| // Copyright (C) 2017 The Android Open Source Project | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #pragma once | |
| #include "OpenGLESDispatch/EGLDispatch.h" | |
| #include "OpenGLESDispatch/GLESv1Dispatch.h" | |
| #include "OpenGLESDispatch/GLESv2Dispatch.h" | |
| namespace emugl { | |
| // Helper classes to hold global EGLDispatch, GLESv1Dispatch and GLESv2Dispatch | |
| // objects, initialized lazily in a thread-safe way. The instances are leaked on | |
| // program exit. | |
| struct LazyLoadedGLESv1Dispatch { | |
| // Return pointer to global GLESv1Dispatch instance, or nullptr if there | |
| // was an error when trying to initialize/load the library. | |
| static const GLESv1Dispatch* get(); | |
| LazyLoadedGLESv1Dispatch(); | |
| private: | |
| bool mValid; | |
| }; | |
| struct LazyLoadedGLESv2Dispatch { | |
| // Return pointer to global GLESv2Dispatch instance, or nullptr if there | |
| // was an error when trying to initialize/load the library. | |
| static const GLESv2Dispatch* get(); | |
| LazyLoadedGLESv2Dispatch(); | |
| private: | |
| bool mValid; | |
| }; | |
| // Note that the dispatch table is provided by libOpenGLESDispatch as the | |
| // 's_egl' global variable. | |
| struct LazyLoadedEGLDispatch { | |
| // Return pointer to EGLDispatch table, or nullptr if there was | |
| // an error when trying to initialize/load the library. | |
| static const EGLDispatch* get(); | |
| LazyLoadedEGLDispatch(); | |
| private: | |
| bool mValid; | |
| }; | |
| } // namespace emugl |