| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // single-threaded, single-player monkey test |
| |
| #include <SLES/OpenSLES.h> |
| #include <assert.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <unistd.h> |
| |
| typedef enum { |
| STATE_UNCHANGED, |
| STATE_INITIAL, |
| STATE_NONEXISTENT, |
| STATE_CREATED, |
| STATE_REALIZED, |
| STATE_PAUSED, |
| STATE_PLAYING, |
| STATE_STOPPED, |
| STATE_ERROR, |
| // STATE_IDLE, // after Stop, then sleep for 3 seconds |
| STATE_TERMINAL |
| } State_t; |
| |
| typedef struct { |
| SLObjectItf mObject; |
| SLPlayItf mPlay; |
| SLSeekItf mSeek; |
| } Player_t, *Player_pt; |
| |
| typedef State_t (*Action_pt)(Player_pt player); |
| |
| SLObjectItf engineObject; |
| SLEngineItf engineEngine; |
| SLObjectItf outputMixObject; |
| int countTransitions = 0; |
| int maxTransitions = 10; |
| |
| State_t actionPause(Player_pt p) |
| { |
| assert(NULL != p->mPlay); |
| SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PAUSED); |
| assert(SL_RESULT_SUCCESS == result); |
| return STATE_PAUSED; |
| } |
| |
| State_t actionPlay(Player_pt p) |
| { |
| assert(NULL != p->mPlay); |
| SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PLAYING); |
| assert(SL_RESULT_SUCCESS == result); |
| return STATE_PLAYING; |
| } |
| |
| State_t actionStop(Player_pt p) |
| { |
| assert(NULL != p->mPlay); |
| SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_STOPPED); |
| assert(SL_RESULT_SUCCESS == result); |
| return STATE_STOPPED; |
| } |
| |
| State_t actionRewind(Player_pt p) |
| { |
| assert(NULL != p->mSeek); |
| SLresult result = (*p->mSeek)->SetPosition(p->mSeek, (SLmillisecond) 0, SL_SEEKMODE_FAST); |
| assert(SL_RESULT_SUCCESS == result); |
| return STATE_UNCHANGED; |
| } |
| |
| State_t actionDestroy(Player_pt p) |
| { |
| assert(NULL != p->mObject); |
| (*p->mObject)->Destroy(p->mObject); |
| p->mObject = NULL; |
| p->mPlay = NULL; |
| p->mSeek = NULL; |
| return STATE_NONEXISTENT; |
| } |
| |
| State_t actionCreate(Player_pt p) |
| { |
| // configure audio source |
| SLDataLocator_URI loc_uri; |
| loc_uri.locatorType = SL_DATALOCATOR_URI; |
| loc_uri.URI = (SLchar *) "wav/frog.wav"; |
| SLDataFormat_MIME format_mime; |
| format_mime.formatType = SL_DATAFORMAT_MIME; |
| format_mime.mimeType = NULL; |
| format_mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED; |
| SLDataSource audioSrc; |
| audioSrc.pLocator = &loc_uri; |
| audioSrc.pFormat = &format_mime; |
| // configure audio sink |
| SLDataLocator_OutputMix loc_outmix; |
| loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; |
| loc_outmix.outputMix = outputMixObject; |
| SLDataSink audioSnk; |
| audioSnk.pLocator = &loc_outmix; |
| audioSnk.pFormat = NULL; |
| // create audio player |
| SLInterfaceID ids[1] = {SL_IID_SEEK}; |
| SLboolean req[1] = {SL_BOOLEAN_TRUE}; |
| SLresult result = (*engineEngine)->CreateAudioPlayer(engineEngine, &p->mObject, &audioSrc, |
| &audioSnk, 1, ids, req); |
| if (SL_RESULT_SUCCESS != result) |
| return STATE_ERROR; |
| return STATE_CREATED; |
| } |
| |
| State_t actionRealize(Player_pt p) |
| { |
| assert(NULL != p->mObject); |
| // realize the player |
| SLresult result = (*p->mObject)->Realize(p->mObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| // get interfaces |
| result = (*p->mObject)->GetInterface(p->mObject, SL_IID_PLAY, &p->mPlay); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*p->mObject)->GetInterface(p->mObject, SL_IID_SEEK, &p->mSeek); |
| assert(SL_RESULT_SUCCESS == result); |
| return STATE_REALIZED; |
| } |
| |
| State_t actionSleep(Player_pt p __unused) |
| { |
| unsigned us = 1000 + (rand() & 0xFFFFF); |
| usleep(us); |
| return STATE_UNCHANGED; |
| } |
| |
| #if 0 |
| State_t actionSleep3(Player_pt p) |
| { |
| sleep(3); |
| return STATE_IDLE; |
| } |
| #endif |
| |
| State_t actionTerminateIfDone(Player_pt p) |
| { |
| if (countTransitions >= maxTransitions) { |
| assert(NULL == p->mObject); |
| // clean up output mix and engine |
| assert(NULL != outputMixObject); |
| (*outputMixObject)->Destroy(outputMixObject); |
| outputMixObject = NULL; |
| assert(NULL != engineObject); |
| (*engineObject)->Destroy(engineObject); |
