| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_loader_autogen.cpp: |
| // Simple GLES function loader. |
| |
| #include "gles_loader_autogen.h" |
| |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f; |
| ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf; |
| ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f; |
| ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize; |
| ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef; |
| ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef; |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x; |
| ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex; |
| ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; |
| ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; |
| ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx; |
| ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; |
| ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx; |
| ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx; |
| ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x; |
| ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer; |
| ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; |
| ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix; |
| ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix; |
| ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; |
| ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex; |
| ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel; |
| ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer; |
| ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture; |
| ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader; |
| ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture; |
| ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; |
| ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf; |
| ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask; |
| ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader; |
| ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace; |
| ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader; |
| ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef; |
| ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements; |
| ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable; |
| ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; |
| ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; |
| ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace; |
| ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; |
| ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; |
| ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
| l_glGetFramebufferAttachmentParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; |
| ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint; |
| ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader; |
| ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth; |
| ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram; |
| ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels; |
| ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; |
| ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor; |
| ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary; |
| ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; |
| ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport; |
| ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; |
| ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; |
| ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi; |
| ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; |
| ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync; |
| ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync; |
| ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; |
| ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v; |
| ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; |
| ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers; |
| ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; |
| ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler; |
| ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; |
| ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; |
| ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; |
| ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| l_glMultiDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC |
| l_glRenderbufferStorageMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC |
| l_glCompressedTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC |
| l_glCompressedTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC |
| l_glGetActiveUniformBlockivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetFramebufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC |
| l_glGetRenderbufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC |
| l_glGetSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC |
| l_glGetVertexAttribPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC |
| l_glGetProgramResourceLocationIndexEXT; |
| ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT; |
| ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC |
| l_glDrawElementsInstancedBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; |
| ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; |
| ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC |
| l_glFramebufferTexture2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; |
| ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; |
| ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; |
| ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV; |
| ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; |
| ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC |
| l_glEGLImageTargetRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES; |
| ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC |
| l_glDrawElementsInstancedBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC |
| l_glGetFramebufferAttachmentParameterivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; |
| ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; |
| ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; |
| ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES; |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC l_glClientActiveTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC l_glBlendEquationSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC |
| l_glCheckFramebufferStatusContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC l_glCompressedTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC |
| l_glCompressedTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC l_glDeleteRenderbuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| l_glDisableVertexAttribArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| l_glEnableVertexAttribArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC |
| l_glFramebufferRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC l_glFramebufferTexture2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC l_glGetBufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC |
| l_glGetRenderbufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC |
| l_glGetShaderPrecisionFormatContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC |
| l_glGetVertexAttribPointervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC l_glReleaseShaderCompilerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC l_glRenderbufferStorageContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC l_glStencilFuncSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC l_glStencilMaskSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC l_glVertexAttribPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC l_glCompressedTexImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC |
| l_glCompressedTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC |
| l_glRenderbufferStorageMultisampleContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC |
| l_glFramebufferTextureLayerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC |
| l_glFlushMappedBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glBeginTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glEndTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC |
| l_glTransformFeedbackVaryingsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC |
| l_glGetTransformFeedbackVaryingContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC l_glVertexAttribIPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC l_glGetVertexAttribIuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC l_glGetFragDataLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC l_glGetActiveUniformsivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC l_glGetUniformBlockIndexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC |
| l_glGetActiveUniformBlockivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC |
| l_glGetActiveUniformBlockNameContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC l_glUniformBlockBindingContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC l_glDrawArraysInstancedContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC l_glDrawElementsInstancedContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC |
| l_glGetBufferParameteri64vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glGetSamplerParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glGetSamplerParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC l_glVertexAttribDivisorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glBindTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC |
| l_glDeleteTransformFeedbacksContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC l_glGenTransformFeedbacksContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glIsTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glPauseTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC |
| l_glResumeTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC l_glInvalidateFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC |
| l_glInvalidateSubFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC l_glGetInternalformativContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC |
| l_glDispatchComputeIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC l_glDrawElementsIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC l_glFramebufferParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC |
| l_glGetFramebufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC l_glGetProgramInterfaceivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC |
| l_glGetProgramResourceIndexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC |
| l_glGetProgramResourceNameContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC l_glGetProgramResourceivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC |
| l_glGetProgramResourceLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC l_glActiveShaderProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC l_glCreateShaderProgramvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC l_glBindProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC |
| l_glDeleteProgramPipelinesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC l_glGenProgramPipelinesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC l_glGetProgramPipelineivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix2x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix3x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix2x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix4x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix3x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC |
| l_glProgramUniformMatrix4x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC |
| l_glValidateProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC |
| l_glGetProgramPipelineInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC l_glMemoryBarrierByRegionContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC |
| l_glTexStorage2DMultisampleContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC |
| l_glGetTexLevelParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC |
| l_glGetTexLevelParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC l_glVertexAttribIFormatContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC l_glVertexAttribBindingContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC l_glVertexBindingDivisorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC l_glCopySubTexture3DANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC l_glBlitFramebufferANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC |
| l_glRenderbufferStorageMultisampleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC |
| l_glGetRenderbufferImageANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC |
| l_glVertexAttribDivisorANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC |
| l_glImportMemoryZirconHandleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC l_glMultiDrawArraysANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glMultiDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC |
| l_glMultiDrawElementsANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| l_glMultiDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC l_glProvokingVertexANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC l_glDisableExtensionANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC l_glRequestExtensionANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| l_glCompressedTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetActiveUniformBlockivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBooleani_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBooleanvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBufferParameteri64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetBufferPointervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC l_glGetFloatvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetFramebufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetInteger64i_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetInteger64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetIntegeri_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetIntegervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetInternalformativRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetMultisamplefvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC |
| l_glGetPointervRobustANGLERobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetProgramInterfaceivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetProgramivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjecti64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjectivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjectui64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetQueryObjectuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC l_glGetQueryivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetRenderbufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetShaderivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetTexParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetUniformfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetUniformivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetUniformuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribPointervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetVertexAttribivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetnUniformfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetnUniformivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glGetnUniformuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC l_glReadPixelsRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC |
| l_glReadnPixelsRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC l_glTexImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC l_glTexImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| l_glTexParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| l_glTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| l_glTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC |
| l_glImportSemaphoreZirconHandleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC |
| l_glInvalidateTextureANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC |
| l_glTexImage2DExternalANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC l_glGetMultisamplefvANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterfvANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC |
| l_glGetTexLevelParameterivANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC |
| l_glTexStorage2DMultisampleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC |
| l_glGetTranslatedShaderSourceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC |
| l_glBindUniformLocationCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC |
| l_glCompressedCopyTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC |
| l_glCopySubTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC l_glCopyTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC |
| l_glCoverageModulationCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC l_glLoseContextCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC |
| l_glBindFragDataLocationEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC |
| l_glBindFragDataLocationIndexedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC l_glGetFragDataIndexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC |
| l_glGetProgramResourceLocationIndexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC l_glInsertEventMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC l_glDiscardFramebufferEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC l_glGetQueryObjecti64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC l_glGetQueryObjectivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC |
| l_glGetQueryObjectui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC l_glGetQueryObjectuivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC |
| l_glBlendEquationSeparateiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC l_glBlendFuncSeparateiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glDrawElementsInstancedBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glDrawRangeElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| l_glMultiDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC l_glFramebufferTextureEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC |
| l_glDrawArraysInstancedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC |
| l_glDrawElementsInstancedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC |
| l_glVertexAttribDivisorEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC |
| l_glFlushMappedBufferRangeEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC l_glBufferStorageMemEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC |
| l_glCreateMemoryObjectsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC |
| l_glDeleteMemoryObjectsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| l_glGetMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC l_glGetUnsignedBytei_vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC l_glGetUnsignedBytevEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| l_glMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glTexStorageMem2DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glTexStorageMem3DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glFramebufferTexture2DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC |
| l_glRenderbufferStorageMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC |
| l_glGetGraphicsResetStatusEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC l_glDeleteSemaphoresEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| l_glGetSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| l_glSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC l_glImportSemaphoreFdEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC |
| l_glDebugMessageCallbackKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC |
| l_glDebugMessageControlKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC l_glDebugMessageInsertKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC l_glGetDebugMessageLogKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glGetObjectPtrLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC |
| l_glMaxShaderCompilerThreadsKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC |
| l_glEGLImageTargetRenderbufferStorageOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC |
| l_glEGLImageTargetTexture2DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC |
| l_glBlendEquationSeparateiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC l_glBlendFuncSeparateiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| l_glDrawElementsBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC |
| l_glDrawElementsInstancedBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| l_glDrawRangeElementsBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC l_glGetProgramBinaryOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC l_glGetBufferPointervOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC |
| l_glCompressedTexImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC |
| l_glCompressedTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glCopyTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC |
| l_glFramebufferTexture3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC |
| l_glGetSamplerParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| l_glGetSamplerParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glGetTexParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC |
| l_glGetTexParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC |
| l_glSamplerParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| l_glSamplerParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC l_glTexParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC |
| l_glTexStorage3DMultisampleOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC l_glDeleteVertexArraysOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC |
| l_glFramebufferTextureMultiviewOVRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC l_glBindRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC |
| l_glCheckFramebufferStatusOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC l_glDeleteFramebuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC |
| l_glDeleteRenderbuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC |
| l_glFramebufferRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC |
| l_glFramebufferTexture2DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC l_glGenRenderbuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC |
| l_glGetFramebufferAttachmentParameterivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC |
| l_glGetRenderbufferParameterivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC |
| l_glRenderbufferStorageOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC |
| l_glCurrentPaletteMatrixOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC |
| l_glLoadPaletteFromModelViewMatrixOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC l_glMatrixIndexPointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC l_glPointSizePointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE; |
| |
| namespace angle |
| { |
| void LoadGLES(LoadProc loadProc) |
| { |
| l_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); |
| l_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); |
| l_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); |
| l_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); |
| l_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); |
| l_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); |
| l_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); |
| l_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); |
| l_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); |
| l_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); |
| l_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); |
| l_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); |
| l_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); |
| l_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); |
| l_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); |
| l_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); |
| l_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); |
| l_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); |
| l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); |
| l_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); |
| l_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); |
| l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); |
| l_glPointParameterfv = |
| reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); |
| l_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); |
| l_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); |
| l_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); |
| l_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); |
| l_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); |
| l_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); |
| l_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); |
| l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); |
| l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); |
| l_glClientActiveTexture = |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); |
| l_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); |
| l_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); |
| l_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); |
| l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); |
| l_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); |
| l_glDisableClientState = |
| reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); |
| l_glEnableClientState = |
| reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); |
| l_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); |
| l_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); |
| l_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); |
| l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); |
| l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); |
| l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); |
| l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); |
| l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); |
| l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); |
| l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); |
| l_glGetTexParameterxv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); |
| l_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); |
| l_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); |
| l_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); |
| l_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); |
| l_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); |
| l_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); |
| l_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); |
| l_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); |
| l_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); |
| l_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); |
| l_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); |
| l_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); |
| l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); |
| l_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); |
| l_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); |
| l_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); |
| l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); |
| l_glPointParameterxv = |
| reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); |
| l_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); |
| l_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); |
| l_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); |
| l_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); |
| l_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); |
| l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); |
| l_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); |
| l_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); |
| l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); |
| l_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); |
| l_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); |
| l_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); |
| l_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); |
| l_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); |
| l_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); |
| l_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); |
| l_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); |
| l_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); |
| l_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); |
| l_glBindAttribLocation = |
| reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); |
| l_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); |
| l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); |
| l_glBindRenderbuffer = |
| reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); |
| l_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); |
| l_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); |
| l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); |
| l_glBlendEquationSeparate = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); |
| l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); |
| l_glBlendFuncSeparate = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); |
| l_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); |
| l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); |
| l_glCheckFramebufferStatus = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); |
| l_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); |
| l_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); |
| l_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); |
| l_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); |
| l_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); |
| l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); |
| l_glCompressedTexImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); |
| l_glCompressedTexSubImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); |
| l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); |
| l_glCopyTexSubImage2D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); |
| l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); |
| l_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); |
| l_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); |
| l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); |
| l_glDeleteFramebuffers = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); |
| l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); |
| l_glDeleteRenderbuffers = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); |
| l_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); |
| l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); |
| l_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); |
| l_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); |
| l_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); |
| l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); |
| l_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); |
| l_glDisableVertexAttribArray = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); |
| l_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); |
| l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); |
| l_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); |
| l_glEnableVertexAttribArray = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); |
| l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); |
| l_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); |
| l_glFramebufferRenderbuffer = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); |
| l_glFramebufferTexture2D = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); |
| l_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); |
| l_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); |
| l_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); |
| l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); |
| l_glGenRenderbuffers = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); |
| l_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); |
| l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); |
| l_glGetActiveUniform = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); |
| l_glGetAttachedShaders = |
| reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); |
| l_glGetAttribLocation = |
| reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); |
| l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); |
| l_glGetBufferParameteriv = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); |
| l_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); |
| l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); |
| l_glGetFramebufferAttachmentParameteriv = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( |
| loadProc("glGetFramebufferAttachmentParameteriv")); |
| l_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); |
| l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); |
| l_glGetProgramInfoLog = |
| reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); |
| l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( |
| loadProc("glGetRenderbufferParameteriv")); |
| l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); |
| l_glGetShaderInfoLog = |
| reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); |
| l_glGetShaderPrecisionFormat = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); |
| l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); |
| l_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); |
| l_glGetTexParameterfv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); |
| l_glGetTexParameteriv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); |
| l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); |
| l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); |
| l_glGetUniformLocation = |
| reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); |
| l_glGetVertexAttribfv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); |
| l_glGetVertexAttribiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); |
| l_glGetVertexAttribPointerv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); |
| l_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); |
| l_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); |
| l_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); |
