| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "GLESv1Decoder.h" |
| |
| #include "aemu/base/synchronization/Lock.h" |
| |
| #include "OpenGLESDispatch/GLESv1Dispatch.h" |
| |
| #include <EGL/egl.h> |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <atomic> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| |
| using android::base::AutoLock; |
| using android::base::StaticLock; |
| |
| namespace gfxstream { |
| namespace gl { |
| |
| static inline void* SafePointerFromUInt(GLuint value) { |
| return (void*)(uintptr_t)value; |
| } |
| |
| int gles1_decoder_extended_context::initDispatch( |
| void *(*getProc)(const char *name, void *userData), void *userData) { |
| gles1_server_context_t::initDispatchByName(getProc, userData); |
| // The following could be "not-implemented" in |
| // -gpu swiftshader and -gpu angle. |
| // But we should always have them in |
| // -gpu host and -gpu [swiftshader|angle]_indirect. |
| glColorPointerWithDataSize = |
| (glColorPointerWithDataSize_server_proc_t) |
| getProc("glColorPointerWithDataSize", userData); |
| glNormalPointerWithDataSize = |
| (glNormalPointerWithDataSize_server_proc_t) |
| getProc("glNormalPointerWithDataSize", userData); |
| glTexCoordPointerWithDataSize = |
| (glTexCoordPointerWithDataSize_server_proc_t) |
| getProc("glTexCoordPointerWithDataSize", userData); |
| glVertexPointerWithDataSize = |
| (glVertexPointerWithDataSize_server_proc_t) |
| getProc("glVertexPointerWithDataSize", userData); |
| return 0; |
| } |
| |
| static StaticLock sLock; |
| static GLESv1Decoder::get_proc_func_t sGetProcFunc; |
| static void* sGetProcFuncData; |
| |
| namespace { |
| |
| struct ContextTemplateLoader { |
| ContextTemplateLoader() { |
| context.initDispatch(sGetProcFunc, sGetProcFuncData); |
| } |
| gles1_decoder_extended_context context; |
| }; |
| |
| } // namespace |
| |
| static ContextTemplateLoader* sContextTemplate() { |
| static ContextTemplateLoader* t = new ContextTemplateLoader; |
| return t; |
| } |
| |
| GLESv1Decoder::GLESv1Decoder() |
| { |
| m_contextData = NULL; |
| m_glesDso = NULL; |
| } |
| |
| GLESv1Decoder::~GLESv1Decoder() |
| { |
| } |
| |
| int GLESv1Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) |
| { |
| AutoLock lock(sLock); |
| sGetProcFunc = getProcFunc; |
| sGetProcFuncData = getProcFuncData; |
| static_cast<gles1_decoder_extended_context&>(*this) = sContextTemplate()->context; |
| |
| glGetCompressedTextureFormats = s_glGetCompressedTextureFormats; |
| glVertexPointerOffset = s_glVertexPointerOffset; |
| glColorPointerOffset = s_glColorPointerOffset; |
| glNormalPointerOffset = s_glNormalPointerOffset; |
| glTexCoordPointerOffset = s_glTexCoordPointerOffset; |
| glPointSizePointerOffset = s_glPointSizePointerOffset; |
| glWeightPointerOffset = s_glWeightPointerOffset; |
| glMatrixIndexPointerOffset = s_glMatrixIndexPointerOffset; |
| |
| glVertexPointerData = s_glVertexPointerData; |
| glColorPointerData = s_glColorPointerData; |
| glNormalPointerData = s_glNormalPointerData; |
| glTexCoordPointerData = s_glTexCoordPointerData; |
| glPointSizePointerData = s_glPointSizePointerData; |
| glWeightPointerData = s_glWeightPointerData; |
| glMatrixIndexPointerData = s_glMatrixIndexPointerData; |
| |
| glDrawElementsOffset = s_glDrawElementsOffset; |
| glDrawElementsData = s_glDrawElementsData; |
| glFinishRoundTrip = s_glFinishRoundTrip; |
| |
| glGenBuffers_dec = s_glGenBuffers; |
| glGenTextures_dec = s_glGenTextures; |
| |
| glGenFramebuffersOES_dec = s_glGenFramebuffersOES; |
| glGenRenderbuffersOES_dec = s_glGenRenderbuffersOES; |
| |
| glGenVertexArraysOES_dec = s_glGenVertexArraysOES; |
| |
| glDeleteBuffers_dec = s_glDeleteBuffers; |
| glDeleteTextures_dec = s_glDeleteTextures; |
| glDeleteRenderbuffersOES_dec = s_glDeleteRenderbuffersOES; |
| glDeleteFramebuffersOES_dec = s_glDeleteFramebuffersOES; |
| glDeleteVertexArraysOES_dec = s_glDeleteVertexArraysOES; |
| |
| return 0; |
| } |
| |
| int GLESv1Decoder::s_glFinishRoundTrip(void *self) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glFinish(); |
| return 0; |
| } |
| |
| void GLESv1Decoder::s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glVertexPointer(size, type, stride, SafePointerFromUInt(offset)); |
| } |
| |
| void GLESv1Decoder::s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glColorPointer(size, type, stride, SafePointerFromUInt(offset)); |
| } |
| |
| void GLESv1Decoder::s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glTexCoordPointer(size, type, stride, SafePointerFromUInt(offset)); |
| } |
| |
| void GLESv1Decoder::s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glNormalPointer(type, stride, SafePointerFromUInt(offset)); |
| } |
| |
| void GLESv1Decoder::s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glPointSizePointerOES(type, stride, SafePointerFromUInt(offset)); |
| } |
| |
| void GLESv1Decoder::s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glWeightPointerOES(size, type, stride, SafePointerFromUInt(offset)); |
| } |
| |
| void GLESv1Decoder::s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glMatrixIndexPointerOES(size, type, stride, SafePointerFromUInt(offset)); |
| } |
| |
| |
| |
| #define STORE_POINTER_DATA_OR_ABORT(location) \ |
| if (ctx->m_contextData != NULL) { \ |
| ctx->m_contextData->storePointerData((location), data, datalen); \ |
| } else { \ |
| return; \ |
| } |
| |
| void GLESv1Decoder::s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| |
| STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::VERTEX_LOCATION); |
| |
| if ((void*)ctx->glVertexPointerWithDataSize != gles1_unimplemented) { |
