| // Generated Code - DO NOT EDIT !! |
| // generated by 'emugen' |
| |
| |
| #include <string.h> |
| #include "gles2_server_context.h" |
| |
| |
| #include <stdio.h> |
| |
| int gles2_server_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) |
| { |
| glActiveTexture = (glActiveTexture_server_proc_t) getProc("glActiveTexture", userData); |
| glAttachShader = (glAttachShader_dec_server_proc_t) getProc("glAttachShader", userData); |
| glBindAttribLocation = (glBindAttribLocation_dec_server_proc_t) getProc("glBindAttribLocation", userData); |
| glBindBuffer = (glBindBuffer_server_proc_t) getProc("glBindBuffer", userData); |
| glBindFramebuffer = (glBindFramebuffer_server_proc_t) getProc("glBindFramebuffer", userData); |
| glBindRenderbuffer = (glBindRenderbuffer_server_proc_t) getProc("glBindRenderbuffer", userData); |
| glBindTexture = (glBindTexture_server_proc_t) getProc("glBindTexture", userData); |
| glBlendColor = (glBlendColor_server_proc_t) getProc("glBlendColor", userData); |
| glBlendEquation = (glBlendEquation_server_proc_t) getProc("glBlendEquation", userData); |
| glBlendEquationSeparate = (glBlendEquationSeparate_server_proc_t) getProc("glBlendEquationSeparate", userData); |
| glBlendFunc = (glBlendFunc_server_proc_t) getProc("glBlendFunc", userData); |
| glBlendFuncSeparate = (glBlendFuncSeparate_server_proc_t) getProc("glBlendFuncSeparate", userData); |
| glBufferData = (glBufferData_server_proc_t) getProc("glBufferData", userData); |
| glBufferSubData = (glBufferSubData_server_proc_t) getProc("glBufferSubData", userData); |
| glCheckFramebufferStatus = (glCheckFramebufferStatus_server_proc_t) getProc("glCheckFramebufferStatus", userData); |
| glClear = (glClear_server_proc_t) getProc("glClear", userData); |
| glClearColor = (glClearColor_server_proc_t) getProc("glClearColor", userData); |
| glClearDepthf = (glClearDepthf_server_proc_t) getProc("glClearDepthf", userData); |
| glClearStencil = (glClearStencil_server_proc_t) getProc("glClearStencil", userData); |
| glColorMask = (glColorMask_server_proc_t) getProc("glColorMask", userData); |
| glCompileShader = (glCompileShader_dec_server_proc_t) getProc("glCompileShader", userData); |
| glCompressedTexImage2D = (glCompressedTexImage2D_server_proc_t) getProc("glCompressedTexImage2D", userData); |
| glCompressedTexSubImage2D = (glCompressedTexSubImage2D_server_proc_t) getProc("glCompressedTexSubImage2D", userData); |
| glCopyTexImage2D = (glCopyTexImage2D_server_proc_t) getProc("glCopyTexImage2D", userData); |
| glCopyTexSubImage2D = (glCopyTexSubImage2D_server_proc_t) getProc("glCopyTexSubImage2D", userData); |
| glCreateProgram = (glCreateProgram_dec_server_proc_t) getProc("glCreateProgram", userData); |
| glCreateShader = (glCreateShader_dec_server_proc_t) getProc("glCreateShader", userData); |
| glCullFace = (glCullFace_server_proc_t) getProc("glCullFace", userData); |
| glDeleteBuffers = (glDeleteBuffers_dec_server_proc_t) getProc("glDeleteBuffers", userData); |
| glDeleteFramebuffers = (glDeleteFramebuffers_dec_server_proc_t) getProc("glDeleteFramebuffers", userData); |
| glDeleteProgram = (glDeleteProgram_dec_server_proc_t) getProc("glDeleteProgram", userData); |
| glDeleteRenderbuffers = (glDeleteRenderbuffers_dec_server_proc_t) getProc("glDeleteRenderbuffers", userData); |
| glDeleteShader = (glDeleteShader_dec_server_proc_t) getProc("glDeleteShader", userData); |
| glDeleteTextures = (glDeleteTextures_dec_server_proc_t) getProc("glDeleteTextures", userData); |
| glDepthFunc = (glDepthFunc_server_proc_t) getProc("glDepthFunc", userData); |
| glDepthMask = (glDepthMask_server_proc_t) getProc("glDepthMask", userData); |
| glDepthRangef = (glDepthRangef_server_proc_t) getProc("glDepthRangef", userData); |
| glDetachShader = (glDetachShader_dec_server_proc_t) getProc("glDetachShader", userData); |
| glDisable = (glDisable_server_proc_t) getProc("glDisable", userData); |
| glDisableVertexAttribArray = (glDisableVertexAttribArray_server_proc_t) getProc("glDisableVertexAttribArray", userData); |
| glDrawArrays = (glDrawArrays_server_proc_t) getProc("glDrawArrays", userData); |
| glDrawElements = (glDrawElements_server_proc_t) getProc("glDrawElements", userData); |
| glEnable = (glEnable_server_proc_t) getProc("glEnable", userData); |
| glEnableVertexAttribArray = (glEnableVertexAttribArray_server_proc_t) getProc("glEnableVertexAttribArray", userData); |
| glFinish = (glFinish_server_proc_t) getProc("glFinish", userData); |
| glFlush = (glFlush_server_proc_t) getProc("glFlush", userData); |
| glFramebufferRenderbuffer = (glFramebufferRenderbuffer_server_proc_t) getProc("glFramebufferRenderbuffer", userData); |
| glFramebufferTexture2D = (glFramebufferTexture2D_server_proc_t) getProc("glFramebufferTexture2D", userData); |
| glFrontFace = (glFrontFace_server_proc_t) getProc("glFrontFace", userData); |
| glGenBuffers = (glGenBuffers_dec_server_proc_t) getProc("glGenBuffers", userData); |
| glGenerateMipmap = (glGenerateMipmap_server_proc_t) getProc("glGenerateMipmap", userData); |
| glGenFramebuffers = (glGenFramebuffers_dec_server_proc_t) getProc("glGenFramebuffers", userData); |
| glGenRenderbuffers = (glGenRenderbuffers_dec_server_proc_t) getProc("glGenRenderbuffers", userData); |
| glGenTextures = (glGenTextures_dec_server_proc_t) getProc("glGenTextures", userData); |
| glGetActiveAttrib = (glGetActiveAttrib_dec_server_proc_t) getProc("glGetActiveAttrib", userData); |
| glGetActiveUniform = (glGetActiveUniform_dec_server_proc_t) getProc("glGetActiveUniform", userData); |