| l_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); |
| l_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); |
| l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); |
| l_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); |
| l_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); |
| l_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); |
| l_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); |
| l_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); |
| l_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); |
| l_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); |
| l_glReleaseShaderCompiler = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); |
| l_glRenderbufferStorage = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); |
| l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); |
| l_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); |
| l_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); |
| l_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); |
| l_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); |
| l_glStencilFuncSeparate = |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); |
| l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); |
| l_glStencilMaskSeparate = |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); |
| l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); |
| l_glStencilOpSeparate = |
| reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); |
| l_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); |
| l_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); |
| l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); |
| l_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); |
| l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); |
| l_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); |
| l_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); |
| l_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); |
| l_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); |
| l_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); |
| l_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); |
| l_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); |
| l_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); |
| l_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); |
| l_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); |
| l_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); |
| l_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); |
| l_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); |
| l_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); |
| l_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); |
| l_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); |
| l_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); |
| l_glUniformMatrix2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); |
| l_glUniformMatrix3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); |
| l_glUniformMatrix4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); |
| l_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); |
| l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); |
| l_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); |
| l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); |
| l_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); |
| l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); |
| l_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); |
| l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); |
| l_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); |
| l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); |
| l_glVertexAttribPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); |
| l_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); |
| l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); |
| l_glDrawRangeElements = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); |
| l_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); |
| l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); |
| l_glCopyTexSubImage3D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); |
| l_glCompressedTexImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); |
| l_glCompressedTexSubImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); |
| l_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); |
| l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); |
| l_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); |
| l_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); |
| l_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); |
| l_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); |
| l_glGetQueryObjectuiv = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); |
| l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); |
| l_glGetBufferPointerv = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); |
| l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); |
| l_glUniformMatrix2x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); |
| l_glUniformMatrix3x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); |
| l_glUniformMatrix2x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); |
| l_glUniformMatrix4x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); |
| l_glUniformMatrix3x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); |
| l_glUniformMatrix4x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); |
| l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); |
| l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( |
| loadProc("glRenderbufferStorageMultisample")); |
| l_glFramebufferTextureLayer = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); |
| l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); |
| l_glFlushMappedBufferRange = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); |
| l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); |
| l_glDeleteVertexArrays = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); |
| l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); |
| l_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); |
| l_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); |
| l_glBeginTransformFeedback = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); |
| l_glEndTransformFeedback = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); |
| l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); |
| l_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); |
| l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( |
| loadProc("glTransformFeedbackVaryings")); |
| l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( |
| loadProc("glGetTransformFeedbackVarying")); |
| l_glVertexAttribIPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); |
| l_glGetVertexAttribIiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); |
| l_glGetVertexAttribIuiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); |
| l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); |
| l_glVertexAttribI4ui = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); |
| l_glVertexAttribI4iv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); |
| l_glVertexAttribI4uiv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); |
| l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); |
| l_glGetFragDataLocation = |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); |
| l_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); |
| l_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); |
| l_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); |
| l_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); |
| l_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); |
| l_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); |
| l_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); |
| l_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); |
| l_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); |
| l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); |
| l_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); |
| l_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); |
| l_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); |
| l_glCopyBufferSubData = |
| reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); |
| l_glGetUniformIndices = |
| reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); |
| l_glGetActiveUniformsiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); |
| l_glGetUniformBlockIndex = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); |
| l_glGetActiveUniformBlockiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); |
| l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( |
| loadProc("glGetActiveUniformBlockName")); |
| l_glUniformBlockBinding = |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); |
| l_glDrawArraysInstanced = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); |
| l_glDrawElementsInstanced = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); |
| l_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); |
| l_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); |
| l_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); |
| l_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); |
| l_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); |
| l_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); |
| l_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); |
| l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); |
| l_glGetBufferParameteri64v = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); |
| l_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); |
| l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); |
| l_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); |
| l_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); |
| l_glSamplerParameteri = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); |
| l_glSamplerParameteriv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); |
| l_glSamplerParameterf = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); |
| l_glSamplerParameterfv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); |
| l_glGetSamplerParameteriv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); |
| l_glGetSamplerParameterfv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); |
| l_glVertexAttribDivisor = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); |
| l_glBindTransformFeedback = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); |
| l_glDeleteTransformFeedbacks = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); |
| l_glGenTransformFeedbacks = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); |
| l_glIsTransformFeedback = |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); |
| l_glPauseTransformFeedback = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); |
| l_glResumeTransformFeedback = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); |
| l_glGetProgramBinary = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); |
| l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); |
| l_glProgramParameteri = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); |
| l_glInvalidateFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); |
| l_glInvalidateSubFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); |
| l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); |
| l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); |
| l_glGetInternalformativ = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); |
| l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); |
| l_glDispatchComputeIndirect = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); |
| l_glDrawArraysIndirect = |
| reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); |
| l_glDrawElementsIndirect = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); |
| l_glFramebufferParameteri = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); |
| l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( |
| loadProc("glGetFramebufferParameteriv")); |
| l_glGetProgramInterfaceiv = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); |
| l_glGetProgramResourceIndex = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); |
| l_glGetProgramResourceName = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); |
| l_glGetProgramResourceiv = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); |
| l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( |
| loadProc("glGetProgramResourceLocation")); |
| l_glUseProgramStages = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); |
| l_glActiveShaderProgram = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); |
| l_glCreateShaderProgramv = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); |
| l_glBindProgramPipeline = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); |
| l_glDeleteProgramPipelines = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); |
| l_glGenProgramPipelines = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); |
| l_glIsProgramPipeline = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); |
| l_glGetProgramPipelineiv = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); |
| l_glProgramUniform1i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); |
| l_glProgramUniform2i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); |
| l_glProgramUniform3i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); |
| l_glProgramUniform4i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); |
| l_glProgramUniform1ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); |
| l_glProgramUniform2ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); |
| l_glProgramUniform3ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); |
| l_glProgramUniform4ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); |
| l_glProgramUniform1f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); |
| l_glProgramUniform2f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); |
| l_glProgramUniform3f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); |
| l_glProgramUniform4f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); |
| l_glProgramUniform1iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); |
| l_glProgramUniform2iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); |
| l_glProgramUniform3iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); |
| l_glProgramUniform4iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); |
| l_glProgramUniform1uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); |
| l_glProgramUniform2uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); |
| l_glProgramUniform3uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); |
| l_glProgramUniform4uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); |
| l_glProgramUniform1fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); |
| l_glProgramUniform2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); |
| l_glProgramUniform3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); |
| l_glProgramUniform4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); |
| l_glProgramUniformMatrix2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); |
| l_glProgramUniformMatrix3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); |
| l_glProgramUniformMatrix4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); |
| l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( |
| loadProc("glProgramUniformMatrix2x3fv")); |
| l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( |
| loadProc("glProgramUniformMatrix3x2fv")); |
| l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( |
| loadProc("glProgramUniformMatrix2x4fv")); |
| l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( |
| loadProc("glProgramUniformMatrix4x2fv")); |
| l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( |
| loadProc("glProgramUniformMatrix3x4fv")); |
| l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( |
| loadProc("glProgramUniformMatrix4x3fv")); |
| l_glValidateProgramPipeline = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); |
| l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( |
| loadProc("glGetProgramPipelineInfoLog")); |
| l_glBindImageTexture = |
| reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); |
| l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); |
| l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); |
| l_glMemoryBarrierByRegion = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); |
| l_glTexStorage2DMultisample = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); |
| l_glGetMultisamplefv = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); |
| l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); |
| l_glGetTexLevelParameteriv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); |
| l_glGetTexLevelParameterfv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); |
| l_glBindVertexBuffer = |
| reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); |
| l_glVertexAttribFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); |
| l_glVertexAttribIFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); |
| l_glVertexAttribBinding = |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); |
| l_glVertexBindingDivisor = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); |
