| /// @ref gtx_vector_angle | |
| /// @file glm/gtx/vector_angle.inl | |
| namespace glm | |
| { | |
| template <typename genType> | |
| GLM_FUNC_QUALIFIER genType angle | |
| ( | |
| genType const & x, | |
| genType const & y | |
| ) | |
| { | |
| GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs"); | |
| return acos(clamp(dot(x, y), genType(-1), genType(1))); | |
| } | |
| template <typename T, precision P, template <typename, precision> class vecType> | |
| GLM_FUNC_QUALIFIER T angle | |
| ( | |
| vecType<T, P> const & x, | |
| vecType<T, P> const & y | |
| ) | |
| { | |
| GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs"); | |
| return acos(clamp(dot(x, y), T(-1), T(1))); | |
| } | |
| //! \todo epsilon is hard coded to 0.01 | |
| template <typename T, precision P> | |
| GLM_FUNC_QUALIFIER T orientedAngle | |
| ( | |
| tvec2<T, P> const & x, | |
| tvec2<T, P> const & y | |
| ) | |
| { | |
| GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); | |
| T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); | |
| if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) | |
| return Angle; | |
| else | |
| return -Angle; | |
| } | |
| template <typename T, precision P> | |
| GLM_FUNC_QUALIFIER T orientedAngle | |
| ( | |
| tvec3<T, P> const & x, | |
| tvec3<T, P> const & y, | |
| tvec3<T, P> const & ref | |
| ) | |
| { | |
| GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); | |
| T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); | |
| return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); | |
| } | |
| }//namespace glm |