| glGetAttachedShaders = (glGetAttachedShaders_dec_server_proc_t) getProc("glGetAttachedShaders", userData); |
| glGetAttribLocation = (glGetAttribLocation_dec_server_proc_t) getProc("glGetAttribLocation", userData); |
| glGetBooleanv = (glGetBooleanv_server_proc_t) getProc("glGetBooleanv", userData); |
| glGetBufferParameteriv = (glGetBufferParameteriv_server_proc_t) getProc("glGetBufferParameteriv", userData); |
| glGetError = (glGetError_server_proc_t) getProc("glGetError", userData); |
| glGetFloatv = (glGetFloatv_server_proc_t) getProc("glGetFloatv", userData); |
| glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_server_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData); |
| glGetIntegerv = (glGetIntegerv_server_proc_t) getProc("glGetIntegerv", userData); |
| glGetProgramiv = (glGetProgramiv_dec_server_proc_t) getProc("glGetProgramiv", userData); |
| glGetProgramInfoLog = (glGetProgramInfoLog_dec_server_proc_t) getProc("glGetProgramInfoLog", userData); |
| glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_server_proc_t) getProc("glGetRenderbufferParameteriv", userData); |
| glGetShaderiv = (glGetShaderiv_dec_server_proc_t) getProc("glGetShaderiv", userData); |
| glGetShaderInfoLog = (glGetShaderInfoLog_dec_server_proc_t) getProc("glGetShaderInfoLog", userData); |
| glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_server_proc_t) getProc("glGetShaderPrecisionFormat", userData); |
| glGetShaderSource = (glGetShaderSource_dec_server_proc_t) getProc("glGetShaderSource", userData); |
| glGetString = (glGetString_server_proc_t) getProc("glGetString", userData); |
| glGetTexParameterfv = (glGetTexParameterfv_server_proc_t) getProc("glGetTexParameterfv", userData); |
| glGetTexParameteriv = (glGetTexParameteriv_server_proc_t) getProc("glGetTexParameteriv", userData); |
| glGetUniformfv = (glGetUniformfv_dec_server_proc_t) getProc("glGetUniformfv", userData); |
| glGetUniformiv = (glGetUniformiv_dec_server_proc_t) getProc("glGetUniformiv", userData); |
| glGetUniformLocation = (glGetUniformLocation_dec_server_proc_t) getProc("glGetUniformLocation", userData); |
| glGetVertexAttribfv = (glGetVertexAttribfv_server_proc_t) getProc("glGetVertexAttribfv", userData); |
| glGetVertexAttribiv = (glGetVertexAttribiv_server_proc_t) getProc("glGetVertexAttribiv", userData); |
| glGetVertexAttribPointerv = (glGetVertexAttribPointerv_server_proc_t) getProc("glGetVertexAttribPointerv", userData); |
| glHint = (glHint_server_proc_t) getProc("glHint", userData); |
| glIsBuffer = (glIsBuffer_server_proc_t) getProc("glIsBuffer", userData); |
| glIsEnabled = (glIsEnabled_server_proc_t) getProc("glIsEnabled", userData); |
| glIsFramebuffer = (glIsFramebuffer_server_proc_t) getProc("glIsFramebuffer", userData); |
| glIsProgram = (glIsProgram_dec_server_proc_t) getProc("glIsProgram", userData); |
| glIsRenderbuffer = (glIsRenderbuffer_server_proc_t) getProc("glIsRenderbuffer", userData); |
| glIsShader = (glIsShader_dec_server_proc_t) getProc("glIsShader", userData); |
| glIsTexture = (glIsTexture_server_proc_t) getProc("glIsTexture", userData); |
| glLineWidth = (glLineWidth_server_proc_t) getProc("glLineWidth", userData); |
| glLinkProgram = (glLinkProgram_dec_server_proc_t) getProc("glLinkProgram", userData); |
| glPixelStorei = (glPixelStorei_server_proc_t) getProc("glPixelStorei", userData); |
| glPolygonOffset = (glPolygonOffset_server_proc_t) getProc("glPolygonOffset", userData); |
| glReadPixels = (glReadPixels_server_proc_t) getProc("glReadPixels", userData); |
| glReleaseShaderCompiler = (glReleaseShaderCompiler_server_proc_t) getProc("glReleaseShaderCompiler", userData); |
| glRenderbufferStorage = (glRenderbufferStorage_server_proc_t) getProc("glRenderbufferStorage", userData); |
| glSampleCoverage = (glSampleCoverage_server_proc_t) getProc("glSampleCoverage", userData); |
| glScissor = (glScissor_server_proc_t) getProc("glScissor", userData); |
| glShaderBinary = (glShaderBinary_server_proc_t) getProc("glShaderBinary", userData); |
| glShaderSource = (glShaderSource_server_proc_t) getProc("glShaderSource", userData); |
| glStencilFunc = (glStencilFunc_server_proc_t) getProc("glStencilFunc", userData); |
| glStencilFuncSeparate = (glStencilFuncSeparate_server_proc_t) getProc("glStencilFuncSeparate", userData); |
| glStencilMask = (glStencilMask_server_proc_t) getProc("glStencilMask", userData); |
| glStencilMaskSeparate = (glStencilMaskSeparate_server_proc_t) getProc("glStencilMaskSeparate", userData); |
| glStencilOp = (glStencilOp_server_proc_t) getProc("glStencilOp", userData); |
| glStencilOpSeparate = (glStencilOpSeparate_server_proc_t) getProc("glStencilOpSeparate", userData); |
| glTexImage2D = (glTexImage2D_server_proc_t) getProc("glTexImage2D", userData); |
| glTexParameterf = (glTexParameterf_server_proc_t) getProc("glTexParameterf", userData); |
| glTexParameterfv = (glTexParameterfv_server_proc_t) getProc("glTexParameterfv", userData); |
| glTexParameteri = (glTexParameteri_server_proc_t) getProc("glTexParameteri", userData); |
| glTexParameteriv = (glTexParameteriv_server_proc_t) getProc("glTexParameteriv", userData); |
| glTexSubImage2D = (glTexSubImage2D_server_proc_t) getProc("glTexSubImage2D", userData); |
| glUniform1f = (glUniform1f_server_proc_t) getProc("glUniform1f", userData); |
| glUniform1fv = (glUniform1fv_server_proc_t) getProc("glUniform1fv", userData); |
| glUniform1i = (glUniform1i_server_proc_t) getProc("glUniform1i", userData); |
| glUniform1iv = (glUniform1iv_server_proc_t) getProc("glUniform1iv", userData); |
| glUniform2f = (glUniform2f_server_proc_t) getProc("glUniform2f", userData); |
