| // Copyright 2022 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #pragma once |
| |
| #include <memory> |
| |
| #include "common/goldfish_vk_dispatch.h" |
| #include "vulkan/vulkan.h" |
| |
| namespace goldfish_vk { |
| |
| // This class is responsible for handling ASTC texture decompression on the CPU, if the GPU |
| // doesn't support ASTC textures. |
| class AstcCpuDecompressor { |
| public: |
| virtual ~AstcCpuDecompressor() = default; |
| |
| virtual bool initialized() const = 0; // Whether initialize() was successful. |
| virtual bool successful() const = 0; // Whether we successfully decompressed the image. |
| |
| virtual void initialize(VulkanDispatch* vk, VkDevice device, VkPhysicalDevice physicalDevice, |
| VkExtent3D imgSize, uint32_t blockWidth, uint32_t blockHeight) = 0; |
| |
| // Releases the resources used by this class. |
| // The object can be reused by calling initialize() again. |
| virtual void release() = 0; |
| |
| virtual void on_vkCmdCopyBufferToImage(VkCommandBuffer commandBuffer, uint8_t* srcAstcData, |
| size_t astcDataSize, VkImage dstImage, |
| VkImageLayout dstImageLayout, uint32_t regionCount, |
| const VkBufferImageCopy* pRegions) = 0; |
| }; |
| |
| std::unique_ptr<AstcCpuDecompressor> CreateAstcCpuDecompressor(); |
| |
| } // namespace goldfish_vk |