| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "GLClientState.h" |
| #include "GLESTextureUtils.h" |
| #include "ErrorLog.h" |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "glUtils.h" |
| #include <cutils/log.h> |
| |
| #ifndef MAX |
| #define MAX(a, b) ((a) < (b) ? (b) : (a)) |
| #endif |
| |
| // Don't include these in the .h file, or we get weird compile errors. |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl31.h> |
| |
| void GLClientState::init() { |
| m_initialized = false; |
| m_nLocations = CODEC_MAX_VERTEX_ATTRIBUTES; |
| |
| m_arrayBuffer = 0; |
| m_max_vertex_attrib_bindings = m_nLocations; |
| addVertexArrayObject(0); |
| setVertexArrayObject(0); |
| // init gl constans; |
| m_currVaoState[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; |
| m_currVaoState[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; |
| m_currVaoState[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; |
| m_currVaoState[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; |
| m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_currVaoState[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; |
| m_currVaoState[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; |
| |
| m_copyReadBuffer = 0; |
| m_copyWriteBuffer = 0; |
| m_pixelPackBuffer = 0; |
| m_pixelUnpackBuffer = 0; |
| m_transformFeedbackBuffer = 0; |
| m_uniformBuffer = 0; |
| m_atomicCounterBuffer = 0; |
| m_dispatchIndirectBuffer = 0; |
| m_drawIndirectBuffer = 0; |
| m_shaderStorageBuffer = 0; |
| |
| m_transformFeedbackActiveUnpaused = false; |
| |
| // to be modified later when these are queried from host. |
| m_max_transform_feedback_separate_attribs = 0; |
| m_max_uniform_buffer_bindings = 0; |
| m_max_atomic_counter_buffer_bindings = 0; |
| m_max_shader_storage_buffer_bindings = 0; |
| |
| m_activeTexture = 0; |
| m_currentProgram = 0; |
| m_currentShaderProgram = 0; |
| |
| m_pixelStore.unpack_alignment = 4; |
| m_pixelStore.pack_alignment = 4; |
| |
| m_pixelStore.unpack_row_length = 0; |
| m_pixelStore.unpack_image_height = 0; |
| m_pixelStore.unpack_skip_pixels = 0; |
| m_pixelStore.unpack_skip_rows = 0; |
| m_pixelStore.unpack_skip_images = 0; |
| |
| m_pixelStore.pack_row_length = 0; |
| m_pixelStore.pack_skip_pixels = 0; |
| m_pixelStore.pack_skip_rows = 0; |
| |
| memset(m_tex.unit, 0, sizeof(m_tex.unit)); |
| m_tex.activeUnit = &m_tex.unit[0]; |
| m_tex.textureRecs = NULL; |
| |
| mRboState.boundRenderbuffer = 0; |
| mRboState.boundRenderbufferIndex = 0; |
| |
| mFboState.boundDrawFramebuffer = 0; |
| mFboState.boundReadFramebuffer = 0; |
| mFboState.drawFboCheckStatus = GL_NONE; |
| mFboState.readFboCheckStatus = GL_NONE; |
| |
| m_maxVertexAttribsDirty = true; |
| } |
| |
| GLClientState::GLClientState() |
| { |
| init(); |
| } |
| |
| GLClientState::GLClientState(int majorVersion, int minorVersion) : |
| m_glesMajorVersion(majorVersion), |
| m_glesMinorVersion(minorVersion) { |
| init(); |
| } |
| |
| GLClientState::~GLClientState() |
| { |
| } |
| |
| void GLClientState::enable(int location, int state) |
| { |
| m_currVaoState[location].enableDirty |= (state != m_currVaoState[location].enabled); |
| m_currVaoState[location].enabled = state; |
| } |
| |
| void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data, bool isInt) |
| { |
| m_currVaoState[location].size = size; |
| m_currVaoState[location].type = type; |
| m_currVaoState[location].stride = stride; |
| m_currVaoState[location].data = (void*)data; |
| m_currVaoState[location].bufferObject = m_arrayBuffer; |
| m_currVaoState[location].elementSize = size ? (glSizeof(type) * size) : 0; |
| switch (type) { |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| m_currVaoState[location].elementSize = |
| m_currVaoState[location].elementSize / 4; |
| break; |
| default: |
| break; |
| } |
| m_currVaoState[location].normalized = normalized; |
| m_currVaoState[location].isInt = isInt; |
| } |
| |
| void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { |
| m_currVaoState.bufferBinding(bindingindex).divisor = divisor; |
| } |
| |
| const GLClientState::BufferBinding& GLClientState::getCurrAttributeBindingInfo(int attribindex) { |
| return m_currVaoState.bufferBindings_const()[m_currVaoState[attribindex].bindingindex]; |
| } |
| |
| void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { |
| m_currVaoState[attribindex].bindingindex = bindingindex; |
| } |
| |
| void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized, GLuint reloffset, bool isInt) { |
| m_currVaoState[location].size = size; |
| m_currVaoState[location].type = type; |
| m_currVaoState[location].normalized = normalized; |
| m_currVaoState[location].reloffset = reloffset; |
| m_currVaoState[location].elementSize = size ? (glSizeof(type) * size) : 0; |
| switch (type) { |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| m_currVaoState[location].elementSize = |
| m_currVaoState[location].elementSize / 4; |
| break; |
| default: |
| break; |
| } |
| m_currVaoState[location].isInt = isInt; |
| } |
| |
| void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { |
| for (GLsizei i = 0; i < n; i++) { |
| addVertexArrayObject(arrays[i]); |
| } |
| } |
| |
| void GLClientState::removeVertexArrayObjects(GLsizei n, const GLuint* arrays) { |
| for (GLsizei i = 0; i < n; i++) { |
| if (arrays[i] && m_currVaoState.vaoId() == arrays[i]) { |
| setVertexArrayObject(0); |
| } |
| removeVertexArrayObject(arrays[i]); |
| } |
| } |
| |
| void GLClientState::addVertexArrayObject(GLuint name) { |
| if (m_vaoMap.find(name) != |
| m_vaoMap.end()) { |
| ALOGE("%s: ERROR: %u already part of current VAO state!", |
| __FUNCTION__, name); |
| return; |
| } |
| |
| m_vaoMap.insert( |
| VAOStateMap::value_type( |
| name, |
| VAOState(0, m_nLocations, std::max(m_nLocations, m_max_vertex_attrib_bindings)))); |
| VertexAttribStateVector& attribState = |
| m_vaoMap.find(name)->second.attribState; |
| for (int i = 0; i < m_nLocations; i++) { |
| attribState[i].enabled = 0; |
| attribState[i].enableDirty = false; |
| attribState[i].data = 0; |
| attribState[i].reloffset = 0; |
| attribState[i].bindingindex = i; |
| attribState[i].divisor = 0; |
| attribState[i].size = 4; // 4 is the default size |
| attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type |
| } |
| |
| VertexAttribBindingVector& bindingState = |
| m_vaoMap.find(name)->second.bindingState; |
| for (int i = 0; i < bindingState.size(); i++) { |
| bindingState[i].effectiveStride = 16; |
| } |
| } |
| |
| void GLClientState::removeVertexArrayObject(GLuint name) { |
| if (name == 0) { |
| ALOGE("%s: ERROR: cannot delete VAO 0!", |
| __FUNCTION__); |
| return; |
| } |
| if (m_vaoMap.find(name) == |
| m_vaoMap.end()) { |
| ALOGE("%s: ERROR: %u not found in VAO state!", |
| __FUNCTION__, name); |
| return; |
| } |
| m_vaoMap.erase(name); |
| } |
| |
| void GLClientState::setVertexArrayObject(GLuint name) { |
| if (m_vaoMap.find(name) == |
| m_vaoMap.end()) { |
