| <?xml version="1.0" standalone="yes"?> |
| <!-- |
| |
| ============================================ |
| Application bugs worked around in this file: |
| ============================================ |
| |
| * Unigine Heaven 3.0 and older contain too many bugs and can't be supported |
| by drivers that want to be compliant. |
| |
| * Various Unigine products don't use the #version and #extension GLSL |
| directives, meaning they only get GLSL 1.10 and no extensions for their |
| shaders. |
| Enabling all extensions for Unigine fixes most issues, but the GLSL version |
| is still 1.10. |
| |
| * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses |
| an #extension directive in the middle of its shaders, which is illegal |
| in GLSL. |
| |
| * Dying Light and Dead Island Definitive Edition redeclare vertex shader |
| built-ins (specifically gl_VertexID), which causes the vertex shaders to fail |
| to compile. |
| |
| * Applications that are not suitable for adapative sync are denylisted here. |
| |
| TODO: document the other workarounds. |
| |
| --> |
| |
| <!DOCTYPE driconf [ |
| <!ELEMENT driconf (device+)> |
| <!ELEMENT device (application | engine)+> |
| <!ATTLIST device driver CDATA #IMPLIED |
| device CDATA #IMPLIED> |
| <!ELEMENT application (option+)> |
| <!ATTLIST application name CDATA #REQUIRED |
| executable CDATA #IMPLIED |
| executable_regexp CDATA #IMPLIED |
| sha1 CDATA #IMPLIED |
| application_name_match CDATA #IMPLIED |
| application_versions CDATA #IMPLIED> |
| <!ELEMENT engine (option+)> |
| |
| <!-- engine_name_match: A regexp matching the engine name --> |
| <!-- engine_versions: A version in range format |
| (version 1 to 4 : "1:4") --> |
| |
| <!ATTLIST engine engine_name_match CDATA #REQUIRED |
| engine_versions CDATA #IMPLIED> |
| |
| <!ELEMENT option EMPTY> |
| <!ATTLIST option name CDATA #REQUIRED |
| value CDATA #REQUIRED> |
| ]> |
| |
| <driconf> |
| <!-- Please always enable app-specific workarounds for all drivers and |
| screens. --> |
| <device> |
| <application name="Akka Arrh" executable="Project-A.exe"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Unigine Sanctuary" executable="Sanctuary"> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="disable_arb_gpu_shader5" value="true" /> |
| </application> |
| |
| <application name="Unigine Tropics" executable="Tropics"> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="disable_arb_gpu_shader5" value="true" /> |
| </application> |
| |
| <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Heaven (Windows)" executable="heaven.exe"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Valley (32-bit)" executable="valley_x86"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Valley (64-bit)" executable="valley_x64"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine Valley (Windows)" executable="valley.exe"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> |
| <option name="dual_color_blend_by_location" value="true" /> |
| </application> |
| |
| <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> |
| <option name="disable_blend_func_extended" value="true" /> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Savage 2" executable="savage2.bin"> |
| <option name="disable_glsl_line_continuations" value="true" /> |
| </application> |
| |
| <application name="Topogun (32-bit)" executable="topogun32"> |
| <option name="always_have_depth_buffer" value="true" /> |
| </application> |
| |
| <application name="Topogun (64-bit)" executable="topogun64"> |
| <option name="always_have_depth_buffer" value="true" /> |
| </application> |
| <application name="Half Life 2" executable="hl2_linux"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Black Mesa" executable="bms_linux"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| |
| <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| |
| <!-- For the Definitive Edition which shares the same executable name --> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="Doom 3: BFG" executable="Doom3BFG.exe"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| </application> |
| |
| <application name="Dune: Spice Wars" executable="D4X.exe"> |
| <option name="disable_uniform_array_resize" value="true" /> |
| </application> |
| |
| <application name="The Chronicles of Riddick: Assault on Dark Athena" executable="DarkAthena.exe"> |
| <option name="disable_uniform_array_resize" value="true" /> |
| <option name="alias_shader_extension" value="GL_ATI_shader_texture_lod:GL_ARB_shader_texture_lod" /> |
| <option name="allow_vertex_texture_bias" value="true" /> |
| </application> |
| |
| <application name="Dying Light" executable="DyingLightGame"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="Exanima" executable="Exanima.exe"> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Full Bore" executable="fullbore"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| </application> |
| |
| <application name="RAGE (64-bit)" executable="Rage64.exe"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| <option name="force_gl_map_buffer_synchronized" value="true" /> |
| </application> |
| |
