| // Copyright 2022 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| namespace gfxstream { |
| namespace gl { |
| class TextureDraw; |
| } // namespace gl |
| } // namespace gfxstream |
| |
| namespace gfxstream { |
| |
| // ContextHelper interface class used during Buffer and ColorBuffer |
| // operations. This is introduced to remove coupling from the FrameBuffer |
| // class implementation. |
| class ContextHelper { |
| public: |
| ContextHelper() = default; |
| virtual ~ContextHelper() = default; |
| virtual bool setupContext() = 0; |
| virtual void teardownContext() = 0; |
| virtual bool isBound() const = 0; |
| }; |
| |
| // Helper class to use a ContextHelper for some set of operations. |
| // Usage is pretty simple: |
| // |
| // { |
| // RecursiveScopedContextBind context(m_helper); |
| // if (!context.isOk()) { |
| // return false; // something bad happened. |
| // } |
| // .... do something .... |
| // } // automatically calls m_helper->teardownContext(); |
| // |
| class RecursiveScopedContextBind { |
| public: |
| RecursiveScopedContextBind(ContextHelper* helper) : mHelper(helper) { |
| mIsBound = helper->setupContext(); |
| } |
| |
| bool isOk() const { return mIsBound; } |
| |
| ~RecursiveScopedContextBind() { release(); } |
| |
| void release() { |
| if (mIsBound) { |
| mHelper->teardownContext(); |
| mIsBound = false; |
| } |
| } |
| |
| private: |
| ContextHelper* mHelper; |
| bool mIsBound = false; |
| }; |
| |
| } // namespace gfxstream |