| l_glDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLE")); |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| l_glMultiDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| l_glCopySubTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); |
| l_glCopyTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); |
| l_glBlitFramebufferANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); |
| l_glRenderbufferStorageMultisampleANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLE")); |
| l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLE")); |
| l_glGetTexImageANGLE = |
| reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); |
| l_glDrawArraysInstancedANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); |
| l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLE")); |
| l_glVertexAttribDivisorANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); |
| l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportMemoryZirconHandleANGLE")); |
| l_glMultiDrawArraysANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); |
| l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLE")); |
| l_glMultiDrawElementsANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); |
| l_glMultiDrawElementsInstancedANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLE")); |
| l_glProvokingVertexANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); |
| l_glDisableExtensionANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); |
| l_glRequestExtensionANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); |
| l_glCompressedTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLE")); |
| l_glCompressedTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLE")); |
| l_glCompressedTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLE")); |
| l_glCompressedTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLE")); |
| l_glGetActiveUniformBlockivRobustANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLE")); |
| l_glGetBooleani_vRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); |
| l_glGetBooleanvRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); |
| l_glGetBufferParameteri64vRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLE")); |
| l_glGetBufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLE")); |
| l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLE")); |
| l_glGetFloatvRobustANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); |
| l_glGetFramebufferAttachmentParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); |
| l_glGetFramebufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLE")); |
| l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLE")); |
| l_glGetInteger64vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); |
| l_glGetIntegeri_vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); |
| l_glGetIntegervRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); |
| l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLE")); |
| l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLE")); |
| l_glGetPointervRobustANGLERobustANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLE")); |
| l_glGetProgramInterfaceivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLE")); |
| l_glGetProgramivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); |
| l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLE")); |
| l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLE")); |
| l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLE")); |
| l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLE")); |
| l_glGetQueryivRobustANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); |
| l_glGetRenderbufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLE")); |
| l_glGetSamplerParameterIivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLE")); |
| l_glGetSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLE")); |
| l_glGetSamplerParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLE")); |
| l_glGetSamplerParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLE")); |
| l_glGetShaderivRobustANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); |
| l_glGetTexLevelParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLE")); |
| l_glGetTexLevelParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLE")); |
| l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLE")); |
| l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLE")); |
| l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLE")); |
| l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLE")); |
| l_glGetUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); |
| l_glGetUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); |
| l_glGetUniformuivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); |
| l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLE")); |
| l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLE")); |
| l_glGetVertexAttribPointervRobustANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLE")); |
| l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLE")); |
| l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLE")); |
| l_glGetnUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); |
| l_glGetnUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); |
| l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLE")); |
| l_glReadPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); |
| l_glReadnPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); |
| l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLE")); |
| l_glSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLE")); |
| l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLE")); |
| l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLE")); |
| l_glTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); |
| l_glTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); |
| l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLE")); |
| l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLE")); |
| l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLE")); |
| l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLE")); |
| l_glTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); |
| l_glTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); |
| l_glImportSemaphoreZirconHandleANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( |
| loadProc("glImportSemaphoreZirconHandleANGLE")); |
| l_glInvalidateTextureANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); |
| l_glTexImage2DExternalANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); |
| l_glGetMultisamplefvANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); |
| l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLE")); |
| l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLE")); |
| l_glSampleMaskiANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); |
| l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLE")); |
| l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLE")); |
| l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( |
| loadProc("glBindUniformLocationCHROMIUM")); |
| l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUM")); |
| l_glCopySubTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); |
| l_glCopyTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); |
| l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( |
| loadProc("glCoverageModulationCHROMIUM")); |
| l_glLoseContextCHROMIUM = |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); |
| l_glBindFragDataLocationEXT = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); |
| l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( |
| loadProc("glBindFragDataLocationIndexedEXT")); |
| l_glGetFragDataIndexEXT = |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); |
| l_glGetProgramResourceLocationIndexEXT = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXT")); |
| l_glInsertEventMarkerEXT = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); |
| l_glPopGroupMarkerEXT = |
| reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); |
| l_glPushGroupMarkerEXT = |
| reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); |
| l_glDiscardFramebufferEXT = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); |
| l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); |
| l_glDeleteQueriesEXT = |
| reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); |
| l_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); |
| l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); |
| l_glGetInteger64vEXT = |
| reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); |
| l_glGetQueryObjecti64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); |
| l_glGetQueryObjectivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); |
| l_glGetQueryObjectui64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); |
| l_glGetQueryObjectuivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); |
| l_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); |
| l_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); |
| l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); |
| l_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); |
| l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( |
| loadProc("glBlendEquationSeparateiEXT")); |
| l_glBlendEquationiEXT = |
| reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); |
| l_glBlendFuncSeparateiEXT = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); |
| l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); |
| l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); |
| l_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); |
| l_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); |
| l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); |
| l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsBaseVertexEXT")); |
| l_glDrawElementsInstancedBaseVertexEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXT")); |
| l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXT")); |
| l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXT")); |
| l_glFramebufferTextureEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); |
| l_glDrawArraysInstancedEXT = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); |
| l_glDrawElementsInstancedEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); |
| l_glVertexAttribDivisorEXT = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); |
| l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( |
| loadProc("glFlushMappedBufferRangeEXT")); |
| l_glMapBufferRangeEXT = |
| reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); |
| l_glBufferStorageMemEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); |
| l_glCreateMemoryObjectsEXT = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); |
| l_glDeleteMemoryObjectsEXT = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); |
| l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glGetMemoryObjectParameterivEXT")); |
| l_glGetUnsignedBytei_vEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); |
| l_glGetUnsignedBytevEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); |
| l_glIsMemoryObjectEXT = |
| reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); |
| l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glMemoryObjectParameterivEXT")); |
| l_glTexStorageMem2DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); |
| l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXT")); |
| l_glTexStorageMem3DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); |
| l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXT")); |
| l_glImportMemoryFdEXT = |
| reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); |
| l_glFramebufferTexture2DMultisampleEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXT")); |
| l_glRenderbufferStorageMultisampleEXT = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXT")); |
| l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( |
| loadProc("glGetGraphicsResetStatusEXT")); |
| l_glGetnUniformfvEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); |
| l_glGetnUniformivEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); |
| l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); |
| l_glDeleteSemaphoresEXT = |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); |
| l_glGenSemaphoresEXT = |
| reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); |
| l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXT")); |
| l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); |
| l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glSemaphoreParameterui64vEXT")); |
| l_glSignalSemaphoreEXT = |
| reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); |
| l_glWaitSemaphoreEXT = |
| reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); |
| l_glImportSemaphoreFdEXT = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); |
| l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); |
| l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); |
| l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); |
| l_glDebugMessageCallbackKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); |
| l_glDebugMessageControlKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); |
| l_glDebugMessageInsertKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); |
| l_glGetDebugMessageLogKHR = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); |
| l_glGetObjectLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); |
| l_glGetObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); |
| l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); |
| l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); |
| l_glObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); |
| l_glPopDebugGroupKHR = |
| reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); |
| l_glPushDebugGroupKHR = |
| reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); |
| l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHR")); |
| l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); |
| l_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); |
| l_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); |
| l_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); |
| l_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); |
| l_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); |
| l_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); |
| l_glEGLImageTargetRenderbufferStorageOES = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOES")); |
| l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( |
| loadProc("glEGLImageTargetTexture2DOES")); |
| l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( |
| loadProc("glBlendEquationSeparateiOES")); |
| l_glBlendEquationiOES = |
| reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); |
| l_glBlendFuncSeparateiOES = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); |
| l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); |
| l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); |
| l_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); |
| l_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); |
| l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); |
| l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsBaseVertexOES")); |
| l_glDrawElementsInstancedBaseVertexOES = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOES")); |
| l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOES")); |
| l_glGetProgramBinaryOES = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); |
| l_glProgramBinaryOES = |
| reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); |
| l_glGetBufferPointervOES = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); |
| l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); |
| l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); |
| l_glCompressedTexImage3DOES = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); |
| l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( |
| loadProc("glCompressedTexSubImage3DOES")); |
| l_glCopyTexSubImage3DOES = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); |
| l_glFramebufferTexture3DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); |
| l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); |
| l_glTexSubImage3DOES = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); |
| l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( |
| loadProc("glGetSamplerParameterIivOES")); |
| l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( |
| loadProc("glGetSamplerParameterIuivOES")); |
| l_glGetTexParameterIivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); |
| l_glGetTexParameterIuivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); |
| l_glSamplerParameterIivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); |
| l_glSamplerParameterIuivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); |
| l_glTexParameterIivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); |
| l_glTexParameterIuivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); |
| l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( |
| loadProc("glTexStorage3DMultisampleOES")); |
| l_glBindVertexArrayOES = |
| reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); |
| l_glDeleteVertexArraysOES = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); |
| l_glGenVertexArraysOES = |
| reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); |
| l_glIsVertexArrayOES = |
| reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); |
| l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( |
