDITIONS_VIOLATED;
else if (!(this->mExposedMask & mask))
result = SL_RESULT_FEATURE_UNSUPPORTED;
else {
// FIXME Should note that interface has been gotten,
// so as to detect use of ill-gotten interfaces; be sure
// to change the lock to exclusive if that is done
interface = (char *) this + class__->mInterfaces[index].mOffset;
result = SL_RESULT_SUCCESS;
}
object_unlock_shared(this);
}
}
*(void **)pInterface = interface;
return SL_RESULT_SUCCESS;
}
static SLresult IObject_RegisterCallback(SLObjectItf self,
slObjectCallback callback, void *pContext)
{
IObject *this = (IObject *) self;
object_lock_exclusive(this);
this->mCallback = callback;
this->mContext = pContext;
object_unlock_exclusive(this);
return SL_RESULT_SUCCESS;
}
static void IObject_AbortAsyncOperation(SLObjectItf self)
{
// FIXME Asynchronous operations are not yet implemented
}
static void IObject_Destroy(SLObjectItf self)
{
// FIXME The abort should be atomic w.r.t. destroy, so another async can't be started in window
IObject_AbortAsyncOperation(self);
IObject *this = (IObject *) self;
const ClassTable *class__ = this->mClass;
VoidHook destroy = class__->mDestroy;
const struct iid_vtable *x = class__->mInterfaces;
object_lock_exclusive(this);
// Call the deinitializer for each currently exposed interface,
// whether it is implicit, explicit, optional, or dynamically added.
unsigned exposedMask = this->mExposedMask;
for ( ; exposedMask; exposedMask >>= 1, ++x) {
if (exposedMask & 1) {
VoidHook deinit = MPH_init_table[x->mMPH].mDeinit;
if (NULL != deinit)
(*deinit)((char *) this + x->mOffset);
}
}
if (NULL != destroy)
(*destroy)(this);
// redundant: this->mState = SL_OBJECT_STATE_UNREALIZED;
object_unlock_exclusive(this);
#ifndef NDEBUG
memset(this, 0x55, class__->mSize);
#endif
free(this);
}
static SLresult IObject_SetPriority(SLObjectItf self, SLint32 priority, SLboolean preemptable)
{
IObject *this = (IObject *) self;
object_lock_exclusive(this);
this->mPriority = priority;
this->mPreemptable = preemptable;
object_unlock_exclusive(this);
return SL_RESULT_SUCCESS;
}
static SLresult IObject_GetPriority(SLObjectItf self, SLint32 *pPriority, SLboolean *pPreemptable)
{
if (NULL == pPriority || NULL == pPreemptable)
return SL_RESULT_PARAMETER_INVALID;
IObject *this = (IObject *) self;
object_lock_shared(this);
SLint32 priority = this->mPriority;
SLboolean preemptable = this->mPreemptable;
object_unlock_shared(this);
*pPriority = priority;
*pPreemptable = preemptable;
return SL_RESULT_SUCCESS;
}
static SLresult IObject_SetLossOfControlInterfaces(SLObjectItf self,
SLint16 numInterfaces, SLInterfaceID *pInterfaceIDs, SLboolean enabled)
{
if (0 < numInterfaces) {
SLuint32 i;
if (NULL == pInterfaceIDs)
return SL_RESULT_PARAMETER_INVALID;
IObject *this = (IObject *) self;
const ClassTable *class__ = this->mClass;
unsigned lossOfControlMask = 0;
// FIXME The cast is due to a typo in the spec
for (i = 0; i < (SLuint32) numInterfaces; ++i) {
SLInterfaceID iid = pInterfaceIDs[i];
if (NULL == iid)
return SL_RESULT_PARAMETER_INVALID;
int MPH, index;
if (0 <= (MPH = IID_to_MPH(iid)) &&
(0 <= (index = class__->mMPH_to_index[MPH])))
lossOfControlMask |= (1 << index);
}
object_lock_exclusive(this);
if (enabled)
this->mLossOfControlMask |= lossOfControlMask;
else
this->mLossOfControlMask &= ~lossOfControlMask;
object_unlock_exclusive(this);
}
return SL_RESULT_SUCCESS;
}
static const struct SLObjectItf_ IObject_Itf = {
IObject_Realize,
IObject_Resume,
IObject_GetState,
IObject_GetInterface,
IObject_RegisterCallback,
IObject_AbortAsyncOperation,
IObject_Destroy,
IObject_SetPriority,
IObject_GetPriority,
IObject_SetLossOfControlInterfaces,
};
void IObject_init(void *self)
{
IObject *this = (IObject *) self;
this->mItf = &IObject_Itf;
// initialized in construct:
// mClass
// mExposedMask
// mLossOfControlMask
this->mState = SL_OBJECT_STATE_UNREALIZED;
this->mCallback = NULL;
this->mContext = NULL;
this->mPriority = 0;
this->mPreemptable = SL_BOOLEAN_FALSE;
int ok;
ok = pthread_mutex_init(&this->mMutex, (const pthread_mutexattr_t *) NULL);
assert(0 == ok);
ok = pthread_cond_init(&this->mCond, (const pthread_condattr_t *) NULL);
assert(0 == ok);
}