| #include "PostWorker.h" |
| |
| #include "ColorBuffer.h" |
| #include "DispatchTables.h" |
| #include "FrameBuffer.h" |
| #include "RenderThreadInfo.h" |
| #include "OpenGLESDispatch/EGLDispatch.h" |
| #include "OpenGLESDispatch/GLESv2Dispatch.h" |
| #include "host-common/misc.h" |
| |
| #define POST_DEBUG 0 |
| #if POST_DEBUG >= 1 |
| #define DD(fmt, ...) \ |
| fprintf(stderr, "%s:%d| " fmt, __func__, __LINE__, ##__VA_ARGS__) |
| #else |
| #define DD(fmt, ...) (void)0 |
| #endif |
| |
| |
| PostWorker::PostWorker(PostWorker::BindSubwinCallback&& cb) : |
| mFb(FrameBuffer::getFB()), |
| mBindSubwin(cb) {} |
| |
| void PostWorker::fillMultiDisplayPostStruct(ComposeLayer* l, |
| hwc_rect_t displayArea, |
| hwc_frect_t cropArea, |
| hwc_transform_t transform) { |
| l->composeMode = HWC2_COMPOSITION_DEVICE; |
| l->blendMode = HWC2_BLEND_MODE_NONE; |
| l->transform = transform; |
| l->alpha = 1.0; |
| l->displayFrame = displayArea; |
| l->crop = cropArea; |
| } |
| |
| void PostWorker::post(ColorBuffer* cb) { |
| // bind the subwindow eglSurface |
| if (!m_initialized) { |
| m_initialized = mBindSubwin(); |
| } |
| |
| float dpr = mFb->getDpr(); |
| int windowWidth = mFb->windowWidth(); |
| int windowHeight = mFb->windowHeight(); |
| float px = mFb->getPx(); |
| float py = mFb->getPy(); |
| int zRot = mFb->getZrot(); |
| hwc_transform_t rotation = (hwc_transform_t)0; |
| |
| cb->waitSync(); |
| |
| // Find the x and y values at the origin when "fully scrolled." |
| // Multiply by 2 because the texture goes from -1 to 1, not 0 to 1. |
| // Multiply the windowing coordinates by DPR because they ignore |
| // DPR, but the viewport includes DPR. |
| float fx = 2.f * (m_viewportWidth - windowWidth * dpr) / (float)m_viewportWidth; |
| float fy = 2.f * (m_viewportHeight - windowHeight * dpr) / (float)m_viewportHeight; |
| |
| // finally, compute translation values |
| float dx = px * fx; |
| float dy = py * fy; |
| |
| if (emugl::get_emugl_multi_display_operations().isMultiDisplayEnabled()) { |
| uint32_t combinedW, combinedH; |
| emugl::get_emugl_multi_display_operations().getCombinedDisplaySize(&combinedW, &combinedH); |
| mFb->getTextureDraw()->prepareForDrawLayer(); |
| int32_t start_id = -1, x, y; |
| uint32_t id, w, h, c; |
| while(emugl::get_emugl_multi_display_operations().getNextMultiDisplay(start_id, &id, |
| &x, &y, &w, &h, |
| nullptr, nullptr, |
| &c)) { |
| if ((id != 0) && (w == 0 || h == 0 || c == 0)) { |
| start_id = id; |
| continue; |
| } |
| ColorBuffer* multiDisplayCb = id == 0 ? cb : mFb->findColorBuffer(c).get(); |
| if (multiDisplayCb == nullptr) { |
| ERR("fail to find cb %d\n", c); |
| start_id = id; |
| continue; |
| } |
| ComposeLayer l; |
| hwc_rect_t displayArea = { .left = (int)x, |
| .top = (int)y, |
| .right = (int)(x + w), |
| .bottom = (int)(y + h) }; |
| hwc_frect_t cropArea = { .left = 0.0, |
| .top = (float)multiDisplayCb->getHeight(), |
| .right = (float)multiDisplayCb->getWidth(), |
| .bottom = 0.0 }; |
| fillMultiDisplayPostStruct(&l, displayArea, cropArea, rotation); |
| multiDisplayCb->postLayer(&l, combinedW, combinedH); |
| start_id = id; |
| } |
