/// @ref gtc_random | |
/// @file glm/gtc/random.hpp | |
/// | |
/// @see core (dependence) | |
/// @see gtc_half_float (dependence) | |
/// @see gtx_random (extended) | |
/// | |
/// @defgroup gtc_random GLM_GTC_random | |
/// @ingroup gtc | |
/// | |
/// @brief Generate random number from various distribution methods. | |
/// | |
/// <glm/gtc/random.hpp> need to be included to use these functionalities. | |
#pragma once | |
// Dependency: | |
#include "../vec2.hpp" | |
#include "../vec3.hpp" | |
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
# pragma message("GLM: GLM_GTC_random extension included") | |
#endif | |
namespace glm | |
{ | |
/// @addtogroup gtc_random | |
/// @{ | |
/// Generate random numbers in the interval [Min, Max], according a linear distribution | |
/// | |
/// @param Min | |
/// @param Max | |
/// @tparam genType Value type. Currently supported: float or double scalars. | |
/// @see gtc_random | |
template <typename genTYpe> | |
GLM_FUNC_DECL genTYpe linearRand( | |
genTYpe Min, | |
genTYpe Max); | |
/// Generate random numbers in the interval [Min, Max], according a linear distribution | |
/// | |
/// @param Min | |
/// @param Max | |
/// @tparam T Value type. Currently supported: float or double. | |
/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible | |
/// @see gtc_random | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> linearRand( | |
vecType<T, P> const & Min, | |
vecType<T, P> const & Max); | |
/// Generate random numbers in the interval [Min, Max], according a gaussian distribution | |
/// | |
/// @param Mean | |
/// @param Deviation | |
/// @see gtc_random | |
template <typename genType> | |
GLM_FUNC_DECL genType gaussRand( | |
genType Mean, | |
genType Deviation); | |
/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius | |
/// | |
/// @param Radius | |
/// @see gtc_random | |
template <typename T> | |
GLM_FUNC_DECL tvec2<T, defaultp> circularRand( | |
T Radius); | |
/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius | |
/// | |
/// @param Radius | |
/// @see gtc_random | |
template <typename T> | |
GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand( | |
T Radius); | |
/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius | |
/// | |
/// @param Radius | |
/// @see gtc_random | |
template <typename T> | |
GLM_FUNC_DECL tvec2<T, defaultp> diskRand( | |
T Radius); | |
/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius | |
/// | |
/// @param Radius | |
/// @see gtc_random | |
template <typename T> | |
GLM_FUNC_DECL tvec3<T, defaultp> ballRand( | |
T Radius); | |
/// @} | |
}//namespace glm | |
#include "random.inl" |