| glUniform2fv = (glUniform2fv_server_proc_t) getProc("glUniform2fv", userData); |
| glUniform2i = (glUniform2i_server_proc_t) getProc("glUniform2i", userData); |
| glUniform2iv = (glUniform2iv_server_proc_t) getProc("glUniform2iv", userData); |
| glUniform3f = (glUniform3f_server_proc_t) getProc("glUniform3f", userData); |
| glUniform3fv = (glUniform3fv_server_proc_t) getProc("glUniform3fv", userData); |
| glUniform3i = (glUniform3i_server_proc_t) getProc("glUniform3i", userData); |
| glUniform3iv = (glUniform3iv_server_proc_t) getProc("glUniform3iv", userData); |
| glUniform4f = (glUniform4f_server_proc_t) getProc("glUniform4f", userData); |
| glUniform4fv = (glUniform4fv_server_proc_t) getProc("glUniform4fv", userData); |
| glUniform4i = (glUniform4i_server_proc_t) getProc("glUniform4i", userData); |
| glUniform4iv = (glUniform4iv_server_proc_t) getProc("glUniform4iv", userData); |
| glUniformMatrix2fv = (glUniformMatrix2fv_server_proc_t) getProc("glUniformMatrix2fv", userData); |
| glUniformMatrix3fv = (glUniformMatrix3fv_server_proc_t) getProc("glUniformMatrix3fv", userData); |
| glUniformMatrix4fv = (glUniformMatrix4fv_server_proc_t) getProc("glUniformMatrix4fv", userData); |
| glUseProgram = (glUseProgram_dec_server_proc_t) getProc("glUseProgram", userData); |
| glValidateProgram = (glValidateProgram_dec_server_proc_t) getProc("glValidateProgram", userData); |
| glVertexAttrib1f = (glVertexAttrib1f_server_proc_t) getProc("glVertexAttrib1f", userData); |
| glVertexAttrib1fv = (glVertexAttrib1fv_server_proc_t) getProc("glVertexAttrib1fv", userData); |
| glVertexAttrib2f = (glVertexAttrib2f_server_proc_t) getProc("glVertexAttrib2f", userData); |
| glVertexAttrib2fv = (glVertexAttrib2fv_server_proc_t) getProc("glVertexAttrib2fv", userData); |
| glVertexAttrib3f = (glVertexAttrib3f_server_proc_t) getProc("glVertexAttrib3f", userData); |
| glVertexAttrib3fv = (glVertexAttrib3fv_server_proc_t) getProc("glVertexAttrib3fv", userData); |
| glVertexAttrib4f = (glVertexAttrib4f_server_proc_t) getProc("glVertexAttrib4f", userData); |
| glVertexAttrib4fv = (glVertexAttrib4fv_server_proc_t) getProc("glVertexAttrib4fv", userData); |
| glVertexAttribPointer = (glVertexAttribPointer_server_proc_t) getProc("glVertexAttribPointer", userData); |
| glViewport = (glViewport_server_proc_t) getProc("glViewport", userData); |
| glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_server_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); |
| glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_server_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); |
| glGetProgramBinaryOES = (glGetProgramBinaryOES_dec_server_proc_t) getProc("glGetProgramBinaryOES", userData); |
| glProgramBinaryOES = (glProgramBinaryOES_dec_server_proc_t) getProc("glProgramBinaryOES", userData); |
| glMapBufferOES = (glMapBufferOES_server_proc_t) getProc("glMapBufferOES", userData); |
| glUnmapBufferOES = (glUnmapBufferOES_server_proc_t) getProc("glUnmapBufferOES", userData); |
| glTexImage3DOES = (glTexImage3DOES_server_proc_t) getProc("glTexImage3DOES", userData); |
| glTexSubImage3DOES = (glTexSubImage3DOES_server_proc_t) getProc("glTexSubImage3DOES", userData); |
| glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_server_proc_t) getProc("glCopyTexSubImage3DOES", userData); |
| glCompressedTexImage3DOES = (glCompressedTexImage3DOES_server_proc_t) getProc("glCompressedTexImage3DOES", userData); |
| glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_server_proc_t) getProc("glCompressedTexSubImage3DOES", userData); |
| glFramebufferTexture3DOES = (glFramebufferTexture3DOES_server_proc_t) getProc("glFramebufferTexture3DOES", userData); |
| glBindVertexArrayOES = (glBindVertexArrayOES_server_proc_t) getProc("glBindVertexArrayOES", userData); |
| glDeleteVertexArraysOES = (glDeleteVertexArraysOES_dec_server_proc_t) getProc("glDeleteVertexArraysOES", userData); |
| glGenVertexArraysOES = (glGenVertexArraysOES_dec_server_proc_t) getProc("glGenVertexArraysOES", userData); |
| glIsVertexArrayOES = (glIsVertexArrayOES_server_proc_t) getProc("glIsVertexArrayOES", userData); |
| glDiscardFramebufferEXT = (glDiscardFramebufferEXT_server_proc_t) getProc("glDiscardFramebufferEXT", userData); |
| glMultiDrawArraysEXT = (glMultiDrawArraysEXT_server_proc_t) getProc("glMultiDrawArraysEXT", userData); |
| glMultiDrawElementsEXT = (glMultiDrawElementsEXT_server_proc_t) getProc("glMultiDrawElementsEXT", userData); |
| glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_server_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData); |
| glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_server_proc_t) getProc("glGetPerfMonitorCountersAMD", userData); |
| glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_server_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData); |
| glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_server_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData); |
| glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_server_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData); |
| glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_server_proc_t) getProc("glGenPerfMonitorsAMD", userData); |
| glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_server_proc_t) getProc("glDeletePerfMonitorsAMD", userData); |
| glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_server_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData); |
| glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_server_proc_t) getProc("glBeginPerfMonitorAMD", userData); |
