| // Copyright (C) 2020 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include "host-common/GoldfishMediaDefs.h" |
| #include "android/opengles.h" |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| #include <list> |
| #include <map> |
| |
| namespace android { |
| namespace emulation { |
| |
| // This is a helper class to render decoded frames |
| // to host color buffer |
| class MediaTexturePool { |
| public: |
| // for now, there is only NV12 |
| struct TextureFrame { |
| uint32_t Ytex; |
| uint32_t UVtex; |
| }; |
| |
| // get a TextureFrame structure to hold decoded frame |
| TextureFrame getTextureFrame(int w, int h); |
| |
| void saveDecodedFrameToTexture(TextureFrame frame, |
| void* privData, |
| void* func); |
| |
| // put back a used TextureFrame so it can be reused again |
| // later |
| void putTextureFrame(TextureFrame frame); |
| |
| void cleanUpTextures(); |
| |
| private: |
| using TexSizes = std::pair<int, int>; |
| using TexFrame = std::pair<uint32_t, uint32_t>; |
| using Pool = std::list<TextureFrame>; |
| using PoolHandle = std::list<TextureFrame>*; |
| std::map<TexSizes, PoolHandle> m_WH_to_PoolHandle; |
| std::map<TexFrame, TexSizes> m_Frame_to_WH; |
| std::map<TexFrame, PoolHandle> m_Frame_to_PoolHandle; |
| |
| void deleteTextures(TextureFrame frame); |
| |
| int m_id = 0; |
| |
| public: |
| MediaTexturePool(); |
| ~MediaTexturePool(); |
| |
| private: |
| AndroidVirtioGpuOps* mVirtioGpuOps = nullptr; |
| }; |
| |
| } // namespace emulation |
| } // namespace android |