| <application name="RAGE (32-bit)" executable="Rage.exe"> |
| <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> |
| <option name="force_gl_map_buffer_synchronized" value="true" /> |
| </application> |
| |
| <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Warsow (32-bit)" executable="warsow.i386"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Warsow (64-bit)" executable="warsow.x86_64"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Rust" executable="rust"> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <option name="glsl_correct_derivatives_after_discard" value="true" /> |
| <option name="force_gl_vendor" value="ATI Technologies, Inc."/> |
| </application> |
| |
| <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Worms W.M.D" executable="Worms W.M.Dx64"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Crookz - The Big Heist" executable="Crookz"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Tropico 5" executable="Tropico5"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Faster than Light (32-bit)" executable="FTL.x86"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Faster than Light (64-bit)" executable="FTL.amd64"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe"> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe"> |
| <option name="force_compat_shaders" value="true" /> |
| </application> |
| |
| <application name="Metal Slug XX" executable="MSXX_main.exe"> |
| <option name="force_compat_shaders" value="true" /> |
| </application> |
| |
| <application name="The Culling" executable="Victory"> |
| <option name="force_glsl_version" value="440" /> |
| </application> |
| |
| <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> |
| <option name="force_glsl_abs_sqrt" value="true" /> |
| </application> |
| |
| <application name="Spec Ops: The Line (64-bit)" executable="specops"> |
| <option name="force_glsl_abs_sqrt" value="true" /> |
| </application> |
| |
| <application name="Jamestown+" executable="JamestownPlus.exe"> |
| <option name="force_compat_profile" value="true" /> |
| </application> |
| |
| <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Luna Sky" executable="lunasky"> |
| <option name="force_glsl_version" value="130"/> |
| <option name="glsl_ignore_write_to_readonly_var" value="true"/> |
| </application> |
| |
| <application name="Rocket League" executable="RocketLeague"> |
| <option name="glsl_correct_derivatives_after_discard" value="true"/> |
| </application> |
| |
| <application name="The Witcher 2" executable="witcher2"> |
| <option name="glsl_correct_derivatives_after_discard" value="true"/> |
| </application> |
| |
| <application name="Unreal 4 Editor" executable="UE4Editor"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="Observer" executable="TheObserver-Linux-Shipping"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc --> |
| <application name="Pixel Game Maker MV" executable="player.exe"> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| </application> |
| <application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe"> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| </application> |
| |
| <application name="Steamroll" executable="Steamroll-Linux-Shipping"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="Refunct" executable="Refunct-Linux-Shipping"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="We Happy Few" executable="GlimpseGame"> |
| <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> |
| </application> |
| |
| <application name="Google Earth VR" executable="Earth.exe"> |
| <option name="allow_glsl_builtin_const_expression" value="true"/> |
| <option name="allow_glsl_relaxed_es" value="true"/> |
| </application> |
| |
| <application name="Champions of Regnum" executable="game"> |
| <option name="allow_extra_pp_tokens" value="true" /> |
| </application> |
| |
| <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> |
| <option name="force_compat_profile" value="true" /> |
| </application> |
| |
| <application name="ARMA 3" executable="arma3.x86_64"> |
| <option name="glsl_correct_derivatives_after_discard" value="true"/> |
| </application> |
| |
| <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> |
| <option name="force_compat_profile" value="true" /> |
| </application> |
| |
| <application name="GpuTest" executable="GpuTest"> |
| <!-- GiMark benchmark from GpuTest does not initialize .w channel of |
| lightDir0 and lightDir1 varyings in the vertex shader while |
| uses it in the fragment shader. --> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 --> |
| <option name="glsl_zero_init" value="true" /> |
| </application> |
| |
| <application name="GRID Autosport" executable="GridAutosport"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> |
| <option name="force_integer_tex_nearest" value="true" /> |
| </application> |
| |
| <application name="DIRT: Showdown" executable="dirt.i386"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> |
| <option name="force_integer_tex_nearest" value="true" /> |
| </application> |
| |
| <application name="DiRT Rally" executable="DirtRally"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5648 --> |
