| // Copyright 2023 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "gfxstream/virtio-gpu-gfxstream-renderer-goldfish.h" |
| |
| #include "host-common/opengles.h" |
| |
| VG_EXPORT int stream_renderer_snapshot_presave_pause() { |
| android_getOpenglesRenderer()->pauseAllPreSave(); |
| return 0; |
| } |
| |
| VG_EXPORT int stream_renderer_snapshot_postsave_resume() { |
| android_getOpenglesRenderer()->resumeAll(); |
| return 0; |
| } |
| |
| // In end2end tests, we don't really do snapshot save for render threads. |
| // We will need to resume all render threads without waiting for snapshot. |
| VG_EXPORT int stream_renderer_snapshot_postsave_resume_for_testing() { |
| android_getOpenglesRenderer()->resumeAll(false); |
| return 0; |
| } |
| |
| VG_EXPORT int stream_renderer_snapshot_save(void* stream, void* textureSaver) { |
| android_getOpenglesRenderer()->save( |
| static_cast<android::base::Stream*>(stream), |
| *static_cast<const android::snapshot::ITextureSaverPtr*>(textureSaver)); |
| return 0; |
| } |
| |
| VG_EXPORT int stream_renderer_snapshot_load(void* stream, void* textureLoader) { |
| android_getOpenglesRenderer()->load( |
| static_cast<android::base::Stream*>(stream), |
| *static_cast<const android::snapshot::ITextureLoaderPtr*>(textureLoader)); |
| return 0; |
| } |