| ALOGE("%s: ERROR: %u not found in VAO state!", |
| __FUNCTION__, name); |
| return; |
| } |
| |
| if (name && m_currVaoState.vaoId() == name) { |
| ALOGV("%s: set vao to self, no-op (%u)", |
| __FUNCTION__, name); |
| return; |
| } |
| |
| m_currVaoState = |
| VAOStateRef(m_vaoMap.find(name)); |
| ALOGV("%s: set vao to %u (%u) %u %u", __FUNCTION__, |
| name, |
| m_currVaoState.vaoId(), |
| m_arrayBuffer, |
| m_currVaoState.iboId()); |
| } |
| |
| bool GLClientState::isVertexArrayObject(GLuint vao) const { |
| return m_vaoMap.find(vao) != m_vaoMap.end(); |
| } |
| |
| const GLClientState::VertexAttribState& GLClientState::getState(int location) |
| { |
| return m_currVaoState[location]; |
| } |
| |
| const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) |
| { |
| if (enableChanged) { |
| *enableChanged = m_currVaoState[location].enableDirty; |
| } |
| |
| m_currVaoState[location].enableDirty = false; |
| return m_currVaoState[location]; |
| } |
| |
| int GLClientState::getLocation(GLenum loc) |
| { |
| int retval; |
| |
| switch(loc) { |
| case GL_VERTEX_ARRAY: |
| retval = int(VERTEX_LOCATION); |
| break; |
| case GL_NORMAL_ARRAY: |
| retval = int(NORMAL_LOCATION); |
| break; |
| case GL_COLOR_ARRAY: |
| retval = int(COLOR_LOCATION); |
| break; |
| case GL_POINT_SIZE_ARRAY_OES: |
| retval = int(POINTSIZE_LOCATION); |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| retval = int (TEXCOORD0_LOCATION + m_activeTexture); |
| break; |
| case GL_MATRIX_INDEX_ARRAY_OES: |
| retval = int (MATRIXINDEX_LOCATION); |
| break; |
| case GL_WEIGHT_ARRAY_OES: |
| retval = int (WEIGHT_LOCATION); |
| break; |
| default: |
| retval = loc; |
| } |
| return retval; |
| } |
| |
| static void sClearIndexedBufferBinding(GLuint id, std::vector<GLClientState::BufferBinding>& bindings) { |
| for (size_t i = 0; i < bindings.size(); i++) { |
| if (bindings[i].buffer == id) { |
| bindings[i].offset = 0; |
| bindings[i].stride = 0; |
| bindings[i].effectiveStride = 16; |
| bindings[i].size = 0; |
| bindings[i].buffer = 0; |
| } |
| } |
| } |
| |
| void GLClientState::addBuffer(GLuint id) { |
| mBufferIds.insert(id); |
| } |
| |
| void GLClientState::removeBuffer(GLuint id) { |
| mBufferIds.erase(id); |
| } |
| |
| bool GLClientState::bufferIdExists(GLuint id) const { |
| return mBufferIds.find(id) != mBufferIds.end(); |
| } |
| |
| void GLClientState::unBindBuffer(GLuint id) { |
| if (m_arrayBuffer == id) m_arrayBuffer = 0; |
| if (m_currVaoState.iboId() == id) m_currVaoState.iboId() = 0; |
| if (m_copyReadBuffer == id) |
| m_copyReadBuffer = 0; |
| if (m_copyWriteBuffer == id) |
| m_copyWriteBuffer = 0; |
| if (m_pixelPackBuffer == id) |
| m_pixelPackBuffer = 0; |
| if (m_pixelUnpackBuffer == id) |
| m_pixelUnpackBuffer = 0; |
| if (m_transformFeedbackBuffer == id) |
| m_transformFeedbackBuffer = 0; |
| if (m_uniformBuffer == id) |
| m_uniformBuffer = 0; |
| if (m_atomicCounterBuffer == id) |
| m_atomicCounterBuffer = 0; |
| if (m_dispatchIndirectBuffer == id) |
| m_dispatchIndirectBuffer = 0; |
| if (m_drawIndirectBuffer == id) |
| m_drawIndirectBuffer = 0; |
| if (m_shaderStorageBuffer == id) |
| m_shaderStorageBuffer = 0; |
| |
| sClearIndexedBufferBinding(id, m_indexedTransformFeedbackBuffers); |
| sClearIndexedBufferBinding(id, m_indexedUniformBuffers); |
| sClearIndexedBufferBinding(id, m_indexedAtomicCounterBuffers); |
| sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); |
| sClearIndexedBufferBinding(id, m_currVaoState.bufferBindings()); |
| } |
| |
| int GLClientState::bindBuffer(GLenum target, GLuint id) |
| { |
| int err = 0; |
| switch(target) { |
| case GL_ARRAY_BUFFER: |
| m_arrayBuffer = id; |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| m_currVaoState.iboId() = id; |
| break; |
| case GL_COPY_READ_BUFFER: |
| m_copyReadBuffer = id; |
| break; |
| case GL_COPY_WRITE_BUFFER: |
| m_copyWriteBuffer = id; |
| break; |
| case GL_PIXEL_PACK_BUFFER: |
| m_pixelPackBuffer = id; |
| break; |
| case GL_PIXEL_UNPACK_BUFFER: |
| m_pixelUnpackBuffer = id; |
| break; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| m_transformFeedbackBuffer = id; |
| break; |
| case GL_UNIFORM_BUFFER: |
| m_uniformBuffer = id; |
| break; |
| case GL_ATOMIC_COUNTER_BUFFER: |
| m_atomicCounterBuffer = id; |
| break; |
| case GL_DISPATCH_INDIRECT_BUFFER: |
| m_dispatchIndirectBuffer = id; |
| break; |
| case GL_DRAW_INDIRECT_BUFFER: |
| m_drawIndirectBuffer = id; |
| break; |
| case GL_SHADER_STORAGE_BUFFER: |
| m_shaderStorageBuffer = id; |
| break; |
| default: |
| err = -1; |
| } |
| return err; |
| } |
| |
| void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) { |
| switch (target) { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| m_indexedTransformFeedbackBuffers[index].buffer = buffer; |
| m_indexedTransformFeedbackBuffers[index].offset = offset; |
| m_indexedTransformFeedbackBuffers[index].size = size; |
| m_indexedTransformFeedbackBuffers[index].stride = stride; |
| break; |
| case GL_UNIFORM_BUFFER: |
| m_indexedUniformBuffers[index].buffer = buffer; |
| m_indexedUniformBuffers[index].offset = offset; |
| m_indexedUniformBuffers[index].size = size; |
| m_indexedUniformBuffers[index].stride = stride; |
| break; |
| case GL_ATOMIC_COUNTER_BUFFER: |
| m_indexedAtomicCounterBuffers[index].buffer = buffer; |
| m_indexedAtomicCounterBuffers[index].offset = offset; |
| m_indexedAtomicCounterBuffers[index].size = size; |
| m_indexedAtomicCounterBuffers[index].stride = stride; |
| break; |
| case GL_SHADER_STORAGE_BUFFER: |
| m_indexedShaderStorageBuffers[index].buffer = buffer; |
| m_indexedShaderStorageBuffers[index].offset = offset; |
| m_indexedShaderStorageBuffers[index].size = size; |
| m_indexedShaderStorageBuffers[index].stride = stride; |
| break; |
| default: |
| m_currVaoState.bufferBinding(index).buffer = buffer; |
| m_currVaoState.bufferBinding(index).offset = offset; |
| m_currVaoState.bufferBinding(index).size = size; |
| m_currVaoState.bufferBinding(index).stride = stride; |
| m_currVaoState.bufferBinding(index).effectiveStride = effectiveStride; |
| return; |
| } |
| } |
| |
| int GLClientState::getMaxIndexedBufferBindings(GLenum target) const { |
| switch (target) { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| return m_indexedTransformFeedbackBuffers.size(); |
| case GL_UNIFORM_BUFFER: |
| return m_indexedUniformBuffers.size(); |
| case GL_ATOMIC_COUNTER_BUFFER: |
| return m_indexedAtomicCounterBuffers.size(); |
| case GL_SHADER_STORAGE_BUFFER: |
| return m_indexedShaderStorageBuffers.size(); |
| default: |
| return m_currVaoState.bufferBindings_const().size(); |
| } |
| } |
| |
| int GLClientState::getBuffer(GLenum target) { |
| int ret=0; |
| switch (target) { |
| case GL_ARRAY_BUFFER: |
| ret = m_arrayBuffer; |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| ret = m_currVaoState.iboId(); |
| break; |
| case GL_COPY_READ_BUFFER: |
| ret = m_copyReadBuffer; |
| break; |
| case GL_COPY_WRITE_BUFFER: |
| ret = m_copyWriteBuffer; |
