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android
/
platform
/
hardware
/
google
/
gfxstream
/
591c818d647f31766ca7e54f96088ba73e6c026b
/
.
/
common
/
end2end
/
shaders
/
blit_sampler2d.frag
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#version 460
layout
(
set
=
0
,
binding
=
0
)
uniform sampler2D uTexture
;
layout
(
location
=
0
)
noperspective
in
vec2 iUV
;
layout
(
location
=
0
)
out
vec4 oColor
;
void
main
()
{
oColor
=
texture
(
uTexture
,
iUV
);
}