| // Copyright (C) 2017 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include "OpenGLESDispatch/EGLDispatch.h" |
| #include "OpenGLESDispatch/GLESv1Dispatch.h" |
| #include "OpenGLESDispatch/GLESv2Dispatch.h" |
| |
| namespace gfxstream { |
| namespace gl { |
| |
| // Helper classes to hold global EGLDispatch, GLESv1Dispatch and GLESv2Dispatch |
| // objects, initialized lazily in a thread-safe way. The instances are leaked on |
| // program exit. |
| |
| struct LazyLoadedGLESv1Dispatch { |
| // Return pointer to global GLESv1Dispatch instance, or nullptr if there |
| // was an error when trying to initialize/load the library. |
| static const GLESv1Dispatch* get(); |
| |
| LazyLoadedGLESv1Dispatch(); |
| |
| private: |
| bool mValid; |
| }; |
| |
| struct LazyLoadedGLESv2Dispatch { |
| // Return pointer to global GLESv2Dispatch instance, or nullptr if there |
| // was an error when trying to initialize/load the library. |
| static const GLESv2Dispatch* get(); |
| |
| LazyLoadedGLESv2Dispatch(); |
| |
| private: |
| bool mValid; |
| }; |
| |
| // Note that the dispatch table is provided by libOpenGLESDispatch as the |
| // 's_egl' global variable. |
| struct LazyLoadedEGLDispatch { |
| // Return pointer to EGLDispatch table, or nullptr if there was |
| // an error when trying to initialize/load the library. |
| static const EGLDispatch* get(); |
| |
| LazyLoadedEGLDispatch(); |
| |
| private: |
| bool mValid; |
| }; |
| |
| } // namespace gl |
| } // namespace gfxstream |