| break; |
| case GL_PIXEL_PACK_BUFFER: |
| ret = m_pixelPackBuffer; |
| break; |
| case GL_PIXEL_UNPACK_BUFFER: |
| ret = m_pixelUnpackBuffer; |
| break; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| ret = m_transformFeedbackBuffer; |
| break; |
| case GL_UNIFORM_BUFFER: |
| ret = m_uniformBuffer; |
| break; |
| case GL_ATOMIC_COUNTER_BUFFER: |
| ret = m_atomicCounterBuffer; |
| break; |
| case GL_DISPATCH_INDIRECT_BUFFER: |
| ret = m_dispatchIndirectBuffer; |
| break; |
| case GL_DRAW_INDIRECT_BUFFER: |
| ret = m_drawIndirectBuffer; |
| break; |
| case GL_SHADER_STORAGE_BUFFER: |
| ret = m_shaderStorageBuffer; |
| break; |
| default: |
| ret = -1; |
| } |
| return ret; |
| } |
| |
| void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) |
| { |
| GLenum which_state = -1; |
| switch (pname) { |
| case GL_VERTEX_ARRAY_POINTER: { |
| which_state = GLClientState::VERTEX_LOCATION; |
| break; |
| } |
| case GL_NORMAL_ARRAY_POINTER: { |
| which_state = GLClientState::NORMAL_LOCATION; |
| break; |
| } |
| case GL_COLOR_ARRAY_POINTER: { |
| which_state = GLClientState::COLOR_LOCATION; |
| break; |
| } |
| case GL_TEXTURE_COORD_ARRAY_POINTER: { |
| which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; |
| break; |
| } |
| case GL_POINT_SIZE_ARRAY_POINTER_OES: { |
| which_state = GLClientState::POINTSIZE_LOCATION; |
| break; |
| } |
| case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { |
| which_state = GLClientState::MATRIXINDEX_LOCATION; |
| break; |
| } |
| case GL_WEIGHT_ARRAY_POINTER_OES: { |
| which_state = GLClientState::WEIGHT_LOCATION; |
| break; |
| } |
| } |
| if (which_state != -1) |
| *params = getState(which_state).data; |
| } |
| |
| int GLClientState::setPixelStore(GLenum param, GLint value) |
| { |
| int retval = 0; |
| switch(param) { |
| case GL_UNPACK_ALIGNMENT: |
| m_pixelStore.unpack_alignment = value; |
| break; |
| case GL_PACK_ALIGNMENT: |
| m_pixelStore.pack_alignment = value; |
| break; |
| case GL_UNPACK_ROW_LENGTH: |
| m_pixelStore.unpack_row_length = value; |
| break; |
| case GL_UNPACK_IMAGE_HEIGHT: |
| m_pixelStore.unpack_image_height = value; |
| break; |
| case GL_UNPACK_SKIP_PIXELS: |
| m_pixelStore.unpack_skip_pixels = value; |
| break; |
| case GL_UNPACK_SKIP_ROWS: |
| m_pixelStore.unpack_skip_rows = value; |
| break; |
| case GL_UNPACK_SKIP_IMAGES: |
| m_pixelStore.unpack_skip_images = value; |
| break; |
| case GL_PACK_ROW_LENGTH: |
| m_pixelStore.pack_row_length = value; |
| break; |
| case GL_PACK_SKIP_PIXELS: |
| m_pixelStore.pack_skip_pixels = value; |
| break; |
| case GL_PACK_SKIP_ROWS: |
| m_pixelStore.pack_skip_rows = value; |
| break; |
| default: |
| retval = GL_INVALID_ENUM; |
| } |
| return retval; |
| } |
| |
| |
| size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) const |
| { |
| if (width <= 0 || height <= 0 || depth <= 0) return 0; |
| |
| ALOGV("%s: pack? %d", __FUNCTION__, pack); |
| if (pack) { |
| ALOGV("%s: pack stats", __FUNCTION__); |
| ALOGV("%s: pack align %d", __FUNCTION__, m_pixelStore.pack_alignment); |
| ALOGV("%s: pack rowlen %d", __FUNCTION__, m_pixelStore.pack_row_length); |
| ALOGV("%s: pack skippixels %d", __FUNCTION__, m_pixelStore.pack_skip_pixels); |
| ALOGV("%s: pack skiprows %d", __FUNCTION__, m_pixelStore.pack_skip_rows); |
| } else { |
| ALOGV("%s: unpack stats", __FUNCTION__); |
| ALOGV("%s: unpack align %d", __FUNCTION__, m_pixelStore.unpack_alignment); |
| ALOGV("%s: unpack rowlen %d", __FUNCTION__, m_pixelStore.unpack_row_length); |
| ALOGV("%s: unpack imgheight %d", __FUNCTION__, m_pixelStore.unpack_image_height); |
| ALOGV("%s: unpack skippixels %d", __FUNCTION__, m_pixelStore.unpack_skip_pixels); |
| ALOGV("%s: unpack skiprows %d", __FUNCTION__, m_pixelStore.unpack_skip_rows); |
| ALOGV("%s: unpack skipimages %d", __FUNCTION__, m_pixelStore.unpack_skip_images); |
| } |
| return GLESTextureUtils::computeTotalImageSize( |
| width, height, depth, |
| format, type, |
| pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment, |
| pack ? m_pixelStore.pack_row_length : m_pixelStore.unpack_row_length, |
| pack ? 0 : m_pixelStore.unpack_image_height, |
| pack ? m_pixelStore.pack_skip_pixels : m_pixelStore.unpack_skip_pixels, |
| pack ? m_pixelStore.pack_skip_rows : m_pixelStore.unpack_skip_rows, |
| pack ? 0 : m_pixelStore.unpack_skip_images); |
| } |
| |
| size_t GLClientState::pboNeededDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) const |
| { |
| if (width <= 0 || height <= 0 || depth <= 0) return 0; |
| |
| ALOGV("%s: pack? %d", __FUNCTION__, pack); |
| if (pack) { |
| ALOGV("%s: pack stats", __FUNCTION__); |
| ALOGV("%s: pack align %d", __FUNCTION__, m_pixelStore.pack_alignment); |
| ALOGV("%s: pack rowlen %d", __FUNCTION__, m_pixelStore.pack_row_length); |
| ALOGV("%s: pack skippixels %d", __FUNCTION__, m_pixelStore.pack_skip_pixels); |
| ALOGV("%s: pack skiprows %d", __FUNCTION__, m_pixelStore.pack_skip_rows); |
| } else { |
| ALOGV("%s: unpack stats", __FUNCTION__); |
| ALOGV("%s: unpack align %d", __FUNCTION__, m_pixelStore.unpack_alignment); |
| ALOGV("%s: unpack rowlen %d", __FUNCTION__, m_pixelStore.unpack_row_length); |
| ALOGV("%s: unpack imgheight %d", __FUNCTION__, m_pixelStore.unpack_image_height); |
| ALOGV("%s: unpack skippixels %d", __FUNCTION__, m_pixelStore.unpack_skip_pixels); |
| ALOGV("%s: unpack skiprows %d", __FUNCTION__, m_pixelStore.unpack_skip_rows); |
| ALOGV("%s: unpack skipimages %d", __FUNCTION__, m_pixelStore.unpack_skip_images); |
| } |
| return GLESTextureUtils::computeNeededBufferSize( |
| width, height, depth, |
| format, type, |
| pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment, |
| pack ? m_pixelStore.pack_row_length : m_pixelStore.unpack_row_length, |
| pack ? 0 : m_pixelStore.unpack_image_height, |
| pack ? m_pixelStore.pack_skip_pixels : m_pixelStore.unpack_skip_pixels, |
| pack ? m_pixelStore.pack_skip_rows : m_pixelStore.unpack_skip_rows, |
| pack ? 0 : m_pixelStore.unpack_skip_images); |
| } |
| |
| |
| size_t GLClientState::clearBufferNumElts(GLenum buffer) const |
| { |
| switch (buffer) { |
| case GL_COLOR: |
| return 4; |
| case GL_DEPTH: |
| case GL_STENCIL: |
| return 1; |
| } |
| return 1; |
| } |
| |
| void GLClientState::getPackingOffsets2D(GLsizei width, GLsizei height, GLenum format, GLenum type, int* startOffset, int* pixelRowSize, int* totalRowSize, int* skipRows) const |
| { |
| if (width <= 0 || height <= 0) { |
| *startOffset = 0; |
| *pixelRowSize = 0; |
| *totalRowSize = 0; |
| return; |
| } |
| |
| GLESTextureUtils::computePackingOffsets2D( |
| width, height, |
| format, type, |
| m_pixelStore.pack_alignment, |
| m_pixelStore.pack_row_length, |
| m_pixelStore.pack_skip_pixels, |
| m_pixelStore.pack_skip_rows, |
| startOffset, |
| pixelRowSize, |
| totalRowSize); |
| |
| *skipRows = m_pixelStore.pack_skip_rows; |
| } |
| |
| void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { |
| UniformBlockInfoKey key; |
| key.program = program; |
