| // Copyright (C) 2018 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "GLSnapshotTestStateUtils.h" |
| #include "GLSnapshotTesting.h" |
| #include "OpenGLTestContext.h" |
| |
| #include <gtest/gtest.h> |
| |
| #include <map> |
| |
| namespace gfxstream { |
| namespace gl { |
| namespace { |
| |
| static const GLenum kGLES2GlobalBufferBindings[] = { |
| GL_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER_BINDING}; |
| // Buffers could also be bound with vertex attribute arrays. |
| |
| class SnapshotGlBufferObjectsTest : public SnapshotPreserveTest { |
| public: |
| void defaultStateCheck() override { |
| for (GLenum bindTarget : kGLES2GlobalBufferBindings) { |
| EXPECT_TRUE(compareGlobalGlInt(gl, bindTarget, 0)) |
| << "no global buffer object bindings are bound by default"; |
| } |
| for (auto& it : m_buffers_data) { |
| EXPECT_EQ(GL_FALSE, gl->glIsBuffer(it.first)) |
| << "test-added buffer objects should not exist by default"; |
| } |
| } |
| |
| void changedStateCheck() override { |
| // Check that right buffers are bound |
| for (auto& it : m_bindings) { |
| GLenum boundTarget; |
| switch (it.first) { |
| case GL_ARRAY_BUFFER: |
| boundTarget = GL_ARRAY_BUFFER_BINDING; |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| boundTarget = GL_ELEMENT_ARRAY_BUFFER_BINDING; |
| break; |
| default: |
| FAIL() << "Unknown binding location " << it.first; |
| } |
| |
| EXPECT_TRUE(compareGlobalGlInt(gl, boundTarget, it.second)) |
| << "buffer binding " << describeGlEnum(boundTarget) |
| << " should be bound with " << it.second; |
| } |
| |
| // Check that all buffers have the correct attributes |
| for (auto& it : m_buffers_data) { |
| checkBufferData(it.first, it.second); |
| } |
| } |
| |
| void stateChange() override { m_buffer_state_change(); } |
| |
| // Creates a buffer with the properties in |data| and records its state so |
| // it can be checked for preservation after a snapshot. |
| GLuint addBuffer(GlBufferData data) { |
| GLuint name = createBuffer(gl, data); |
| m_buffers_data[name] = data; |
| return name; |
| } |
| |
| // Binds a buffer and records the binding to be checked for preservation |
| // after a snapshot. |
| void bindBuffer(GLenum binding, GLuint buffer) { |
| gl->glBindBuffer(binding, buffer); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| |
| m_bindings[binding] = buffer; |
| } |
| |
| void setObjectStateChange(std::function<void()> func) { |
| m_buffer_state_change = func; |
| } |
| |
| protected: |
| void checkBufferData(GLuint name, GlBufferData data) { |
| SCOPED_TRACE("checking data for buffer " + std::to_string(name)); |
| EXPECT_EQ(GL_TRUE, gl->glIsBuffer(name)); |
| |
| // We bind to GL_ARRAY_BUFFER in order to read buffer data, |
| // so let's hold on to what the old binding was so we can restore it |
| GLuint currentArrayBuffer; |
| gl->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)¤tArrayBuffer); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| |
| gl->glBindBuffer(GL_ARRAY_BUFFER, name); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| EXPECT_TRUE(compareBufferParameter(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, |
| (GLint)data.size)); |
| EXPECT_TRUE(compareBufferParameter(GL_ARRAY_BUFFER, GL_BUFFER_USAGE, |
| (GLint)data.usage)); |
| // TODO(benzene): compare actual buffer contents? |
| // in GLES2 there doesn't seem to be a way to directly read the buffer |
| // contents |
| |
| // Restore the old binding |
| gl->glBindBuffer(GL_ARRAY_BUFFER, currentArrayBuffer); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| } |
| |
| testing::AssertionResult compareBufferParameter(GLenum target, |
| GLenum paramName, |
| GLint expected) { |
| GLint value; |
| gl->glGetBufferParameteriv(target, paramName, &value); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| return compareValue<GLint>( |
| expected, value, |
| "mismatch on parameter " + describeGlEnum(paramName) + |
| " for buffer bound to " + describeGlEnum(target)); |
| } |
| |
| std::map<GLenum, GLuint> m_bindings; |
| std::map<GLuint, GlBufferData> m_buffers_data; |
| std::function<void()> m_buffer_state_change = [] {}; |
| }; |
| |
| TEST_F(SnapshotGlBufferObjectsTest, BindArrayAndElementBuffers) { |
| setObjectStateChange([this] { |
| GlBufferData arrayData = {128, nullptr, GL_STATIC_DRAW}; |
| GlBufferData elementArrayData = {256, nullptr, GL_DYNAMIC_DRAW}; |
| GLuint arrayBuff = addBuffer(arrayData); |
| GLuint elementArrayBuff = addBuffer(elementArrayData); |
| bindBuffer(GL_ARRAY_BUFFER, arrayBuff); |
| bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuff); |
| }); |
| doCheckedSnapshot(); |
| } |
| |
| } // namespace |
| } // namespace gl |
| } // namespace gfxstream |