| #ifndef GLES_TEXTURE_UTILS_H |
| #define GLES_TEXTURE_UTILS_H |
| |
| #include <GLES3/gl31.h> |
| |
| namespace GLESTextureUtils { |
| |
| void computeTextureStartEnd( |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, |
| int unpackAlignment, |
| int unpackRowLength, |
| int unpackImageHeight, |
| int unpackSkipPixels, |
| int unpackSkipRows, |
| int unpackSkipImages, |
| int* start, |
| int* end); |
| |
| int computeTotalImageSize( |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, |
| int unpackAlignment, |
| int unpackRowLength, |
| int unpackImageHeight, |
| int unpackSkipPixels, |
| int unpackSkipRows, |
| int unpackSkipImages); |
| |
| int computeNeededBufferSize( |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, |
| int unpackAlignment, |
| int unpackRowLength, |
| int unpackImageHeight, |
| int unpackSkipPixels, |
| int unpackSkipRows, |
| int unpackSkipImages); |
| |
| |
| } // namespace GLESTextureUtils |
| #endif |