| ctx->glVertexPointerWithDataSize(size, type, 0, |
| ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION), |
| datalen); |
| } else { |
| assert(0); |
| ctx->glVertexPointer(size, type, 0, |
| ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION)); |
| } |
| } |
| |
| void GLESv1Decoder::s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| |
| STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::COLOR_LOCATION); |
| |
| if ((void*)ctx->glColorPointerWithDataSize != gles1_unimplemented) { |
| ctx->glColorPointerWithDataSize(size, type, 0, |
| ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION), |
| datalen); |
| } else { |
| assert(0); |
| ctx->glColorPointer(size, type, 0, |
| ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION)); |
| } |
| } |
| |
| void GLESv1Decoder::s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| STORE_POINTER_DATA_OR_ABORT((GLDecoderContextData::PointerDataLocation) |
| (GLDecoderContextData::TEXCOORD0_LOCATION + unit)); |
| |
| if ((void*)ctx->glTexCoordPointerWithDataSize != gles1_unimplemented) { |
| ctx->glTexCoordPointerWithDataSize(size, type, 0, |
| ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation) |
| (GLDecoderContextData::TEXCOORD0_LOCATION + unit)), |
| datalen); |
| } else { |
| assert(0); |
| ctx->glTexCoordPointer(size, type, 0, |
| ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation) |
| (GLDecoderContextData::TEXCOORD0_LOCATION + unit))); |
| } |
| } |
| |
| void GLESv1Decoder::s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| |
| STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::NORMAL_LOCATION); |
| |
| if ((void*)ctx->glNormalPointerWithDataSize != gles1_unimplemented) { |
| ctx->glNormalPointerWithDataSize(type, 0, |
| ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION), |
| datalen); |
| } else { |
| assert(0); |
| ctx->glNormalPointer(type, 0, |
| ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION)); |
| } |
| } |
| |
| void GLESv1Decoder::s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| |
| STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::POINTSIZE_LOCATION); |
| |
| ctx->glPointSizePointerOES(type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::POINTSIZE_LOCATION)); |
| } |
| |
| void GLESv1Decoder::s_glWeightPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| |
| STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::WEIGHT_LOCATION); |
| |
| ctx->glWeightPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::WEIGHT_LOCATION)); |
| } |
| |
| void GLESv1Decoder::s_glMatrixIndexPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| |
| STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::MATRIXINDEX_LOCATION); |
| |
| ctx->glMatrixIndexPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::MATRIXINDEX_LOCATION)); |
| } |
| |
| void GLESv1Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset)); |
| } |
| |
| void GLESv1Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glDrawElements(mode, count, type, data); |
| } |
| |
| void GLESv1Decoder::s_glGetCompressedTextureFormats(void *self, GLint count, GLint *data) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *) self; |
| ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, data); |
| } |
| |
| void GLESv1Decoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glGenBuffers(n, buffers); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glGenTextures(void* self, GLsizei n, GLuint* textures) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glGenTextures(n, textures); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glGenRenderbuffersOES(void* self, GLsizei n, GLuint* renderbuffers) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glGenRenderbuffersOES(n, renderbuffers); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glGenFramebuffersOES(void* self, GLsizei n, GLuint* framebuffers) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glGenFramebuffersOES(n, framebuffers); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glGenVertexArraysOES(void* self, GLsizei n, GLuint* arrays) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glGenVertexArraysOES(n, arrays); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glDeleteBuffers(void* self, GLsizei n, const GLuint *buffers) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glDeleteBuffers(n, buffers); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glDeleteTextures(n, textures); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glDeleteRenderbuffersOES(void* self, GLsizei n, const GLuint* renderbuffers) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glDeleteRenderbuffersOES(n, renderbuffers); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glDeleteFramebuffersOES(void* self, GLsizei n, const GLuint* framebuffers) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glDeleteFramebuffersOES(n, framebuffers); |
| // TODO: Snapshot names |
| } |
| |
| void GLESv1Decoder::s_glDeleteVertexArraysOES(void* self, GLsizei n, const GLuint *arrays) { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)self; |
| ctx->glDeleteVertexArraysOES(n, arrays); |
| // TODO: Snapshot names |
| } |
| |
| void *GLESv1Decoder::s_getProc(const char *name, void *userData) |
| { |
| GLESv1Decoder *ctx = (GLESv1Decoder *)userData; |
| |
| if (ctx == NULL || ctx->m_glesDso == NULL) { |
| return NULL; |
| } |
| |
| void *func = NULL; |
| #ifdef USE_EGL_GETPROCADDRESS |
| func = (void *) eglGetProcAddress(name); |
| #endif |
| if (func == NULL) { |
| func = (void *)(ctx->m_glesDso->findSymbol(name)); |
| } |
| return func; |
| } |
| |
| } // namespace gl |
| } // namespace gfxstream |