| // Copyright 2017 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "host-common/opengl/macTouchOpenGL.h" |
| |
| #include <Cocoa/Cocoa.h> |
| #include <OpenGL/OpenGL.h> |
| |
| static NSOpenGLPixelFormatAttribute testAttrs[] = |
| { |
| NSOpenGLPFADoubleBuffer, |
| NSOpenGLPFAWindow, |
| NSOpenGLPFAPixelBuffer, |
| NSOpenGLPFAColorSize ,32, |
| NSOpenGLPFADepthSize ,24, |
| NSOpenGLPFAStencilSize ,8, |
| 0 |
| }; |
| |
| // In order for IOKit to know the latest GPU selection status, we need |
| // to touch OpenGL a little bit. Here, we allocate and initialize a pixel |
| // format, which seems to be enough. |
| void macTouchOpenGL() { |
| void* res = [[NSOpenGLPixelFormat alloc] initWithAttributes:testAttrs]; |
| [res release]; |
| } |