| loadProc("glFramebufferTextureMultiviewOVR")); |
| l_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); |
| l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); |
| l_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); |
| l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); |
| l_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); |
| l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); |
| l_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); |
| l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); |
| l_glBindFramebufferOES = |
| reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); |
| l_glBindRenderbufferOES = |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); |
| l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( |
| loadProc("glCheckFramebufferStatusOES")); |
| l_glDeleteFramebuffersOES = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); |
| l_glDeleteRenderbuffersOES = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); |
| l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( |
| loadProc("glFramebufferRenderbufferOES")); |
| l_glFramebufferTexture2DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); |
| l_glGenFramebuffersOES = |
| reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); |
| l_glGenRenderbuffersOES = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); |
| l_glGenerateMipmapOES = |
| reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); |
| l_glGetFramebufferAttachmentParameterivOES = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOES")); |
| l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( |
| loadProc("glGetRenderbufferParameterivOES")); |
| l_glIsFramebufferOES = |
| reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); |
| l_glIsRenderbufferOES = |
| reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); |
| l_glRenderbufferStorageOES = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); |
| l_glCurrentPaletteMatrixOES = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); |
| l_glLoadPaletteFromModelViewMatrixOES = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOES")); |
| l_glMatrixIndexPointerOES = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); |
| l_glWeightPointerOES = |
| reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); |
| l_glPointSizePointerOES = |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); |
| l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); |
| l_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); |
| l_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); |
| l_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); |
| l_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); |
| l_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); |
| l_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); |
| l_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); |
| l_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); |
| l_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); |
| l_glAlphaFuncContextANGLE = |
| reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE")); |
| l_glClipPlanefContextANGLE = |
| reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE")); |
| l_glColor4fContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE")); |
| l_glFogfContextANGLE = |
| reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE")); |
| l_glFogfvContextANGLE = |
| reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE")); |
| l_glFrustumfContextANGLE = |
| reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE")); |
| l_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>( |
| loadProc("glGetClipPlanefContextANGLE")); |
| l_glGetLightfvContextANGLE = |
| reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE")); |
| l_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>( |
| loadProc("glGetMaterialfvContextANGLE")); |
| l_glGetTexEnvfvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE")); |
| l_glLightModelfContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE")); |
| l_glLightModelfvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE")); |
| l_glLightfContextANGLE = |
| reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE")); |
| l_glLightfvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE")); |
| l_glLoadMatrixfContextANGLE = |
| reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE")); |
| l_glMaterialfContextANGLE = |
| reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE")); |
| l_glMaterialfvContextANGLE = |
| reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE")); |
| l_glMultMatrixfContextANGLE = |
| reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE")); |
| l_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>( |
| loadProc("glMultiTexCoord4fContextANGLE")); |
| l_glNormal3fContextANGLE = |
| reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE")); |
| l_glOrthofContextANGLE = |
| reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE")); |
| l_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glPointParameterfContextANGLE")); |
| l_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glPointParameterfvContextANGLE")); |
| l_glPointSizeContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE")); |
| l_glRotatefContextANGLE = |
| reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE")); |
| l_glScalefContextANGLE = |
| reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE")); |
| l_glTexEnvfContextANGLE = |
| reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE")); |
| l_glTexEnvfvContextANGLE = |
| reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE")); |
| l_glTranslatefContextANGLE = |
| reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE")); |
| l_glAlphaFuncxContextANGLE = |
| reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE")); |
| l_glClearColorxContextANGLE = |
| reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE")); |
| l_glClearDepthxContextANGLE = |
| reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE")); |
| l_glClientActiveTextureContextANGLE = |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>( |
| loadProc("glClientActiveTextureContextANGLE")); |
| l_glClipPlanexContextANGLE = |
| reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE")); |
| l_glColor4ubContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE")); |
| l_glColor4xContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE")); |
| l_glColorPointerContextANGLE = |
| reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE")); |
| l_glDepthRangexContextANGLE = |
| reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE")); |
| l_glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>( |
| loadProc("glDisableClientStateContextANGLE")); |
| l_glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>( |
| loadProc("glEnableClientStateContextANGLE")); |
| l_glFogxContextANGLE = |
| reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE")); |
| l_glFogxvContextANGLE = |
| reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE")); |
| l_glFrustumxContextANGLE = |
| reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE")); |
| l_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>( |
| loadProc("glGetClipPlanexContextANGLE")); |
| l_glGetFixedvContextANGLE = |
| reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE")); |
| l_glGetLightxvContextANGLE = |
| reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE")); |
| l_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>( |
| loadProc("glGetMaterialxvContextANGLE")); |
| l_glGetPointervContextANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE")); |
| l_glGetTexEnvivContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE")); |
| l_glGetTexEnvxvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE")); |
| l_glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterxvContextANGLE")); |
| l_glLightModelxContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE")); |
| l_glLightModelxvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE")); |
| l_glLightxContextANGLE = |
| reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE")); |
| l_glLightxvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE")); |
| l_glLineWidthxContextANGLE = |
| reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE")); |
| l_glLoadIdentityContextANGLE = |
| reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE")); |
| l_glLoadMatrixxContextANGLE = |
| reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE")); |
| l_glLogicOpContextANGLE = |
| reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE")); |
| l_glMaterialxContextANGLE = |
| reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE")); |
| l_glMaterialxvContextANGLE = |
| reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE")); |
| l_glMatrixModeContextANGLE = |
| reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE")); |
| l_glMultMatrixxContextANGLE = |
| reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE")); |
| l_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>( |
| loadProc("glMultiTexCoord4xContextANGLE")); |
| l_glNormal3xContextANGLE = |
| reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE")); |
| l_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>( |
| loadProc("glNormalPointerContextANGLE")); |
| l_glOrthoxContextANGLE = |
| reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE")); |
| l_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>( |
| loadProc("glPointParameterxContextANGLE")); |
| l_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glPointParameterxvContextANGLE")); |
| l_glPointSizexContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE")); |
| l_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>( |
| loadProc("glPolygonOffsetxContextANGLE")); |
| l_glPopMatrixContextANGLE = |
| reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE")); |
| l_glPushMatrixContextANGLE = |
| reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE")); |
| l_glRotatexContextANGLE = |
| reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE")); |
| l_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>( |
| loadProc("glSampleCoveragexContextANGLE")); |
| l_glScalexContextANGLE = |
| reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE")); |
| l_glShadeModelContextANGLE = |
| reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE")); |
| l_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>( |
| loadProc("glTexCoordPointerContextANGLE")); |
| l_glTexEnviContextANGLE = |
| reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE")); |
| l_glTexEnvxContextANGLE = |
| reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE")); |
| l_glTexEnvivContextANGLE = |
| reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE")); |
| l_glTexEnvxvContextANGLE = |
| reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE")); |
| l_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>( |
| loadProc("glTexParameterxContextANGLE")); |
| l_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterxvContextANGLE")); |
| l_glTranslatexContextANGLE = |
| reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE")); |
| l_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexPointerContextANGLE")); |
| l_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>( |
| loadProc("glActiveTextureContextANGLE")); |
| l_glAttachShaderContextANGLE = |
| reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE")); |
| l_glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glBindAttribLocationContextANGLE")); |
| l_glBindBufferContextANGLE = |
| reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE")); |
| l_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindFramebufferContextANGLE")); |
| l_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindRenderbufferContextANGLE")); |
| l_glBindTextureContextANGLE = |
| reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE")); |
| l_glBlendColorContextANGLE = |
| reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE")); |
| l_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationContextANGLE")); |
| l_glBlendEquationSeparateContextANGLE = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>( |
| loadProc("glBlendEquationSeparateContextANGLE")); |
| l_glBlendFuncContextANGLE = |
| reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE")); |
| l_glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>( |
| loadProc("glBlendFuncSeparateContextANGLE")); |
| l_glBufferDataContextANGLE = |
| reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE")); |
| l_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>( |
| loadProc("glBufferSubDataContextANGLE")); |
| l_glCheckFramebufferStatusContextANGLE = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>( |
| loadProc("glCheckFramebufferStatusContextANGLE")); |
| l_glClearContextANGLE = |
| reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE")); |
| l_glClearColorContextANGLE = |
| reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE")); |
| l_glClearDepthfContextANGLE = |
| reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE")); |
| l_glClearStencilContextANGLE = |
| reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE")); |
| l_glColorMaskContextANGLE = |
| reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE")); |
| l_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>( |
| loadProc("glCompileShaderContextANGLE")); |
| l_glCompressedTexImage2DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage2DContextANGLE")); |
| l_glCompressedTexSubImage2DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DContextANGLE")); |
| l_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexImage2DContextANGLE")); |
| l_glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage2DContextANGLE")); |
| l_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glCreateProgramContextANGLE")); |
| l_glCreateShaderContextANGLE = |
| reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE")); |
| l_glCullFaceContextANGLE = |
| reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE")); |
| l_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteBuffersContextANGLE")); |
| l_glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteFramebuffersContextANGLE")); |
| l_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glDeleteProgramContextANGLE")); |
| l_glDeleteRenderbuffersContextANGLE = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteRenderbuffersContextANGLE")); |
| l_glDeleteShaderContextANGLE = |
| reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE")); |
| l_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>( |
| loadProc("glDeleteTexturesContextANGLE")); |
| l_glDepthFuncContextANGLE = |
| reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE")); |
| l_glDepthMaskContextANGLE = |
| reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE")); |
| l_glDepthRangefContextANGLE = |
| reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE")); |
| l_glDetachShaderContextANGLE = |
| reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE")); |
| l_glDisableContextANGLE = |
| reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE")); |
| l_glDisableVertexAttribArrayContextANGLE = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( |
| loadProc("glDisableVertexAttribArrayContextANGLE")); |
| l_glDrawArraysContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE")); |
| l_glDrawElementsContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE")); |
| l_glEnableContextANGLE = |
| reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE")); |
| l_glEnableVertexAttribArrayContextANGLE = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( |
| loadProc("glEnableVertexAttribArrayContextANGLE")); |
| l_glFinishContextANGLE = |
| reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE")); |
| l_glFlushContextANGLE = |
| reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE")); |
| l_glFramebufferRenderbufferContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glFramebufferRenderbufferContextANGLE")); |
| l_glFramebufferTexture2DContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DContextANGLE")); |
| l_glFrontFaceContextANGLE = |
| reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE")); |
| l_glGenBuffersContextANGLE = |
| reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE")); |
| l_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>( |
| loadProc("glGenerateMipmapContextANGLE")); |
| l_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glGenFramebuffersContextANGLE")); |
| l_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glGenRenderbuffersContextANGLE")); |
| l_glGenTexturesContextANGLE = |
| reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE")); |
| l_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>( |
| loadProc("glGetActiveAttribContextANGLE")); |
| l_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformContextANGLE")); |
| l_glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>( |
| loadProc("glGetAttachedShadersContextANGLE")); |
| l_glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetAttribLocationContextANGLE")); |
| l_glGetBooleanvContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE")); |
| l_glGetBufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameterivContextANGLE")); |
| l_glGetErrorContextANGLE = |
| reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE")); |
