| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "PostWorker.h" |
| |
| #include <string.h> |
| |
| #include <chrono> |
| |
| #include "ColorBuffer.h" |
| #include "CompositorGl.h" |
| #include "Debug.h" |
| #include "FrameBuffer.h" |
| #include "OpenGLESDispatch/DispatchTables.h" |
| #include "OpenGLESDispatch/EGLDispatch.h" |
| #include "OpenGLESDispatch/GLESv2Dispatch.h" |
| #include "RenderThreadInfo.h" |
| #include "base/Tracing.h" |
| #include "host-common/GfxstreamFatalError.h" |
| #include "host-common/logging.h" |
| #include "host-common/misc.h" |
| #include "vulkan/VkCommonOperations.h" |
| |
| using emugl::ABORT_REASON_OTHER; |
| using emugl::FatalError; |
| |
| #define POST_DEBUG 0 |
| #if POST_DEBUG >= 1 |
| #define DD(fmt, ...) \ |
| fprintf(stderr, "%s:%d| " fmt, __func__, __LINE__, ##__VA_ARGS__) |
| #else |
| #define DD(fmt, ...) (void)0 |
| #endif |
| |
| #define POST_ERROR(fmt, ...) \ |
| do { \ |
| fprintf(stderr, "%s(%s:%d): " fmt "\n", __func__, __FILE__, __LINE__, \ |
| ##__VA_ARGS__); \ |
| fflush(stderr); \ |
| } while (0) |
| |
| static void sDefaultRunOnUiThread(UiUpdateFunc f, void* data, bool wait) { |
| (void)f; |
| (void)data; |
| (void)wait; |
| } |
| |
| PostWorker::PostWorker(PostWorker::BindSubwinCallback&& cb, bool mainThreadPostingOnly, |
| EGLContext eglContext, EGLSurface, Compositor* compositor, |
| DisplayVk* displayVk) |
| : mFb(FrameBuffer::getFB()), |
| mBindSubwin(cb), |
| m_mainThreadPostingOnly(mainThreadPostingOnly), |
| m_runOnUiThread(m_mainThreadPostingOnly ? emugl::get_emugl_window_operations().runOnUiThread |
| : sDefaultRunOnUiThread), |
| mContext(eglContext), |
| m_compositor(compositor), |
| m_displayVk(displayVk) {} |
| |
| void PostWorker::fillMultiDisplayPostStruct(ComposeLayer* l, |
| hwc_rect_t displayArea, |
| hwc_frect_t cropArea, |
| hwc_transform_t transform) { |
| l->composeMode = HWC2_COMPOSITION_DEVICE; |
| l->blendMode = HWC2_BLEND_MODE_NONE; |
| l->transform = transform; |
| l->alpha = 1.0; |
| l->displayFrame = displayArea; |
| l->crop = cropArea; |
| } |
| |
| std::shared_future<void> PostWorker::postImpl(ColorBuffer* cb) { |
| std::shared_future<void> completedFuture = |
| std::async(std::launch::deferred, [] {}).share(); |
| completedFuture.wait(); |
| // bind the subwindow eglSurface |
| if (!m_mainThreadPostingOnly && m_needsToRebindWindow) { |
| m_needsToRebindWindow = !mBindSubwin(); |
| if (m_needsToRebindWindow) { |
| // Do not proceed if fail to bind to the window. |
| return completedFuture; |
| } |
| } |
| |
| if (m_displayVk) { |
| bool shouldSkip = m_lastVkComposeColorBuffer == cb->getHndl(); |
| m_lastVkComposeColorBuffer = std::nullopt; |
| if (shouldSkip) { |
| return completedFuture; |
| } |
| const auto imageInfo = mFb->borrowColorBufferForDisplay(cb->getHndl()); |
| bool success; |
| Compositor::CompositionFinishedWaitable waitForGpu; |
| std::tie(success, waitForGpu) = m_displayVk->post(imageInfo.get()); |
| if (!success) { |
| // Create swapChain and retry |
| if (mBindSubwin()) { |
| const auto imageInfo = mFb->borrowColorBufferForDisplay(cb->getHndl()); |
| std::tie(success, waitForGpu) = m_displayVk->post(imageInfo.get()); |
| } |
| if (!success) { |
| m_needsToRebindWindow = true; |
| return completedFuture; |
| } |
| m_needsToRebindWindow = false; |
