/// @ref gtc_integer | |
/// @file glm/gtc/integer.hpp | |
/// | |
/// @see core (dependence) | |
/// @see gtc_integer (dependence) | |
/// | |
/// @defgroup gtc_integer GLM_GTC_integer | |
/// @ingroup gtc | |
/// | |
/// @brief Allow to perform bit operations on integer values | |
/// | |
/// <glm/gtc/integer.hpp> need to be included to use these functionalities. | |
#pragma once | |
// Dependencies | |
#include "../detail/setup.hpp" | |
#include "../detail/precision.hpp" | |
#include "../detail/func_common.hpp" | |
#include "../detail/func_integer.hpp" | |
#include "../detail/func_exponential.hpp" | |
#include <limits> | |
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
# pragma message("GLM: GLM_GTC_integer extension included") | |
#endif | |
namespace glm | |
{ | |
/// @addtogroup gtc_integer | |
/// @{ | |
/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. | |
/// @see gtc_integer | |
template <typename genIUType> | |
GLM_FUNC_DECL genIUType log2(genIUType x); | |
/// Modulus. Returns x % y | |
/// for each component in x using the floating point value y. | |
/// | |
/// @tparam genIUType Integer-point scalar or vector types. | |
/// | |
/// @see gtc_integer | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genIUType> | |
GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); | |
/// Modulus. Returns x % y | |
/// for each component in x using the floating point value y. | |
/// | |
/// @tparam T Integer scalar types. | |
/// @tparam vecType vector types. | |
/// | |
/// @see gtc_integer | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); | |
/// Modulus. Returns x % y | |
/// for each component in x using the floating point value y. | |
/// | |
/// @tparam T Integer scalar types. | |
/// @tparam vecType vector types. | |
/// | |
/// @see gtc_integer | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); | |
/// Returns a value equal to the nearest integer to x. | |
/// The fraction 0.5 will round in a direction chosen by the | |
/// implementation, presumably the direction that is fastest. | |
/// | |
/// @param x The values of the argument must be greater or equal to zero. | |
/// @tparam T floating point scalar types. | |
/// @tparam vecType vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> | |
/// @see gtc_integer | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); | |
/// Returns a value equal to the nearest integer to x. | |
/// The fraction 0.5 will round in a direction chosen by the | |
/// implementation, presumably the direction that is fastest. | |
/// | |
/// @param x The values of the argument must be greater or equal to zero. | |
/// @tparam T floating point scalar types. | |
/// @tparam vecType vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> | |
/// @see gtc_integer | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); | |
/// @} | |
} //namespace glm | |
#include "integer.inl" |