| key.uniformBlockIndex = uniformBlockIndex; |
| |
| UniformBlockUniformInfo info; |
| info.numActiveUniforms = (size_t)numActiveUniforms; |
| |
| m_uniformBlockInfoMap[key] = info; |
| } |
| |
| size_t GLClientState::numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const { |
| UniformBlockInfoKey key; |
| key.program = program; |
| key.uniformBlockIndex = uniformBlockIndex; |
| UniformBlockInfoMap::const_iterator it = |
| m_uniformBlockInfoMap.find(key); |
| if (it == m_uniformBlockInfoMap.end()) return 0; |
| return it->second.numActiveUniforms; |
| } |
| |
| void GLClientState::associateProgramWithPipeline(GLuint program, GLuint pipeline) { |
| m_programPipelines[program] = pipeline; |
| } |
| |
| GLClientState::ProgramPipelineIterator GLClientState::programPipelineBegin() { |
| return m_programPipelines.begin(); |
| } |
| |
| GLClientState::ProgramPipelineIterator GLClientState::programPipelineEnd() { |
| return m_programPipelines.end(); |
| } |
| |
| GLenum GLClientState::setActiveTextureUnit(GLenum texture) |
| { |
| GLuint unit = texture - GL_TEXTURE0; |
| if (unit >= MAX_TEXTURE_UNITS) { |
| return GL_INVALID_ENUM; |
| } |
| m_tex.activeUnit = &m_tex.unit[unit]; |
| return GL_NO_ERROR; |
| } |
| |
| GLenum GLClientState::getActiveTextureUnit() const |
| { |
| return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); |
| } |
| |
| void GLClientState::enableTextureTarget(GLenum target) |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->enables |= (1u << TEXTURE_2D); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); |
| break; |
| } |
| } |
| |
| void GLClientState::disableTextureTarget(GLenum target) |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); |
| break; |
| } |
| } |
| |
| GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const |
| { |
| unsigned int enables = m_tex.activeUnit->enables; |
| if (enables & (1u << TEXTURE_EXTERNAL)) { |
| return GL_TEXTURE_EXTERNAL_OES; |
| } else if (enables & (1u << TEXTURE_2D)) { |
| return GL_TEXTURE_2D; |
| } else { |
| return allDisabled; |
| } |
| } |
| |
| int GLClientState::compareTexId(const void* pid, const void* prec) |
| { |
| const GLuint* id = (const GLuint*)pid; |
| const TextureRec* rec = (const TextureRec*)prec; |
| return (GLint)(*id) - (GLint)rec->id; |
| } |
| |
| GLenum GLClientState::bindTexture(GLenum target, GLuint texture, |
| GLboolean* firstUse) |
| { |
| GLboolean first = GL_FALSE; |
| |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) { |
| texrec = addTextureRec(texture, target); |
| } |
| |
| if (texture && target != texrec->target && |
| (target != GL_TEXTURE_EXTERNAL_OES && |
| texrec->target != GL_TEXTURE_EXTERNAL_OES)) { |
| ALOGD("%s: issue GL_INVALID_OPERATION: target 0x%x texrectarget 0x%x texture %u", __FUNCTION__, target, texrec->target, texture); |
| } |
| |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->texture[TEXTURE_2D] = texture; |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| m_tex.activeUnit->texture[TEXTURE_CUBE_MAP] = texture; |
| break; |
| case GL_TEXTURE_2D_ARRAY: |
| m_tex.activeUnit->texture[TEXTURE_2D_ARRAY] = texture; |
| break; |
| case GL_TEXTURE_3D: |
| m_tex.activeUnit->texture[TEXTURE_3D] = texture; |
| break; |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| m_tex.activeUnit->texture[TEXTURE_2D_MULTISAMPLE] = texture; |
| break; |
| } |
| |
| if (firstUse) { |
| *firstUse = first; |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void GLClientState::setBoundEGLImage(GLenum target, GLeglImageOES image) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) return; |
| texrec->boundEGLImage = true; |
| } |
| |
| TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) |
| { |
| TextureRec* tex = new TextureRec; |
| tex->id = id; |
| tex->target = target; |
| tex->format = -1; |
| tex->multisamples = 0; |
| tex->immutable = false; |
| tex->boundEGLImage = false; |
| tex->dims = new TextureDims; |
| |
| (*(m_tex.textureRecs))[id] = tex; |
| return tex; |
| } |
| |
| TextureRec* GLClientState::getTextureRec(GLuint id) const { |
| SharedTextureDataMap::const_iterator it = |
| m_tex.textureRecs->find(id); |
| if (it == m_tex.textureRecs->end()) { |
| return NULL; |
| } |
| return it->second; |
| } |
| |
| void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) return; |
| texrec->internalformat = internalformat; |
| } |
| |
| void GLClientState::setBoundTextureFormat(GLenum target, GLenum format) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) return; |
| texrec->format = format; |
| } |
| |
| void GLClientState::setBoundTextureType(GLenum target, GLenum type) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) return; |
| texrec->type = type; |
| } |
| |
| void GLClientState::setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height, GLsizei depth) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) { |
| return; |
| } |
| |
| if (level == -1) { |
| GLsizei curr_width = width; |
| GLsizei curr_height = height; |
| GLsizei curr_depth = depth; |
| GLsizei curr_level = 0; |
| |
| while (true) { |
| texrec->dims->widths[curr_level] = curr_width; |
| texrec->dims->heights[curr_level] = curr_height; |
| texrec->dims->depths[curr_level] = curr_depth; |
| if (curr_width >> 1 == 0 && |
| curr_height >> 1 == 0 && |
| ((target == GL_TEXTURE_3D && curr_depth == 0) || |
| true)) { |
| break; |
| } |
| curr_width = (curr_width >> 1) ? (curr_width >> 1) : 1; |
| curr_height = (curr_height >> 1) ? (curr_height >> 1) : 1; |
| if (target == GL_TEXTURE_3D) { |
| curr_depth = (curr_depth >> 1) ? (curr_depth >> 1) : 1; |
| } |
| curr_level++; |
| } |
| |
| } else { |
| texrec->dims->widths[level] = width; |
| texrec->dims->heights[level] = height; |
| texrec->dims->depths[level] = depth; |
| } |
| } |
| |
| void GLClientState::setBoundTextureSamples(GLenum target, GLsizei samples) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) return; |
| texrec->multisamples = samples; |
| } |
| |
| void GLClientState::setBoundTextureImmutableFormat(GLenum target) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) return; |
| texrec->immutable = true; |
| } |
| |
| bool GLClientState::isBoundTextureImmutableFormat(GLenum target) const { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = getTextureRec(texture); |
| if (!texrec) return false; |
| return texrec->immutable; |
| } |
| |
| GLuint GLClientState::getBoundTexture(GLenum target) const |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| return m_tex.activeUnit->texture[TEXTURE_2D]; |
| case GL_TEXTURE_EXTERNAL_OES: |
| return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; |
| case GL_TEXTURE_CUBE_MAP: |
| return m_tex.activeUnit->texture[TEXTURE_CUBE_MAP]; |
| case GL_TEXTURE_2D_ARRAY: |
| return m_tex.activeUnit->texture[TEXTURE_2D_ARRAY]; |
| case GL_TEXTURE_3D: |
| return m_tex.activeUnit->texture[TEXTURE_3D]; |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| return m_tex.activeUnit->texture[TEXTURE_2D_MULTISAMPLE]; |
| default: |
