| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include <GLcommon/GLESbuffer.h> |
| #include <GLcommon/GLEScontext.h> |
| #include <string.h> |
| #include <limits.h> |
| |
| bool GLESbuffer::setBuffer(GLuint size,GLuint usage,const GLvoid* data) { |
| m_size = size; |
| m_usage = usage; |
| if(m_data) { |
| delete [] m_data; |
| m_data = NULL; |
| } |
| m_data = new unsigned char[size]; |
| if(m_data) { |
| if(data) { |
| memcpy(m_data,data,size); |
| } |
| m_conversionManager.clear(); |
| m_conversionManager.addRange(Range(0,m_size)); |
| return true; |
| } |
| return false; |
| } |
| |
| bool GLESbuffer::setSubBuffer(GLuint offset, GLuint size, const GLvoid* data) { |
| if (UINT_MAX - offset < size) return false; |
| if(offset + size > m_size) return false; |
| memcpy(m_data+offset,data,size); |
| m_conversionManager.addRange(Range(offset,size)); |
| m_conversionManager.merge(); |
| return true; |
| } |
| |
| void GLESbuffer::getConversions(const RangeList& rIn,RangeList& rOut) { |
| m_conversionManager.delRanges(rIn,rOut); |
| rOut.merge(); |
| } |
| |
| GLESbuffer::~GLESbuffer() { |
| if(m_data) { |
| delete [] m_data; |
| } |
| } |
| |
| GLESbuffer::GLESbuffer(android::base::Stream* stream) : ObjectData(stream) { |
| m_size = stream->getBe32(); |
| m_usage = stream->getBe32(); |
| if (m_size) { |
| m_data = new unsigned char[m_size]; |
| stream->read(m_data, m_size); |
| // TODO: m_conversionManager loading |
| m_conversionManager.addRange(Range(0,m_size)); |
| } |
| m_wasBound = stream->getByte(); |
| } |
| |
| void GLESbuffer::onSave(android::base::Stream* stream, |
| unsigned int globalName) const { |
| ObjectData::onSave(stream, globalName); |
| stream->putBe32(m_size); |
| stream->putBe32(m_usage); |
| GLDispatch& dispatcher = GLEScontext::dispatcher(); |
| bool mapSuccess = false; |
| if (!needRestore() && dispatcher.glMapBufferRange && m_size != 0) { |
| // If glMapBufferRange is supported, m_data might be inconsistent |
| // with GPU memory (because we did not update m_data when glUnmapBuffer) |
| // Thus we directly load buffer data from GPU memory |
| |
| // + We do not handle the situation when snapshot happens between |
| // a map and an unmap, because the way we implement GLES decoder |
| // prevents such behavior. |
| int prevBuffer = 0; |
| dispatcher.glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevBuffer); |
| dispatcher.glBindBuffer(GL_ARRAY_BUFFER, globalName); |
| void * data = dispatcher.glMapBufferRange(GL_ARRAY_BUFFER, 0, |
| m_size, GL_MAP_READ_BIT); |
| assert(data); |
| // BUG: 68051848 |
| // It is supposed to be fixed, but for safety we keep the fallback path |
| // here. |
| if (data) { |
| stream->write(data, m_size); |
| bool success = dispatcher.glUnmapBuffer(GL_ARRAY_BUFFER); |
| assert(success); |
| (void)success; |
| mapSuccess = true; |
| } |
| dispatcher.glBindBuffer(GL_ARRAY_BUFFER, prevBuffer); |
| } |
| if (!mapSuccess) { |
| stream->write(m_data, m_size); |
| } |
| |
| // TODO: m_conversionManager |
| // |
| // Treat it as a low priority issue for now because in GLES2 this is only |
| // used for fix point vertex buffers. We are very unlikely to hit it |
| // when snapshotting home screen. |
| stream->putByte(m_wasBound); |
| } |
| |
| void GLESbuffer::restore(ObjectLocalName localName, |
| const getGlobalName_t& getGlobalName) { |
| ObjectData::restore(localName, getGlobalName); |
| GLDispatch& dispatcher = GLEScontext::dispatcher(); |
| int globalName = getGlobalName(NamedObjectType::VERTEXBUFFER, localName); |
| // We bind to GL_ARRAY_BUFFER just for uploading buffer data |
| dispatcher.glBindBuffer(GL_ARRAY_BUFFER, globalName); |
| dispatcher.glBufferData(GL_ARRAY_BUFFER, m_size, m_data, m_usage); |
| } |