| <option name="vs_position_always_invariant" value="true" /> |
| </application> |
| |
| <application name="Homerun Clash" executable="com.haegin.homerunclash"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199 --> |
| <option name="lower_depth_range_rate" value="0.8" /> |
| </application> |
| |
| <application name="The Spirit and The Mouse" executable="TheSpiritAndTheMouse.exe"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9738 --> |
| <option name="lower_depth_range_rate" value="0.8" /> |
| </application> |
| |
| <application name="Penumbra: Overture" executable="Penumbra.exe"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425 --> |
| <option name="allow_multisampled_copyteximage" value="true" /> |
| </application> |
| |
| <!-- Workarounds for SPECviewperf relying on invalid / non-conformant |
| OpenGL behavior. Older SPECviewperf versions might also need this. |
| --> |
| <application name="SPECviewperf13" executable="viewperf"> |
| <option name="vblank_mode" value="0" /> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| <option name="force_gl_names_reuse" value="true" /> |
| <!-- This makes it use GL_NVX_gpu_memory_info to query memory info |
| instead of non-existent GLX_AMD_gpu_association. Yes, it checks |
| the vendor string, not the extension list. --> |
| <option name="force_gl_vendor" value="NVIDIA Corporation" /> |
| <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL --> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| <option name="mesa_no_error" value="true" /> |
| <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. --> |
| <option name="allow_rgb10_configs" value="false" /> |
| <option name="allow_invalid_glx_destroy_window" value="true" /> |
| </application> |
| |
| <!-- Workaround for unsynchronized VBO updates on Dead Cells android |
| game. (Possibly also needed for desktop version?) |
| --> |
| <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile"> |
| <option name="ignore_map_unsynchronized" value="true" /> |
| </application> |
| |
| <application name="Teardown" executable="teardown.exe"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> |
| <option name="force_integer_tex_nearest" value="true" /> |
| <option name="allow_glsl_extension_directive_midshader" value="true" /> |
| </application> |
| |
| <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 --> |
| <option name="glsl_correct_derivatives_after_discard" value="true" /> |
| </application> |
| |
| <application name="Cossacks 3" executable="cossacks.exe"> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| </application> |
| |
| <application name="Kaiju-A-Gogo" executable="kaiju.exe"> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| </application> |
| |
| <application name="Captain Lycop: Invasion of the Heters (Wine)" executable="lycop.exe"> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| </application> |
| |
| <application name="Captain Lycop: Invasion of the Heters" executable="lycop"> |
| <option name="allow_glsl_120_subset_in_110" value="true" /> |
| </application> |
| |
| <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> |
| <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> |
| </application> |
| <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> |
| <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> |
| <option name="do_dce_before_clip_cull_analysis" value="true" /> |
| </application> |
| <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> |
| <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> |
| </application> |
| |
| <!-- Workaround for Mari with executable name like Mari4.5v2, Mari4.7v4 --> |
| <application name="Mari" executable_regexp="Mari[0-9]+[.][0-9]+v[0-9]+"> |
| <!-- Need ARB_gpu_shader5 for non-const sampler array index support --> |
| <option name="force_glsl_extensions_warn" value="true" /> |
| </application> |
| |
| <application name="Discovery Studio 2020" executable="DiscoveryStudio2020-bin"> |
| <option name="force_direct_glx_context" value="true" /> |
| </application> |
| |
| <application name="Abaqus" executable="ABQcaeK"> |
| <option name="keep_native_window_glx_drawable" value="true" /> |
| <option name="allow_rgb10_configs" value="false" /> |
| </application> |
| |
| <application name="Maya" executable="maya.bin"> |
| <!-- Needed otherwise the app doesn't try to use OpenCL --> |
| <option name="force_gl_vendor" value="ATI Technologies Inc." /> |
| </application> |
| |
| <application name="SD Gundam G Generation Cross Rays" executable="togg.exe"> |
| <option name="force_compat_shaders" value="true" /> |
| </application> |
| |
| <application name="FINAL FANTASY XI" executable="pol.exe"> |
| <!-- Causes invisible textures. --> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7562 --> |
| <option name="mesa_glthread_app_profile" value="0"/> |
| </application> |
| |
| <!-- The GL thread allowlist is below, workarounds are above. |
| Keep it that way. --> |
| |