| glEndPerfMonitorAMD = (glEndPerfMonitorAMD_server_proc_t) getProc("glEndPerfMonitorAMD", userData); |
| glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_server_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData); |
| glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_server_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); |
| glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_server_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); |
| glDeleteFencesNV = (glDeleteFencesNV_server_proc_t) getProc("glDeleteFencesNV", userData); |
| glGenFencesNV = (glGenFencesNV_server_proc_t) getProc("glGenFencesNV", userData); |
| glIsFenceNV = (glIsFenceNV_server_proc_t) getProc("glIsFenceNV", userData); |
| glTestFenceNV = (glTestFenceNV_server_proc_t) getProc("glTestFenceNV", userData); |
| glGetFenceivNV = (glGetFenceivNV_server_proc_t) getProc("glGetFenceivNV", userData); |
| glFinishFenceNV = (glFinishFenceNV_server_proc_t) getProc("glFinishFenceNV", userData); |
| glSetFenceNV = (glSetFenceNV_server_proc_t) getProc("glSetFenceNV", userData); |
| glCoverageMaskNV = (glCoverageMaskNV_server_proc_t) getProc("glCoverageMaskNV", userData); |
| glCoverageOperationNV = (glCoverageOperationNV_server_proc_t) getProc("glCoverageOperationNV", userData); |
| glGetDriverControlsQCOM = (glGetDriverControlsQCOM_server_proc_t) getProc("glGetDriverControlsQCOM", userData); |
| glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_server_proc_t) getProc("glGetDriverControlStringQCOM", userData); |
| glEnableDriverControlQCOM = (glEnableDriverControlQCOM_server_proc_t) getProc("glEnableDriverControlQCOM", userData); |
| glDisableDriverControlQCOM = (glDisableDriverControlQCOM_server_proc_t) getProc("glDisableDriverControlQCOM", userData); |
| glExtGetTexturesQCOM = (glExtGetTexturesQCOM_server_proc_t) getProc("glExtGetTexturesQCOM", userData); |
| glExtGetBuffersQCOM = (glExtGetBuffersQCOM_server_proc_t) getProc("glExtGetBuffersQCOM", userData); |
| glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_server_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); |
| glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_server_proc_t) getProc("glExtGetFramebuffersQCOM", userData); |
| glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_server_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); |
| glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_server_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); |
| glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_server_proc_t) getProc("glExtGetTexSubImageQCOM", userData); |
| glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_server_proc_t) getProc("glExtGetBufferPointervQCOM", userData); |
| glExtGetShadersQCOM = (glExtGetShadersQCOM_server_proc_t) getProc("glExtGetShadersQCOM", userData); |
| glExtGetProgramsQCOM = (glExtGetProgramsQCOM_server_proc_t) getProc("glExtGetProgramsQCOM", userData); |
| glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_server_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); |
| glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_server_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); |
| glStartTilingQCOM = (glStartTilingQCOM_server_proc_t) getProc("glStartTilingQCOM", userData); |
| glEndTilingQCOM = (glEndTilingQCOM_server_proc_t) getProc("glEndTilingQCOM", userData); |
| glVertexAttribPointerData = (glVertexAttribPointerData_server_proc_t) getProc("glVertexAttribPointerData", userData); |
| glVertexAttribPointerOffset = (glVertexAttribPointerOffset_server_proc_t) getProc("glVertexAttribPointerOffset", userData); |
| glDrawElementsOffset = (glDrawElementsOffset_server_proc_t) getProc("glDrawElementsOffset", userData); |
| glDrawElementsData = (glDrawElementsData_server_proc_t) getProc("glDrawElementsData", userData); |
| glGetCompressedTextureFormats = (glGetCompressedTextureFormats_server_proc_t) getProc("glGetCompressedTextureFormats", userData); |
| glShaderString = (glShaderString_server_proc_t) getProc("glShaderString", userData); |
| glFinishRoundTrip = (glFinishRoundTrip_server_proc_t) getProc("glFinishRoundTrip", userData); |
| glGenVertexArrays = (glGenVertexArrays_dec_server_proc_t) getProc("glGenVertexArrays", userData); |
| glBindVertexArray = (glBindVertexArray_server_proc_t) getProc("glBindVertexArray", userData); |
| glDeleteVertexArrays = (glDeleteVertexArrays_dec_server_proc_t) getProc("glDeleteVertexArrays", userData); |
| glIsVertexArray = (glIsVertexArray_server_proc_t) getProc("glIsVertexArray", userData); |
| glMapBufferRange = (glMapBufferRange_server_proc_t) getProc("glMapBufferRange", userData); |
| glUnmapBuffer = (glUnmapBuffer_server_proc_t) getProc("glUnmapBuffer", userData); |
| glFlushMappedBufferRange = (glFlushMappedBufferRange_server_proc_t) getProc("glFlushMappedBufferRange", userData); |
| glMapBufferRangeAEMU = (glMapBufferRangeAEMU_server_proc_t) getProc("glMapBufferRangeAEMU", userData); |
| glUnmapBufferAEMU = (glUnmapBufferAEMU_server_proc_t) getProc("glUnmapBufferAEMU", userData); |
| glFlushMappedBufferRangeAEMU = (glFlushMappedBufferRangeAEMU_server_proc_t) getProc("glFlushMappedBufferRangeAEMU", userData); |
| glReadPixelsOffsetAEMU = (glReadPixelsOffsetAEMU_server_proc_t) getProc("glReadPixelsOffsetAEMU", userData); |
| glCompressedTexImage2DOffsetAEMU = (glCompressedTexImage2DOffsetAEMU_server_proc_t) getProc("glCompressedTexImage2DOffsetAEMU", userData); |
| glCompressedTexSubImage2DOffsetAEMU = (glCompressedTexSubImage2DOffsetAEMU_server_proc_t) getProc("glCompressedTexSubImage2DOffsetAEMU", userData); |
