| // Copyright (C) 2015 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include <cstdint> |
| |
| class Looper; |
| namespace android { |
| |
| namespace base { |
| class Looper; |
| } // namespace base |
| |
| namespace opengl { |
| |
| // GpuFrameBridge is a helper class to forward Gpu frame to its clients. |
| // Usage is the following: |
| // 1) Create a new GpuFrameBridge instance. |
| // 2) Register the FrameAvailableCallback if needed. |
| // 3) Call getRecordFrame or getRecordFrameAsync to receive frame. |
| class GpuFrameBridge { |
| public: |
| // Create a new GpuFrameBridge instance. |
| static GpuFrameBridge* create(); |
| |
| // Destructor |
| virtual ~GpuFrameBridge() {} |
| |
| // Post callback (synchronous) specifically for recording purposes. |
| virtual void postRecordFrame(int width, int height, const void* pixels) = 0; |
| |
| // Async version of postRecordFrame for use with async readback. |
| // Does not read the frame immediately. |
| virtual void postRecordFrameAsync(int width, |
| int height, |
| const void* pixels) = 0; |
| |
| // Returns the currently displayed frame. This method is designed only for |
| // recording. Returns null if there is no frame available. Make sure to |
| // attach the postFrameRecording() as the callback or you will not get a |
| // valid frame. |
| virtual void* getRecordFrame() = 0; |
| |
| // Async version of getRecordFrame. |
| virtual void* getRecordFrameAsync() = 0; |
| |
| // Invalidates the recording buffers. Once called, getRecordFrame() and it's |
| // async version will return null until new data has been posted. |
| virtual void invalidateRecordingBuffers() = 0; |
| |
| typedef void (*FrameAvailableCallback)(void* opaque); |
| |
| virtual void setFrameReceiver(FrameAvailableCallback receiver, void* opaque) = 0; |
| |
| virtual void setDisplayId(uint32_t displayId) = 0; |
| |
| // virtual void setLooper(android::base::Looper* aLooper) = 0; |
| |
| protected: |
| GpuFrameBridge() {} |
| GpuFrameBridge(const GpuFrameBridge& other); |
| }; |
| |
| } // namespace opengl |
| } // namespace android |