| <application name="Minecraft" executable="minecraft-launcher"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Minecraft-FTB" executable="ftb-app"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Alien Isolation" executable="AlienIsolation"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="BioShock Infinite" executable="bioshock.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Borderlands 2" executable="Borderlands2"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Civilization 5" executable="Civ5XP"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Civilization 6" executable="Civ6"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Civilization 6" executable="Civ6Sub"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Hitman" executable="HitmanPro"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Saints Row 2" executable="saintsrow2.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Saints Row: The Third" executable="SaintsRow3.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Saints Row IV" executable="SaintsRow4.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="The Witcher 2" executable="witcher2"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="American Truck Simulator" executable="amtrucks"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Euro Truck Simulator 2" executable="eurotrucks2"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Overlord" executable="overlord.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Overlord 2" executable="overlord2.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Oil Rush" executable="OilRush_x86"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="War Thunder" executable="aces"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="War Thunder (Wine)" executable="aces.exe"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Outlast" executable="OLGame.x86_64"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Spec Ops: The Line (64-bit)" executable="specops"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Mount and Blade Warband" executable="mb_warband_linux"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Valheim" executable="valheim.x86_64"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> |
| <application name="Medieval II: Total War" executable="Medieval2"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> |
| <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <!-- around 30% increase in avg fps --> |
| <application name="Far Cry 2 (wine)" executable="farcry2.exe"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Talos Principle" executable="Talos"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> |
| </application> |
| <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> |
| </application> |
| |
| <application name="Serious Sam Fusion" executable="Sam2017"> |
| <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> |
| </application> |
| <application name="Serious Sam Fusion (Unrestricted)" executable="Sam2017_Unrestricted"> |
| <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> |
| </application> |
| |
| <!-- roughly 30% increase in fps --> |
| <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. --> |
| <application name="Dolphin Emulator" executable="dolphin-emu"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="RPCS3" executable="rpcs3"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <application name="PCSX2" executable="PCSX2"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="From The Depths" executable="From_The_Depths.x86_64"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <!-- #Minimum fps 136 ==> 144 --> |
| <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| |
| <!-- 10% fps increase --> |
| <application name="Beholder (32-bit)" executable="Beholder.x86"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Beholder (64-bit)" executable="Beholder.x86_64"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| |
| <!-- X3 games: 15% avg fps increase while flying in space --> |
| <application name="X3 Reunion" executable="X3R_main"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="X3 Terran Conflict" executable="X3TR_main"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="X3 Albion Prelude" executable="X3AP_main"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| |
| <!-- +30% avg fps --> |
| <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Transport Fever" executable="TransportFever"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| |
| <application name="Unigine Sanctuary" executable="Sanctuary"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Unigine Tropics" executable="Tropics"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Unigine Valley (32-bit)" executable="valley_x86"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Unigine Valley (64-bit)" executable="valley_x64"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| <application name="Unigine Superposition" executable="superposition"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| |
| <application name="Basemark GPU" executable="BasemarkGPU_gl"> |
| <option name="mesa_glthread_app_profile" value="1" /> |
| </application> |
| |
| <application name="Stellaris" executable="stellaris"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="Battletech" executable="BattleTech"> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| |
