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// Copyright (C) 2024 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VirtioGpuContext.h"
namespace gfxstream {
namespace host {
#ifdef GFXSTREAM_BUILD_WITH_SNAPSHOT_FRONTEND_SUPPORT
using gfxstream::host::snapshot::VirtioGpuContextSnapshot;
std::optional<VirtioGpuContextSnapshot> SnapshotContext(const VirtioGpuContext& context) {
VirtioGpuContextSnapshot contextSnapshot;
contextSnapshot.set_id(context.ctxId);
contextSnapshot.set_name(context.name);
contextSnapshot.set_capset(context.capsetId);
return contextSnapshot;
}
std::optional<VirtioGpuContext> RestoreContext(
const VirtioGpuContextSnapshot& contextSnapshot) {
VirtioGpuContext context = {};
context.ctxId = contextSnapshot.id();
context.name = contextSnapshot.name();
context.capsetId = contextSnapshot.capset();
return context;
}
#endif
} // namespace host
} // namespace gfxstream