| /// @ref gtx_transform | |
| /// @file glm/gtx/transform.hpp | |
| /// | |
| /// @see core (dependence) | |
| /// @see gtc_matrix_transform (dependence) | |
| /// @see gtx_transform | |
| /// @see gtx_transform2 | |
| /// | |
| /// @defgroup gtx_transform GLM_GTX_transform | |
| /// @ingroup gtx | |
| /// | |
| /// @brief Add transformation matrices | |
| /// | |
| /// <glm/gtx/transform.hpp> need to be included to use these functionalities. | |
| #pragma once | |
| // Dependency: | |
| #include "../glm.hpp" | |
| #include "../gtc/matrix_transform.hpp" | |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
| # pragma message("GLM: GLM_GTX_transform extension included") | |
| #endif | |
| namespace glm | |
| { | |
| /// @addtogroup gtx_transform | |
| /// @{ | |
| /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. | |
| /// @see gtc_matrix_transform | |
| /// @see gtx_transform | |
| template <typename T, precision P> | |
| GLM_FUNC_DECL tmat4x4<T, P> translate( | |
| tvec3<T, P> const & v); | |
| /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. | |
| /// @see gtc_matrix_transform | |
| /// @see gtx_transform | |
| template <typename T, precision P> | |
| GLM_FUNC_DECL tmat4x4<T, P> rotate( | |
| T angle, | |
| tvec3<T, P> const & v); | |
| /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. | |
| /// @see gtc_matrix_transform | |
| /// @see gtx_transform | |
| template <typename T, precision P> | |
| GLM_FUNC_DECL tmat4x4<T, P> scale( | |
| tvec3<T, P> const & v); | |
| /// @} | |
| }// namespace glm | |
| #include "transform.inl" |