| <application name="DeusExMD" executable="DeusExMD"> |
| <option name="mesa_glthread_app_profile" value="0"/> |
| </application> |
| <application name="F1 2015" executable="F12015"> |
| <option name="mesa_glthread_app_profile" value="0"/> |
| </application> |
| <application name="KWin Wayland" executable="kwin_wayland"> |
| <!-- This works around a cursor issue with glthread. |
| See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7351#note_1581105 --> |
| <option name="mesa_glthread_app_profile" value="0"/> |
| </application> |
| |
| <!-- Adaptive sync denylist follows below: --> |
| <application name="gnome-shell" executable="gnome-shell"> |
| <option name="adaptive_sync" value="false" /> |
| <option name="v3d_nonmsaa_texture_size_limit" value="true" /> |
| </application> |
| <application name="Desktop — Plasma" executable="plasmashell"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="budgie-wm" executable="budgie-wm"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="kwin_x11" executable="kwin_x11"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="kscreenlocker_greet" executable="kscreenlocker_greet"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="startplasma" executable="startplasma"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="sddm-greeter" executable="sddm-greeter"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="krunner" executable="krunner"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="spectacle" executable="spectacle"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="marco" executable="marco"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="compton" executable="compton"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="picom" executable="picom"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="xfwm4" executable="xfwm4"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Enlightenment" executable="enlightenment"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="mutter" executable="mutter"> |
| <option name="adaptive_sync" value="false" /> |
| <option name="v3d_nonmsaa_texture_size_limit" value="true" /> |
| </application> |
| <application name="muffin" executable="muffin"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="cinnamon" executable="cinnamon"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="compiz" executable="compiz"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Firefox" executable="firefox"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Firefox ESR" executable="firefox-esr"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Chromium" executable="chromium"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Google Chrome" executable="chrome"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Iceweasel" executable="iceweasel"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Epiphany" executable="epiphany"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Konqueror" executable="konqueror"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Falkon" executable="falkon"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Seamonkey" executable="seamonkey"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Waterfox" executable="waterfox"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="VLC Media Player" executable="vlc"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Totem" executable="totem"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Dragon Player" executable="dragon"> |
| <option name="adaptive_sync" value="false" /> |
| </application> |
| <application name="Xorg" executable="Xorg"> |
| <option name="v3d_nonmsaa_texture_size_limit" value="true" /> |
| </application> |
| |
| <application name="gfxbench" executable="testfw_app"> |
| <option name="mesa_glthread_app_profile" value="0" /> |
| <option name="vk_x11_override_min_image_count" value="2" /> |
| <option name="vk_wsi_force_bgra8_unorm_first" value="true" /> |
| </application> |
| |
| <application name="Rainbow Six Extraction (Wine)" executable="R6-Extraction.exe"> |
| <option name="vk_x11_override_min_image_count" value="2" /> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </application> |
| |
| <application name="Brink" executable="brink.exe"> |
| <option name="glx_extension_override" value="-GLX_OML_swap_method" /> |
| <option name="allow_higher_compat_version" value="true" /> |
| </application> |
| |
| <application name="Enter The Gungeon (32 bits)" executable="EtG.x86"> |
| <option name="glsl_correct_derivatives_after_discard" value="true" /> |
| </application> |
| |
| <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64"> |
| <option name="glsl_correct_derivatives_after_discard" value="true" /> |
| </application> |
| |
| <!-- Workaround for STAR WARS: Knights of the Old Republic relying on |
| non-specified OpenGL behavior (expecting texture names to be |
| small enough to fit in the static array). |
| --> |
| <application name="SWKOTOR (wine)" executable="swkotor.exe"> |
| <option name="force_gl_names_reuse" value="true"/> |
| </application> |
| |
| <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86"> |
