| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLES_VALIDATION_H |
| #define GLES_VALIDATION_H |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2platform.h> |
| |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl31.h> |
| |
| #include "GL2Encoder.h" |
| |
| #include <string> |
| |
| namespace GLESv2Validation { |
| |
| extern GLbitfield allBufferMapAccessFlags; |
| bool bufferTarget(GL2Encoder* ctx, GLenum target); |
| bool bufferParam(GL2Encoder* ctx, GLenum param); |
| |
| bool pixelStoreParam(GL2Encoder* ctx, GLenum param); |
| bool pixelStoreValue(GLenum param, GLint value); |
| |
| bool rboFormat(GL2Encoder* ctx, GLenum internalformat); |
| |
| bool framebufferTarget(GL2Encoder* ctx, GLenum target); |
| bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment); |
| |
| bool readPixelsFormat(GLenum format); |
| bool readPixelsType(GLenum type); |
| |
| bool vertexAttribType(GL2Encoder* ctx, GLenum type); |
| |
| bool readPixelsFboFormatMatch(GLenum format, GLenum type, GLenum fboTexType); |
| bool blitFramebufferFormat(GLenum readFormat, GLenum drawFormat); |
| |
| bool textureTarget(GL2Encoder* ctx, GLenum target); |
| |
| GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| |
| bool isCompressedFormat(GLenum internalformat); |
| bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat); |
| |
| bool unsizedFormat(GLenum format); |
| |
| bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat); |
| bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat); |
| bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat); |
| bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat); |
| |
| bool isCubeMapTarget(GLenum target); |
| |
| bool pixelType(GL2Encoder* ctx, GLenum type); |
| bool pixelFormat(GL2Encoder* ctx, GLenum format); |
| |
| bool pixelInternalFormat(GLenum internalformat); |
| |
| bool shaderType(GL2Encoder* ctx, GLenum type); |
| |
| bool internalFormatTarget(GL2Encoder* ctx, GLenum target); |
| |
| std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index); |
| |
| } // namespace GLESv2Validation |
| |
| #endif |