| return 0; |
| } |
| } |
| |
| // BEGIN driver workarounds-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
| // (>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')> |
| |
| static bool unreliableInternalFormat(GLenum internalformat) { |
| switch (internalformat) { |
| case GL_LUMINANCE: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| void GLClientState::writeCopyTexImageState |
| (GLenum target, GLint level, GLenum internalformat) { |
| if (unreliableInternalFormat(internalformat)) { |
| CubeMapDef entry; |
| entry.id = getBoundTexture(GL_TEXTURE_2D); |
| entry.target = target; |
| entry.level = level; |
| entry.internalformat = internalformat; |
| m_cubeMapDefs.insert(entry); |
| } |
| } |
| |
| static GLenum identifyPositiveCubeMapComponent(GLenum target) { |
| switch (target) { |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| return GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; |
| default: |
| return 0; |
| } |
| } |
| |
| GLenum GLClientState::copyTexImageNeededTarget |
| (GLenum target, GLint level, GLenum internalformat) { |
| if (unreliableInternalFormat(internalformat)) { |
| GLenum positiveComponent = |
| identifyPositiveCubeMapComponent(target); |
| if (positiveComponent) { |
| CubeMapDef query; |
| query.id = getBoundTexture(GL_TEXTURE_2D); |
| query.target = positiveComponent; |
| query.level = level; |
| query.internalformat = internalformat; |
| if (m_cubeMapDefs.find(query) == |
| m_cubeMapDefs.end()) { |
| return positiveComponent; |
| } |
| } |
| } |
| return 0; |
| } |
| |
| GLenum GLClientState::copyTexImageLuminanceCubeMapAMDWorkaround |
| (GLenum target, GLint level, GLenum internalformat) { |
| writeCopyTexImageState(target, level, internalformat); |
| return copyTexImageNeededTarget(target, level, internalformat); |
| } |
| |
| // (>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')> |
| // END driver workarounds-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
| |
| void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) |
| { |
| // Updating the textures array could be made more efficient when deleting |
| // several textures: |
| // - compacting the array could be done in a single pass once the deleted |
| // textures are marked, or |
| // - could swap deleted textures to the end and re-sort. |
| TextureRec* texrec; |
| for (const GLuint* texture = textures; texture != textures + n; texture++) { |
| texrec = getTextureRec(*texture); |
| if (texrec && texrec->dims) { |
| delete texrec->dims; |
| } |
| if (texrec) { |
| m_tex.textureRecs->erase(*texture); |
| delete texrec; |
| for (TextureUnit* unit = m_tex.unit; |
| unit != m_tex.unit + MAX_TEXTURE_UNITS; |
| unit++) |
| { |
| if (unit->texture[TEXTURE_2D] == *texture) { |
| unit->texture[TEXTURE_2D] = 0; |
| } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { |
| unit->texture[TEXTURE_EXTERNAL] = 0; |
| } |
| } |
| } |
| } |
| } |
| |
| // RBO////////////////////////////////////////////////////////////////////////// |
| |
| void GLClientState::addFreshRenderbuffer(GLuint name) { |
| // if underlying opengl says these are fresh names, |
| // but we are keeping a stale one, reset it. |
| RboProps props; |
| props.target = GL_RENDERBUFFER; |
| props.name = name; |
| props.format = GL_NONE; |
| props.multisamples = 0; |
| props.previouslyBound = false; |
| |
| if (usedRenderbufferName(name)) { |
| mRboState.rboData[getRboIndex(name)] = props; |
| } else { |
| mRboState.rboData.push_back(props); |
| } |
| } |
| |
| void GLClientState::addRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| for (size_t i = 0; i < n; i++) { |
| addFreshRenderbuffer(renderbuffers[i]); |
| } |
| } |
| |
| size_t GLClientState::getRboIndex(GLuint name) const { |
| for (size_t i = 0; i < mRboState.rboData.size(); i++) { |
| if (mRboState.rboData[i].name == name) { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| void GLClientState::removeRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
| size_t bound_rbo_idx = getRboIndex(boundRboProps_const().name); |
| |
| std::vector<GLuint> to_remove; |
| for (size_t i = 0; i < n; i++) { |
| if (renderbuffers[i] != 0) { // Never remove the zero rb. |
| to_remove.push_back(getRboIndex(renderbuffers[i])); |
| } |
| } |
| |
| for (size_t i = 0; i < to_remove.size(); i++) { |
| mRboState.rboData[to_remove[i]] = mRboState.rboData.back(); |
| mRboState.rboData.pop_back(); |
| } |
| |
| // If we just deleted the currently bound rb, |
| // bind the zero rb |
| if (getRboIndex(boundRboProps_const().name) != bound_rbo_idx) { |
| bindRenderbuffer(GL_RENDERBUFFER, 0); |
| } |
| } |
| |
| bool GLClientState::usedRenderbufferName(GLuint name) const { |
| for (size_t i = 0; i < mRboState.rboData.size(); i++) { |
| if (mRboState.rboData[i].name == name) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void GLClientState::setBoundRenderbufferIndex() { |
| for (size_t i = 0; i < mRboState.rboData.size(); i++) { |
| if (mRboState.rboData[i].name == mRboState.boundRenderbuffer) { |
| mRboState.boundRenderbufferIndex = i; |
| break; |
| } |
| } |
| } |
| |
| RboProps& GLClientState::boundRboProps() { |
| return mRboState.rboData[mRboState.boundRenderbufferIndex]; |
| } |
| |
| const RboProps& GLClientState::boundRboProps_const() const { |
| return mRboState.rboData[mRboState.boundRenderbufferIndex]; |
| } |
| |
| void GLClientState::bindRenderbuffer(GLenum target, GLuint name) { |
| // If unused, add it. |
| if (!usedRenderbufferName(name)) { |
| addFreshRenderbuffer(name); |
| } |
| mRboState.boundRenderbuffer = name; |
| setBoundRenderbufferIndex(); |
| boundRboProps().target = target; |
| boundRboProps().previouslyBound = true; |
| } |
| |
| GLuint GLClientState::boundRenderbuffer() const { |
| return boundRboProps_const().name; |
| } |
| |
| void GLClientState::setBoundRenderbufferFormat(GLenum format) { |
| boundRboProps().format = format; |
| } |
| |
| void GLClientState::setBoundRenderbufferSamples(GLsizei samples) { |
| boundRboProps().multisamples = samples; |
| } |
| |
| // FBO////////////////////////////////////////////////////////////////////////// |
| |
| // Format querying |
| |
| GLenum GLClientState::queryRboFormat(GLuint rbo_name) const { |
| return mRboState.rboData[getRboIndex(rbo_name)].format; |
| } |
| |
| GLsizei GLClientState::queryRboSamples(GLuint rbo_name) const { |
| return mRboState.rboData[getRboIndex(rbo_name)].multisamples; |
| } |
| |
| GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return -1; |
| return texrec->internalformat; |
| } |
| |
| GLsizei GLClientState::queryTexWidth(GLsizei level, GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) { |
| return 0; |
| } |
| return texrec->dims->widths[level]; |
| } |
| |
| GLsizei GLClientState::queryTexHeight(GLsizei level, GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return 0; |
| return texrec->dims->heights[level]; |
| } |
| |
| GLsizei GLClientState::queryTexDepth(GLsizei level, GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return 0; |