| l_glGetFloatvContextANGLE = |
| reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE")); |
| l_glGetFramebufferAttachmentParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivContextANGLE")); |
| l_glGetIntegervContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE")); |
| l_glGetProgramivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE")); |
| l_glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetProgramInfoLogContextANGLE")); |
| l_glGetRenderbufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivContextANGLE")); |
| l_glGetShaderivContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE")); |
| l_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetShaderInfoLogContextANGLE")); |
| l_glGetShaderPrecisionFormatContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>( |
| loadProc("glGetShaderPrecisionFormatContextANGLE")); |
| l_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>( |
| loadProc("glGetShaderSourceContextANGLE")); |
| l_glGetStringContextANGLE = |
| reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE")); |
| l_glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterfvContextANGLE")); |
| l_glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterivContextANGLE")); |
| l_glGetUniformfvContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE")); |
| l_glGetUniformivContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE")); |
| l_glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetUniformLocationContextANGLE")); |
| l_glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribfvContextANGLE")); |
| l_glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribivContextANGLE")); |
| l_glGetVertexAttribPointervContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervContextANGLE")); |
| l_glHintContextANGLE = |
| reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE")); |
| l_glIsBufferContextANGLE = |
| reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE")); |
| l_glIsEnabledContextANGLE = |
| reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE")); |
| l_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glIsFramebufferContextANGLE")); |
| l_glIsProgramContextANGLE = |
| reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE")); |
| l_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glIsRenderbufferContextANGLE")); |
| l_glIsShaderContextANGLE = |
| reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE")); |
| l_glIsTextureContextANGLE = |
| reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE")); |
| l_glLineWidthContextANGLE = |
| reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE")); |
| l_glLinkProgramContextANGLE = |
| reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE")); |
| l_glPixelStoreiContextANGLE = |
| reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE")); |
| l_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>( |
| loadProc("glPolygonOffsetContextANGLE")); |
| l_glReadPixelsContextANGLE = |
| reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE")); |
| l_glReleaseShaderCompilerContextANGLE = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>( |
| loadProc("glReleaseShaderCompilerContextANGLE")); |
| l_glRenderbufferStorageContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageContextANGLE")); |
| l_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>( |
| loadProc("glSampleCoverageContextANGLE")); |
| l_glScissorContextANGLE = |
| reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE")); |
| l_glShaderBinaryContextANGLE = |
| reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE")); |
| l_glShaderSourceContextANGLE = |
| reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE")); |
| l_glStencilFuncContextANGLE = |
| reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE")); |
| l_glStencilFuncSeparateContextANGLE = |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilFuncSeparateContextANGLE")); |
| l_glStencilMaskContextANGLE = |
| reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE")); |
| l_glStencilMaskSeparateContextANGLE = |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilMaskSeparateContextANGLE")); |
| l_glStencilOpContextANGLE = |
| reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE")); |
| l_glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilOpSeparateContextANGLE")); |
| l_glTexImage2DContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE")); |
| l_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glTexParameterfContextANGLE")); |
| l_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterfvContextANGLE")); |
| l_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glTexParameteriContextANGLE")); |
| l_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterivContextANGLE")); |
| l_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage2DContextANGLE")); |
| l_glUniform1fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE")); |
| l_glUniform1fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE")); |
| l_glUniform1iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE")); |
| l_glUniform1ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE")); |
| l_glUniform2fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE")); |
| l_glUniform2fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE")); |
| l_glUniform2iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE")); |
| l_glUniform2ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE")); |
| l_glUniform3fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE")); |
| l_glUniform3fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE")); |
| l_glUniform3iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE")); |
| l_glUniform3ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE")); |
| l_glUniform4fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE")); |
| l_glUniform4fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE")); |
| l_glUniform4iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE")); |
| l_glUniform4ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE")); |
| l_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2fvContextANGLE")); |
| l_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3fvContextANGLE")); |
| l_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4fvContextANGLE")); |
| l_glUseProgramContextANGLE = |
| reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE")); |
| l_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glValidateProgramContextANGLE")); |
| l_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib1fContextANGLE")); |
| l_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib1fvContextANGLE")); |
| l_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib2fContextANGLE")); |
| l_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib2fvContextANGLE")); |
| l_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib3fContextANGLE")); |
| l_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib3fvContextANGLE")); |
| l_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib4fContextANGLE")); |
| l_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib4fvContextANGLE")); |
| l_glVertexAttribPointerContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribPointerContextANGLE")); |
| l_glViewportContextANGLE = |
| reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE")); |
| l_glReadBufferContextANGLE = |
| reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE")); |
| l_glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsContextANGLE")); |
| l_glTexImage3DContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE")); |
| l_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DContextANGLE")); |
| l_glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage3DContextANGLE")); |
| l_glCompressedTexImage3DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DContextANGLE")); |
| l_glCompressedTexSubImage3DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DContextANGLE")); |
| l_glGenQueriesContextANGLE = |
| reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE")); |
| l_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>( |
| loadProc("glDeleteQueriesContextANGLE")); |
| l_glIsQueryContextANGLE = |
| reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE")); |
| l_glBeginQueryContextANGLE = |
| reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE")); |
| l_glEndQueryContextANGLE = |
| reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE")); |
| l_glGetQueryivContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE")); |
| l_glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivContextANGLE")); |
| l_glUnmapBufferContextANGLE = |
| reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE")); |
| l_glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervContextANGLE")); |
| l_glDrawBuffersContextANGLE = |
| reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE")); |
| l_glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2x3fvContextANGLE")); |
| l_glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3x2fvContextANGLE")); |
| l_glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2x4fvContextANGLE")); |
| l_glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4x2fvContextANGLE")); |
| l_glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3x4fvContextANGLE")); |
| l_glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4x3fvContextANGLE")); |
| l_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBlitFramebufferContextANGLE")); |
| l_glRenderbufferStorageMultisampleContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleContextANGLE")); |
| l_glFramebufferTextureLayerContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureLayerContextANGLE")); |
| l_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glMapBufferRangeContextANGLE")); |
| l_glFlushMappedBufferRangeContextANGLE = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glFlushMappedBufferRangeContextANGLE")); |
| l_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>( |
| loadProc("glBindVertexArrayContextANGLE")); |
| l_glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>( |
| loadProc("glDeleteVertexArraysContextANGLE")); |
| l_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>( |
| loadProc("glGenVertexArraysContextANGLE")); |
| l_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>( |
| loadProc("glIsVertexArrayContextANGLE")); |
| l_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>( |
| loadProc("glGetIntegeri_vContextANGLE")); |
| l_glBeginTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glBeginTransformFeedbackContextANGLE")); |
| l_glEndTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glEndTransformFeedbackContextANGLE")); |
| l_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glBindBufferRangeContextANGLE")); |
| l_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>( |
| loadProc("glBindBufferBaseContextANGLE")); |
| l_glTransformFeedbackVaryingsContextANGLE = |
| reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>( |
| loadProc("glTransformFeedbackVaryingsContextANGLE")); |
| l_glGetTransformFeedbackVaryingContextANGLE = |
| reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>( |
| loadProc("glGetTransformFeedbackVaryingContextANGLE")); |
| l_glVertexAttribIPointerContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribIPointerContextANGLE")); |
| l_glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIivContextANGLE")); |
| l_glGetVertexAttribIuivContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivContextANGLE")); |
| l_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4iContextANGLE")); |
| l_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4uiContextANGLE")); |
| l_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4ivContextANGLE")); |
| l_glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4uivContextANGLE")); |
| l_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>( |
| loadProc("glGetUniformuivContextANGLE")); |
| l_glGetFragDataLocationContextANGLE = |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetFragDataLocationContextANGLE")); |
| l_glUniform1uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE")); |
| l_glUniform2uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE")); |
| l_glUniform3uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE")); |
| l_glUniform4uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE")); |
| l_glUniform1uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE")); |
| l_glUniform2uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE")); |
| l_glUniform3uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE")); |
| l_glUniform4uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE")); |
| l_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferivContextANGLE")); |
| l_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferuivContextANGLE")); |
| l_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferfvContextANGLE")); |
| l_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>( |
| loadProc("glClearBufferfiContextANGLE")); |
| l_glGetStringiContextANGLE = |
| reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE")); |
| l_glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>( |
| loadProc("glCopyBufferSubDataContextANGLE")); |
| l_glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>( |
| loadProc("glGetUniformIndicesContextANGLE")); |
| l_glGetActiveUniformsivContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformsivContextANGLE")); |
| l_glGetUniformBlockIndexContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>( |
| loadProc("glGetUniformBlockIndexContextANGLE")); |
| l_glGetActiveUniformBlockivContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivContextANGLE")); |
| l_glGetActiveUniformBlockNameContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockNameContextANGLE")); |
| l_glUniformBlockBindingContextANGLE = |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>( |
| loadProc("glUniformBlockBindingContextANGLE")); |
| l_glDrawArraysInstancedContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedContextANGLE")); |
| l_glDrawElementsInstancedContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedContextANGLE")); |
| l_glFenceSyncContextANGLE = |
| reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE")); |
| l_glIsSyncContextANGLE = |
| reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE")); |
| l_glDeleteSyncContextANGLE = |
| reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE")); |
| l_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>( |
| loadProc("glClientWaitSyncContextANGLE")); |
| l_glWaitSyncContextANGLE = |
| reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE")); |
| l_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vContextANGLE")); |
| l_glGetSyncivContextANGLE = |
| reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE")); |
| l_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64i_vContextANGLE")); |
| l_glGetBufferParameteri64vContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vContextANGLE")); |
| l_glGenSamplersContextANGLE = |
| reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE")); |
| l_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteSamplersContextANGLE")); |
| l_glIsSamplerContextANGLE = |
| reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE")); |
| l_glBindSamplerContextANGLE = |
| reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE")); |
| l_glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glSamplerParameteriContextANGLE")); |
| l_glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterivContextANGLE")); |
| l_glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfContextANGLE")); |
| l_glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfvContextANGLE")); |
| l_glGetSamplerParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterivContextANGLE")); |
| l_glGetSamplerParameterfvContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvContextANGLE")); |
| l_glVertexAttribDivisorContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorContextANGLE")); |
| l_glBindTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glBindTransformFeedbackContextANGLE")); |
| l_glDeleteTransformFeedbacksContextANGLE = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>( |
| loadProc("glDeleteTransformFeedbacksContextANGLE")); |
| l_glGenTransformFeedbacksContextANGLE = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>( |
| loadProc("glGenTransformFeedbacksContextANGLE")); |
| l_glIsTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glIsTransformFeedbackContextANGLE")); |
| l_glPauseTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glPauseTransformFeedbackContextANGLE")); |
| l_glResumeTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glResumeTransformFeedbackContextANGLE")); |
| l_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>( |
| loadProc("glGetProgramBinaryContextANGLE")); |
| l_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>( |
| loadProc("glProgramBinaryContextANGLE")); |
| l_glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glProgramParameteriContextANGLE")); |
| l_glInvalidateFramebufferContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glInvalidateFramebufferContextANGLE")); |
| l_glInvalidateSubFramebufferContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glInvalidateSubFramebufferContextANGLE")); |