| } |
| return waitForGpu; |
| } |
| |
| float dpr = mFb->getDpr(); |
| int windowWidth = mFb->windowWidth(); |
| int windowHeight = mFb->windowHeight(); |
| float px = mFb->getPx(); |
| float py = mFb->getPy(); |
| int zRot = mFb->getZrot(); |
| hwc_transform_t rotation = (hwc_transform_t)0; |
| |
| cb->waitSync(); |
| |
| // Find the x and y values at the origin when "fully scrolled." |
| // Multiply by 2 because the texture goes from -1 to 1, not 0 to 1. |
| // Multiply the windowing coordinates by DPR because they ignore |
| // DPR, but the viewport includes DPR. |
| float fx = 2.f * (m_viewportWidth - windowWidth * dpr) / (float)m_viewportWidth; |
| float fy = 2.f * (m_viewportHeight - windowHeight * dpr) / (float)m_viewportHeight; |
| |
| // finally, compute translation values |
| float dx = px * fx; |
| float dy = py * fy; |
| |
| if (emugl::get_emugl_multi_display_operations().isMultiDisplayEnabled()) { |
| uint32_t combinedW, combinedH; |
| emugl::get_emugl_multi_display_operations().getCombinedDisplaySize(&combinedW, &combinedH); |
| mFb->getTextureDraw()->prepareForDrawLayer(); |
| int32_t start_id = -1, x, y; |
| uint32_t id, w, h, c; |
| while(emugl::get_emugl_multi_display_operations().getNextMultiDisplay(start_id, &id, |
| &x, &y, &w, &h, |
| nullptr, nullptr, |
| &c)) { |
| if ((id != 0) && (w == 0 || h == 0 || c == 0)) { |
| start_id = id; |
| continue; |
| } |
| ColorBuffer* multiDisplayCb = id == 0 ? cb : mFb->findColorBuffer(c).get(); |
| if (multiDisplayCb == nullptr) { |
| start_id = id; |
| continue; |
| } |
| ComposeLayer l; |
| hwc_rect_t displayArea = { .left = (int)x, |
| .top = (int)y, |
| .right = (int)(x + w), |
| .bottom = (int)(y + h) }; |
| hwc_frect_t cropArea = { .left = 0.0, |
| .top = (float)multiDisplayCb->getHeight(), |
| .right = (float)multiDisplayCb->getWidth(), |
| .bottom = 0.0 }; |
| fillMultiDisplayPostStruct(&l, displayArea, cropArea, rotation); |
| multiDisplayCb->postLayer(l, combinedW, combinedH); |
| start_id = id; |
| } |
| mFb->getTextureDraw()->cleanupForDrawLayer(); |
| } |
| else if (emugl::get_emugl_window_operations().isFolded()) { |
| mFb->getTextureDraw()->prepareForDrawLayer(); |
| ComposeLayer l; |
| int x, y, w, h; |
| emugl::get_emugl_window_operations().getFoldedArea(&x, &y, &w, &h); |
| hwc_rect_t displayArea = { .left = 0, |
| .top = 0, |
| .right = windowWidth, |
| .bottom = windowHeight }; |
| hwc_frect_t cropArea = { .left = (float)x, |
| .top = (float)(y + h), |
| .right = (float)(x + w), |
| .bottom = (float)y }; |
| switch ((int)zRot/90) { |
| case 1: |
| rotation = HWC_TRANSFORM_ROT_270; |
| break; |
| case 2: |
| rotation = HWC_TRANSFORM_ROT_180; |
| break; |
| case 3: |
| rotation = HWC_TRANSFORM_ROT_90; |
| break; |
| default: ; |
| } |
| |
| fillMultiDisplayPostStruct(&l, displayArea, cropArea, rotation); |
| cb->postLayer(l, m_viewportWidth/dpr, m_viewportHeight/dpr); |
| mFb->getTextureDraw()->cleanupForDrawLayer(); |
| } |
| else { |
| // render the color buffer to the window and apply the overlay |
| GLuint tex = cb->scale(); |
| cb->postWithOverlay(tex, zRot, dx, dy); |
| } |
| |
| s_egl.eglSwapBuffers(mFb->getDisplay(), mFb->getWindowSurface()); |
| return completedFuture; |
| } |
| |
| // Called whenever the subwindow needs a refresh (FrameBuffer::setupSubWindow). |
