| /* | |
| * Copyright (C) 2017 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "base/Compiler.h" | |
| #include "base/Lock.h" | |
| namespace android { | |
| namespace base { class Stream; } | |
| namespace snapshot { | |
| // LazySnapshotObj is a base class for objects that use lazy strategy for | |
| // snapshot loading. It separates heavy-weight loading / restoring operations | |
| // and only triggers it when the object needs to be used. | |
| // Please implement heavy-weight loading / restoring operations in restore() | |
| // method and call "touch" before you need to use the object. | |
| // An example is for texture lazy loading. On load it only reads the data from | |
| // disk but does not load them into GPU. On restore it performs the heavy-weight | |
| // GPU data loading. | |
| template <class Derived> | |
| class LazySnapshotObj { | |
| DISALLOW_COPY_AND_ASSIGN(LazySnapshotObj); | |
| public: | |
| LazySnapshotObj() = default; | |
| // Snapshot loader | |
| LazySnapshotObj(base::Stream*) : mNeedRestore(true) {} | |
| void touch() { | |
| base::AutoLock lock(mMutex); | |
| if (!mNeedRestore) { | |
| return; | |
| } | |
| static_cast<Derived*>(this)->restore(); | |
| mNeedRestore = false; | |
| } | |
| bool needRestore() const { | |
| base::AutoLock lock(mMutex); | |
| return mNeedRestore; | |
| } | |
| protected: | |
| ~LazySnapshotObj() = default; | |
| bool mNeedRestore = false; | |
| private: | |
| mutable base::Lock mMutex; | |
| }; | |
| } // namespace snapshot | |
| } // namespace android |