| // Copyright 2022 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| namespace gfxstream { |
| namespace vk { |
| namespace decompression_shaders { |
| |
| // Compiled code of the image decompression shaders |
| // |
| // We use `inline constexpr` here, as recommended in |
| // https://abseil.io/tips/140#constants-in-header-files |
| |
| inline constexpr uint32_t AstcToBc3_1D[] = { |
| #include "compiled/AstcToBc3_1D.inl" |
| }; |
| inline constexpr uint32_t AstcToBc3_2D[] = { |
| #include "compiled/AstcToBc3_2D.inl" |
| }; |
| inline constexpr uint32_t AstcToBc3_3D[] = { |
| #include "compiled/AstcToBc3_3D.inl" |
| }; |
| inline constexpr uint32_t AstcToRgb_1D[] = { |
| #include "compiled/AstcToRgb_1D.inl" |
| }; |
| inline constexpr uint32_t AstcToRgb_2D[] = { |
| #include "compiled/AstcToRgb_2D.inl" |
| }; |
| inline constexpr uint32_t AstcToRgb_3D[] = { |
| #include "compiled/AstcToRgb_3D.inl" |
| }; |
| inline constexpr uint32_t Astc_1D[] = { |
| #include "compiled/Astc_1D.inl" |
| }; |
| inline constexpr uint32_t Astc_2D[] = { |
| #include "compiled/Astc_2D.inl" |
| }; |
| inline constexpr uint32_t Astc_3D[] = { |
| #include "compiled/Astc_3D.inl" |
| }; |
| inline constexpr uint32_t EacR11Snorm_1D[] = { |
| #include "compiled/EacR11Snorm_1D.inl" |
| }; |
| inline constexpr uint32_t EacR11Snorm_2D[] = { |
| #include "compiled/EacR11Snorm_2D.inl" |
| }; |
| inline constexpr uint32_t EacR11Snorm_3D[] = { |
| #include "compiled/EacR11Snorm_3D.inl" |
| }; |
| inline constexpr uint32_t EacR11Unorm_1D[] = { |
| #include "compiled/EacR11Unorm_1D.inl" |
| }; |
| inline constexpr uint32_t EacR11Unorm_2D[] = { |
| #include "compiled/EacR11Unorm_2D.inl" |
| }; |
| inline constexpr uint32_t EacR11Unorm_3D[] = { |
| #include "compiled/EacR11Unorm_3D.inl" |
| }; |
| inline constexpr uint32_t EacRG11Snorm_1D[] = { |
| #include "compiled/EacRG11Snorm_1D.inl" |
| }; |
| inline constexpr uint32_t EacRG11Snorm_2D[] = { |
| #include "compiled/EacRG11Snorm_2D.inl" |
| }; |
| inline constexpr uint32_t EacRG11Snorm_3D[] = { |
| #include "compiled/EacRG11Snorm_3D.inl" |
| }; |
| inline constexpr uint32_t EacRG11Unorm_1D[] = { |
| #include "compiled/EacRG11Unorm_1D.inl" |
| }; |
| inline constexpr uint32_t EacRG11Unorm_2D[] = { |
| #include "compiled/EacRG11Unorm_2D.inl" |
| }; |
| inline constexpr uint32_t EacRG11Unorm_3D[] = { |
| #include "compiled/EacRG11Unorm_3D.inl" |
| }; |
| inline constexpr uint32_t Etc2RGB8_1D[] = { |
| #include "compiled/Etc2RGB8_1D.inl" |
| }; |
| inline constexpr uint32_t Etc2RGB8_2D[] = { |
| #include "compiled/Etc2RGB8_2D.inl" |
| }; |
| inline constexpr uint32_t Etc2RGB8_3D[] = { |
| #include "compiled/Etc2RGB8_3D.inl" |
| }; |
| inline constexpr uint32_t Etc2RGBA8_1D[] = { |
| #include "compiled/Etc2RGBA8_1D.inl" |
| }; |
| inline constexpr uint32_t Etc2RGBA8_2D[] = { |
| #include "compiled/Etc2RGBA8_2D.inl" |
| }; |
| inline constexpr uint32_t Etc2RGBA8_3D[] = { |
| #include "compiled/Etc2RGBA8_3D.inl" |
| }; |
| |
| } // namespace decompression_shaders |
| } // namespace vk |
| } // namespace gfxstream |