| <option name="vs_position_always_precise" value="true" /> |
| </application> |
| <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64"> |
| <option name="vs_position_always_precise" value="true" /> |
| </application> |
| <application name="Assault Android Cactus (32-bit)" executable="cactus.x86"> |
| <option name="vs_position_always_precise" value="true" /> |
| </application> |
| <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64"> |
| <option name="vs_position_always_precise" value="true" /> |
| </application> |
| |
| <application name="Limbo" executable="limbo"> |
| <!-- issue 7976 --> |
| <option name="glsl_zero_init" value="true"/> |
| </application> |
| |
| <application name="Genshin Impact" executable="com.miHoYo.GenshinImpact"> |
| <option name="ignore_discard_framebuffer" value="true" /> |
| </application> |
| |
| <!-- Vulkan workarounds: --> |
| |
| <!-- Works around the game not starting (does not deal with |
| the implementation returning more images than the minimum |
| specified by the application. --> |
| <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </engine> |
| |
| <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> |
| <application name="DOOM" executable="DOOMx64vk.exe"> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </application> |
| |
| <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for |
| IMMEDIATE. This fixes a 10% performance issue with RADV. --> |
| <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> |
| <option name="vk_x11_ensure_min_image_count" value="true" /> |
| </application> |
| |
| <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. --> |
| <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </application> |
| |
| <!-- Wolfenstein II: The New Colossus crashes with vsync turned off on xwayland without this workaround. --> |
| <application name="Wolfenstein II: The New Colossus" executable="NewColossus_x64vk.exe"> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </application> |
| |
| <!-- Metro:Exodus crashes at startup on xwayland without this workaround. --> |
| <application name="Metro: Exodus" application_name_match="metroexodus"> |
| <option name="vk_x11_strict_image_count" value="true" /> |
| </application> |
| |
| <application name="Forsaken Remastered" executable="ForsakenEx"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5437 --> |
| <option name="vk_dont_care_as_load" value="true" /> |
| </application> |
| |
| <!-- Path of Exile stops with "unsupported backbuffer count" when more than |
| 3 swapchain image are reported. --> |
| <application name="Path of Exile" executable="PathOfExile_x64Steam.exe"> |
| <option name="vk_x11_override_min_image_count" value="3" /> |
| </application> |
| <application name="Path of Exile" executable="PathOfExileSteam.exe"> |
| <option name="vk_x11_override_min_image_count" value="3" /> |
| </application> |
| |
| <!-- Disable fp16 support for browsers, since there is too much |
| broken WebGL out there that uses the wrong precision. |
| Bonus workaround for Firefox bug #1845309. --> |
| <application name="Firefox" executable="firefox"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Firefox ESR" executable="firefox-esr"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Chromium" executable="chromium"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Google Chrome" executable="chrome"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Iceweasel" executable="iceweasel"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Epiphany" executable="epiphany"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Konqueror" executable="konqueror"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Falkon" executable="falkon"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Seamonkey" executable="seamonkey"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| <application name="Waterfox" executable="waterfox"> |
| <option name="no_fp16" value="true" /> |
| </application> |
| </device> |
| <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> |
| <device driver="vmwgfx"> |
| <application name="gnome-shell" executable="gnome-shell"> |
| <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> |
| </application> |
| <application name="cinnamon" executable="cinnamon"> |
| <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> |
| </application> |
| <application name="Compiz" executable="Compiz"> |
| <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" /> |
| </application> |
| </device> |
| <device driver="radeonsi"> |
| <application name="Alien Isolation" executable="AlienIsolation"> |
| <option name="force_gl_vendor" value="X.Org" /> |
| </application> |
| <application name="American Truck Simulator" executable="amtrucks"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> |
| <option name="radeonsi_zerovram" value="true" /> |
| <option name="radeonsi_clamp_div_by_zero" value="true" /> |
| </application> |
| <application name="Exanima" executable="Exanima.exe"> |
| <option name="radeonsi_zerovram" value="true"/> |
| </application> |