| glTexImage2DOffsetAEMU = (glTexImage2DOffsetAEMU_server_proc_t) getProc("glTexImage2DOffsetAEMU", userData); |
| glTexSubImage2DOffsetAEMU = (glTexSubImage2DOffsetAEMU_server_proc_t) getProc("glTexSubImage2DOffsetAEMU", userData); |
| glBindBufferRange = (glBindBufferRange_server_proc_t) getProc("glBindBufferRange", userData); |
| glBindBufferBase = (glBindBufferBase_server_proc_t) getProc("glBindBufferBase", userData); |
| glCopyBufferSubData = (glCopyBufferSubData_server_proc_t) getProc("glCopyBufferSubData", userData); |
| glClearBufferiv = (glClearBufferiv_server_proc_t) getProc("glClearBufferiv", userData); |
| glClearBufferuiv = (glClearBufferuiv_server_proc_t) getProc("glClearBufferuiv", userData); |
| glClearBufferfv = (glClearBufferfv_server_proc_t) getProc("glClearBufferfv", userData); |
| glClearBufferfi = (glClearBufferfi_server_proc_t) getProc("glClearBufferfi", userData); |
| glGetBufferParameteri64v = (glGetBufferParameteri64v_server_proc_t) getProc("glGetBufferParameteri64v", userData); |
| glGetBufferPointerv = (glGetBufferPointerv_server_proc_t) getProc("glGetBufferPointerv", userData); |
| glUniformBlockBinding = (glUniformBlockBinding_dec_server_proc_t) getProc("glUniformBlockBinding", userData); |
| glGetUniformBlockIndex = (glGetUniformBlockIndex_dec_server_proc_t) getProc("glGetUniformBlockIndex", userData); |
| glGetUniformIndices = (glGetUniformIndices_server_proc_t) getProc("glGetUniformIndices", userData); |
| glGetUniformIndicesAEMU = (glGetUniformIndicesAEMU_server_proc_t) getProc("glGetUniformIndicesAEMU", userData); |
| glGetActiveUniformBlockiv = (glGetActiveUniformBlockiv_dec_server_proc_t) getProc("glGetActiveUniformBlockiv", userData); |
| glGetActiveUniformBlockName = (glGetActiveUniformBlockName_dec_server_proc_t) getProc("glGetActiveUniformBlockName", userData); |
| glUniform1ui = (glUniform1ui_server_proc_t) getProc("glUniform1ui", userData); |
| glUniform2ui = (glUniform2ui_server_proc_t) getProc("glUniform2ui", userData); |
| glUniform3ui = (glUniform3ui_server_proc_t) getProc("glUniform3ui", userData); |
| glUniform4ui = (glUniform4ui_server_proc_t) getProc("glUniform4ui", userData); |
| glUniform1uiv = (glUniform1uiv_server_proc_t) getProc("glUniform1uiv", userData); |
| glUniform2uiv = (glUniform2uiv_server_proc_t) getProc("glUniform2uiv", userData); |
| glUniform3uiv = (glUniform3uiv_server_proc_t) getProc("glUniform3uiv", userData); |
| glUniform4uiv = (glUniform4uiv_server_proc_t) getProc("glUniform4uiv", userData); |
| glUniformMatrix2x3fv = (glUniformMatrix2x3fv_server_proc_t) getProc("glUniformMatrix2x3fv", userData); |
| glUniformMatrix3x2fv = (glUniformMatrix3x2fv_server_proc_t) getProc("glUniformMatrix3x2fv", userData); |
| glUniformMatrix2x4fv = (glUniformMatrix2x4fv_server_proc_t) getProc("glUniformMatrix2x4fv", userData); |
| glUniformMatrix4x2fv = (glUniformMatrix4x2fv_server_proc_t) getProc("glUniformMatrix4x2fv", userData); |
| glUniformMatrix3x4fv = (glUniformMatrix3x4fv_server_proc_t) getProc("glUniformMatrix3x4fv", userData); |
| glUniformMatrix4x3fv = (glUniformMatrix4x3fv_server_proc_t) getProc("glUniformMatrix4x3fv", userData); |
| glGetUniformuiv = (glGetUniformuiv_dec_server_proc_t) getProc("glGetUniformuiv", userData); |
| glGetActiveUniformsiv = (glGetActiveUniformsiv_dec_server_proc_t) getProc("glGetActiveUniformsiv", userData); |
| glVertexAttribI4i = (glVertexAttribI4i_server_proc_t) getProc("glVertexAttribI4i", userData); |
| glVertexAttribI4ui = (glVertexAttribI4ui_server_proc_t) getProc("glVertexAttribI4ui", userData); |
| glVertexAttribI4iv = (glVertexAttribI4iv_server_proc_t) getProc("glVertexAttribI4iv", userData); |
| glVertexAttribI4uiv = (glVertexAttribI4uiv_server_proc_t) getProc("glVertexAttribI4uiv", userData); |
| glVertexAttribIPointer = (glVertexAttribIPointer_server_proc_t) getProc("glVertexAttribIPointer", userData); |
| glVertexAttribIPointerOffsetAEMU = (glVertexAttribIPointerOffsetAEMU_server_proc_t) getProc("glVertexAttribIPointerOffsetAEMU", userData); |
| glVertexAttribIPointerDataAEMU = (glVertexAttribIPointerDataAEMU_server_proc_t) getProc("glVertexAttribIPointerDataAEMU", userData); |
| glGetVertexAttribIiv = (glGetVertexAttribIiv_server_proc_t) getProc("glGetVertexAttribIiv", userData); |
| glGetVertexAttribIuiv = (glGetVertexAttribIuiv_server_proc_t) getProc("glGetVertexAttribIuiv", userData); |
| glVertexAttribDivisor = (glVertexAttribDivisor_server_proc_t) getProc("glVertexAttribDivisor", userData); |
| glDrawArraysInstanced = (glDrawArraysInstanced_server_proc_t) getProc("glDrawArraysInstanced", userData); |
| glDrawElementsInstanced = (glDrawElementsInstanced_server_proc_t) getProc("glDrawElementsInstanced", userData); |
| glDrawElementsInstancedDataAEMU = (glDrawElementsInstancedDataAEMU_server_proc_t) getProc("glDrawElementsInstancedDataAEMU", userData); |
| glDrawElementsInstancedOffsetAEMU = (glDrawElementsInstancedOffsetAEMU_server_proc_t) getProc("glDrawElementsInstancedOffsetAEMU", userData); |
| glDrawRangeElements = (glDrawRangeElements_server_proc_t) getProc("glDrawRangeElements", userData); |
| glDrawRangeElementsDataAEMU = (glDrawRangeElementsDataAEMU_server_proc_t) getProc("glDrawRangeElementsDataAEMU", userData); |
| glDrawRangeElementsOffsetAEMU = (glDrawRangeElementsOffsetAEMU_server_proc_t) getProc("glDrawRangeElementsOffsetAEMU", userData); |
| glFenceSync = (glFenceSync_server_proc_t) getProc("glFenceSync", userData); |
| glClientWaitSync = (glClientWaitSync_server_proc_t) getProc("glClientWaitSync", userData); |
| glWaitSync = (glWaitSync_server_proc_t) getProc("glWaitSync", userData); |
