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// Copyright (C) 2024 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#version 450
layout (binding = 0) uniform UniformBuffer {
vec4 color1;
};
layout (location = 0) in vec4 color;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = color + color1;
}