| l_glTexStorage2DContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE")); |
| l_glTexStorage3DContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE")); |
| l_glGetInternalformativContextANGLE = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>( |
| loadProc("glGetInternalformativContextANGLE")); |
| l_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>( |
| loadProc("glDispatchComputeContextANGLE")); |
| l_glDispatchComputeIndirectContextANGLE = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDispatchComputeIndirectContextANGLE")); |
| l_glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysIndirectContextANGLE")); |
| l_glDrawElementsIndirectContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsIndirectContextANGLE")); |
| l_glFramebufferParameteriContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glFramebufferParameteriContextANGLE")); |
| l_glGetFramebufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivContextANGLE")); |
| l_glGetProgramInterfaceivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivContextANGLE")); |
| l_glGetProgramResourceIndexContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceIndexContextANGLE")); |
| l_glGetProgramResourceNameContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceNameContextANGLE")); |
| l_glGetProgramResourceivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceivContextANGLE")); |
| l_glGetProgramResourceLocationContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceLocationContextANGLE")); |
| l_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>( |
| loadProc("glUseProgramStagesContextANGLE")); |
| l_glActiveShaderProgramContextANGLE = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glActiveShaderProgramContextANGLE")); |
| l_glCreateShaderProgramvContextANGLE = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>( |
| loadProc("glCreateShaderProgramvContextANGLE")); |
| l_glBindProgramPipelineContextANGLE = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glBindProgramPipelineContextANGLE")); |
| l_glDeleteProgramPipelinesContextANGLE = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>( |
| loadProc("glDeleteProgramPipelinesContextANGLE")); |
| l_glGenProgramPipelinesContextANGLE = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>( |
| loadProc("glGenProgramPipelinesContextANGLE")); |
| l_glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glIsProgramPipelineContextANGLE")); |
| l_glGetProgramPipelineivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineivContextANGLE")); |
| l_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1iContextANGLE")); |
| l_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2iContextANGLE")); |
| l_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3iContextANGLE")); |
| l_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4iContextANGLE")); |
| l_glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uiContextANGLE")); |
| l_glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uiContextANGLE")); |
| l_glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uiContextANGLE")); |
| l_glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uiContextANGLE")); |
| l_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fContextANGLE")); |
| l_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fContextANGLE")); |
| l_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fContextANGLE")); |
| l_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fContextANGLE")); |
| l_glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1ivContextANGLE")); |
| l_glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2ivContextANGLE")); |
| l_glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3ivContextANGLE")); |
| l_glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4ivContextANGLE")); |
| l_glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uivContextANGLE")); |
| l_glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uivContextANGLE")); |
| l_glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uivContextANGLE")); |
| l_glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uivContextANGLE")); |
| l_glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fvContextANGLE")); |
| l_glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fvContextANGLE")); |
| l_glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fvContextANGLE")); |
| l_glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fvContextANGLE")); |
| l_glProgramUniformMatrix2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2fvContextANGLE")); |
| l_glProgramUniformMatrix3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3fvContextANGLE")); |
| l_glProgramUniformMatrix4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4fvContextANGLE")); |
| l_glProgramUniformMatrix2x3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x3fvContextANGLE")); |
| l_glProgramUniformMatrix3x2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x2fvContextANGLE")); |
| l_glProgramUniformMatrix2x4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x4fvContextANGLE")); |
| l_glProgramUniformMatrix4x2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x2fvContextANGLE")); |
| l_glProgramUniformMatrix3x4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x4fvContextANGLE")); |
| l_glProgramUniformMatrix4x3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x3fvContextANGLE")); |
| l_glValidateProgramPipelineContextANGLE = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glValidateProgramPipelineContextANGLE")); |
| l_glGetProgramPipelineInfoLogContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineInfoLogContextANGLE")); |
| l_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>( |
| loadProc("glBindImageTextureContextANGLE")); |
| l_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>( |
| loadProc("glGetBooleani_vContextANGLE")); |
| l_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>( |
| loadProc("glMemoryBarrierContextANGLE")); |
| l_glMemoryBarrierByRegionContextANGLE = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>( |
| loadProc("glMemoryBarrierByRegionContextANGLE")); |
| l_glTexStorage2DMultisampleContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleContextANGLE")); |
| l_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvContextANGLE")); |
| l_glSampleMaskiContextANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE")); |
| l_glGetTexLevelParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivContextANGLE")); |
| l_glGetTexLevelParameterfvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvContextANGLE")); |
| l_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindVertexBufferContextANGLE")); |
| l_glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribFormatContextANGLE")); |
| l_glVertexAttribIFormatContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribIFormatContextANGLE")); |
| l_glVertexAttribBindingContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribBindingContextANGLE")); |
| l_glVertexBindingDivisorContextANGLE = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>( |
| loadProc("glVertexBindingDivisorContextANGLE")); |
| l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); |
| l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); |
| l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE")); |
| l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast< |
| PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); |
| l_glCopySubTexture3DANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>( |
| loadProc("glCopySubTexture3DANGLEContextANGLE")); |
| l_glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>( |
| loadProc("glCopyTexture3DANGLEContextANGLE")); |
| l_glBlitFramebufferANGLEContextANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>( |
| loadProc("glBlitFramebufferANGLEContextANGLE")); |
| l_glRenderbufferStorageMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE")); |
| l_glGetRenderbufferImageANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLEContextANGLE")); |
| l_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexImageANGLEContextANGLE")); |
| l_glDrawArraysInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedANGLEContextANGLE")); |
| l_glDrawElementsInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLEContextANGLE")); |
| l_glVertexAttribDivisorANGLEContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorANGLEContextANGLE")); |
| l_glImportMemoryZirconHandleANGLEContextANGLE = |
| reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>( |
| loadProc("glImportMemoryZirconHandleANGLEContextANGLE")); |
| l_glMultiDrawArraysANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysANGLEContextANGLE")); |
| l_glMultiDrawArraysInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLEContextANGLE")); |
| l_glMultiDrawElementsANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsANGLEContextANGLE")); |
| l_glMultiDrawElementsInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLEContextANGLE")); |
| l_glProvokingVertexANGLEContextANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>( |
| loadProc("glProvokingVertexANGLEContextANGLE")); |
| l_glDisableExtensionANGLEContextANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>( |
| loadProc("glDisableExtensionANGLEContextANGLE")); |
| l_glRequestExtensionANGLEContextANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>( |
| loadProc("glRequestExtensionANGLEContextANGLE")); |
| l_glCompressedTexImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLEContextANGLE")); |
| l_glCompressedTexImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLEContextANGLE")); |
| l_glCompressedTexSubImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE")); |
| l_glCompressedTexSubImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE")); |
| l_glGetActiveUniformBlockivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE")); |
| l_glGetBooleani_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBooleani_vRobustANGLEContextANGLE")); |
| l_glGetBooleanvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBooleanvRobustANGLEContextANGLE")); |
| l_glGetBufferParameteri64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE")); |
| l_glGetBufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLEContextANGLE")); |
| l_glGetBufferPointervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLEContextANGLE")); |
| l_glGetFloatvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFloatvRobustANGLEContextANGLE")); |
| l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE")); |
| l_glGetFramebufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE")); |
| l_glGetInteger64i_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLEContextANGLE")); |
| l_glGetInteger64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vRobustANGLEContextANGLE")); |
| l_glGetIntegeri_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetIntegeri_vRobustANGLEContextANGLE")); |
| l_glGetIntegervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetIntegervRobustANGLEContextANGLE")); |
| l_glGetInternalformativRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLEContextANGLE")); |
| l_glGetMultisamplefvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLEContextANGLE")); |
| l_glGetPointervRobustANGLERobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE")); |
| l_glGetProgramInterfaceivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE")); |
| l_glGetProgramivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetProgramivRobustANGLEContextANGLE")); |
| l_glGetQueryObjecti64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE")); |
| l_glGetQueryObjectivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLEContextANGLE")); |
| l_glGetQueryObjectui64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE")); |
| l_glGetQueryObjectuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLEContextANGLE")); |
| l_glGetQueryivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryivRobustANGLEContextANGLE")); |
| l_glGetRenderbufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE")); |
| l_glGetSamplerParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE")); |
| l_glGetSamplerParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE")); |
| l_glGetSamplerParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE")); |
| l_glGetSamplerParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLEContextANGLE")); |
| l_glGetShaderivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetShaderivRobustANGLEContextANGLE")); |
| l_glGetTexLevelParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE")); |
| l_glGetTexLevelParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE")); |
| l_glGetTexParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLEContextANGLE")); |
| l_glGetTexParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLEContextANGLE")); |
| l_glGetTexParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLEContextANGLE")); |
| l_glGetTexParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLEContextANGLE")); |
| l_glGetUniformfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformfvRobustANGLEContextANGLE")); |
| l_glGetUniformivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformivRobustANGLEContextANGLE")); |
| l_glGetUniformuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformuivRobustANGLEContextANGLE")); |
| l_glGetVertexAttribIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLEContextANGLE")); |
| l_glGetVertexAttribIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE")); |
| l_glGetVertexAttribPointervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE")); |
| l_glGetVertexAttribfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLEContextANGLE")); |
| l_glGetVertexAttribivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLEContextANGLE")); |
| l_glGetnUniformfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformfvRobustANGLEContextANGLE")); |
| l_glGetnUniformivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformivRobustANGLEContextANGLE")); |
| l_glGetnUniformuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLEContextANGLE")); |
| l_glReadPixelsRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glReadPixelsRobustANGLEContextANGLE")); |
| l_glReadnPixelsRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glReadnPixelsRobustANGLEContextANGLE")); |
| l_glSamplerParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLEContextANGLE")); |
| l_glSamplerParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLEContextANGLE")); |
| l_glSamplerParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLEContextANGLE")); |
| l_glSamplerParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLEContextANGLE")); |
| l_glTexImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage2DRobustANGLEContextANGLE")); |
| l_glTexImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage3DRobustANGLEContextANGLE")); |
| l_glTexParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLEContextANGLE")); |
| l_glTexParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLEContextANGLE")); |
| l_glTexParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLEContextANGLE")); |
| l_glTexParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLEContextANGLE")); |
| l_glTexSubImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexSubImage2DRobustANGLEContextANGLE")); |
| l_glTexSubImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DRobustANGLEContextANGLE")); |
| l_glImportSemaphoreZirconHandleANGLEContextANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>( |
| loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE")); |
| l_glInvalidateTextureANGLEContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>( |
| loadProc("glInvalidateTextureANGLEContextANGLE")); |
| l_glTexImage2DExternalANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage2DExternalANGLEContextANGLE")); |
| l_glGetMultisamplefvANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvANGLEContextANGLE")); |
| l_glGetTexLevelParameterfvANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLEContextANGLE")); |
| l_glGetTexLevelParameterivANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLEContextANGLE")); |
| l_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>( |
| loadProc("glSampleMaskiANGLEContextANGLE")); |
| l_glTexStorage2DMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLEContextANGLE")); |
| l_glGetTranslatedShaderSourceANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLEContextANGLE")); |
| l_glBindUniformLocationCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glBindUniformLocationCHROMIUMContextANGLE")); |
| l_glCompressedCopyTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUMContextANGLE")); |
| l_glCopySubTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCopySubTextureCHROMIUMContextANGLE")); |
| l_glCopyTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCopyTextureCHROMIUMContextANGLE")); |
| l_glCoverageModulationCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCoverageModulationCHROMIUMContextANGLE")); |
| l_glLoseContextCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glLoseContextCHROMIUMContextANGLE")); |
| l_glBindFragDataLocationEXTContextANGLE = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>( |
| loadProc("glBindFragDataLocationEXTContextANGLE")); |
| l_glBindFragDataLocationIndexedEXTContextANGLE = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>( |
