blob: d1495dfef2bd1a68a00d030a179d8a4acd36a77a [file] [log] [blame]
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <optional>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include "GlesFuncs.h"
#include "Egl.h"
#include "Lib.h"
namespace gfxstream {
#define CHECK_GL_ERROR() \
do { \
if (GLenum error = gles->glGetError(); error != GL_NO_ERROR) { \
LOG(ERROR) << __FILE__ << ":" << __LINE__ << ":" << __PRETTY_FUNCTION__ \
<< " found error: " << error; \
} \
} while (0);
class Gles {
public:
static gfxstream::expected<Gles, std::string> Load();
static gfxstream::expected<Gles, std::string> LoadFromEgl(Egl* egl);
Gles(const Gles&) = delete;
Gles& operator=(const Gles&) = delete;
Gles(Gles&&) = default;
Gles& operator=(Gles&&) = default;
std::optional<GLuint> CreateShader(GLenum shader_type,
const std::string& shader_source);
std::optional<GLuint> CreateProgram(const std::string& vert_shader_source,
const std::string& frag_shader_source);
#define DECLARE_GLES_FUNCTION_MEMBER_POINTER(return_type, function_name, \
signature, args) \
return_type(*function_name) signature = nullptr;
FOR_EACH_GLES_FUNCTION(DECLARE_GLES_FUNCTION_MEMBER_POINTER);
private:
Gles() = default;
void Init();
Lib lib_;
};
} // namespace gfxstream