| <application name="Nowhere Patrol" executable="NowherePatrol.exe"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="Rocket League" executable="RocketLeague"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="Gfx Bench" executable="gfxbench_gl"> |
| <!-- Helps offscreen tests --> |
| <option name="mesa_glthread_app_profile" value="1"/> |
| </application> |
| <!-- YoYo game engine workarounds --> |
| <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha --> |
| <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e"> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 --> |
| <application name="Kerbal Space Program" executable="KSP.x86_64"> |
| <option name="radeonsi_no_infinite_interp" value="true" /> |
| </application> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> |
| <application name="7 Days to Die" executable="7DaysToDie.x86_64"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="7 Days to Die" executable="7DaysToDie.x86"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| <application name="SPECviewperf13" executable="viewperf"> |
| <option name="glthread_nop_check_framebuffer_status" value="true" /> |
| <option name="radeonsi_sync_compile" value="true" /> |
| </application> |
| <application name="Road Redemption" executable="RoadRedemption.x86_64"> |
| <option name="radeonsi_clamp_div_by_zero" value="true" /> |
| </application> |
| <application name="Wasteland 2" executable="WL2"> |
| <option name="radeonsi_clamp_div_by_zero" value="true" /> |
| </application> |
| <application name="Teardown" executable="teardown.exe"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> |
| <option name="radeonsi_clamp_div_by_zero" value="true" /> |
| <option name="radeonsi_no_infinite_interp" value="true" /> |
| </application> |
| <application name="SpaceEngine" executable="SpaceEngine.exe"> |
| <option name="force_gl_vendor" value="X.Org" /> |
| </application> |
| <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> |
| <option name="force_gl_vendor" value="ATI Technologies Inc." /> |
| </application> |
| <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> |
| <option name="force_gl_vendor" value="ATI Technologies Inc." /> |
| </application> |
| <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> |
| <option name="force_gl_vendor" value="ATI Technologies Inc." /> |
| <option name="radeonsi_force_use_fma32" value="true" /> |
| </application> |
| <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64"> |
| <option name="radeonsi_zerovram" value="true" /> |
| </application> |
| </device> |
| <device driver="zink"> |
| <application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe"> |
| <!-- glthread uploads need too much vram and exceed 32bit VA limit --> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 --> |
| <option name="mesa_glthread_app_profile" value="0"/> |
| </application> |
| |
| <application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2"> |
| <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 --> |
| <option name="glsl_correct_derivatives_after_discard" value="true" /> |
| </application> |
| |
| <!-- GL_POINT_SMOOTH is used in Quake II to render particles --> |
| <application name="Quake II" executable="quake2-engine"> |
| <option name="zink_emulate_point_smooth" value="true"/> |
| </application> |
| <application name="Quake II (yamagi)" executable="yamagi-quake2"> |
| <option name="zink_emulate_point_smooth" value="true"/> |
| </application> |
| <application name="Quake II (wine)" executable="quake2.exe"> |
| <option name="zink_emulate_point_smooth" value="true"/> |
| </application> |
| <application name="Tomb Raider 2013" executable="TombRaider"> |
| <option name="zink_shader_object_enable" value="true" /> |
| </application> |
| </device> |
| <device driver="iris"> |
| <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> |
| <option name="vs_position_always_invariant" value="true" /> |
| </application> |
| <application name="glmark2" executable="glmark2"> |
| <option name="limit_trig_input_range" value="true" /> |
| </application> |
| <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> |
| <option name="force_gl_vendor" value="X.Org" /> |
| </application> |
| <application name="Insurgency" executable="insurgency_linux"> |
| <option name="force_gl_vendor" value="X.Org" /> |
| </application> |
| </device> |
| <device driver="crocus"> |
| <application name="glmark2" executable="glmark2"> |
| <option name="limit_trig_input_range" value="true" /> |
| </application> |
| <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> |
| <option name="force_gl_vendor" value="X.Org" /> |
| </application> |
| <application name="Insurgency" executable="insurgency_linux"> |
| <option name="force_gl_vendor" value="X.Org" /> |
| </application> |
| </device> |
| <device driver="anv"> |
| <application name="Aperture Desk Job" executable="deskjob"> |
| <option name="anv_assume_full_subgroups" value="true" /> |
| </application> |
| <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> |
| <option name="anv_assume_full_subgroups" value="true" /> |
| <option name="fp64_workaround_enabled" value="true" /> |
| </application> |
| <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> |
| <option name="limit_trig_input_range" value="true" /> |