| return texrec->dims->depths[level]; |
| } |
| |
| bool GLClientState::queryTexEGLImageBacked(GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return false; |
| return texrec->boundEGLImage; |
| } |
| |
| GLenum GLClientState::queryTexFormat(GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return -1; |
| return texrec->format; |
| } |
| |
| GLenum GLClientState::queryTexType(GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return -1; |
| return texrec->type; |
| } |
| |
| GLsizei GLClientState::queryTexSamples(GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return 0; |
| return texrec->multisamples; |
| } |
| |
| GLenum GLClientState::queryTexLastBoundTarget(GLuint tex_name) const { |
| TextureRec* texrec = getTextureRec(tex_name); |
| if (!texrec) return GL_NONE; |
| return texrec->target; |
| } |
| |
| void GLClientState::getBoundFramebufferFormat( |
| GLenum target, |
| GLenum attachment, FboFormatInfo* res_info) const { |
| const FboProps& props = boundFboProps_const(target); |
| |
| res_info->type = FBO_ATTACHMENT_NONE; |
| res_info->rb_format = GL_NONE; |
| res_info->rb_multisamples = 0; |
| res_info->tex_internalformat = -1; |
| res_info->tex_format = GL_NONE; |
| res_info->tex_type = GL_NONE; |
| res_info->tex_multisamples = 0; |
| |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| if (props.colorAttachmenti_hasRbo[colorAttachmentIndex]) { |
| res_info->type = FBO_ATTACHMENT_RENDERBUFFER; |
| res_info->rb_format = |
| queryRboFormat( |
| props.colorAttachmenti_rbos[colorAttachmentIndex]); |
| res_info->rb_multisamples = |
| queryRboSamples( |
| props.colorAttachmenti_rbos[colorAttachmentIndex]); |
| } else if (props.colorAttachmenti_hasTex[colorAttachmentIndex]) { |
| res_info->type = FBO_ATTACHMENT_TEXTURE; |
| res_info->tex_internalformat = |
| queryTexInternalFormat( |
| props.colorAttachmenti_textures[colorAttachmentIndex]); |
| res_info->tex_format = |
| queryTexFormat( |
| props.colorAttachmenti_textures[colorAttachmentIndex]); |
| res_info->tex_type = |
| queryTexType(props.colorAttachmenti_textures[colorAttachmentIndex]); |
| res_info->tex_multisamples = |
| queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); |
| } else { |
| res_info->type = FBO_ATTACHMENT_NONE; |
| } |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| if (props.depthAttachment_hasRbo) { |
| res_info->type = FBO_ATTACHMENT_RENDERBUFFER; |
| res_info->rb_format = queryRboFormat(props.depthAttachment_rbo); |
| res_info->rb_multisamples = |
| queryRboSamples( |
| props.depthAttachment_rbo); |
| } else if (props.depthAttachment_hasTexObj) { |
| res_info->type = FBO_ATTACHMENT_TEXTURE; |
| res_info->tex_internalformat = queryTexInternalFormat(props.depthAttachment_texture); |
| res_info->tex_format = queryTexFormat(props.depthAttachment_texture); |
| res_info->tex_type = queryTexType(props.depthAttachment_texture); |
| res_info->tex_multisamples = |
| queryTexSamples(props.depthAttachment_texture); |
| } else { |
| res_info->type = FBO_ATTACHMENT_NONE; |
| } |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| if (props.stencilAttachment_hasRbo) { |
| res_info->type = FBO_ATTACHMENT_RENDERBUFFER; |
| res_info->rb_format = queryRboFormat(props.stencilAttachment_rbo); |
| res_info->rb_multisamples = |
| queryRboSamples( |
| props.stencilAttachment_rbo); |
| } else if (props.stencilAttachment_hasTexObj) { |
| res_info->type = FBO_ATTACHMENT_TEXTURE; |
| res_info->tex_internalformat = queryTexInternalFormat(props.stencilAttachment_texture); |
| res_info->tex_format = queryTexFormat(props.stencilAttachment_texture); |
| res_info->tex_type = queryTexType(props.stencilAttachment_texture); |
| res_info->tex_multisamples = |
| queryTexSamples(props.stencilAttachment_texture); |
| } else { |
| res_info->type = FBO_ATTACHMENT_NONE; |
| } |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (props.depthstencilAttachment_hasRbo) { |
| res_info->type = FBO_ATTACHMENT_RENDERBUFFER; |
| res_info->rb_format = queryRboFormat(props.depthstencilAttachment_rbo); |
| res_info->rb_multisamples = |
| queryRboSamples( |
| props.depthstencilAttachment_rbo); |
| } else if (props.depthstencilAttachment_hasTexObj) { |
| res_info->type = FBO_ATTACHMENT_TEXTURE; |
| res_info->tex_internalformat = queryTexInternalFormat(props.depthstencilAttachment_texture); |
| res_info->tex_format = queryTexFormat(props.depthstencilAttachment_texture); |
| res_info->tex_type = queryTexType(props.depthstencilAttachment_texture); |
| res_info->tex_multisamples = |
| queryTexSamples(props.depthstencilAttachment_texture); |
| } else { |
| res_info->type = FBO_ATTACHMENT_NONE; |
| } |
| break; |
| } |
| } |
| |
| FboAttachmentType GLClientState::getBoundFramebufferAttachmentType(GLenum target, GLenum attachment) const { |
| FboFormatInfo info; |
| getBoundFramebufferFormat(target, attachment, &info); |
| return info.type; |
| } |
| |
| |
| int GLClientState::getMaxColorAttachments() const { |
| return m_max_color_attachments; |
| } |
| |
| int GLClientState::getMaxDrawBuffers() const { |
| return m_max_draw_buffers; |
| } |
| |
| void GLClientState::addFreshFramebuffer(GLuint name) { |
| FboProps props; |
| props.name = name; |
| props.previouslyBound = false; |
| |
| props.colorAttachmenti_textures.resize(m_max_color_attachments, 0); |
| props.depthAttachment_texture = 0; |
| props.stencilAttachment_texture = 0; |
| props.depthstencilAttachment_texture = 0; |
| |
| props.colorAttachmenti_hasTex.resize(m_max_color_attachments, false); |
| props.depthAttachment_hasTexObj = false; |
| props.stencilAttachment_hasTexObj = false; |
| props.depthstencilAttachment_hasTexObj = false; |
| |
| props.colorAttachmenti_rbos.resize(m_max_color_attachments, 0); |
| props.depthAttachment_rbo = 0; |
| props.stencilAttachment_rbo = 0; |
| props.depthstencilAttachment_rbo = 0; |
| |
| props.colorAttachmenti_hasRbo.resize(m_max_color_attachments, false); |
| props.depthAttachment_hasRbo = false; |
| props.stencilAttachment_hasRbo = false; |
| props.depthstencilAttachment_hasRbo = false; |
| mFboState.fboData[name] = props; |
| } |
| |
| void GLClientState::addFramebuffers(GLsizei n, GLuint* framebuffers) { |
| for (size_t i = 0; i < n; i++) { |
| addFreshFramebuffer(framebuffers[i]); |
| } |
| } |
| |
| void GLClientState::removeFramebuffers(GLsizei n, const GLuint* framebuffers) { |
| for (size_t i = 0; i < n; i++) { |
| if (framebuffers[i] != 0) { // Never remove the zero fb. |
| if (framebuffers[i] == mFboState.boundDrawFramebuffer) { |
| bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| } |
| if (framebuffers[i] == mFboState.boundReadFramebuffer) { |
| bindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| } |
| mFboState.fboData.erase(framebuffers[i]); |
| } |
| } |
| } |
| |
| bool GLClientState::usedFramebufferName(GLuint name) const { |
| return mFboState.fboData.find(name) != mFboState.fboData.end(); |
| } |
| |