| // This rebinds the subwindow context (to account for |
| // when the refresh is a display change, for instance) |
| // and resets the posting viewport. |
| void PostWorker::viewportImpl(int width, int height) { |
| if (!m_mainThreadPostingOnly) { |
| // For GLES, we rebind the subwindow eglSurface unconditionally: this |
| // could be from a display change, but we want to avoid binding |
| // VkSurfaceKHR too frequently, because that's too expensive. |
| if (!m_displayVk || m_needsToRebindWindow) { |
| m_needsToRebindWindow = !mBindSubwin(); |
| if (m_needsToRebindWindow) { |
| // Do not proceed if fail to bind to the window. |
| return; |
| } |
| } |
| } |
| |
| if (m_displayVk) { |
| return; |
| } |
| |
| float dpr = mFb->getDpr(); |
| m_viewportWidth = width * dpr; |
| m_viewportHeight = height * dpr; |
| s_gles2.glViewport(0, 0, m_viewportWidth, m_viewportHeight); |
| } |
| |
| // Called when the subwindow refreshes, but there is no |
| // last posted color buffer to show to the user. Instead of |
| // displaying whatever happens to be in the back buffer, |
| // clear() is useful for outputting consistent colors. |
| void PostWorker::clearImpl() { |
| if (m_displayVk) { |
| GFXSTREAM_ABORT(FatalError(ABORT_REASON_OTHER)) |
| << "PostWorker with Vulkan doesn't support clear"; |
| } |
| #ifndef __linux__ |
| s_gles2.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | |
| GL_STENCIL_BUFFER_BIT); |
| s_egl.eglSwapBuffers(mFb->getDisplay(), mFb->getWindowSurface()); |
| #endif |
| } |
| |
| std::shared_future<void> PostWorker::composeImpl(const FlatComposeRequest& composeRequest) { |
| if (!isComposeTargetReady(composeRequest.targetHandle)) { |
| ERR("The last composition on the target buffer hasn't completed."); |
| } |
| |
| std::shared_future<void> completedFuture = |
| std::async(std::launch::deferred, [] {}).share(); |
| completedFuture.wait(); |
| |
| // bind the subwindow eglSurface |
| if (!m_mainThreadPostingOnly && m_needsToRebindWindow) { |
| m_needsToRebindWindow = !mBindSubwin(); |
| if (m_needsToRebindWindow) { |
| // Do not proceed if fail to bind to the window. |
| return completedFuture; |
| } |
| } |
| |
| Compositor::CompositionRequest compositorRequest = {}; |
| compositorRequest.target = mFb->borrowColorBufferForComposition(composeRequest.targetHandle, |
| /*colorBufferIsTarget=*/true); |
| for (const ComposeLayer& guestLayer : composeRequest.layers) { |
| // Skip the ColorBuffer whose id is 0. |
| if (!guestLayer.cbHandle) { |
| continue; |
| } |
| auto& compositorLayer = compositorRequest.layers.emplace_back(); |
| compositorLayer.props = guestLayer; |
| compositorLayer.source = |
| mFb->borrowColorBufferForComposition(guestLayer.cbHandle, |
| /*colorBufferIsTarget=*/false); |
| } |
| |
| return m_compositor->compose(compositorRequest); |
| } |
| |
| void PostWorker::screenshot( |
| ColorBuffer* cb, |
| int width, |
| int height, |
| GLenum format, |
| GLenum type, |
| int rotation, |
| void* pixels) { |
| if (m_displayVk) { |
| GFXSTREAM_ABORT(FatalError(ABORT_REASON_OTHER)) << |
| "Screenshot not supported with native Vulkan swapchain enabled."; |
| } |
| cb->readPixelsScaled( |
| width, height, format, type, rotation, pixels); |
| } |
| |