| </application> |
| <application name="Batman™: Arkham Knight" executable="BatmanAK.exe"> |
| <option name="anv_sample_mask_out_opengl_behaviour" value="true"/> |
| </application> |
| <application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider"> |
| <option name="limit_trig_input_range" value="true" /> |
| </application> |
| <application name="Rise of the Tomb Raider" executable="ROTTR.exe"> |
| <option name="limit_trig_input_range" value="true" /> |
| </application> |
| <application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe"> |
| <option name="limit_trig_input_range" value="true" /> |
| </application> |
| <application name="NieR:Automata" executable="NieRAutomata.exe"> |
| <option name="limit_trig_input_range" value="true" /> |
| </application> |
| <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> |
| <option name="force_vk_vendor" value="-1" /> |
| </application> |
| <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> |
| <!-- |
| Cyberpunk 2077 uses a watchdog thread to terminate |
| the process in case the render thread hasn't responded within 2 minutes. |
| This option speeds up shader compilation. |
| See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241 |
| --> |
| <option name="shader_spilling_rate" value="15" /> |
| </application> |
| <application name="Elden Ring" executable="eldenring.exe"> |
| <option name="fake_sparse" value="true" /> |
| </application> |
| <!-- Needed to avoid XeSS code paths. --> |
| <application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe"> |
| <option name="force_vk_vendor" value="-1" /> |
| </application> |
| <application name="Hogwarts Legacy" executable="HogwartsLegacy.exe"> |
| <option name="force_vk_vendor" value="-1" /> |
| </application> |
| <application name="DEATH STRANDING" executable="ds.exe"> |
| <option name="force_vk_vendor" value="-1" /> |
| </application> |
| <!-- |
| Disable 16-bit feature on zink and angle so that GLES mediump doesn't |
| lower to our inefficent 16-bit shader support. No need to do so for |
| ANGLE, since it uses RelaxedPrecision decorations, which the intel |
| compiler ignores. |
| --> |
| <engine engine_name_match="mesa zink"> |
| <option name="no_16bit" value="true" /> |
| </engine> |
| </device> |
| <device driver="dzn"> |
| <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> |
| <option name="dzn_enable_8bit_loads_stores" value="true" /> |
| <option name="dzn_claim_wide_lines" value="true" /> |
| </application> |
| <application name="No Man's Sky" executable="NMS.exe"> |
| <option name="dzn_claim_wide_lines" value="true" /> |
| </application> |
| </device> |
| |
| <device driver="r600"> |
| <application name="Tomb Raider 2013" executable="TombRaider"> |
| <option name="mesa_extension_override" value="-GL_ARB_shader_image_load_store" /> |
| </application> |
| </device> |
| |
| <device driver="virtio_gpu"> |
| <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> |
| <option name="format_l8_srgb_enable_readback" value="true" /> |
| </application> |
| </device> |
| <!-- |
| The android game hall of shame: |
| |
| Workarounds for android games that are not aware of open source drivers. |
| These can be removed as games have their allowlists updated. |
| --> |
| <device driver="msm" device="FD618"> |
| <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter"> |
| <option name="force_gl_renderer" value="Adreno (TM) 618"/> |
| <option name="force_gl_vendor" value="Qualcomm"/> |
| </application> |
| <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM"> |
| <!-- Note: asphalt8's allowlist seems to not have been updated recently |
| enough to be aware of "Adreno (TM) 618", but we seem to otherwise |
| have enough headroom to opt into the higher settings. (Conversely |
| the allowlist seems to allow G72-MP3 into the higher tier, despite |
| not being able to maintain fps.. possibly it is not properly |
| differentiating between various core MPn configurations. So I'm |
| going to use that to justify claiming to be a618's *slightly* |
| bigger brother) |
| --> |
| <option name="force_gl_renderer" value="Adreno (TM) 630"/> |
| <option name="force_gl_vendor" value="Qualcomm"/> |
| </application> |
| <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM"> |
| <option name="force_gl_renderer" value="Adreno (TM) 618"/> |
| <option name="force_gl_vendor" value="Qualcomm"/> |
| </application> |
| <application name="PUBG Mobile" executable="com.tencent.ig"> |
| <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU |
| is below 45% utilization (mostly closer to 40%). If I claim to |
| be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics). |
| With "Extreme" + "HDR" we are comfortably at 60fps with plenty of |
| headroom. "Extreme" + "Ultra HD" (max settings for a640) we are |
| starting to approach the limit. I'll stick with a630 to be |
| conservative, but argueably we could go higher. (This flagship |
| gaming phone thing is a scam!) |
| --> |
| <option name="force_gl_renderer" value="Adreno (TM) 630"/> |
| <option name="force_gl_vendor" value="Qualcomm"/> |
| </application> |
| </device> |
| </driconf> |