blob: 4e1af09dc11fdf2aa85f94b3d69867f76668afff [file] [log] [blame]
#version 460
layout(set = 0, binding = 0) uniform sampler2D uTexture;
layout(location = 0) noperspective in vec2 iUV;
layout(location = 0) out vec4 oColor;
void main() {
oColor = texture(uTexture, iUV);
}