| FboProps& GLClientState::boundFboProps(GLenum target) { |
| switch (target) { |
| case GL_DRAW_FRAMEBUFFER: |
| return mFboState.fboData[mFboState.boundDrawFramebuffer]; |
| case GL_READ_FRAMEBUFFER: |
| return mFboState.fboData[mFboState.boundReadFramebuffer]; |
| case GL_FRAMEBUFFER: |
| return mFboState.fboData[mFboState.boundDrawFramebuffer]; |
| } |
| return mFboState.fboData[mFboState.boundDrawFramebuffer]; |
| } |
| |
| const FboProps& GLClientState::boundFboProps_const(GLenum target) const { |
| switch (target) { |
| case GL_DRAW_FRAMEBUFFER: |
| return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; |
| case GL_READ_FRAMEBUFFER: |
| return mFboState.fboData.find(mFboState.boundReadFramebuffer)->second; |
| case GL_FRAMEBUFFER: |
| return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; |
| } |
| return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; |
| } |
| |
| void GLClientState::bindFramebuffer(GLenum target, GLuint name) { |
| // If unused, add it. |
| if (!usedFramebufferName(name)) { |
| addFreshFramebuffer(name); |
| } |
| switch (target) { |
| case GL_DRAW_FRAMEBUFFER: |
| mFboState.boundDrawFramebuffer = name; |
| break; |
| case GL_READ_FRAMEBUFFER: |
| mFboState.boundReadFramebuffer = name; |
| break; |
| default: // case GL_FRAMEBUFFER: |
| mFboState.boundDrawFramebuffer = name; |
| mFboState.boundReadFramebuffer = name; |
| break; |
| } |
| boundFboProps(target).previouslyBound = true; |
| } |
| |
| void GLClientState::setCheckFramebufferStatus(GLenum target, GLenum status) { |
| switch (target) { |
| case GL_DRAW_FRAMEBUFFER: |
| mFboState.drawFboCheckStatus = status; |
| break; |
| case GL_READ_FRAMEBUFFER: |
| mFboState.readFboCheckStatus = status; |
| break; |
| case GL_FRAMEBUFFER: |
| mFboState.drawFboCheckStatus = status; |
| break; |
| } |
| } |
| |
| GLenum GLClientState::getCheckFramebufferStatus(GLenum target) const { |
| switch (target) { |
| case GL_DRAW_FRAMEBUFFER: |
| return mFboState.drawFboCheckStatus; |
| case GL_READ_FRAMEBUFFER: |
| return mFboState.readFboCheckStatus; |
| case GL_FRAMEBUFFER: |
| return mFboState.drawFboCheckStatus; |
| } |
| return mFboState.drawFboCheckStatus; |
| } |
| |
| GLuint GLClientState::boundFramebuffer(GLenum target) const { |
| return boundFboProps_const(target).name; |
| } |
| |
| // Texture objects for FBOs///////////////////////////////////////////////////// |
| |
| void GLClientState::attachTextureObject( |
| GLenum target, |
| GLenum attachment, GLuint texture) { |
| |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| boundFboProps(target).colorAttachmenti_textures[colorAttachmentIndex] = texture; |
| boundFboProps(target).colorAttachmenti_hasTex[colorAttachmentIndex] = true; |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| boundFboProps(target).depthAttachment_texture = texture; |
| boundFboProps(target).depthAttachment_hasTexObj = true; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| boundFboProps(target).stencilAttachment_texture = texture; |
| boundFboProps(target).stencilAttachment_hasTexObj = true; |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| boundFboProps(target).depthstencilAttachment_texture = texture; |
| boundFboProps(target).depthstencilAttachment_hasTexObj = true; |
| boundFboProps(target).stencilAttachment_texture = texture; |
| boundFboProps(target).stencilAttachment_hasTexObj = true; |
| boundFboProps(target).depthAttachment_texture = texture; |
| boundFboProps(target).depthAttachment_hasTexObj = true; |
| break; |
| } |
| } |
| |
| GLuint GLClientState::getFboAttachmentTextureId(GLenum target, GLenum attachment) const { |
| GLuint res = 0; // conservative |
| |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| res = boundFboProps_const(target).colorAttachmenti_textures[colorAttachmentIndex]; |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| res = boundFboProps_const(target).depthAttachment_texture; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| res = boundFboProps_const(target).stencilAttachment_texture; |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| res = boundFboProps_const(target).depthstencilAttachment_texture; |
| break; |
| } |
| return res; |
| } |
| |
| // RBOs for FBOs//////////////////////////////////////////////////////////////// |
| |
| void GLClientState::detachRbo(GLuint renderbuffer) { |
| for (int i = 0; i < m_max_color_attachments; i++) { |
| detachRboFromFbo(GL_DRAW_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); |
| detachRboFromFbo(GL_READ_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); |
| } |
| |
| detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); |
| detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); |
| |
| detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); |
| detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); |
| |
| detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); |
| detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); |
| } |
| |
| void GLClientState::detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer) { |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| if (boundFboProps(target).colorAttachmenti_hasRbo[colorAttachmentIndex] && |
| boundFboProps(target).colorAttachmenti_rbos[colorAttachmentIndex] == renderbuffer) { |
| boundFboProps(target).colorAttachmenti_rbos[colorAttachmentIndex] = 0; |
| boundFboProps(target).colorAttachmenti_hasRbo[colorAttachmentIndex] = false; |
| } |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| if (boundFboProps(target).depthAttachment_rbo == renderbuffer && |
| boundFboProps(target).depthAttachment_hasRbo) { |
| boundFboProps(target).depthAttachment_rbo = 0; |
| boundFboProps(target).depthAttachment_hasRbo = false; |
| } |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| if (boundFboProps(target).stencilAttachment_rbo == renderbuffer && |
| boundFboProps(target).stencilAttachment_hasRbo) { |
| boundFboProps(target).stencilAttachment_rbo = 0; |
| boundFboProps(target).stencilAttachment_hasRbo = false; |
| } |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (boundFboProps(target).depthAttachment_rbo == renderbuffer && |
| boundFboProps(target).depthAttachment_hasRbo) { |
| boundFboProps(target).depthAttachment_rbo = 0; |
| boundFboProps(target).depthAttachment_hasRbo = false; |
| } |
| if (boundFboProps(target).stencilAttachment_rbo == renderbuffer && |
| boundFboProps(target).stencilAttachment_hasRbo) { |
| boundFboProps(target).stencilAttachment_rbo = 0; |
| boundFboProps(target).stencilAttachment_hasRbo = false; |
| } |
| if (boundFboProps(target).depthstencilAttachment_rbo == renderbuffer && |
| boundFboProps(target).depthstencilAttachment_hasRbo) { |
| boundFboProps(target).depthstencilAttachment_rbo = 0; |
| boundFboProps(target).depthstencilAttachment_hasRbo = false; |
| } |
| break; |
| } |
| } |
| |
| void GLClientState::attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer) { |