| glDeleteSync = (glDeleteSync_server_proc_t) getProc("glDeleteSync", userData); |
| glIsSync = (glIsSync_server_proc_t) getProc("glIsSync", userData); |
| glGetSynciv = (glGetSynciv_server_proc_t) getProc("glGetSynciv", userData); |
| glFenceSyncAEMU = (glFenceSyncAEMU_server_proc_t) getProc("glFenceSyncAEMU", userData); |
| glClientWaitSyncAEMU = (glClientWaitSyncAEMU_server_proc_t) getProc("glClientWaitSyncAEMU", userData); |
| glWaitSyncAEMU = (glWaitSyncAEMU_server_proc_t) getProc("glWaitSyncAEMU", userData); |
| glDeleteSyncAEMU = (glDeleteSyncAEMU_server_proc_t) getProc("glDeleteSyncAEMU", userData); |
| glIsSyncAEMU = (glIsSyncAEMU_server_proc_t) getProc("glIsSyncAEMU", userData); |
| glGetSyncivAEMU = (glGetSyncivAEMU_server_proc_t) getProc("glGetSyncivAEMU", userData); |
| glDrawBuffers = (glDrawBuffers_server_proc_t) getProc("glDrawBuffers", userData); |
| glReadBuffer = (glReadBuffer_server_proc_t) getProc("glReadBuffer", userData); |
| glBlitFramebuffer = (glBlitFramebuffer_server_proc_t) getProc("glBlitFramebuffer", userData); |
| glInvalidateFramebuffer = (glInvalidateFramebuffer_server_proc_t) getProc("glInvalidateFramebuffer", userData); |
| glInvalidateSubFramebuffer = (glInvalidateSubFramebuffer_server_proc_t) getProc("glInvalidateSubFramebuffer", userData); |
| glFramebufferTextureLayer = (glFramebufferTextureLayer_server_proc_t) getProc("glFramebufferTextureLayer", userData); |
| glRenderbufferStorageMultisample = (glRenderbufferStorageMultisample_server_proc_t) getProc("glRenderbufferStorageMultisample", userData); |
| glTexStorage2D = (glTexStorage2D_server_proc_t) getProc("glTexStorage2D", userData); |
| glGetInternalformativ = (glGetInternalformativ_server_proc_t) getProc("glGetInternalformativ", userData); |
| glBeginTransformFeedback = (glBeginTransformFeedback_server_proc_t) getProc("glBeginTransformFeedback", userData); |
| glEndTransformFeedback = (glEndTransformFeedback_server_proc_t) getProc("glEndTransformFeedback", userData); |
| glGenTransformFeedbacks = (glGenTransformFeedbacks_dec_server_proc_t) getProc("glGenTransformFeedbacks", userData); |
| glDeleteTransformFeedbacks = (glDeleteTransformFeedbacks_dec_server_proc_t) getProc("glDeleteTransformFeedbacks", userData); |
| glBindTransformFeedback = (glBindTransformFeedback_server_proc_t) getProc("glBindTransformFeedback", userData); |
| glPauseTransformFeedback = (glPauseTransformFeedback_server_proc_t) getProc("glPauseTransformFeedback", userData); |
| glResumeTransformFeedback = (glResumeTransformFeedback_server_proc_t) getProc("glResumeTransformFeedback", userData); |
| glIsTransformFeedback = (glIsTransformFeedback_server_proc_t) getProc("glIsTransformFeedback", userData); |
| glTransformFeedbackVaryings = (glTransformFeedbackVaryings_dec_server_proc_t) getProc("glTransformFeedbackVaryings", userData); |
| glTransformFeedbackVaryingsAEMU = (glTransformFeedbackVaryingsAEMU_server_proc_t) getProc("glTransformFeedbackVaryingsAEMU", userData); |
| glGetTransformFeedbackVarying = (glGetTransformFeedbackVarying_dec_server_proc_t) getProc("glGetTransformFeedbackVarying", userData); |
| glGenSamplers = (glGenSamplers_dec_server_proc_t) getProc("glGenSamplers", userData); |
| glDeleteSamplers = (glDeleteSamplers_dec_server_proc_t) getProc("glDeleteSamplers", userData); |
| glBindSampler = (glBindSampler_server_proc_t) getProc("glBindSampler", userData); |
| glSamplerParameterf = (glSamplerParameterf_server_proc_t) getProc("glSamplerParameterf", userData); |
| glSamplerParameteri = (glSamplerParameteri_server_proc_t) getProc("glSamplerParameteri", userData); |
| glSamplerParameterfv = (glSamplerParameterfv_server_proc_t) getProc("glSamplerParameterfv", userData); |
| glSamplerParameteriv = (glSamplerParameteriv_server_proc_t) getProc("glSamplerParameteriv", userData); |
| glGetSamplerParameterfv = (glGetSamplerParameterfv_server_proc_t) getProc("glGetSamplerParameterfv", userData); |
| glGetSamplerParameteriv = (glGetSamplerParameteriv_server_proc_t) getProc("glGetSamplerParameteriv", userData); |
| glIsSampler = (glIsSampler_server_proc_t) getProc("glIsSampler", userData); |
| glGenQueries = (glGenQueries_dec_server_proc_t) getProc("glGenQueries", userData); |
| glDeleteQueries = (glDeleteQueries_dec_server_proc_t) getProc("glDeleteQueries", userData); |
| glBeginQuery = (glBeginQuery_server_proc_t) getProc("glBeginQuery", userData); |
| glEndQuery = (glEndQuery_server_proc_t) getProc("glEndQuery", userData); |
| glGetQueryiv = (glGetQueryiv_server_proc_t) getProc("glGetQueryiv", userData); |
| glGetQueryObjectuiv = (glGetQueryObjectuiv_server_proc_t) getProc("glGetQueryObjectuiv", userData); |
| glIsQuery = (glIsQuery_server_proc_t) getProc("glIsQuery", userData); |
| glProgramParameteri = (glProgramParameteri_dec_server_proc_t) getProc("glProgramParameteri", userData); |
| glProgramBinary = (glProgramBinary_dec_server_proc_t) getProc("glProgramBinary", userData); |
| glGetProgramBinary = (glGetProgramBinary_dec_server_proc_t) getProc("glGetProgramBinary", userData); |
| glGetFragDataLocation = (glGetFragDataLocation_dec_server_proc_t) getProc("glGetFragDataLocation", userData); |
| glGetInteger64v = (glGetInteger64v_server_proc_t) getProc("glGetInteger64v", userData); |
| glGetIntegeri_v = (glGetIntegeri_v_server_proc_t) getProc("glGetIntegeri_v", userData); |
| glGetInteger64i_v = (glGetInteger64i_v_server_proc_t) getProc("glGetInteger64i_v", userData); |
| glTexImage3D = (glTexImage3D_server_proc_t) getProc("glTexImage3D", userData); |