| mFb->getTextureDraw()->cleanupForDrawLayer(); |
| } |
| else if (emugl::get_emugl_window_operations().isFolded()) { |
| mFb->getTextureDraw()->prepareForDrawLayer(); |
| ComposeLayer l; |
| int x, y, w, h; |
| emugl::get_emugl_window_operations().getFoldedArea(&x, &y, &w, &h); |
| hwc_rect_t displayArea = { .left = 0, |
| .top = 0, |
| .right = windowWidth, |
| .bottom = windowHeight }; |
| hwc_frect_t cropArea = { .left = (float)x, |
| .top = (float)(y + h), |
| .right = (float)(x + w), |
| .bottom = (float)y }; |
| switch ((int)zRot/90) { |
| case 1: |
| rotation = HWC_TRANSFORM_ROT_270; |
| break; |
| case 2: |
| rotation = HWC_TRANSFORM_ROT_180; |
| break; |
| case 3: |
| rotation = HWC_TRANSFORM_ROT_90; |
| break; |
| default: ; |
| } |
| |
| fillMultiDisplayPostStruct(&l, displayArea, cropArea, rotation); |
| cb->postLayer(&l, m_viewportWidth/dpr, m_viewportHeight/dpr); |
| mFb->getTextureDraw()->cleanupForDrawLayer(); |
| } |
| else { |
| // render the color buffer to the window and apply the overlay |
| GLuint tex = cb->scale(); |
| cb->postWithOverlay(tex, zRot, dx, dy); |
| } |
| |
| s_egl.eglSwapBuffers(mFb->getDisplay(), mFb->getWindowSurface()); |
| } |
| |
| // Called whenever the subwindow needs a refresh (FrameBuffer::setupSubWindow). |
| // This rebinds the subwindow context (to account for |
| // when the refresh is a display change, for instance) |
| // and resets the posting viewport. |
| void PostWorker::viewport(int width, int height) { |
| // rebind the subwindow eglSurface unconditionally--- |
| // this could be from a display change |
| m_initialized = mBindSubwin(); |
| |
| float dpr = mFb->getDpr(); |
| m_viewportWidth = width * dpr; |
| m_viewportHeight = height * dpr; |
| s_gles2.glViewport(0, 0, m_viewportWidth, m_viewportHeight); |
| } |
| |
| // Called when the subwindow refreshes, but there is no |
| // last posted color buffer to show to the user. Instead of |
| // displaying whatever happens to be in the back buffer, |
| // clear() is useful for outputting consistent colors. |
| void PostWorker::clear() { |
| #ifndef __linux__ |
| // Bug: 166317060 (Except it crashes on iris_dri.so) |
| s_gles2.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | |
| GL_STENCIL_BUFFER_BIT); |
| s_egl.eglSwapBuffers(mFb->getDisplay(), mFb->getWindowSurface()); |
| #endif |
| } |
| |
| void PostWorker::compose(ComposeDevice* p) { |
| // bind the subwindow eglSurface |
| if (!m_initialized) { |
| m_initialized = mBindSubwin(); |
| } |
| |
| ComposeLayer* l = (ComposeLayer*)p->layer; |
| GLint vport[4] = { 0, }; |
| s_gles2.glGetIntegerv(GL_VIEWPORT, vport); |
| s_gles2.glViewport(0, 0, mFb->getWidth(),mFb->getHeight()); |
| if (!m_composeFbo) { |
| s_gles2.glGenFramebuffers(1, &m_composeFbo); |
| } |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, m_composeFbo); |
| s_gles2.glFramebufferTexture2D(GL_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0_OES, |
| GL_TEXTURE_2D, |
| mFb->findColorBuffer(p->targetHandle)->getTexture(), |
| 0); |
| |
| DD("worker compose %d layers\n", p->numLayers); |
| mFb->getTextureDraw()->prepareForDrawLayer(); |