| |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| boundFboProps(target).colorAttachmenti_rbos[colorAttachmentIndex] = renderbuffer; |
| boundFboProps(target).colorAttachmenti_hasRbo[colorAttachmentIndex] = true; |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| boundFboProps(target).depthAttachment_rbo = renderbuffer; |
| boundFboProps(target).depthAttachment_hasRbo = true; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| boundFboProps(target).stencilAttachment_rbo = renderbuffer; |
| boundFboProps(target).stencilAttachment_hasRbo = true; |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| boundFboProps(target).depthAttachment_rbo = renderbuffer; |
| boundFboProps(target).depthAttachment_hasRbo = true; |
| boundFboProps(target).stencilAttachment_rbo = renderbuffer; |
| boundFboProps(target).stencilAttachment_hasRbo = true; |
| boundFboProps(target).depthstencilAttachment_rbo = renderbuffer; |
| boundFboProps(target).depthstencilAttachment_hasRbo = true; |
| break; |
| } |
| } |
| |
| GLuint GLClientState::getFboAttachmentRboId(GLenum target, GLenum attachment) const { |
| GLuint res = 0; // conservative |
| |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| res = boundFboProps_const(target).colorAttachmenti_rbos[colorAttachmentIndex]; |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| res = boundFboProps_const(target).depthAttachment_rbo; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| res = boundFboProps_const(target).stencilAttachment_rbo; |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| res = boundFboProps_const(target).depthstencilAttachment_rbo; |
| break; |
| } |
| return res; |
| } |
| |
| bool GLClientState::attachmentHasObject(GLenum target, GLenum attachment) const { |
| bool res = true; // liberal |
| |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| res = boundFboProps_const(target).colorAttachmenti_hasTex[colorAttachmentIndex] || |
| boundFboProps_const(target).colorAttachmenti_hasRbo[colorAttachmentIndex]; |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| res = (boundFboProps_const(target).depthAttachment_hasTexObj) || |
| (boundFboProps_const(target).depthAttachment_hasRbo); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| res = (boundFboProps_const(target).stencilAttachment_hasTexObj) || |
| (boundFboProps_const(target).stencilAttachment_hasRbo); |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| res = (boundFboProps_const(target).depthstencilAttachment_hasTexObj) || |
| (boundFboProps_const(target).depthstencilAttachment_hasRbo); |
| break; |
| } |
| return res; |
| } |
| |
| GLuint GLClientState::objectOfAttachment(GLenum target, GLenum attachment) const { |
| const FboProps& props = boundFboProps_const(target); |
| |
| int colorAttachmentIndex = |
| glUtilsColorAttachmentIndex(attachment); |
| |
| if (colorAttachmentIndex != -1) { |
| if (props.colorAttachmenti_hasTex[colorAttachmentIndex]) { |
| return props.colorAttachmenti_textures[colorAttachmentIndex]; |
| } else if (props.colorAttachmenti_hasRbo[colorAttachmentIndex]) { |
| return props.colorAttachmenti_rbos[colorAttachmentIndex]; |
| } else { |
| return 0; |
| } |
| } |
| |
| switch (attachment) { |
| case GL_DEPTH_ATTACHMENT: |
| if (props.depthAttachment_hasTexObj) { |
| return props.depthAttachment_texture; |
| } else if (props.depthAttachment_hasRbo) { |
| return props.depthAttachment_rbo; |
| } else { |
| return 0; |
| } |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| if (props.stencilAttachment_hasTexObj) { |
| return props.stencilAttachment_texture; |
| } else if (props.stencilAttachment_hasRbo) { |
| return props.stencilAttachment_rbo; |
| } else { |
| return 0; |
| } |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (props.depthstencilAttachment_hasTexObj) { |
| return props.depthstencilAttachment_texture; |
| } else if (props.depthstencilAttachment_hasRbo) { |
| return props.depthstencilAttachment_rbo; |
| } else { |
| return 0; |
| } |
| break; |
| } |
| return 0; |
| } |
| |
| void GLClientState::setTransformFeedbackActiveUnpaused(bool activeUnpaused) { |
| m_transformFeedbackActiveUnpaused = activeUnpaused; |
| } |
| |
| bool GLClientState::getTransformFeedbackActiveUnpaused() const { |
| return m_transformFeedbackActiveUnpaused; |
| } |
| |
| void GLClientState::setTextureData(SharedTextureDataMap* sharedTexData) { |
| m_tex.textureRecs = sharedTexData; |
| } |
| |
| void GLClientState::fromMakeCurrent() { |
| if (mFboState.fboData.find(0) == mFboState.fboData.end()) { |
| addFreshFramebuffer(0); |
| } |
| FboProps& default_fb_props = mFboState.fboData[0]; |
| default_fb_props.colorAttachmenti_hasRbo[0] = true; |
| default_fb_props.depthAttachment_hasRbo = true; |
| default_fb_props.stencilAttachment_hasRbo = true; |
| default_fb_props.depthstencilAttachment_hasRbo = true; |
| } |
| |
| void GLClientState::initFromCaps( |
| int max_transform_feedback_separate_attribs, |
| int max_uniform_buffer_bindings, |
| int max_atomic_counter_buffer_bindings, |
| int max_shader_storage_buffer_bindings, |
| int max_vertex_attrib_bindings, |
| int max_color_attachments, |
| int max_draw_buffers) { |
| |
| m_max_vertex_attrib_bindings = max_vertex_attrib_bindings; |
| |
| if (m_glesMajorVersion >= 3) { |
| m_max_transform_feedback_separate_attribs = max_transform_feedback_separate_attribs; |
| m_max_uniform_buffer_bindings = max_uniform_buffer_bindings; |
| m_max_atomic_counter_buffer_bindings = max_atomic_counter_buffer_bindings; |
| m_max_shader_storage_buffer_bindings = max_shader_storage_buffer_bindings; |
| |
| if (m_max_transform_feedback_separate_attribs) |
| m_indexedTransformFeedbackBuffers.resize(m_max_transform_feedback_separate_attribs); |
| if (m_max_uniform_buffer_bindings) |
| m_indexedUniformBuffers.resize(m_max_uniform_buffer_bindings); |
| if (m_max_atomic_counter_buffer_bindings) |
| m_indexedAtomicCounterBuffers.resize(m_max_atomic_counter_buffer_bindings); |
| if (m_max_shader_storage_buffer_bindings) |
| m_indexedShaderStorageBuffers.resize(m_max_shader_storage_buffer_bindings); |
| |
| BufferBinding buf0Binding; |
| buf0Binding.buffer = 0; |
| buf0Binding.offset = 0; |
| buf0Binding.size = 0; |
| buf0Binding.stride = 0; |
| buf0Binding.effectiveStride = 0; |
| |
| for (size_t i = 0; i < m_indexedTransformFeedbackBuffers.size(); ++i) |
| m_indexedTransformFeedbackBuffers[i] = buf0Binding; |
| for (size_t i = 0; i < m_indexedUniformBuffers.size(); ++i) |
| m_indexedUniformBuffers[i] = buf0Binding; |
| for (size_t i = 0; i < m_indexedAtomicCounterBuffers.size(); ++i) |
| m_indexedAtomicCounterBuffers[i] = buf0Binding; |
| for (size_t i = 0; i < m_indexedShaderStorageBuffers.size(); ++i) |
| m_indexedShaderStorageBuffers[i] = buf0Binding; |
| } |
| |
| m_max_color_attachments = max_color_attachments; |
| m_max_draw_buffers = max_draw_buffers; |
| |
| addFreshRenderbuffer(0); |
| addFreshFramebuffer(0); |
| |
| m_initialized = true; |
| } |
| |
| bool GLClientState::needsInitFromCaps() const { |
| return !m_initialized; |
| } |