| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "base/Stream.h" |
| |
| #include "GLcommon/ObjectData.h" |
| |
| #include <memory> |
| #include <unordered_map> |
| #include <vector> |
| |
| class SaveableTexture; |
| typedef std::shared_ptr<SaveableTexture> SaveableTexturePtr; |
| |
| class TextureData : public ObjectData |
| { |
| public: |
| TextureData(): ObjectData(TEXTURE_DATA), |
| width(0), |
| height(0), |
| depth(0), |
| border(0), |
| internalFormat(GL_RGBA), |
| format(GL_RGBA), |
| type(GL_UNSIGNED_BYTE), |
| sourceEGLImage(0), |
| hasStorage(false), |
| wasBound(false), |
| requiresAutoMipmap(false), |
| compressed(false), |
| compressedFormat(0), |
| target(0) { resetSaveableTexture(); }; |
| TextureData(android::base::Stream* stream); |
| |
| unsigned int width; |
| unsigned int height; |
| unsigned int depth; |
| unsigned int border; |
| unsigned int internalFormat; |
| // TODO: store emulated internal format |
| unsigned int format; |
| unsigned int type; |
| unsigned int sourceEGLImage; |
| bool hasStorage; |
| bool wasBound; |
| bool requiresAutoMipmap; |
| bool compressed; |
| unsigned int compressedFormat; |
| int32_t crop_rect[4] = {}; |
| GLenum target; |
| // texStorageLevels tracks the storage level explicitly set by |
| // glTexStorage* (GLES3) |
| // maxMipmapLevel tracks the implicit maximum mipmap level that needs to |
| // be snapshot (GLES2 and GLES3) |
| // They are very similar concepts. But texStorageLevels is GLES3 only (only |
| // for textures initialized with glTexStorage*), and maxMipmapLevel is for |
| // both GLES2 and 3. |
| unsigned int texStorageLevels = 0; |
| int samples; |
| void onSave(android::base::Stream* stream, |
| unsigned int globalName) const override; |
| void restore(ObjectLocalName localName, |
| const getGlobalName_t& getGlobalName) override; |
| void setSaveableTexture(SaveableTexturePtr&& saveableTexture); |
| const SaveableTexturePtr& getSaveableTexture() const; |
| void resetSaveableTexture(); |
| |
| unsigned int getGlobalName() const; |
| void setGlobalName(unsigned name); |
| |
| // deprecated; texture parameters are dealt with by SaveableTexture |
| void setTexParam(GLenum pname, GLint param); |
| GLenum getSwizzle(GLenum component) const; |
| |
| void makeDirty(); |
| void setTarget(GLenum _target); |
| void setMipmapLevelAtLeast(unsigned int level); |
| protected: |
| // globalName is set during bind, used for snapshot when reading data from |
| // GPU Usually this should be kept by saveableTexture, but we might not have |
| // one yet. |
| unsigned int globalName = 0; |
| |
| // deprecated; texture parameters are dealt with by SaveableTexture |
| std::unordered_map<GLenum, GLint> m_texParam; |
| |
| SaveableTexturePtr m_saveableTexture; |
| }; |