| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <functional> |
| #include <future> |
| #include <optional> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "Compositor.h" |
| #include "ContextHelper.h" |
| #include "Hwc2.h" |
| #include "PostCommands.h" |
| #include "aemu/base/Compiler.h" |
| #include "aemu/base/synchronization/Lock.h" |
| #include "aemu/base/synchronization/MessageChannel.h" |
| #include "host-common/window_agent.h" |
| |
| namespace gfxstream { |
| class ColorBuffer; |
| class FrameBuffer; |
| struct RenderThreadInfo; |
| |
| class PostWorker { |
| public: |
| PostWorker(bool mainThreadPostingOnly, FrameBuffer* fb, Compositor* compositor); |
| virtual ~PostWorker(); |
| |
| // post: posts the next color buffer. |
| // Assumes framebuffer lock is held. |
| void post(ColorBuffer* cb, std::unique_ptr<Post::CompletionCallback> postCallback); |
| |
| // viewport: (re)initializes viewport dimensions. |
| // Assumes framebuffer lock is held. |
| // This is called whenever the subwindow needs a refresh |
| // (FrameBuffer::setupSubWindow). |
| void viewport(int width, int height); |
| |
| // compose: compse the layers into final framebuffer. The callback will be |
| // called when the CPU side job completes. The passed in future in the |
| // callback will be completed when the GPU opereation completes. |
| void compose(std::unique_ptr<FlatComposeRequest> composeRequest, |
| std::unique_ptr<Post::CompletionCallback> composeCallback); |
| |
| // clear: blanks out emulator display when refreshing the subwindow |
| // if there is no last posted color buffer to show yet. |
| void clear(); |
| |
| virtual void screenshot(ColorBuffer* cb, int screenwidth, int screenheight, GLenum format, |
| GLenum type, int skinRotation, void* pixels, Rect rect) = 0; |
| |
| // The block task will set the scheduledSignal promise when the task is scheduled, and wait |
| // until continueSignal is ready before completes. |
| void block(std::promise<void> scheduledSignal, std::future<void> continueSignal); |
| |
| // Exit post worker, unbind gl context if necessary. |
| void exit(); |
| |
| protected: |
| void runTask(std::packaged_task<void()>); |
| // Impl versions of the above, so we can run it from separate threads |
| virtual std::shared_future<void> postImpl(ColorBuffer* cb) = 0; |
| virtual void viewportImpl(int width, int height) = 0; |
| virtual void clearImpl() = 0; |
| virtual void exitImpl() = 0; |
| virtual std::shared_future<void> composeImpl(const FlatComposeRequest& composeRequest); |
| |
| protected: |
| FrameBuffer* mFb; |
| Compositor* m_compositor = nullptr; |
| |
| protected: |
| // If m_mainThreadPostingOnly is true, schedule the task to UI thread by |
| // using m_runOnUiThread. Otherwise, execute the task on the current thread. |
| bool m_mainThreadPostingOnly = false; |
| |
| private: |
| using UiThreadRunner = std::function<void(UiUpdateFunc, void*, bool)>; |
| |
| UiThreadRunner m_runOnUiThread = 0; |
| |
| std::unordered_map<uint32_t, std::shared_future<void>> m_composeTargetToComposeFuture; |
| |
| bool isComposeTargetReady(uint32_t targetHandle); |
| |
| DISALLOW_COPY_AND_ASSIGN(PostWorker); |
| }; |
| |
| } // namespace gfxstream |