| for (int i = 0; i < p->numLayers; i++, l++) { |
| DD("\tcomposeMode %d color %d %d %d %d blendMode " |
| "%d alpha %f transform %d %d %d %d %d " |
| "%f %f %f %f\n", |
| l->composeMode, l->color.r, l->color.g, l->color.b, |
| l->color.a, l->blendMode, l->alpha, l->transform, |
| l->displayFrame.left, l->displayFrame.top, |
| l->displayFrame.right, l->displayFrame.bottom, |
| l->crop.left, l->crop.top, l->crop.right, |
| l->crop.bottom); |
| composeLayer(l); |
| } |
| |
| mFb->findColorBuffer(p->targetHandle)->setSync(); |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| s_gles2.glViewport(vport[0], vport[1], vport[2], vport[3]); |
| mFb->getTextureDraw()->cleanupForDrawLayer(); |
| } |
| |
| void PostWorker::compose(ComposeDevice_v2* p) { |
| // bind the subwindow eglSurface |
| if (!m_initialized) { |
| m_initialized = mBindSubwin(); |
| } |
| |
| ComposeLayer* l = (ComposeLayer*)p->layer; |
| GLint vport[4] = { 0, }; |
| s_gles2.glGetIntegerv(GL_VIEWPORT, vport); |
| s_gles2.glViewport(0, 0, mFb->getWidth(),mFb->getHeight()); |
| if (!m_composeFbo) { |
| s_gles2.glGenFramebuffers(1, &m_composeFbo); |
| } |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, m_composeFbo); |
| s_gles2.glFramebufferTexture2D(GL_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0_OES, |
| GL_TEXTURE_2D, |
| mFb->findColorBuffer(p->targetHandle)->getTexture(), |
| 0); |
| |
| DD("worker compose %d layers\n", p->numLayers); |
| mFb->getTextureDraw()->prepareForDrawLayer(); |
| for (int i = 0; i < p->numLayers; i++, l++) { |
| DD("\tcomposeMode %d color %d %d %d %d blendMode " |
| "%d alpha %f transform %d %d %d %d %d " |
| "%f %f %f %f\n", |
| l->composeMode, l->color.r, l->color.g, l->color.b, |
| l->color.a, l->blendMode, l->alpha, l->transform, |
| l->displayFrame.left, l->displayFrame.top, |
| l->displayFrame.right, l->displayFrame.bottom, |
| l->crop.left, l->crop.top, l->crop.right, |
| l->crop.bottom); |
| composeLayer(l); |
| } |
| |
| mFb->findColorBuffer(p->targetHandle)->setSync(); |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| s_gles2.glViewport(vport[0], vport[1], vport[2], vport[3]); |
| mFb->getTextureDraw()->cleanupForDrawLayer(); |
| } |
| |
| void PostWorker::composeLayer(ComposeLayer* l) { |
| if (l->composeMode == HWC2_COMPOSITION_DEVICE) { |
| ColorBufferPtr cb = mFb->findColorBuffer(l->cbHandle); |
| if (cb == nullptr) { |
| // bad colorbuffer handle |
| ERR("%s: fail to find colorbuffer %d\n", __FUNCTION__, l->cbHandle); |
| return; |
| } |
| cb->postLayer(l, mFb->getWidth(), mFb->getHeight()); |
| } |
| else { |
| // no Colorbuffer associated with SOLID_COLOR mode |
| mFb->getTextureDraw()->drawLayer(l, mFb->getWidth(), mFb->getHeight(), |
| 1, 1, 0); |
| } |
| } |
| |
| void PostWorker::screenshot( |
| ColorBuffer* cb, |
| int width, |
| int height, |
| GLenum format, |
| GLenum type, |
| int rotation, |
| void* pixels) { |
| cb->readPixelsScaled( |
| width, height, format, type, rotation, pixels); |
| } |
| |
| PostWorker::~PostWorker() { |
| if (mFb->getDisplay() != EGL_NO_DISPLAY) { |
| s_egl.eglMakeCurrent(mFb->getDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| } |
| } |