| glTexImage3DOffsetAEMU = (glTexImage3DOffsetAEMU_server_proc_t) getProc("glTexImage3DOffsetAEMU", userData); |
| glTexStorage3D = (glTexStorage3D_server_proc_t) getProc("glTexStorage3D", userData); |
| glTexSubImage3D = (glTexSubImage3D_server_proc_t) getProc("glTexSubImage3D", userData); |
| glTexSubImage3DOffsetAEMU = (glTexSubImage3DOffsetAEMU_server_proc_t) getProc("glTexSubImage3DOffsetAEMU", userData); |
| glCompressedTexImage3D = (glCompressedTexImage3D_server_proc_t) getProc("glCompressedTexImage3D", userData); |
| glCompressedTexImage3DOffsetAEMU = (glCompressedTexImage3DOffsetAEMU_server_proc_t) getProc("glCompressedTexImage3DOffsetAEMU", userData); |
| glCompressedTexSubImage3D = (glCompressedTexSubImage3D_server_proc_t) getProc("glCompressedTexSubImage3D", userData); |
| glCompressedTexSubImage3DOffsetAEMU = (glCompressedTexSubImage3DOffsetAEMU_server_proc_t) getProc("glCompressedTexSubImage3DOffsetAEMU", userData); |
| glCopyTexSubImage3D = (glCopyTexSubImage3D_server_proc_t) getProc("glCopyTexSubImage3D", userData); |
| glGetStringi = (glGetStringi_server_proc_t) getProc("glGetStringi", userData); |
| glGetBooleani_v = (glGetBooleani_v_server_proc_t) getProc("glGetBooleani_v", userData); |
| glMemoryBarrier = (glMemoryBarrier_server_proc_t) getProc("glMemoryBarrier", userData); |
| glMemoryBarrierByRegion = (glMemoryBarrierByRegion_server_proc_t) getProc("glMemoryBarrierByRegion", userData); |
| glGenProgramPipelines = (glGenProgramPipelines_dec_server_proc_t) getProc("glGenProgramPipelines", userData); |
| glDeleteProgramPipelines = (glDeleteProgramPipelines_dec_server_proc_t) getProc("glDeleteProgramPipelines", userData); |
| glBindProgramPipeline = (glBindProgramPipeline_server_proc_t) getProc("glBindProgramPipeline", userData); |
| glGetProgramPipelineiv = (glGetProgramPipelineiv_server_proc_t) getProc("glGetProgramPipelineiv", userData); |
| glGetProgramPipelineInfoLog = (glGetProgramPipelineInfoLog_server_proc_t) getProc("glGetProgramPipelineInfoLog", userData); |
| glValidateProgramPipeline = (glValidateProgramPipeline_server_proc_t) getProc("glValidateProgramPipeline", userData); |
| glIsProgramPipeline = (glIsProgramPipeline_server_proc_t) getProc("glIsProgramPipeline", userData); |
| glUseProgramStages = (glUseProgramStages_dec_server_proc_t) getProc("glUseProgramStages", userData); |
| glActiveShaderProgram = (glActiveShaderProgram_dec_server_proc_t) getProc("glActiveShaderProgram", userData); |
| glCreateShaderProgramv = (glCreateShaderProgramv_server_proc_t) getProc("glCreateShaderProgramv", userData); |
| glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_server_proc_t) getProc("glCreateShaderProgramvAEMU", userData); |
| glProgramUniform1f = (glProgramUniform1f_dec_server_proc_t) getProc("glProgramUniform1f", userData); |
| glProgramUniform2f = (glProgramUniform2f_dec_server_proc_t) getProc("glProgramUniform2f", userData); |
| glProgramUniform3f = (glProgramUniform3f_dec_server_proc_t) getProc("glProgramUniform3f", userData); |
| glProgramUniform4f = (glProgramUniform4f_dec_server_proc_t) getProc("glProgramUniform4f", userData); |
| glProgramUniform1i = (glProgramUniform1i_dec_server_proc_t) getProc("glProgramUniform1i", userData); |
| glProgramUniform2i = (glProgramUniform2i_dec_server_proc_t) getProc("glProgramUniform2i", userData); |
| glProgramUniform3i = (glProgramUniform3i_dec_server_proc_t) getProc("glProgramUniform3i", userData); |
| glProgramUniform4i = (glProgramUniform4i_dec_server_proc_t) getProc("glProgramUniform4i", userData); |
| glProgramUniform1ui = (glProgramUniform1ui_dec_server_proc_t) getProc("glProgramUniform1ui", userData); |
| glProgramUniform2ui = (glProgramUniform2ui_dec_server_proc_t) getProc("glProgramUniform2ui", userData); |
| glProgramUniform3ui = (glProgramUniform3ui_dec_server_proc_t) getProc("glProgramUniform3ui", userData); |
| glProgramUniform4ui = (glProgramUniform4ui_dec_server_proc_t) getProc("glProgramUniform4ui", userData); |
| glProgramUniform1fv = (glProgramUniform1fv_dec_server_proc_t) getProc("glProgramUniform1fv", userData); |
| glProgramUniform2fv = (glProgramUniform2fv_dec_server_proc_t) getProc("glProgramUniform2fv", userData); |
| glProgramUniform3fv = (glProgramUniform3fv_dec_server_proc_t) getProc("glProgramUniform3fv", userData); |
| glProgramUniform4fv = (glProgramUniform4fv_dec_server_proc_t) getProc("glProgramUniform4fv", userData); |
| glProgramUniform1iv = (glProgramUniform1iv_dec_server_proc_t) getProc("glProgramUniform1iv", userData); |
| glProgramUniform2iv = (glProgramUniform2iv_dec_server_proc_t) getProc("glProgramUniform2iv", userData); |
| glProgramUniform3iv = (glProgramUniform3iv_dec_server_proc_t) getProc("glProgramUniform3iv", userData); |
| glProgramUniform4iv = (glProgramUniform4iv_dec_server_proc_t) getProc("glProgramUniform4iv", userData); |
| glProgramUniform1uiv = (glProgramUniform1uiv_dec_server_proc_t) getProc("glProgramUniform1uiv", userData); |
| glProgramUniform2uiv = (glProgramUniform2uiv_dec_server_proc_t) getProc("glProgramUniform2uiv", userData); |
| glProgramUniform3uiv = (glProgramUniform3uiv_dec_server_proc_t) getProc("glProgramUniform3uiv", userData); |
| glProgramUniform4uiv = (glProgramUniform4uiv_dec_server_proc_t) getProc("glProgramUniform4uiv", userData); |
| glProgramUniformMatrix2fv = (glProgramUniformMatrix2fv_dec_server_proc_t) getProc("glProgramUniformMatrix2fv", userData); |
| glProgramUniformMatrix3fv = (glProgramUniformMatrix3fv_dec_server_proc_t) getProc("glProgramUniformMatrix3fv", userData); |
| glProgramUniformMatrix4fv = (glProgramUniformMatrix4fv_dec_server_proc_t) getProc("glProgramUniformMatrix4fv", userData); |
