| /// @ref gtx_euler_angles | |
| /// @file glm/gtx/euler_angles.hpp | |
| /// | |
| /// @see core (dependence) | |
| /// @see gtc_half_float (dependence) | |
| /// | |
| /// @defgroup gtx_euler_angles GLM_GTX_euler_angles | |
| /// @ingroup gtx | |
| /// | |
| /// @brief Build matrices from Euler angles. | |
| /// | |
| /// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. | |
| #pragma once | |
| // Dependency: | |
| #include "../glm.hpp" | |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
| # pragma message("GLM: GLM_GTX_euler_angles extension included") | |
| #endif | |
| namespace glm | |
| { | |
| /// @addtogroup gtx_euler_angles | |
| /// @{ | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX( | |
| T const & angleX); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY( | |
| T const & angleY); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ( | |
| T const & angleZ); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY( | |
| T const & angleX, | |
| T const & angleY); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX( | |
| T const & angleY, | |
| T const & angleX); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ( | |
| T const & angleX, | |
| T const & angleZ); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX( | |
| T const & angle, | |
| T const & angleX); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ( | |
| T const & angleY, | |
| T const & angleZ); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY( | |
| T const & angleZ, | |
| T const & angleY); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ( | |
| T const & t1, | |
| T const & t2, | |
| T const & t3); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ( | |
| T const & yaw, | |
| T const & pitch, | |
| T const & roll); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll( | |
| T const & yaw, | |
| T const & pitch, | |
| T const & roll); | |
| /// Creates a 2D 2 * 2 rotation matrix from an euler angle. | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle); | |
| /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle); | |
| /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). | |
| /// @see gtx_euler_angles | |
| template <typename T, precision P> | |
| GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles); | |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). | |
| /// @see gtx_euler_angles | |
| template <typename T, precision P> | |
| GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles); | |
| /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M | |
| /// @see gtx_euler_angles | |
| template <typename T> | |
| GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M, | |
| T & t1, | |
| T & t2, | |
| T & t3); | |
| /// @} | |
| }//namespace glm | |
| #include "euler_angles.inl" |