| engineObject = NULL; |
| return STATE_TERMINAL; |
| } else |
| return STATE_UNCHANGED; |
| } |
| |
| State_t actionInitialize(Player_pt p __unused) |
| { |
| // create engine |
| SLresult result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // create output mix |
| result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| return STATE_NONEXISTENT; |
| } |
| |
| typedef struct { |
| State_t mEntryState; |
| Action_pt mAction; |
| unsigned mProbability; |
| const char *mActionName; |
| unsigned mCount; |
| } Transition_t; |
| |
| Transition_t transitionTable[] = { |
| #define _(entryState, action, probability) {entryState, action, probability, #action, 0}, |
| _(STATE_INITIAL, actionInitialize, 1) |
| _(STATE_CREATED, actionDestroy, 1) |
| _(STATE_CREATED, actionRealize, 1) |
| _(STATE_CREATED, actionSleep, 1) |
| _(STATE_NONEXISTENT, actionCreate, 1) |
| _(STATE_NONEXISTENT, actionSleep, 1) |
| _(STATE_PAUSED, actionDestroy, 1) |
| _(STATE_PAUSED, actionPause, 1) |
| _(STATE_PAUSED, actionPlay, 1) |
| _(STATE_PAUSED, actionRewind, 1) |
| _(STATE_PAUSED, actionSleep, 1) |
| _(STATE_PAUSED, actionStop, 1) |
| _(STATE_PLAYING, actionDestroy, 1) |
| _(STATE_PLAYING, actionPause, 1) |
| _(STATE_PLAYING, actionPlay, 1) |
| _(STATE_PLAYING, actionRewind, 1) |
| _(STATE_PLAYING, actionSleep, 1) |
| _(STATE_PLAYING, actionStop, 1) |
| _(STATE_REALIZED, actionDestroy, 1) |
| _(STATE_REALIZED, actionPause, 1) |
| _(STATE_REALIZED, actionPlay, 1) |
| _(STATE_REALIZED, actionSleep, 1) |
| _(STATE_REALIZED, actionStop, 1) |
| _(STATE_STOPPED, actionDestroy, 1) |
| _(STATE_STOPPED, actionPause, 1) |
| _(STATE_STOPPED, actionPlay, 1) |
| _(STATE_STOPPED, actionRewind, 1) |
| _(STATE_STOPPED, actionSleep, 1) |
| _(STATE_STOPPED, actionStop, 1) |
| // _(STATE_STOPPED, actionSleep3, 1) |
| // _(STATE_IDLE, actionDestroy, 1) |
| _(STATE_NONEXISTENT, actionTerminateIfDone, 1) |
| }; |
| |
| int main(int argc, char **argv) |
| { |
| int i; |
| for (i = 1; i < argc; ++i) { |
| char *arg = argv[i]; |
| if (arg[0] != '-') |
| break; |
| if (!strncmp(arg, "-m", 2)) { |
| maxTransitions = atoi(&arg[2]); |
| } else { |
| fprintf(stderr, "Unknown option %s\n", arg); |
| } |
| } |
| unsigned possibleTransitions = sizeof(transitionTable) / sizeof(transitionTable[0]); |
| Player_t player; |
| player.mObject = NULL; |
| player.mPlay = NULL; |
| player.mSeek = NULL; |
| State_t currentState = STATE_INITIAL; |
| while (STATE_TERMINAL != currentState) { |
| unsigned matchingTransitions = 0; |
| unsigned totalProbability = 0; |
| for (i = 0; i < (int) possibleTransitions; ++i) { |
| if (currentState != transitionTable[i].mEntryState) |
| continue; |
| ++matchingTransitions; |
| totalProbability += transitionTable[i].mProbability; |
| } |
| if (matchingTransitions == 0) { |
| fprintf(stderr, "No matching transitions in state %d\n", currentState); |
| assert(SL_BOOLEAN_FALSE); |
| break; |
| } |
| if (totalProbability == 0) { |
| fprintf(stderr, "Found at least one matching transition in state %d, " |
| "but with probability 0\n", currentState); |
| assert(SL_BOOLEAN_FALSE); |
| break; |
| } |
| unsigned choice = (rand() & 0x7FFFFFFF) % totalProbability; |
| totalProbability = 0; |
| for (i = 0; i < (int) possibleTransitions; ++i) { |
| if (currentState != transitionTable[i].mEntryState) |
| continue; |
| totalProbability += transitionTable[i].mProbability; |
| if (totalProbability <= choice) |
| continue; |
| ++transitionTable[i].mCount; |
| ++countTransitions; |
| printf("[%d] Selecting transition %s in state %d for the %u time\n", countTransitions, |
| transitionTable[i].mActionName, currentState, transitionTable[i].mCount); |
| State_t nextState = (*transitionTable[i].mAction)(&player); |
| if (STATE_UNCHANGED != nextState) |
| currentState = nextState; |
| goto found; |
| } |
| fprintf(stderr, "This shouldn't happen\n"); |
| assert(SL_BOOLEAN_FALSE); |
| found: |
| ; |
| } |
| for (i = 0; i < (int) possibleTransitions; ++i) { |
| printf("state %d action %s count %u\n", |
| transitionTable[i].mEntryState, |
| transitionTable[i].mActionName, |
| transitionTable[i].mCount); |
| } |
| return EXIT_SUCCESS; |
| } |