| glProgramUniformMatrix2x3fv = (glProgramUniformMatrix2x3fv_dec_server_proc_t) getProc("glProgramUniformMatrix2x3fv", userData); |
| glProgramUniformMatrix3x2fv = (glProgramUniformMatrix3x2fv_dec_server_proc_t) getProc("glProgramUniformMatrix3x2fv", userData); |
| glProgramUniformMatrix2x4fv = (glProgramUniformMatrix2x4fv_dec_server_proc_t) getProc("glProgramUniformMatrix2x4fv", userData); |
| glProgramUniformMatrix4x2fv = (glProgramUniformMatrix4x2fv_dec_server_proc_t) getProc("glProgramUniformMatrix4x2fv", userData); |
| glProgramUniformMatrix3x4fv = (glProgramUniformMatrix3x4fv_dec_server_proc_t) getProc("glProgramUniformMatrix3x4fv", userData); |
| glProgramUniformMatrix4x3fv = (glProgramUniformMatrix4x3fv_dec_server_proc_t) getProc("glProgramUniformMatrix4x3fv", userData); |
| glGetProgramInterfaceiv = (glGetProgramInterfaceiv_dec_server_proc_t) getProc("glGetProgramInterfaceiv", userData); |
| glGetProgramResourceiv = (glGetProgramResourceiv_dec_server_proc_t) getProc("glGetProgramResourceiv", userData); |
| glGetProgramResourceIndex = (glGetProgramResourceIndex_dec_server_proc_t) getProc("glGetProgramResourceIndex", userData); |
| glGetProgramResourceLocation = (glGetProgramResourceLocation_dec_server_proc_t) getProc("glGetProgramResourceLocation", userData); |
| glGetProgramResourceName = (glGetProgramResourceName_dec_server_proc_t) getProc("glGetProgramResourceName", userData); |
| glBindImageTexture = (glBindImageTexture_server_proc_t) getProc("glBindImageTexture", userData); |
| glDispatchCompute = (glDispatchCompute_server_proc_t) getProc("glDispatchCompute", userData); |
| glDispatchComputeIndirect = (glDispatchComputeIndirect_server_proc_t) getProc("glDispatchComputeIndirect", userData); |
| glBindVertexBuffer = (glBindVertexBuffer_server_proc_t) getProc("glBindVertexBuffer", userData); |
| glVertexAttribBinding = (glVertexAttribBinding_server_proc_t) getProc("glVertexAttribBinding", userData); |
| glVertexAttribFormat = (glVertexAttribFormat_server_proc_t) getProc("glVertexAttribFormat", userData); |
| glVertexAttribIFormat = (glVertexAttribIFormat_server_proc_t) getProc("glVertexAttribIFormat", userData); |
| glVertexBindingDivisor = (glVertexBindingDivisor_server_proc_t) getProc("glVertexBindingDivisor", userData); |
| glDrawArraysIndirect = (glDrawArraysIndirect_server_proc_t) getProc("glDrawArraysIndirect", userData); |
| glDrawArraysIndirectDataAEMU = (glDrawArraysIndirectDataAEMU_server_proc_t) getProc("glDrawArraysIndirectDataAEMU", userData); |
| glDrawArraysIndirectOffsetAEMU = (glDrawArraysIndirectOffsetAEMU_server_proc_t) getProc("glDrawArraysIndirectOffsetAEMU", userData); |
| glDrawElementsIndirect = (glDrawElementsIndirect_server_proc_t) getProc("glDrawElementsIndirect", userData); |
| glDrawElementsIndirectDataAEMU = (glDrawElementsIndirectDataAEMU_server_proc_t) getProc("glDrawElementsIndirectDataAEMU", userData); |
| glDrawElementsIndirectOffsetAEMU = (glDrawElementsIndirectOffsetAEMU_server_proc_t) getProc("glDrawElementsIndirectOffsetAEMU", userData); |
| glTexStorage2DMultisample = (glTexStorage2DMultisample_server_proc_t) getProc("glTexStorage2DMultisample", userData); |
| glSampleMaski = (glSampleMaski_server_proc_t) getProc("glSampleMaski", userData); |
| glGetMultisamplefv = (glGetMultisamplefv_server_proc_t) getProc("glGetMultisamplefv", userData); |
| glFramebufferParameteri = (glFramebufferParameteri_server_proc_t) getProc("glFramebufferParameteri", userData); |
| glGetFramebufferParameteriv = (glGetFramebufferParameteriv_server_proc_t) getProc("glGetFramebufferParameteriv", userData); |
| glGetTexLevelParameterfv = (glGetTexLevelParameterfv_server_proc_t) getProc("glGetTexLevelParameterfv", userData); |
| glGetTexLevelParameteriv = (glGetTexLevelParameteriv_server_proc_t) getProc("glGetTexLevelParameteriv", userData); |
| glMapBufferRangeDMA = (glMapBufferRangeDMA_server_proc_t) getProc("glMapBufferRangeDMA", userData); |
| glUnmapBufferDMA = (glUnmapBufferDMA_server_proc_t) getProc("glUnmapBufferDMA", userData); |
| glMapBufferRangeDirect = (glMapBufferRangeDirect_server_proc_t) getProc("glMapBufferRangeDirect", userData); |
| glUnmapBufferDirect = (glUnmapBufferDirect_server_proc_t) getProc("glUnmapBufferDirect", userData); |
| glFlushMappedBufferRangeDirect = (glFlushMappedBufferRangeDirect_server_proc_t) getProc("glFlushMappedBufferRangeDirect", userData); |
| glGetGraphicsResetStatusEXT = (glGetGraphicsResetStatusEXT_server_proc_t) getProc("glGetGraphicsResetStatusEXT", userData); |
| glReadnPixelsEXT = (glReadnPixelsEXT_server_proc_t) getProc("glReadnPixelsEXT", userData); |
| glGetnUniformfvEXT = (glGetnUniformfvEXT_server_proc_t) getProc("glGetnUniformfvEXT", userData); |
| glGetnUniformivEXT = (glGetnUniformivEXT_server_proc_t) getProc("glGetnUniformivEXT", userData); |
| glDrawArraysNullAEMU = (glDrawArraysNullAEMU_server_proc_t) getProc("glDrawArraysNullAEMU", userData); |
| glDrawElementsNullAEMU = (glDrawElementsNullAEMU_server_proc_t) getProc("glDrawElementsNullAEMU", userData); |
| glDrawElementsOffsetNullAEMU = (glDrawElementsOffsetNullAEMU_server_proc_t) getProc("glDrawElementsOffsetNullAEMU", userData); |
| glDrawElementsDataNullAEMU = (glDrawElementsDataNullAEMU_server_proc_t) getProc("glDrawElementsDataNullAEMU", userData); |
| glUnmapBufferAsyncAEMU = (glUnmapBufferAsyncAEMU_server_proc_t) getProc("glUnmapBufferAsyncAEMU", userData); |
| glFlushMappedBufferRangeAEMU2 = (glFlushMappedBufferRangeAEMU2_server_proc_t) getProc("glFlushMappedBufferRangeAEMU2", userData); |
| return 0; |
| } |
| |