| loadProc("glBindFragDataLocationIndexedEXTContextANGLE")); |
| l_glGetFragDataIndexEXTContextANGLE = |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>( |
| loadProc("glGetFragDataIndexEXTContextANGLE")); |
| l_glGetProgramResourceLocationIndexEXTContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXTContextANGLE")); |
| l_glInsertEventMarkerEXTContextANGLE = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glInsertEventMarkerEXTContextANGLE")); |
| l_glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glPopGroupMarkerEXTContextANGLE")); |
| l_glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glPushGroupMarkerEXTContextANGLE")); |
| l_glDiscardFramebufferEXTContextANGLE = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>( |
| loadProc("glDiscardFramebufferEXTContextANGLE")); |
| l_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>( |
| loadProc("glBeginQueryEXTContextANGLE")); |
| l_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteQueriesEXTContextANGLE")); |
| l_glEndQueryEXTContextANGLE = |
| reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE")); |
| l_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>( |
| loadProc("glGenQueriesEXTContextANGLE")); |
| l_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vEXTContextANGLE")); |
| l_glGetQueryObjecti64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vEXTContextANGLE")); |
| l_glGetQueryObjectivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectivEXTContextANGLE")); |
| l_glGetQueryObjectui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vEXTContextANGLE")); |
| l_glGetQueryObjectuivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivEXTContextANGLE")); |
| l_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryivEXTContextANGLE")); |
| l_glIsQueryEXTContextANGLE = |
| reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE")); |
| l_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>( |
| loadProc("glQueryCounterEXTContextANGLE")); |
| l_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawBuffersEXTContextANGLE")); |
| l_glBlendEquationSeparateiEXTContextANGLE = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationSeparateiEXTContextANGLE")); |
| l_glBlendEquationiEXTContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationiEXTContextANGLE")); |
| l_glBlendFuncSeparateiEXTContextANGLE = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendFuncSeparateiEXTContextANGLE")); |
| l_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>( |
| loadProc("glBlendFunciEXTContextANGLE")); |
| l_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>( |
| loadProc("glColorMaskiEXTContextANGLE")); |
| l_glDisableiEXTContextANGLE = |
| reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE")); |
| l_glEnableiEXTContextANGLE = |
| reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE")); |
| l_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>( |
| loadProc("glIsEnablediEXTContextANGLE")); |
| l_glDrawElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsBaseVertexEXTContextANGLE")); |
| l_glDrawElementsInstancedBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE")); |
| l_glDrawRangeElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE")); |
| l_glMultiDrawElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE")); |
| l_glFramebufferTextureEXTContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureEXTContextANGLE")); |
| l_glDrawArraysInstancedEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedEXTContextANGLE")); |
| l_glDrawElementsInstancedEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedEXTContextANGLE")); |
| l_glVertexAttribDivisorEXTContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorEXTContextANGLE")); |
| l_glFlushMappedBufferRangeEXTContextANGLE = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>( |
| loadProc("glFlushMappedBufferRangeEXTContextANGLE")); |
| l_glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>( |
| loadProc("glMapBufferRangeEXTContextANGLE")); |
| l_glBufferStorageMemEXTContextANGLE = |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>( |
| loadProc("glBufferStorageMemEXTContextANGLE")); |
| l_glCreateMemoryObjectsEXTContextANGLE = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( |
| loadProc("glCreateMemoryObjectsEXTContextANGLE")); |
| l_glDeleteMemoryObjectsEXTContextANGLE = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteMemoryObjectsEXTContextANGLE")); |
| l_glGetMemoryObjectParameterivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetMemoryObjectParameterivEXTContextANGLE")); |
| l_glGetUnsignedBytei_vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetUnsignedBytei_vEXTContextANGLE")); |
| l_glGetUnsignedBytevEXTContextANGLE = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetUnsignedBytevEXTContextANGLE")); |
| l_glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>( |
| loadProc("glIsMemoryObjectEXTContextANGLE")); |
| l_glMemoryObjectParameterivEXTContextANGLE = |
| reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( |
| loadProc("glMemoryObjectParameterivEXTContextANGLE")); |
| l_glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem2DEXTContextANGLE")); |
| l_glTexStorageMem2DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXTContextANGLE")); |
| l_glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem3DEXTContextANGLE")); |
| l_glTexStorageMem3DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXTContextANGLE")); |
| l_glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>( |
| loadProc("glImportMemoryFdEXTContextANGLE")); |
| l_glFramebufferTexture2DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE")); |
| l_glRenderbufferStorageMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXTContextANGLE")); |
| l_glGetGraphicsResetStatusEXTContextANGLE = |
| reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>( |
| loadProc("glGetGraphicsResetStatusEXTContextANGLE")); |
| l_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetnUniformfvEXTContextANGLE")); |
| l_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetnUniformivEXTContextANGLE")); |
| l_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>( |
| loadProc("glReadnPixelsEXTContextANGLE")); |
| l_glDeleteSemaphoresEXTContextANGLE = |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteSemaphoresEXTContextANGLE")); |
| l_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>( |
| loadProc("glGenSemaphoresEXTContextANGLE")); |
| l_glGetSemaphoreParameterui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXTContextANGLE")); |
| l_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glIsSemaphoreEXTContextANGLE")); |
| l_glSemaphoreParameterui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glSemaphoreParameterui64vEXTContextANGLE")); |
| l_glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glSignalSemaphoreEXTContextANGLE")); |
| l_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glWaitSemaphoreEXTContextANGLE")); |
| l_glImportSemaphoreFdEXTContextANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>( |
| loadProc("glImportSemaphoreFdEXTContextANGLE")); |
| l_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage1DEXTContextANGLE")); |
| l_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DEXTContextANGLE")); |
| l_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage3DEXTContextANGLE")); |
| l_glDebugMessageCallbackKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageCallbackKHRContextANGLE")); |
| l_glDebugMessageControlKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageControlKHRContextANGLE")); |
| l_glDebugMessageInsertKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageInsertKHRContextANGLE")); |
| l_glGetDebugMessageLogKHRContextANGLE = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>( |
| loadProc("glGetDebugMessageLogKHRContextANGLE")); |
| l_glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glGetObjectLabelKHRContextANGLE")); |
| l_glGetObjectPtrLabelKHRContextANGLE = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glGetObjectPtrLabelKHRContextANGLE")); |
| l_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>( |
| loadProc("glGetPointervKHRContextANGLE")); |
| l_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glObjectLabelKHRContextANGLE")); |
| l_glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glObjectPtrLabelKHRContextANGLE")); |
| l_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>( |
| loadProc("glPopDebugGroupKHRContextANGLE")); |
| l_glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>( |
| loadProc("glPushDebugGroupKHRContextANGLE")); |
| l_glMaxShaderCompilerThreadsKHRContextANGLE = |
| reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHRContextANGLE")); |
| l_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>( |
| loadProc("glDeleteFencesNVContextANGLE")); |
| l_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>( |
| loadProc("glFinishFenceNVContextANGLE")); |
| l_glGenFencesNVContextANGLE = |
| reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE")); |
| l_glGetFenceivNVContextANGLE = |
| reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE")); |
| l_glIsFenceNVContextANGLE = |
| reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE")); |
| l_glSetFenceNVContextANGLE = |
| reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE")); |
| l_glTestFenceNVContextANGLE = |
| reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE")); |
| l_glEGLImageTargetRenderbufferStorageOESContextANGLE = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE")); |
| l_glEGLImageTargetTexture2DOESContextANGLE = |
| reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>( |
| loadProc("glEGLImageTargetTexture2DOESContextANGLE")); |
| l_glBlendEquationSeparateiOESContextANGLE = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationSeparateiOESContextANGLE")); |
| l_glBlendEquationiOESContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationiOESContextANGLE")); |
| l_glBlendFuncSeparateiOESContextANGLE = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendFuncSeparateiOESContextANGLE")); |
| l_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>( |
| loadProc("glBlendFunciOESContextANGLE")); |
| l_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>( |
| loadProc("glColorMaskiOESContextANGLE")); |
| l_glDisableiOESContextANGLE = |
| reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE")); |
| l_glEnableiOESContextANGLE = |
| reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE")); |
| l_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>( |
| loadProc("glIsEnablediOESContextANGLE")); |
| l_glDrawElementsBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsBaseVertexOESContextANGLE")); |
| l_glDrawElementsInstancedBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE")); |
| l_glDrawRangeElementsBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOESContextANGLE")); |
| l_glGetProgramBinaryOESContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>( |
| loadProc("glGetProgramBinaryOESContextANGLE")); |
| l_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>( |
| loadProc("glProgramBinaryOESContextANGLE")); |
| l_glGetBufferPointervOESContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervOESContextANGLE")); |
| l_glMapBufferOESContextANGLE = |
| reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE")); |
| l_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glUnmapBufferOESContextANGLE")); |
| l_glCompressedTexImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DOESContextANGLE")); |
| l_glCompressedTexSubImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DOESContextANGLE")); |
| l_glCopyTexSubImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage3DOESContextANGLE")); |
| l_glFramebufferTexture3DOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture3DOESContextANGLE")); |
| l_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glTexImage3DOESContextANGLE")); |
| l_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DOESContextANGLE")); |
| l_glGetSamplerParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivOESContextANGLE")); |
| l_glGetSamplerParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivOESContextANGLE")); |
| l_glGetTexParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIivOESContextANGLE")); |
| l_glGetTexParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIuivOESContextANGLE")); |
| l_glSamplerParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIivOESContextANGLE")); |
| l_glSamplerParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIuivOESContextANGLE")); |
| l_glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glTexParameterIivOESContextANGLE")); |
| l_glTexParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glTexParameterIuivOESContextANGLE")); |
| l_glTexStorage3DMultisampleOESContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>( |
| loadProc("glTexStorage3DMultisampleOESContextANGLE")); |
| l_glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>( |
| loadProc("glBindVertexArrayOESContextANGLE")); |
| l_glDeleteVertexArraysOESContextANGLE = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteVertexArraysOESContextANGLE")); |
| l_glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>( |
| loadProc("glGenVertexArraysOESContextANGLE")); |
| l_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>( |
| loadProc("glIsVertexArrayOESContextANGLE")); |
| l_glFramebufferTextureMultiviewOVRContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureMultiviewOVRContextANGLE")); |
| l_glDrawTexfOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE")); |
| l_glDrawTexfvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE")); |
| l_glDrawTexiOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE")); |
| l_glDrawTexivOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE")); |
| l_glDrawTexsOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE")); |
| l_glDrawTexsvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE")); |
| l_glDrawTexxOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE")); |
| l_glDrawTexxvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE")); |
| l_glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glBindFramebufferOESContextANGLE")); |
| l_glBindRenderbufferOESContextANGLE = |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glBindRenderbufferOESContextANGLE")); |
| l_glCheckFramebufferStatusOESContextANGLE = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>( |
| loadProc("glCheckFramebufferStatusOESContextANGLE")); |
| l_glDeleteFramebuffersOESContextANGLE = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteFramebuffersOESContextANGLE")); |
| l_glDeleteRenderbuffersOESContextANGLE = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteRenderbuffersOESContextANGLE")); |
| l_glFramebufferRenderbufferOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferRenderbufferOESContextANGLE")); |
| l_glFramebufferTexture2DOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DOESContextANGLE")); |
| l_glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glGenFramebuffersOESContextANGLE")); |
| l_glGenRenderbuffersOESContextANGLE = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glGenRenderbuffersOESContextANGLE")); |
| l_glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>( |
| loadProc("glGenerateMipmapOESContextANGLE")); |
| l_glGetFramebufferAttachmentParameterivOESContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE")); |
| l_glGetRenderbufferParameterivOESContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivOESContextANGLE")); |
| l_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glIsFramebufferOESContextANGLE")); |
| l_glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glIsRenderbufferOESContextANGLE")); |
| l_glRenderbufferStorageOESContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageOESContextANGLE")); |
| l_glCurrentPaletteMatrixOESContextANGLE = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>( |
| loadProc("glCurrentPaletteMatrixOESContextANGLE")); |
| l_glLoadPaletteFromModelViewMatrixOESContextANGLE = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE")); |
| l_glMatrixIndexPointerOESContextANGLE = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glMatrixIndexPointerOESContextANGLE")); |
| l_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glWeightPointerOESContextANGLE")); |
| l_glPointSizePointerOESContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glPointSizePointerOESContextANGLE")); |
| l_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>( |
| loadProc("glQueryMatrixxOESContextANGLE")); |
| l_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenfvOESContextANGLE")); |
| l_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenivOESContextANGLE")); |
| l_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenxvOESContextANGLE")); |
| l_glTexGenfOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE")); |
| l_glTexGenfvOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE")); |
| l_glTexGeniOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE")); |
| l_glTexGenivOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE")); |
| l_glTexGenxOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE")); |
| l_glTexGenxvOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE")); |
| } |
| } // namespace angle |