| void PostWorker::block(std::promise<void> scheduledSignal, std::future<void> continueSignal) { |
| // MSVC STL doesn't support not copyable std::packaged_task. As a workaround, we use the |
| // copyable std::shared_ptr here. |
| auto block = std::make_shared<Post::Block>(Post::Block{ |
| .scheduledSignal = std::move(scheduledSignal), |
| .continueSignal = std::move(continueSignal), |
| }); |
| runTask(std::packaged_task<void()>([block] { |
| block->scheduledSignal.set_value(); |
| block->continueSignal.wait(); |
| })); |
| } |
| |
| PostWorker::~PostWorker() { |
| if (mFb->getDisplay() != EGL_NO_DISPLAY) { |
| s_egl.eglMakeCurrent(mFb->getDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| } |
| } |
| |
| void PostWorker::post(ColorBuffer* cb, std::unique_ptr<Post::CompletionCallback> postCallback) { |
| auto packagedPostCallback = std::shared_ptr<Post::CompletionCallback>(std::move(postCallback)); |
| runTask( |
| std::packaged_task<void()>([cb, packagedPostCallback, this] { |
| auto completedFuture = postImpl(cb); |
| (*packagedPostCallback)(completedFuture); |
| })); |
| } |
| |
| void PostWorker::viewport(int width, int height) { |
| runTask(std::packaged_task<void()>( |
| [width, height, this] { viewportImpl(width, height); })); |
| } |
| |
| void PostWorker::compose(std::unique_ptr<FlatComposeRequest> composeRequest, |
| std::unique_ptr<Post::CompletionCallback> composeCallback) { |
| // std::shared_ptr(std::move(...)) is WA for MSFT STL implementation bug: |
| // https://developercommunity.visualstudio.com/t/unable-to-move-stdpackaged-task-into-any-stl-conta/108672 |
| auto packagedComposeCallback = |
| std::shared_ptr<Post::CompletionCallback>(std::move(composeCallback)); |
| auto packagedComposeRequest = std::shared_ptr<FlatComposeRequest>(std::move(composeRequest)); |
| runTask( |
| std::packaged_task<void()>([packagedComposeCallback, packagedComposeRequest, this] { |
| auto completedFuture = composeImpl(*packagedComposeRequest); |
| m_composeTargetToComposeFuture.emplace(packagedComposeRequest->targetHandle, |
| completedFuture); |
| (*packagedComposeCallback)(completedFuture); |
| })); |
| } |
| |
| void PostWorker::clear() { |
| runTask(std::packaged_task<void()>([this] { clearImpl(); })); |
| } |
| |
| void PostWorker::runTask(std::packaged_task<void()> task) { |
| using Task = std::packaged_task<void()>; |
| auto taskPtr = std::make_unique<Task>(std::move(task)); |
| if (m_mainThreadPostingOnly) { |
| m_runOnUiThread( |
| [](void* data) { |
| std::unique_ptr<Task> taskPtr(reinterpret_cast<Task*>(data)); |
| (*taskPtr)(); |
| }, |
| taskPtr.release(), false); |
| } else { |
| (*taskPtr)(); |
| } |
| } |
| |
| bool PostWorker::isComposeTargetReady(uint32_t targetHandle) { |
| // Even if the target ColorBuffer has already been destroyed, the compose future should have |
| // been waited and set to the ready state. |
| for (auto i = m_composeTargetToComposeFuture.begin(); |
| i != m_composeTargetToComposeFuture.end();) { |
| auto& composeFuture = i->second; |
| if (composeFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { |
| i = m_composeTargetToComposeFuture.erase(i); |
| } else { |
| i++; |
| } |
| } |
| if (m_composeTargetToComposeFuture.find(targetHandle) == m_composeTargetToComposeFuture.end()) { |
| return true; |
| } |
| return false; |
| } |