| // Generated Code - DO NOT EDIT !! |
| // generated by 'emugen' |
| |
| |
| #include <string.h> |
| #include "gl2_client_context.h" |
| |
| |
| #include <stdio.h> |
| |
| int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) |
| { |
| glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); |
| glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); |
| glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData); |
| glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); |
| glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData); |
| glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData); |
| glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); |
| glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData); |
| glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData); |
| glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData); |
| glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData); |
| glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData); |
| glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData); |
| glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData); |
| glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData); |
| glClear = (glClear_client_proc_t) getProc("glClear", userData); |
| glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData); |
| glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); |
| glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData); |
| glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData); |
| glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData); |
| glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData); |
| glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData); |
| glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData); |
| glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData); |
| glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData); |
| glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData); |
| glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData); |
| glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData); |
| glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData); |
| glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData); |
| glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData); |
| glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData); |
| glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); |
| glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); |
| glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); |
| glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData); |
| glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData); |
| glDisable = (glDisable_client_proc_t) getProc("glDisable", userData); |
| glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData); |
| glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData); |
| glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData); |
| glEnable = (glEnable_client_proc_t) getProc("glEnable", userData); |
| glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData); |
| glFinish = (glFinish_client_proc_t) getProc("glFinish", userData); |
| glFlush = (glFlush_client_proc_t) getProc("glFlush", userData); |
| glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData); |
| glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData); |
| glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData); |
| glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData); |
| glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData); |
| glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData); |
| glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData); |
| glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); |
| glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData); |
| glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData); |
| glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData); |
| glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData); |
| glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData); |
| glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData); |
| glGetError = (glGetError_client_proc_t) getProc("glGetError", userData); |
| glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData); |
| glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData); |
| glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); |
| glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData); |
| glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData); |
| glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData); |
| glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); |
| glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData); |
| glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData); |
| glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData); |
| glGetString = (glGetString_client_proc_t) getProc("glGetString", userData); |
| glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData); |
| glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData); |
| glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData); |
| glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData); |
| glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData); |
| glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData); |
| glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData); |
| glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData); |
| glHint = (glHint_client_proc_t) getProc("glHint", userData); |
| glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData); |
| glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData); |
| glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData); |
| glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData); |
| glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData); |
| glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData); |
| glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData); |
| glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData); |
| glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData); |
| glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData); |
| glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData); |
| glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData); |
| glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData); |
| glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData); |
| glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData); |
| glScissor = (glScissor_client_proc_t) getProc("glScissor", userData); |
| glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData); |
| glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData); |
| glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData); |
| glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData); |
| glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData); |
| glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData); |
| glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData); |
| glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData); |
| glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData); |
| glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData); |
| glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData); |
| glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData); |
| glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData); |
| glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData); |
| glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData); |
| glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData); |
| glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); |
| glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData); |
| glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData); |
| glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData); |
| glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData); |
| glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData); |
| glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData); |
| glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData); |
| glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData); |
| glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData); |
| glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData); |
| glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData); |
| glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData); |
| glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData); |
| glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData); |
| glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData); |
| glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData); |
| glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData); |
| glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData); |
| glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData); |
| glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData); |
| glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData); |
| glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData); |
| glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData); |
| glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData); |
| glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData); |
| glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData); |
| glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData); |
| glViewport = (glViewport_client_proc_t) getProc("glViewport", userData); |
| glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); |
| glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); |
| glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData); |
| glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData); |
| glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData); |
| glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData); |
| glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData); |
| glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData); |
| glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData); |
| glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData); |
| glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData); |
| glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData); |
| glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData); |
| glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData); |
| glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData); |
| glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData); |
| glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData); |
| glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData); |
| glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData); |
| glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData); |
| glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData); |
| glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData); |
| glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData); |
| glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData); |
| glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData); |
| glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData); |
| glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData); |
| glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData); |
| glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData); |
| glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData); |
| glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); |
| glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); |
| glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData); |
| glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData); |
| glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData); |
| glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData); |
| glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData); |
| glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData); |
| glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData); |
| glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData); |
| glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData); |
| glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData); |
| glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData); |
| glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData); |
| glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData); |
| glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData); |
| glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData); |
| glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); |
| glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData); |
| glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); |
| glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); |
| glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData); |
| glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData); |
| glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); |
| glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData); |
| glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); |
| glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); |
| glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData); |
| glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData); |
| glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData); |
| glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData); |
| glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData); |
| glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData); |
| glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData); |
| glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); |
| glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData); |
| return 0; |
| } |
| |