| // Copyright 2023 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include <cstdint> |
| #include <memory> |
| #include <unordered_map> |
| |
| #include "goldfish_vk_dispatch.h" |
| #include "vulkan/vulkan.h" |
| |
| namespace gfxstream { |
| namespace vk { |
| |
| struct ShaderData { |
| const uint32_t* code; // Pointer to shader's compiled spir-v code |
| const size_t size; // size of the code in bytes |
| }; |
| |
| struct Etc2PushConstant { |
| uint32_t compFormat; |
| uint32_t baseLayer; |
| }; |
| |
| struct AstcPushConstant { |
| uint32_t blockSize[2]; |
| uint32_t baseLayer; |
| uint32_t smallBlock; |
| }; |
| |
| // Holds the Vulkan resources for the GPU decompression pipeline of a given emulated texture format. |
| // GpuDecompressionPipeline should be reused, use GpuDecompressionPipelineManager for that. |
| class GpuDecompressionPipeline { |
| public: |
| // Factory method. Returns null if pipeline initialization failed. |
| static std::unique_ptr<GpuDecompressionPipeline> create( |
| VulkanDispatch* vk, VkDevice device, VkFormat compressedFormat, |
| VkImageType imageType, VkDescriptorSetLayout descriptorSetLayout, |
| VkPipelineLayout pipelineLayout); |
| |
| // GpuDecompressionPipeline is neither copyable nor movable. |
| // This allows us to safely release Vulkan resources in the destructor |
| GpuDecompressionPipeline(const GpuDecompressionPipeline&) = delete; |
| GpuDecompressionPipeline& operator=(const GpuDecompressionPipeline&) = delete; |
| |
| // Destructor, will release any Vulkan resource we hold |
| ~GpuDecompressionPipeline(); |
| |
| // Accessors |
| VkPipeline pipeline() const { return mPipeline; } |
| VkPipelineLayout pipelineLayout() const { return mPipelineLayout; } |
| VkDescriptorSetLayout descriptorSetLayout() const { return mDescriptorSetLayout; } |
| |
| private: |
| GpuDecompressionPipeline(VulkanDispatch* vk, VkDevice device, |
| VkFormat compressedFormat, VkImageType imageType, |
| VkDescriptorSetLayout descriptorSetLayout, |
| VkPipelineLayout pipelineLayout); |
| |
| // Initializes the compute shader pipeline |
| bool initialize(); |
| |
| // Member variables set in the constructor |
| VulkanDispatch* mVk; |
| VkDevice mDevice; |
| VkFormat mCompressedFormat; |
| VkImageType mImageType; |
| VkDescriptorSetLayout mDescriptorSetLayout; |
| VkPipelineLayout mPipelineLayout; |
| |
| // Member variables set by initialize() |
| VkPipeline mPipeline = VK_NULL_HANDLE; |
| }; |
| |
| enum class AstcDecoder{Old, NewRgb, NewBc3}; |
| |
| // Acts as a cache for GpuDecompressionPipeline objects |
| // Currently no eviction strategy, but the maximum number of entries is bounded by the number of |
| // compressed formats that we emulate. |
| // Thread-safety: not thread safe. Access to members of this class must be synchronized externally. |
| class GpuDecompressionPipelineManager { |
| public: |
| // TODO(gregschlom) remove this once we fully remove the old decoder |
| static void setAstcDecoder(AstcDecoder value); |
| static AstcDecoder astcDecoder(); |
| |
| GpuDecompressionPipelineManager(VulkanDispatch* vk, VkDevice device); |
| |
| // Returns the cached pipeline for the decompression of a given image format and type. |
| // If the pipeline doesn't exist yet, it will be created and initialized. |
| // Returns null if initialization of the pipeline failed. |
| GpuDecompressionPipeline* get(VkFormat compressedFormat, VkImageType imageType); |
| |
| // Erases everything from the cache |
| void clear(); |
| |
| ~GpuDecompressionPipelineManager(); |
| |
| // GpuDecompressionPipelineManager is neither copyable nor movable. |
| // This allows us to safely release Vulkan resources in the destructor |
| GpuDecompressionPipelineManager(const GpuDecompressionPipelineManager&) = delete; |
| GpuDecompressionPipelineManager& operator=(const GpuDecompressionPipelineManager&) = delete; |
| |
| private: |
| VkDescriptorSetLayout getDescriptorSetLayout(); |
| VkPipelineLayout getPipelineLayout(VkFormat format); |
| |
| std::unordered_map<const ShaderData*, std::unique_ptr<GpuDecompressionPipeline>> mPipelines; |
| |
| VulkanDispatch* mVk = nullptr; |
| VkDevice mDevice = VK_NULL_HANDLE; |
| VkDescriptorSetLayout mDescriptorSetLayout = VK_NULL_HANDLE; |
| VkPipelineLayout mAstcPipelineLayout = VK_NULL_HANDLE; |
| VkPipelineLayout mEtc2PipelineLayout = VK_NULL_HANDLE; |
| }; |
| |
| } // namespace vk |
| } // namespace gfxstream |