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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Gles.h"
#include <iostream>
#include <vector>
namespace gfxstream {
namespace {
constexpr const char kGles2Lib[] = "libGLESv2.so";
static void GL_APIENTRY GlDebugCallback(GLenum, GLenum, GLuint, GLenum, GLsizei,
const GLchar* message, const void*) {
std::cout << "GlDebugCallback message: " << message << std::endl;
}
} // namespace
/*static*/ gfxstream::expected<Gles, std::string> Gles::Load() {
Gles gles;
gles.lib_ = GFXSTREAM_EXPECT(Lib::Load(kGles2Lib));
#define LOAD_GLES_FUNCTION_POINTER(return_type, function_name, signature, \
args) \
gles.function_name = reinterpret_cast<return_type(*) signature>( \
gles.lib_.GetSymbol(#function_name)); \
if (gles.function_name == nullptr) { \
gles.function_name = reinterpret_cast<return_type(*) signature>( \
gles.lib_.GetSymbol(#function_name)); \
} \
if (gles.function_name == nullptr) { \
gles.function_name = reinterpret_cast<return_type(*) signature>( \
gles.lib_.GetSymbol(#function_name "OES")); \
} \
if (gles.function_name == nullptr) { \
gles.function_name = reinterpret_cast<return_type(*) signature>( \
gles.lib_.GetSymbol(#function_name "EXT")); \
} \
if (gles.function_name == nullptr) { \
gles.function_name = reinterpret_cast<return_type(*) signature>( \
gles.lib_.GetSymbol(#function_name "ARB")); \
}
FOR_EACH_GLES_FUNCTION(LOAD_GLES_FUNCTION_POINTER);
gles.Init();
return std::move(gles);
}
/*static*/ gfxstream::expected<Gles, std::string> Gles::LoadFromEgl(Egl* egl) {
Gles gles;
#define LOAD_GLES_FUNCTION_POINTER_FROM_EGL(return_type, function_name, \
signature, args) \
gles.function_name = reinterpret_cast<return_type(*) signature>( \
egl->eglGetProcAddress(#function_name));
FOR_EACH_GLES_FUNCTION(LOAD_GLES_FUNCTION_POINTER_FROM_EGL);
gles.Init();
return std::move(gles);
}
void Gles::Init() {
const GLubyte* glesVendor = glGetString(GL_VENDOR);
if (glesVendor == nullptr) {
return;
}
const std::string glesExtensionsStr = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
if (glesExtensionsStr.empty()) {
return;
}
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0,
nullptr, GL_TRUE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0,
nullptr, GL_TRUE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0,
nullptr, GL_TRUE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE,
GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE);
glDebugMessageCallback(&GlDebugCallback, nullptr);
}
std::optional<GLuint> Gles::CreateShader(GLenum shader_type,
const std::string& shader_source) {
GLuint shader = glCreateShader(shader_type);
const char* const shader_source_cstr = shader_source.c_str();
glShaderSource(shader, 1, &shader_source_cstr, nullptr);
glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
GLsizei log_length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
std::vector<char> log(log_length + 1, 0);
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
glDeleteShader(shader);
return std::nullopt;
}
return shader;
}
std::optional<GLuint> Gles::CreateProgram(
const std::string& vert_shader_source,
const std::string& frag_shader_source) {
auto vert_shader_opt = CreateShader(GL_VERTEX_SHADER, vert_shader_source);
if (!vert_shader_opt) {
return std::nullopt;
}
auto vert_shader = *vert_shader_opt;
auto frag_shader_opt = CreateShader(GL_FRAGMENT_SHADER, frag_shader_source);
if (!frag_shader_opt) {
return std::nullopt;
}
auto frag_shader = *frag_shader_opt;
GLuint program = glCreateProgram();
glAttachShader(program, vert_shader);
glAttachShader(program, frag_shader);
glLinkProgram(program);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status != GL_TRUE) {
GLsizei log_length = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
std::vector<char> log(log_length + 1, 0);
glGetProgramInfoLog(program, log_length, nullptr, log.data());
glDeleteProgram(program);
return std::nullopt;
}
glDeleteShader(vert_shader);
glDeleteShader(frag_shader);
return program;
}
} // namespace gfxstream